April 30, 2015 4 Comments
And I quote from yet another unbelievable Blizz post yesterday:
New Ranks for Warlords Crafted Items
Two new ranks of upgrades have been added to Warlords Crafted items, “Mighty” for rank 5 at item level 700, and “Savage” for rank 6 at item level 715.
Crafting the new upgrade items requires Felblight
Felbood, a new reagent that can be obtained from Fishing, Herbalism, Mining, or Skinning in Tanaan Jungle. through the Barn.
The new recipes can be purchased from visiting Garrison traders.
Yes, folks, the busy little beavers at Blizz’s Screw With the Players Department are at it again, cranking out more of their crackpot ideas. And in their usual hard-hitting, hands-on project management style, Blizz management has vaguely waved their hand and muttered something like “Yeah, whatever you wanna do. Someone get me the latest sales figures on the token!”
There is so much wrong with this decision I hardly know where to begin. With the big picture first, I guess:
Blizz, how about a nice long explanation about what you want to accomplish with all of Patch 6.2? What is your vision of where that patch will take the game?
I am giving them the benefit of the doubt here and assuming they do have such a vision. If they would just explain it to us, we could put seemingly ridiculous changes into context. But honestly the changes announced so far point at them having zero vision, no organized plan. The only way I can explain them now is that they put a big anonymous suggestion box in the lobby at Blizz Headquarters and are implementing changes by pulling the suggestion slips out randomly, like lottery tickets.
I would easily accept most well thought out explanations from Blizz. Maybe they realized much of WoD is not working, they have identified these three or five or ten things that are the cause of it not working, and here is how they are going to go about fixing those things. Or maybe they have completely given up on the entire xpac and the whole purpose of Patch 6.2 is to pave the way for the next xpac, so we will see changes geared towards that.
But no. No explanations from Blizz, just some snarky comments about how sheesh they can’t be expected to explain every little change because they are Very Busy People, and we are not to worry our little heads about such things, they know what they are doing. Uh huh.
Here’s the thing. Some changes are indeed trivial, but others are not, and Blizz for some reason cannot distinguish between the two.
So now in Patch 6.2 our garrison barns will be worthless. This announcement comes on the heels of announced changes that will make the dwarven bunker/war mill worthless. (See The Grumpy Elf’s post on this.)
Its as if, once players start actually accepting and using game mechanics, Blizz goes into panic mode and must immediately change those mechanics. Look at reforging — players were actually using it to max out hit and expertise, oh no, it must go! Aspect of the Fox was actually being used (somewhere, by a small group of raiders) to *gasp* ALLOW CASTING ON THE MOVE IN RAIDS! Who knew those sneaky little players would actually use something the way it was designed for, clearly it must go!
And now that most of the complaints about garrisons have subsided, now that some players have figured out how to use the barn to make gold and how to maximize the usefulness of the bunker/mill, it is obviously time to make these buildings obsolete.
Here is yet another inexplicable mixed message from Blizz. On the one hand they are cramming garrisons down our throats by requiring them to be at level 3 in order for us to be admitted to the new content, and on the other hand they don’t want us to use them in any way that might actually benefit us.
Again, Blizz is taking away player choice, forcing a particular game style on everyone.
Tinfoil Hat Theory: By making the announced change to how Felblight is collected and the other changes making garrisons less useful, Blizz is trying to enforce their “immersion” fixation on all of us. Players responded to their stubborn position on no more flying, ever, by pretty much holing up in their garrisons and doing their mat gathering there. They were not experiencing Blizz’s idea of the perfect game, which is galloping around on the ground, fighting your way through mob after annoying mob just to get to an ore node or some worthless “treasure” or a quest location! How dare they?
Once again, Blizz was pissed that players were actually playing the game by using the rules Blizz set up. So now, if you ever expect to get required crafting resources, you WILL play Blizz’s notion of “immersion”. You WILL spend huge amounts of time gathering resources, fighting other players, annoying mobs, and of course the inevitable botters, just to do so. You will be immersed or Blizz will by god know the reason why. They have the power, they are the power, and you will be made to understand that your wishes mean nothing to them.
In short, Blizz is throwing a tantrum that the players are not playing the way they are supposed to!
The floggings will continue until morale improves . . . .
These changes are not trivial. They have a significant effect on game play. It seems unprecedented for such major changes to occur with such frequency in the middle of an expansion. Yet Blizz steadfastly refuses to explain them and seems to implement them at random, forcing us to assume there really is no one there who even gives a crap about the player base any more. Or that the tinfoil hatters are right.