Today’s post is a few bits and pieces on Nighthold, tier gear, and the most recent hotfixes.
Nighthold. Last night our raid team ventured into Nighthold (N). We had a good time and downed 6 bosses — Skorpyron, Chronomatic Anomaly, Trilliax, Spellblade Aluriel, Krosus, and High Botanist Tel’arn.
Mini-rant: What is it with Blizz and their seemingly random use of apostrophes in names? As far as I can tell, there is no solid linguistic foundation for it, none of the Azerothian or ancient WoW languages has any real basis in descriptive or structural analysis. Do the apostrophes connote contractions? Possessive case? Glottal stops or whistles or some other phoneme difficult to render in a Roman alphabet? Or, like raising one’s pinky in an elaborate show of faux politesse, are they a pretention? My money is on the latter.
Anyway, back to last night’s raid. We one-shotted all the bosses except for Botanist, who did give us some trouble. (However, we wiped a couple of times on trash, go figure.) There was some muttering about Nighthold being “undertuned”, but I don’t agree. We are pretty much overgeared for Normal, which as some of you may recall was originally (in Patch 5.4 I think) structured to be the “friends and family” mode, with Heroic being the progression mode. Had it been a true cakewalk, we should have cleared it, but Botanist’s mechanics did in fact kick our butts — the individual mechanics are not complicated, but dealing with all of them in the last phase was pretty chaotic. I haven’t yet studied the 4 bosses we did not do, but I suspect they will give us a challenge also.
My previous guild’s raid team was actually a “friends and family” type organization, and I can tell you there is no way that team would have been able to down even Skorpyron the first time we ventured in. So my initial impression is that Nighthold is tuned about right. Most of us last night had glanced at a couple videos and explanations for the first 2-3 bosses, but after that we just pretty much played it by ear, relying on the in-game raid notes, normal raid awareness, and above-average healing and tanking.
The raid’s physical structure is visually appealing, kind of a mix of both Arcway and Court of Stars, with both indoor and outdoor areas. (Whatever else such a structure provides, it is nice to be able to repair periodically without having to zone out or have a well-prepared engineer in the group — I hope this is Blizz’s standard practice from now on.)
We’ll go back Thursday and hopefully finish the last four bosses. We got some decent loot drops last night (not me, of course, don’t be silly) with one random legendary and a few pieces of tier gear. (Well, I did get a non-tier helm from someone who offered it up because they didn’t need it. I gratefully accepted it, I am not proud.)
Hunter tier gear. This, too, is a mini-rant (okay, maybe a full-fledged rant). I don’t know how useful the tier bonuses are for other classes, but for BM hunters, of the 2-pc and 4-pc bonuses, one is pretty good and one is crap. Here’s the thing — prior to last night, the Blizz tooltips had this description (quoted in MMO-C and IcyVeins and a couple of other places) (emphasis mine):
(2) Set (Beast Mastery): Dire Beast reduces the cooldown of Bestial Wrath by an additional 8 sec.
(2) Set (Marksmanship): Every 35 Focus you spend reduces the cooldown of Trueshot by 1 sec.
(2) Set (Survival): Flanking Strike now has 3 times the normal chance to trigger Hunting Companion.
(4) Set (Beast Mastery): When you use Bestial Wrath, all of your currently summoned Dire Beasts gain 50% increased damage for 15 sec.
(4) Set (Marksmanship): Trueshot also reduces the cost of all your Focus spenders by 15%.
(4) Set (Survival): When Mongoose Fury reaches 6 applications, you gain 20% increased damage to all abilities for 10 sec.
Well, I thought when I first began reading about hunter tier gear, at least they gave us the good bonus with 2 pieces, and the 4-piece set — which I almost never am able to get — is blah. The number of Dire Beasts beyond one that you have summoned at any point is completely RNG-dependent, so the 4-piece bonus is pretty hit and miss, not really something you can depend on for burst damage. Par for the course, but the 2-piece Bestial Wrath cooldown is pretty powerful. Woohoo, I thought.
Silly me, haven’t I learned by now?
Imagine my surprise last night when suddenly, out of the blue, the tier set descriptions were magically reversed. Now the crap bonus with Dire Beast damage is the 2-piece, and the BW cooldown bonus is the 4-piece. Chances of me getting this? Close to zero.
Blizz,seriously, do you just enjoy screwing with hunters, or what? Do you derive amusement from telling us one thing for months and then pulling the rug out from under us? Was this mixup just a stupid error in not checking tooltips, or did you in fact arbitrarily switch it in the hours before the patch went live, not giving a flying flap how it affected your players?
The sad thing is, this might still be a mixup. I have no idea what the hunter tier bonuses are, which is the 4-piece and which is the 2-piece. Blizz is that incompetent.
Recent hotfixes. January 17 saw some fairly significant hotfixes. The ones I though were the most interesting:
- Mythic Emerald Nightmare is now cross-realm. This is something the Mythic raiders have been asking for now for some time. My raid team is not actually a Mythic team, but one of the reasons we did not go beyond 2/7 in EN (M) is that we frequently had 18 or 19 raiders but could not find that last one or two on our server. People had friends who would have happily joined us, but they were on another server. So I applaud this move by Blizz.
- Crafting costs for the talent-swapping tomes have been “significantly reduced”. Good, I suppose, although as I have written before this is in my opinion nothing more than trying to polish a turd …
- Some significant buffs were made to hunters, especially to BM hunters. Again, this to me is a good news/bad news situation — the good news is that we got some buffs, the bad news is that Blizz is still flailing wildly trying to “balance” classes and to slap some gigantic band-aids on the gaping wound that is hunter mechanics. It just seems worrisome to me that at this stage in an expansion, Blizz is still making “adjustments” of this magnitude.
Cobra Shot damage increased by 46%.
Chimaera Shot damage increased by 10%.
Barrage damage increased by 10%.
Kill Command damage increased by 10%.
Tl;dr: Nighthold is fun, Blizz has no idea what they are doing with hunter tier gear or class “balancing”.