What a difference a week makes

Last week at about this time, I was stressing over the impending attack of Snowzilla on our area. In the game, I was convinced my raiding days were over, that I would forever more be consigned to dreary LFR or chancy pugs. True, I had just joined a new guild, but it seemed big and intimidating, filled with players far beyond my skills. The Legion news — what scraps there were of it — seemed once again to indicate it would soon be time for me to find a new game.

Like I said in the title, what a difference a week makes. Today all our snow is under control and we are looking at several days of warm melting weather, such that nearly all of it looks like it will be gone by this time next week. It’s too early, but I find myself thinking of spring and planning my garden. (The ultimate triumph of optimism over experience!)

Last night, in another triumph of optimism, I joined a guild alt/fun run of HFC(N). I am happy to report that, while I may not have distinguished myself, neither did I embarrass myself. (If the raid had been a Broadway production, I would have been an unremarkable member of the chorus line. I’ll take that.)

Remember, for all practical purposes I have not raided since early April of 2015. Before that team fell apart, we got through a few (but not all) bosses in Blackrock Foundry, and did the first 4 in HFC once only by the skin of our teeth. That’s it. So last night I was an LFR hero trying to run a normal HFC for the first time, with a group whose alts are much better geared than my main, and a team that is 13/13H and has been running together for years.

No pressure.

I had studied my butt off before the raid, made 6 pages of notes on the differences between LFR and normal for every boss, watched FatBoss and other videos on all of them, spent an hour in front of a target dummy brushing up on some MM skills, replenished my supplies of food, flasks, pots, got myself connected to and tested on Mumble, etc. I went through my DBM settings and made sure all possible raid-wiping debuffs were going to really get my attention, double checked my talents and glyphs, and even ran a practice LFR Iskar just to check out the Iskar Assist addon. (We skipped Iskar last night luckily.)

It was a fun night. We had close to 15 running, almost everyone on alts, we downed 9 bosses with zero wipes. I died once because of stupidity on Kilrogg, once to trash, and once on Mannoroth but I don’t count that one because I literally died at the exact same second the boss did. And the RNG gods were smiling upon me, because I got two tier pieces — my first two! — on bonus rolls.

It felt good to be raiding again with people who hit the sweet spot between casual and hardcore. After three hours with them, the guild seems less monolithic and intimidating. And even though I could see that some of my skills were pretty rusty after  a 9 month layoff, I got a measure of my self-confidence back.

So, snow problems — under control, check.

Guild and raid angst — greatly diminished, check.

Legion news — well, 2 out of 3 is not bad I guess.

Yes, I remain very pessimistic about Legion. I am not ready to write about all the reasons why yet, but I cannot shake the impression that we players are a baby whose Blizz mother is really pushing the strained beets. “Mmmmmmm, yummy! Don’t they look good? Mommy wishes she could have some! Open the hangar, heeeeerre comes the airplane! Zoom, zoom!”

So I will amend my previous statement: For everything except Legion, what a difference a week makes.

Have a great weekend.







Closet cleaning time

It’s time again to clean out my drafts folder — those subjects I thought of briefly but for one reason or another never developed into full blown posts.

The value of whimsy. A few nights ago when I returned to my garrison after an LFR run, I was greeted by a sight that can only be described as fantastically cute. Four or five of my pets had, by coincidence of some random routing algorithm, banded together and for a while were marching single file through my garrison. The squad leader was my skunk, Stinker. Out of curiosity, I followed them, and eventually their paths diverged, but not before Stinker and one of my fel pups stopped in at my inn. I was half expecting to see NPCs come barreling out of the place with shouts of “SKUNK!!” I have to admit, I giggled like a six-year-old.

This fun little interlude reminded me that Blizz in my opinion has really got “whimsical” down pat for this game. Every time I begin to think that the devs are a bunch of soulless, grim, dark-dwelling hardcore gamers who eschew anything that does not advance a raid tier, the game presents me with something like my skunk-led squad formation. Occasionally they go overboard with a concept (Pepe and the perky pug are examples — just my opinion), but in general I think they have it about right. WoW itself is not a “cute” game, but there is enough just-for-pure-fun whimsy scattered through it to keep me surprised and delighted. And giggling like a kid.

What a difference a few days make in LFR. I usually try to run 2-3 of my characters through LFR HFC on Tuesday reset days, for the valor but sometimes also for the final ring collection on an alt. If I had the time (and patience) to run all of them through, I would, because a couple of days in LFR make a huge difference in the experience, and not in a good way.

