Last night we ran through Heroic Antorus, clearing it in under 3 hours. It’s fair to say we now have it on farm, although I am not sure what anyone is really farming for any more. Before we finished Argus, the RL mentioned maybe if we had time we might take a run at Mythic Garothi. That, of course, was the signal for several people to immediately drop group and log off the minute we finished Argus. It is true we are not a mythic raiding guild, but we are certainly capable of finishing off a couple of the earlier bosses on that level every tier. I find it challenging and fun, because there really is no pressure to do any sort of heavy progression — we get as far as we can get, and when it gets too punishing we stop. Unfortunately, we do not have 19 other people who feel the same way, so even though we had 22 finish last night’s raid with an hour left in our usual raid time, at least 10 bailed immediately.
About the only thing I am still interested in getting from the raid are my final two tokens to finish upgrading my hunter Pantheon trinket. We have had only one legendary version drop from Argus, in what amounts to maybe 300 kills (20 people average, maybe total of 15 normal/heroic kills), and honestly I don’t see it as much of an improvement for me once I get mine to ilevel 1000. I am not even sure how useful the raid-wide proc is for us, as some people who have the specialized trinket for healing or dps or whatnot do not wear theirs during raid because their other trinkets sim higher for them. So I guess we could be getting more frequent procs if more people wore theirs, but that doesn’t happen.
Overall, I think the whole Pantheon trinket mechanism is poorly conceived. It seems like it was designed solely for high end raiding guilds, and even then the fact that there is zero control over the proc just blows. If a team really works to get their raiders the trinkets and upgrades, they should absolutely be able to control when to trigger the buff. Then again, possibly Blizz knew that this raid tier was going to be pretty mediocre, and doling out trinket upgrades was all they could think of to keep a few guilds going back.
My own performance in our raids seems to be regressing, and I am in kind of a funk about it. I don’t run a damage meter during actual raids, but I do look at my logs afterwards to see where I can improve. Everyone can have an off night, of course, but I have been having an off night now for about 3 weeks. My damage numbers (both totals and dps) are just not improving.
I am not so self-serving as to put it off on gear. I have a relatively high ilevel (around 962 equipped). I really cannot use that as an excuse. However, I am struggling with secondary stats — just cannot get seem to amass the crit I need for my zoo build. I have equipped the highest-crit items I have, and I gem and enchant for it, but it remains pretty pitiful. Meanwhile, my mastery soars to well over 100%, and I end up with what seems like far too much versatility. With so much mastery, I tried a Dire Frenzy build for a while, but there was little improvement that I could see, and it was a dead boring rotation, so I switched back.
The insanely high impact secondary stats have on each spec, combined with the randomness of their presence in gear, is in my opinion one of the worst things Blizz has foisted on us. (And don’t even get me started on gear specialized for a certain spec, such as tier gear, having large amounts of what is arguably the worst possible stat for that spec.) I almost hate getting new gear these days, because it is impossible to tell at a glance whether or not it will be an upgrade, or if it might become an upgrade with a different talent build or different legendaries or different sets of tier gear.
Still, I can’t chalk up my poor performance to gear. That is a cop out.
One thing, I think, is that BM hunters, with our mobility, do well early in a new raid tier. But as the tier goes on, other damage dealers — melee, casters, and even MM hunters — learn the fights and learn where they can stand and when to move to optimize their performance. But other than mashing buttons more efficiently, BM hunters have nothing really to optimize, so even if we don’t actually get worse, everyone else is getting better.
It is true that excellent BM hunters can compete with the best damage dealers. We have one in our guild, and I am in awe of her amazing performance in nearly every fight. (Even so, she is rarely if ever the top damage dealer.) I, however, am only slightly above average even on my best days, and I think that average BM hunters fare rather badly in Legion. Worse than, say, average affliction warlocks or average almost any other class/spec.
(However, none of that is an excuse for doing things like accidentally disengaging off the Kin’garoth platform during a fight. Twice. Or for getting trapped in fire on the far side of the Aggramar platform. That was just inattention and stupidity last night, and I am embarrassed about it.)
Legion is the first expansion where I have not gotten better as the expansion went on. Better gear, higher proficiency with my rotation, more familiarity with the boss fights, more attention to mechanics — no matter how hard I work on those things, and I do work on them — I am losing ground. It is demoralizing.
So, yeah, I am in a definite slump. Whether it is strictly a personal one or one engineered by Blizz’s inability to scale and balance BM hunters, it just feels bad.