There is a Battle for Azeroth spoiler in this post. Don’t read if you don’t want to know. You have been warned.
At the end of last week Blizz put out a short video of the Burning of Teldrassil (see it courtesy of MMO-C here). This event is one of the central lore features of Battle for Azeroth. Regular readers of this blog know I am not big on lore in World of Warcraft, I am familiar with a few of the basics but that is about it. Thus, for example, I was not especially upset at the time-travel premise of WoD, nor did I really give a hoot in hell about the space travel aspect of Argus. To me, lore in this game is nothing more than an afterthought to explain game mechanics. That is, the devs come up with game mechanisms and then someone makes up some lore to “justify” it. This is why the lore is so disjointed and complex — it has to keep changing as the game’s technology changes, and there appears to be no real “script continuity” person assigned to ensure there are no jarring disconnects. When the community complains about various jumps in lore, Blizz’s answer is generally something like, “mumble mumble mumble Old Gods mumble mumble treachery mumble mumble magical reasons…. and Khadgar or Jaina or Big Ugly Horde Guy! See, it makes perfect sense!”
So you would think, with me not caring a fig one way or another about story lines, that I would pretty much shrug off the burning of Teldrassil. Well, I would have thought so, too, but for some reason I am very disturbed about it. In fact, more than disturbed — it’s like a gut punch that makes you just want to lay there and not get up again.
I am not sure why. I suppose for one thing, Teldrassil is where I started WoW, with my very first night elf hunter. I ran around happily in Shadow Glen, learning how to move and shoot, figuring out that shiny glowy things meant “click on me” and what the various punctuation above an NPC’s head meant. I first died in a cave there, multiple times, learning two things: how to rez and scoot a few feet over and over until I got far enough away from the mob to hearth, and that I hate caves. As the quest lines took me out of the protected Shadow Glen and closer to Darnassus, I remember encountering the majestic elves patrolling the road on beautiful white tigers — I was in awe of their grace and power, and in the back of my brain I was thinking “I have got to get me one of those riding tigers!”
When I finally got to Darnassus, I thought there could be no grander city in the game, that this must be the biggest and best WoW would offer. But of course eventually I found Stormwind, and all of Eastern Kingdom, and many other grand cities, and I came to understand that Darnassus was really just a little backwater provincial center, one that no one really visited very often or even paid much attention to. Still, I loved it and would frequently take my night elf there before logging off, to sleep in the inn and remember where I came from. For years, I did that every couple of weeks. In Legion, I even found myself going back and visiting Shadow Glen every so often. For some reason, whenever the grind got too grindy and end game got too suffocating, going back to where I started my adventure helped me to center myself.
But I haven’t been there since the BfA announcement about Teldrassil. Knowing that this tiny oasis of peace will be destroyed in the next expansion seems too much to bear.
But the other, bigger, reason I am distraught at the idea of burning Teldrassil is that when Blizz destroys things, they never allow them to be fixed or healed. (The park in Stromwind is the only exception I can think of, and this was due only to extreme and constant player pressure, I am sure.) Once something is destroyed or made ugly, it will remain that way. Blizz is like a kid who builds a sand castle only to gleefully destroy it, then loses interest.
I don’t think WoW should be all rainbows and puppies, but there is a dark strain that runs through it, one that over the years — at least for me — just wears me down with its depressing sameness and shuttering of hope. Only the bad guys ever win in this game, and the most we ever get for our constant state of war is a sort of cease fire with one group or another, only to be replaced with yet another war we are doomed to not win. It would be nice, for a change, if we could actually beat, say, the Legion, have a victory parade, and get some R&R. But we don’t, the Legion just magically goes away without any admission that we won, and now we go back to fighting each other — Alliance and Horde — as if none of that other stuff ever happened and we learned nothing.
I will never again be able to find cool respite in Teldrassil, just as no one can ever again ignore the ugly scars of Deathwing or the criminal destruction of the Vale in Pandaria. Blizz does not build except to destroy, and in their world there can be no healing or reconstruction. I might accept the burning of Teldrassil if I were convinced that, like a real forest after a fire, we would eventually see new growth and rebirth. But I doubt we will — Blizz will move on to the next expansion, and Teldrassil will be forever destroyed and ugly. Sure, they may have some stupid cutscene towards the end of the expansion — maybe after a final boss in a final raid tier — with flowers and sunshine and soothing voices foretelling of the rebirth of Teldrassil — but we will never actually see it in game.
It’s not Teldrassil’s roots they are destroying, it’s mine. And it’s wrong. It doesn’t make me mad enough to fight the horde to the death, it just makes me hopeless. Beat down. Blizz has really gone too far this time.