On Tuesdays the queues are short even for damage dealers, so I focus on getting them through. Since many of the actual raiders are trying to knock out some valor before their raids for the week, the runs are usually fast and filled with people who know what they are doing. True, you get the occasional self-appointed elitist buttbrain, but honestly that is not a bad tradeoff for a quick and otherwise painless run.

But the situation rapidly deteriorates after Tuesday, at least on my server. Wednesdays are a little worse, and it regresses until by Monday finishing even one wing can turn you into a sputtering, bug-eyed, wild-haired lunatic. My schedule sometimes dictates that I have to run a healer alt through LFR on a Monday, but I never attempt it without a good supply of adult beverages.

I wish I had taken a screen shot of this, but one of my groups on a recent Monday kept wiping on Xhul’horac before Phase 2 because they simply could not grasp the concept of running out of the raid when they got tagged with Fel Surge. The entire room was literally covered in green fire. More than once.

If I were a mathy person, I would insert here a formula, something along the lines of: As time T in days approaches 7, frustration F approaches infinity.

Movement mechanics are important to me. This dawned on me as I was trying out ESO as part of my — so far futile — attempt to have a viable Plan B game if everything goes south in Legion. I know much of it is just habit, but I really do like the way WoW implements the interplay of movement, camera, and action in the game. You have a lot of options for almost every action — mouse-centric, keyboard-centric, combination, whatever suits your style and situation. I have yet to find another game with such freedom.

A couple of years ago I tried to play Diablo, back when Blizz was including the hot new release with one of the WoW expansion packs. My friends were ecstatic over it so I decided to give it a try. I quit after just a couple of weeks, because I simply could not get used to moving by targeting a spot on the ground and then running to it. Drove me absolutely bonkers every time I moved.

Nearly all my possible Plan B games have similar camera or movement annoyances. ESO, as far as I can tell, does not permit mouse running. I never got past the trial for Wildstar because — well tons of reasons actually, not the least of which was it was Wildstar — but also there was some sort of glitch I could not solve where the camera angle could not be adjusted or would self-adjust in a terrible angle. I hate all FPS games, too, cannot deal with that perspective. (Final Fantasy 14 might still be viable, but since their Mac porting imploded it means I have to boot into Windows *ptui* to run it, and I am seldom in the mood to do so, because inevitably it means I will have to endure an hour or more of the infinite number of Microsoft updates, not to mention — well never mind, I just don’t like that OS, never have, never will.)

First “fun” raid with new guild. Recently I joined a new guild, a raiding guild, which is currently in the process of suspending raiding until Legion because they are pretty burned out. I joined mainly because I admire the guild, not necessarily in expectation of raiding, making it clear that if things worked out I would be interested in raiding with them in Legion, but that mainly I was interested in being part of a large active guild.

I signed up for a guild fun run of normal HFC this week, but honestly I am a nervous wreck about it. Let’s face it, the gear on my main (zero tier gear on a MM hunter that pretty much requires 4 pieces just to achieve decent rotation) is much worse than most of these people have on their alts.

Not to mention I have really only done HFC in LFR, not real HFC, so it is almost like starting a new raid tier for me. I would really like to make a good impression, so I am studying like crazy, watching videos multiple times, making notes on each boss for the differences between normal and LFR, making sure I am oversupplied with pots and food and flasks, even running certain wings in LFR multiple times to try out stuff I usually ignore.

Please, Elune, do not let me f**k up.

Still not bored. Interestingly, I was quite bored earlier in this expansion, but now that it is slowly winding down, I find more and more to keep me occupied. I think earlier I was bored mainly because I felt like there were certain activities I had to engage in every day on every alt, and I came to dread it. Now that I have given myself permission to do anything I feel like when I log in, I am back to my usual enjoyment of the game, playing it the way I want to.

I am in absolutely no hurry for Legion to go live, because in spite of myself I know — if I am still playing — that I will put myself back on a treadmill to do certain things as fast as possible.

OK, that’s it, nice tidy drafts folder to start off 2016. 




Tired and cranky

Warning: Disorganized, general rant follows, no doubt partially due to sore muscles and lack of sleep from shoveling snow (31 inches, plus several 5-ft drifts) for three days straight. Not to mention not playing WoW at all during that time.

Everything I read about Legion lately just annoys me. Most likely the main reason for this is because everything I read is third hand rumor — “official” dev comments remain obscure little 140-character tweets of no value to anyone, and the flow of information from the privileged few alpha testers seems to have dried up.

