Yesterday, it being a lazy Sunday, I decided it would be a good time to bring a couple of my alts into Argus, mainly to update their professions but also to be able to get some of the gear and AP benefits of the place. I played for about six hours, and here is what I was able to do:
1. Catch up my 3 waiting emissary quests on my main and knock out the few Argus and non-emissary quests that awarded AP.
2. Do 3 emissary quests on my JC alt. (I need the whatchamacallit tokens still to upgrade my lousy crafted legendary, and I need to open as many boxes as possible in order to accumulate the required secret Blizz currency that eventually awards another legendary. I need the stats from a second legendary just to be able to efficiently mine ore on Argus, so that I can prospect to get the gems.)
3. Catch up my 3 emissary quests on my alt druid and do the Week 3 Argus quest line. (No time for any Argus world quests.)
That’s it. Six hours for that.
And here’s the thing: All the characters I worked on yesterday had already done at least the first two weeks of Argus unlocks. It took me six hours just to do “maintenance” quests on them, leaving exactly zero time to advance any other alts. I admit I may have done more of the week 3 quest line than necessary on my druid, because I had already unlocked the crucible on my main, but how the hell do you know which quests in that long chain are for the crucible and which ones are just to unlock Mac’Aree and the specified new world quest areas?
It almost seems like Blizz is throwing a little tantrum over our reaction to WoD’s lack of content, saying in effect, “You wanted content? I got yer content right here, so much that we are gonna make you beg for less! We dare you to bitch about lack of content again!”
I have written several times before about the whole idea of “content” and whether or not recycling quests and zones and forcing AP grind really qualifies as that. I think where I come down on the question is that for me content is a range of options for players. That is, when you log in on a character, true content means that you can decide for yourself what you want to do for the session, especially in the end game. But in Legion Blizz has drastically constrained end game activity. In order to participate in any end game activity, you must have a certain level of gear, you must unlock certain areas, etc. And to gear up or unlock areas there is pretty much one and only one path permitted.
You cannot, for example, elect to level up an alt’s profession unless you run dungeons up to and including mythic level. In some cases you must actually raid, even if it is only LFR. And to do these things, you must have a certain level of gear, even if you are at max level on your character. You cannot even gather current materials unless you are geared enough to survive and unlock the various areas of Argus.
To get the gear, you are pretty much forced into grinding out world quests nearly every day, so as to improve your artifact weapon, get some higher level gear, and accumulate the secret currency to get at least a couple of legendaries.
If you are a raider, even a semi-casual one like I am, Patch 7.3 once again forces you into the AP grind, just to not fall behind — and thus let down — your teammates. In the same way that a responsible raider does not show up with unenchanted or ungemmed gear, that same raider needs to show a certain amount of progress now towards unlocking the various relic traits. Early in Legion, we all had to chase AP to maximize our artifact weapon, and it was a grind then. In 7.2, possibly recognizing the burden it placed on raiders, Blizz did everything they could to diminish the importance of AP, even going so far as to say it is not worth going after in any way but incidentally to daily activity. Then in 7.3, probably as a result of falling MAU metrics, they re-instituted the AP grind in a big way, whiplashing raiders once again back into doing world quests every day just to keep current.
And here — finally — is my central point: I like world quests, I think the basic idea is good, but I hate them when Blizz crams them down my throat as the only way to achieve any other endgame goal I may have. It turns them into a chore, almost a second job. Blizz has taken a great idea and managed to suck all the joy and fun out of it.
This is why the entire relic redesign was, for players, possibly the worst design change Blizz has had for Legion. We had just gotten to the point where WQs were actually optional — especially for a main — and we could pick out the ones we wanted to do and ignore the others. Or skip a few days entirely. We could take a little vacation on our mains and play with some of our alts, or even not play at all a couple of nights a week. Even emissary quests became optional for our mains because chances are we already had all the legendaries we wanted, and any other emissary rewards were of little value to us.
I really think Blizz started to notice MAU numbers slipping because of the 7.2 decision they made to discourage AP grinding, and they had to do something to get those numbers back up. In what has sadly become their standard procedure, they simply re-purposed an existing structure. Instead of coming up with some creative new ideas, they just brought back the same old tired AP chase for weapon enhancement. They could have, for example, made a few world quests actually attractive to a highly-geared player to entice us back into doing them regularly — maybe award a way to gem an existing piece of gear, or increase the actual gear level of awards, or allow us to give awarded gear to an alt, or bring back valor as an end-of-expansion currency, or provide a way to trade legendaries we have for ones we actually can use, or award actual new profession recipes, or give a significant number of soulbound mats, or —
Well, the idea is that there are a lot of ways to bring players back to world quests that would make us feel like we had some fun options and decent rewards for doing them. Grinding AP — especially when we thought we had finally progressed, yes progressed, beyond that, only to have to push that boulder back up the hill again — is not fun.