I have said it before, and my opinion has not changed, Legion is one of the most alt-unfriendly expansions in recent history. I don’t know how it was before Wrath because I did not play alts then, but the last two expansions have seen a steady diminishing of benefits for alts. Coincidentally (?) that is the exact same period as the reign of Mr. Game Director “I Alone Will Dictate How You Will Have Fun” Hazzikostas. (And those of you out there who have like 50 alts and always send me a comment about how easy it is to play a whole stable full of them, just save your breath and bytes, you are flat out wrong. Playing alts in Legion might be less painful if you have 8-10 hours a day to play the game, but for any normal person, it is getting harder and harder to maintain anything but one main character.)
This was driven home to me over the weekend when I took my void elf mage through both the Argus and the enchanting quest lines. It took pretty much the entire weekend, probably a total of 12 hours of play time.
The Argus quest line is not difficult, and I found it passably interesting the first 2-3 times I did it, but after that it is just a long boring grind. The only reason to do it at all any more is to unlock the full set of Argus world quests, which in turn help you to grind AP at a slightly faster rate than on the rest of the Broken Isles.
The enchanting quest line, like most Legion professions, is just painful because of the dungeon requirements. I do not mind doing quests in order to advance a profession, but when every alt with a profession is forced into group activity (including raiding for some of the higher level profession recipes), that seems like an unreasonable imposition of one and only one play style for every character in the game. I got somewhat lucky with my mage, and the queues for the specific dungeons needed for enchanting were only between 10-20 minutes, but please note that this can add over an hour (I think I needed 4?) of time just waiting.
I suppose Blizz’s twisted reasoning here is that by making us go through every quest line on every alt, they are padding their MAU. But for me it really has the opposite effect — there are alts I have just stopped playing because the time sink required to get them to true end game play is just too steep. And by “true end game” I am not even talking about regular raiding or Mythic+ dungeons — just daily emissary quests, some LFR once in a while, the basic profession recipes, and a reasonable shot at level 75 for an artifact weapon. In fact, there are times when I might have an inclination to play the game but the prospect of grinding the same quests are so off-putting that I do not even log in.
I have only a bare bones champion setup in my class halls on most of my alts, because the time sink required to grind the class hall resources and get max gear for them is daunting. And I have not even attempted the full Suramar quest line or the Broken Shore quest line on any alts — the prospect is just too depressing.
Contrast this with the way I played alts in Mists of Pandaria. I really enjoyed taking them all through the Timeless Isle dailies and weeklies, mainly because most of the perks earned were account wide. Even things like the special legendary cape had account wide perks in terms of being able to get to that one boss across the chasm high up. It was fun to have a little practice area for becoming more proficient on various classes, and you could progress to harder areas as your proficiency and gear level increased. It did not seem like a grind because even if the particular alt you were playing did not need any more of the vendor gear, you could get it for a lesser-geared alt. And you could always stock up on it by running your main through every day.
Plus, there was that rep perk, where your alts earned rep at a significantly faster pace once one character had gotten to exalted with a faction.
Those days are long gone.
I am at a total loss for the reasoning behind the change. It is apparently a matter of almost religious belief on the part of Hazzikostas that alts must not, under any circumstances, be played in any kind of role except exactly as a main. There must not be any set of perks that would allow them to, say, be primarily a mat or crafted gear supplier to a main. No, no, no! They must be developed as fully as a main, and their sole approved purpose must be to pursue the exact same end game goals as a main. And in fact, the changes implemented in WoD and most especially Legion all funnel alts into exactly that mode. Why does Blizz give a flying fuck how we play our alts? The more of them we enjoy playing — for whatever purpose — the more we log in. I do not get it, except as a power trip for Hazzikostas: “Not only can I determine for you the manner in which you must have fun, but I can also dictate exactly how you must play your alts.”
Blizz could significantly improve player quality of life in the next expansion by making certain things account wide. Making some of these changes, rather than inhibiting play time, would actually encourage more players to log in more and play alts even towards the end of the expansion when typically they lose interest. Some examples that would benefit:
- Rep. Ideally, once you earned Exalted status on one character, that would apply to all characters in the same faction on the same server. Or, if that idea is too distressing to Blizz, at least do something like was done in Mists and make subsequent rep significantly faster to gain once one character hits Exalted.
- Quest lines that open up additional game play. These, too, should be account wide once attained on one character. Blizz gains nothing by forcing the exact same process on every alt. After all, they recognized the boredom factor this entails in leveling, and they instituted the zone leveling concept for exactly that reason: to prevent leveling burnout by following the same path every time. So why not give us a break in the long quest lines at the end of the game? I would argue that the prospect of having to do them again and again actually discourages people from logging in at a certain point rather than forcing them to log in more often and for longer periods of time.
- Profession leveling. Once you have fully leveled a profession for a given expansion, any additional alts with the same profession should be able to share the recipes immediately. If Blizz fears this would give rise to whole stables full of alts with the lottery-winner profession for that expansion (such as alchemy in Legion), they could limit the total number of crafted items per day or even the number of additional alts with the profession. Even better, they could design an expansion that does not have clear winner and loser professions!
- Rep-dependent mounts. Same as rep — if you have earned it on one character, why not make it available to alts? (This is not the same as class-dependent mounts.) I refuse to do that stupid fisher rep on any more alts to get the raft — I ground it out on one, saved up my Mists timewalker tokens to get it on another, and that is it. Not going to do it. But I probably would spend more time fishing on alts if I had it. Not a lot, but still more than I do now.
None of these suggestions has a snowball’s chance in hell of ever being implemented, but I make them anyway. The thing is, I really believe they would encourage people to play more, because then logging in to play an alt would actually be fun rather than an exercise in grim acceptance of yet another long slog to get to the fun part.
Of course, it would require His Royal Eminence Mr. Game Director Hazzikostas to allow some people to play their alts in a fashion he frowns upon, but possibly he could learn to live with the trauma or at least get counseling to help him accept it.