Perfect example is a recent little flap over an alpha mechanic that charges players 100 gold each time they switch specs. The only official pseudo-comment we have had on this is that 100 gold is a “placeholder” and that “We are still working out what the cost will be!”

The concept of paying to switch specs is already a done deal, we are down to haggling over the price!

Really? A cost to switch specs? What’s next, a cost to stay overnight in an inn, or to enter the city gates of Stormwind, or to use your hearthstone, or to enter a dungeon? Maybe WoW should take a cue from the old versions of the Sims and require our characters to pee every so often, and then Blizz could charge us to use the toilets!

Think about it, the virtual monetization possibilities are endless. In-game communications could be monitored and charged like phone minutes. (Wait, maybe that’s not such a bad idea, it might actually cut down on the trade chat idiots.) Blizz could charge a licensing fee for herbing or mining or skinning, or a sales tax for selling anything in trade instead of the auction house. There could be a stabling fee for every one of your pets and mounts. A leveling fee, you get charged a certain sliding scale of gold every time you ding a new level. Mandatory malpractice insurance for healers and liability insurance for tanks and damage dealers. A driver’s license fee for your chopper or goblin glider, not to mention a taxi charge every time your new alt avails itself of the chauffeured service. A banking fee every time your level of certain reagents falls below an established minimum level. A graduated income tax on the gold you make. A Value Added Tax on everything you buy.

With just a little imagination, Blizz could ensure that no one could ever accrue gold, that we would be trapped in an endless cycle of having to play in order to get gold, while at the same time having to pay gold for every game activity. The perfect self-perpetuating gold sink!

Can this really be anything other than another brilliant idea from those creative folks in Blizz’s Screw With the Players Department?

So, okay, I will get serious for a moment. I think I understand a possible Blizz reason for charging gold to switch specs — currently we are allowed to switch between two specs for free, but if we wish to change one of them to a third spec it costs us a small amount of gold. In Legion, everyone will be able to maintain all their specs without having to retrain in any of them. So a small amount of gold sink would disappear. What I don’t understand is why that is a problem, and more to the point why the solution to such a non-existent problem is to start nickel and diming us to death for something that has always been free.

As usual, it seems like none of the geniuses at Blizz have thought this through. Now raiders who change specs to help out the raid will be penalized for their cooperation. Will there be a mechanism to charge the spec-switching fee to the guild bank as there currently is for repairs? Will there be increased opportunities for guilds to earn gold for their increasing expenditures? What about classes who routinely level as one spec but raid or run instances as another? What about people not important enough to have been given a chance to try out the huge changes to their specs beforehand — now just trying out each new spec will cost them.

This is exactly the kind of development that has caused me to dread rather than anticipate Legion. How many other little gotchas are lurking out there?

In the big picture of a new expansion, this little flap over paying gold to switch specs is probably very small potatoes. But it is exactly the kind of “news” that helps to sink an xpac. Consider:

  • The existence of a privileged-people only alpha test, combined with a looming closed/exclusive beta (if there ever is one) means that the vast majority of players feel completely powerless to influence any aspect of Legion. When people feel small and powerless, they develop a strong we-they mentality, and every perceived change becomes evidence that “they” are out to get us.
  • As Blizz has seen fit to eschew all official transparency about the alpha testing of Legion, small snippets about annoying changes are the only things people have to discuss.
  • Complete turn-arounds to long-established game mechanics — no matter how small — tend to be the hardest for people to accept. (*cough*flying*cough*) When game companies intend to change them, they can ease player angst by explaining why they are doing it and possibly what the compensatory gain will be. (Honestly, though, not a bunch of horse hockey full of meaningless phrases like “class fantasy” or ” immersion”.) Of course, that would require actual communication, not just a couple of worthless tweets…
  • In this case — and rightfully so, I believe — many people are already worried that the implementation for artifact weapons will practically preclude effective spec switching anyway. To add a fee to what is already perceived as a burden seems like piling on. Rather than some patronizing tweet that amounts to “Don’t worry your empty little heads, it’s just a place holder,” maybe Blizz should consider an in depth discussion of the whole spec picture. What actually will it take to get the appropriate weapons for each spec on a single character? How exactly will the problem of healer leveling be addressed? What benefit is conferred by charging to switch specs, and what safeguards will be in place to ensure certain classes are not penalized by this more than others?
  • Last, and certainly not least, the last year saw Blizz squander a huge amount of trust. Whereas small things like this announcement would probably not even have caused raised eyebrows before WoD, now many players are are suspicious and wary of every move by Blizz. It’s like someone tapping you on your arm — normally no big deal, but if you are battered and bruised you are much more likely to howl in pain at even the slightest touch.

Well, I did warn you I am cranky today…



Snow post

Quick non-WoW related post today. I live in Northern Virginia, and we are expecting what is termed an “historic snow event” starting tomorrow, with up to two feet of snow and near-hurricane force winds for a 24-36 hour period into Sunday. (This in an area of the country that is paralyzed by only an inch or two of the fluffy stuff.)

As some of you who follow this blog already know, I am a professional worrier, and for people like me this is like an Olympic event, something we train for our whole worrying lives. So no game-related post today or tomorrow, I have my hands full thinking of new complications to worry about and hopefully avert — will our roof collapse under the weight of the snow, do we have sufficient propane for our generator, how many days will the power be out, do we have enough extra shear pins and gas for the snow blower, will our kindly neighbor with his ATV plow be able to help us out, can we keep our water pipes from freezing, did we get the gutters sufficiently cleaned out that we won’t get ice dams forming, will our deck stand the strain of all that snow, is the deck furniture secured so the high winds won’t send it careening through the patio door, will a tree fall on the house and kill us in our sleep …

Meanwhile, my spouse’s anticipation of the event boils down to: “Snow? Cool!”

(Yes it is true that opposites not only attract, they get married and drive each other crazy for the rest of their lives.)

At any rate, I will be absent from writing for a few days. Depending on how long power is knocked out, I hope to be back Monday or Tuesday. For any of you in the track of this storm, stay safe.

Sunsong swan song

“You can’t go home again,” so said Thomas Wolfe. Last week I decided to test that philosophy by returning to Sunsong Ranch on each of my characters. The experience has made for kind of an interesting study in economics as well as in psychology (mine — ymmv).

It was my new rogue that gave me the idea. I boosted him once I got to level 60, so I have been going back and doing some of the 60-100 level pieces he missed out on. Just the fun or required ones, not all of them. And one of the ones I consider fun is the whole Tillers/Sunsong Ranch series. I have done it now on 9 characters (only part way done on the rogue), and I never tire of it. Which is strange, because I am not usually one who likes — or even tolerates — repeating content. But something about the whole Tillers and farm saga fascinates me. I even actually enjoy spending hours searching for those little dirt mounds to find gifts for the eternally needy Tiller clan. I love it when I finally become Best Friends with Tina, and my barn of a ranch house becomes a cozy retreat. I like working through the quests to where I actually own it and can set my hearthstone to it. (Although that huge book lying open on the floor does offend my sense of tidiness, I keep wanting to pick it up and put it on a shelf.) I am delighted when I get my own mailbox, and my orange tree, chickens, dog, cat, everything.

Anyway, as I was working my way through the series on my rogue, I decided to have each of my characters go back, dust off the agricultural equipment, get rid of the crops that had been rotting in the fields for lo these many months, and make the place a working farm again. I had no idea what I might plant, or if I would be able to do anything but vendor the stuff once harvested, but still I thought I would give it a try.

It has been fun, in a nostalgic sort of way. Some things, like Golden Lotus and Motes/Spirits of Harmony,  do still actually sell on my server’s auction house. Not for great sums, but for a few gold. I am amazed people still buy them, but they do.

I couldn’t help but compare my feelings upon returning to Sunsong to my feelings for my garrison. Strangely, and in spite of the fact that I have spent much, much more time working my garrison than I ever did working Sunsong, I find I have zero emotional ties to the garrison. But as soon as I went back to Sunsong, saw all my animals happily doing their thing in the farm yard, and saw that cozy bed and bubbling pot in the house, I actually felt like I had come home after a long trip. Nothing before or since Sunsong has given me that feeling in the game. And I know with absolute certainty that I will not get that feeling from Legion’s Class Halls.

Why is it that Blizz stubbornly refuses to give us player housing? Sunsong demonstrated that they have the technical wherewithal to do it, garrisons demonstrated that they can make individual instances at least somewhat player-customizable. Surely the devs cannot be such soulless automatons that they do not feel the universal pull all humans have for a place of their own? As complex as they made garrisons, why did they not give us a small place inside them to call home? Everybody but the commander has their own place in the garrison, from the troops’ barracks to the gardener’s cottage, for crying out loud! And in Legion, they expect us to live with a bunch of smelly hunters or holier-than-thou priests or keep-your-hand-on-your-wallet rogues?? It’s not the same.

I am poking fun, but truly it is a serious question that I would love to have answered. What is the real reason Blizz digs in their heels and refuses to give us player housing? I want the actual reason, not some horse hockey about “We are at war, and no one gets to enjoy the comforts of home while it is so.” Does Blizz feel like adding player housing takes away from the hard-gamer illusion they have of the game? (Because, if so, then those ridiculous foofoo pet battles should never have been introduced. Real gamers don’t raise fighting poodles.) Is there some insurmountable technical problem with player housing? If so, I would like to hear it, and maybe in that case the Blizz devs could go take a training session from someone like the Wildstar devs who have figured it out.

After all Blizz has put me through with the disaster that was WoD, after they successfully and completely destroyed the one class I loved to play, after they managed to make raiding largely inaccessible to a large group of casual players, after they forced thousands of us to grovel and beg for weeks to reinstitute flying, they owe me!

I want player housing, dammit! I want to be able to go home at the end of the night. I want to have a place that I don’t share with every nutcase trade chat denizen on the server. Virtual or real, people yearn for their own private space. Why can’t you understand that, Blizz? More to the point, why can’t you do it?

See, I think Thomas Wolfe was wrong. I think you can go home again. But you have to have a home to go to. Sunsong taught me that.




A hard decision

Over the weekend I came to the painful conclusion that my current guild is in a terminal slump and it is time for me to leave. It is a decision I have been wrestling with for several months, and not one I arrived at easily. But it is a raiding guild that stopped raiding about the time Hellfire Citadel went live, and both membership and nightly activity levels have plummeted steadily since then. When I first joined, about two years ago, even on non-raid nights there would be 12-15 people logged in, guild chat was fun and lively, and someone was always asking for additional people to group up to do X activity. But for the past couple of months or longer, the nightly active population is less than 5 — more often 2-3 — and chat is more rare than in a contemplative order of nuns. It is possible that Legion will revitalize the guild, but even if it does, that is still months away, and meanwhile my raid skills are disappearing  faster than my New Year’s resolutions.

And truthfully I doubt if the guild will bounce back even in Legion. It has entered a downward spiral that very few guilds can overcome — inactivity leads to lessened interest by guild members, people leave or just stop logging in, leading to more inactivity, etc. Recruitment becomes impossible because the two biggest selling points for a guild — raid teams and “active guild” (social or otherwise) — disappear, leaving only the true but lame “friendly, helpful members”.

I saw the exact same spiral in the guild I left before, and I had been in that guild for almost 5 years. It took me a year to decide to leave that one, and it was an emotionally wrenching decision. In fact, the only way I could leave it was gradually, first taking out one alt to join my current guild, then another alt, then making several attempts to revitalize our recruitment program and set up guild activities, all to no avail. The organization was dying and there was no way to save it.

The two common denominators I can see in both guilds are: WoD and abandonment by the GM. I have written about WoD being a guild-killer before, so I won’t repeat that particular rant here, suffice it to say I still believe it, and while it may not have been the sole cause of the demise of these two guilds, there is no doubt in my mind but that it was a major factor.

Regarding the GMs of each guild, “abandonment” may be too strong a word, possibly “neglect” would be better. In both guilds, the GMs underwent changes in their real lives that caused them to spend less and less time logged in. Please do not misunderstand me, I am absolutely certain that in their place I would do the same thing. My comments are not a judgment about that, rather about the undeniable effect it had on the guild. In the case of my former guild, it was a kind of double whammy, because we had for all practical purposes two co-GMs — not related to each other — who independently but simultaneously stopped logging in except very briefly every couple of months (I suppose to keep themselves from being ousted as GM).

Guilds, I am somewhat surprised to realize, are very personality-based. Almost always that means they are driven by the personality of the GM, though sometimes it can be by a particularly good officer or raid leader. When the GM is active and engaged, the guilds seem more active and engaged. There is a noticeable difference in the energy level of a guild, often reflected in a subtle change in guild chat, when the GM is logged on. And the guild environment itself reflects the personality of the GM — if he/she is calm, mature, fair, friendly to everyone,  then the guild also seems to adopt that kind of personality. If the GM is perceived to play favorites or to blatantly ignore certain members, then the guild will be clique-y and unwelcoming to many (the first guild I ever joined was like this, it was a terrible experience).

Interestingly, GMs seem often to not realize what a huge role they personally play in the vibrancy of the guild. In one way this is a good thing, because it shows they are not ego-driven or arrogant. But in another way it is bad, because they can fall into trap of believing their game activity level has nothing to do with the health of the guild, that if they step away from the game for an extended period the guild will chug along just fine without them.

It won’t.

It would be better in such circumstances to actually step down as GM, maybe appoint a trusted officer to take their place so that the guild would have a chance to continue to thrive. However, there are plenty of drama-rich stories of this course of action going horribly wrong, enough so that most GMs do not even consider it. Can’t really say as I blame them, but it does almost inevitably mean that when the GM loses interest in the game, their guild dies.

Anyway, I have wandered far from my original point, which was that I have — reluctantly and sadly — decided to leave my current guild. I am sure they will not miss me, and I fully expect to leave on excellent and undramatic terms, with a short explanatory goodbye and thank-you to the GM and the small number of officers. They are a good and friendly guild, I had fun times with them, and I really hope they come back strong in Legion.

Meanwhile, I am talking to one of the largest and most stable guilds on my server, so with any luck I will not be guildless for long. But if I am, the depressing thing is, it won’t be much different than being in a guild on life support.


Weekly bonus events

Of all the “new activity” features Blizz has added to the game in the last few months, I think I like the weekly bonus events best. (Valor might be better, but only if it were changed so that you could swap out your bad secondary-stat gear for optimal spec stats.) I really like them, and I say that even though I only participate in 3 of the 5 offered, since I don’t enjoy PvP or pet battling.

I usually spend quite a bit of time running both my main hunters and my “important” alts through them. Honestly, in the weeks that my favorites are up, I don’t do much else except possibly run a few LFRs for the valor. For that reason, I actually like having a couple of weeks “off” when pets or BGs are up, because it allows me to catch up on my normal farming activities that I enjoy doing at the end of expansions.

Of the three that I participate in, I like the apexis event best. I think that’s because it can be done completely on my own time frame, no need whatsoever to try and find groups. If I have a spare hour in the middle of a morning on a slow work day (I am self-employed, don’t worry I am not ripping off my boss), I can take a break and run a quick Tanaan bonus area. No need to worry that it might be a hard time to find a group. In fact, usually off hours work better for the apexis event, because there is less competition. Also, by doing it, I usually earn some needed oil, rep, and garrison resources for my alts, something I don’t usually bother with, without the added incentive  of the weekly quest.

I think the Timewalking and Mythic events are a lot of fun, too, but for me they can be more hit or miss. I am a member of (yet another) guild that is in its death throes, so getting up guild groups for these events is almost always impossible. Even finding just 2-3 for grouping for TW is often very difficult. This is a shame, because these activities are tailor made for guild groups and good times. But alas, I am usually at the mercy of the dungeon finder or group finder to get them done. This is not all bad, but it does add a layer of preplanning and uncertainty to it all. I will say, though, I have not had any really terrible groups so far. Some are better than others, obviously, but I’ve never been in any so awful I felt I had to drop.

One thing I wish would change with the weekly is that I would like to be able to turn completed ones in even during off weeks. Sometimes I forget to turn something in on an alt and then I have to wait until the event comes around again before I can do so. (I have something from one of the events that has to be turned in to an NPC in Shatt, but I keep forgetting to do it at the right time, so it has been hanging around for a couple of months.) Often the reason I don’t turn something in right away is because I am capped on one or more of the rewards and need to go get rid of them before I accept more. One thing leads to another and before I know it the weekly is over and I have failed to turn it in.

While I am on the subject, though, let me just say it is time for Blizz to increase the cap on garrison resources and on Seals of Inevitable Fate. Many times I don’t get those parts of the weekly quest reward (if they are offered) because I am capped on them and have neglected to find something to spend them on beforehand. I try, but honestly there just is very little for me to spend them on. At least with GR I can buy mats in the Trading Post and sell them if I don’t need them, but with the Seals you are pretty much stuck. Unless you use them for bonus rolls even if there is nothing you need from that boss, there isn’t any way I know of to get rid of them. It’s late in the expansion, I see no reason why Blizz can’t either up the cap on these currencies or make them tradeable for other currencies/goods/gold (directly).

What about you? Do you like the weekly bonus events, and if so which is you favorite? Any others you would like to see?

And while you are thinking about it, have a great weekend.