Look at the title – if you don’t want to know, don’t read.
Yesterday I spent several hours on the Battle for Azeroth beta with my copied main BM hunter. In general, it was a positive experience (with some reservations). I took my time, but even so it only took me about 8 hours to get to level 112. Along the way I noted a few things.
Artwork. Once again, I think Blizz has outdone themselves in the artwork for this expansion. Prepare to be blown away with the detail and variation of the new zones. Towards the end of Legion, it struck me that Blizz was pretty much just mailing it in when it came to Broken Shore and Argus — feel pools, lava, and rocks seemed to be the extent of their effort. But Kul Tiras is rich, varied, and there has been a great deal of attention to detail. With the exception of my first “foothold” mission, I have not quested in the Horde starter zones of Zandalar, but from what I have seen, those areas, too, are exceptional.
I won’t deny that some parts of the new zones look suspiciously like recoloring of existing areas (is Boralus really just Suramar City reskinned?), but at least if that is the case, it has been done well. On a personal note, I am dismayed by what seems to be too many dark, gloomy regions — I prefer bright, sun-filled ones — but that is a personal preference, not a flaw in the artwork.
Intro scenario. The introduction to Battle for Azeroth — basically what everyone will be doing initially on launch day — is similarly well done. As most of you know, I am not a lore person, but to me the story was well told, hung together, and serves well as an introduction to the factors that will be recurring themes as BfA unfolds. And there really are some fun bits, including piling into mechanical devices and mowing down vast swaths of mobs.
It is, however, quite long and drawn out. As with most mechanics, it is interesting the first time through, but I think will not wear well at all more than once. I hope Blizz will offer a vastly abbreviated version for players’ alts once they have taken one character completely through it. As it is, even in the beta, they have given players the choice to skip the additional introduction to Kul Tiras — if you do that plus the first (currently mandatory) scenario, it is at least a couple hours before you can even start questing for real.
Handy and not so handy supplies. By all means, stock up on Goblin Gliders before you start. They work in BfA and are exceptionally useful when you need to get to a distant point below where you are — they really can cut down on travel time under the right circumstances, and there seem to be a lot of those circumstances.
Also go ahead and bring your special foods, flasks, and potions from Legion. I don’t know how long they will be effective in BfA, but they certainly are helpful at least during early leveling. I think a half stack of each would be plenty, but if you use them a lot then a whole stack might be better. They will end up at some point just being vendor trash anyway.
Do not bother with the crafted leather bardings that keep you from being dazed off your mount in Legion. They do not work in BfA. I learned this the hard way. Also, that handy little Lightforged Augment Rune you can buy from the Army of the Light in Antorus changes to be ineffective above level 109. I did not try the regular consumable Augment Runes, but I assume they are the same. You won’t need them, get rid of them.
Gear. If you are fairly well geared in Legion, your gear should last several levels in BfA before you will need to equip most gear drops from quests. The exception is your Azerite gear, which you get very early in the introduction quests.
For those of you unfamiliar with the special gear in BfA, it works very basically like this: Early on you get a neckpiece, the Heart of Azeroth, that you will keep the entire expansion. Its function is to absorb Azerite as you obtain it through various means. (The neckpiece itself seems to increase in ilevel rather automatically.) Once it absorbs a certain amount of Azerite, it will empower a new trait in one of the pieces of actual Azerite-powered gear you will collect.
You get an early quest that awards one piece of Azerite gear — you can pick helm, shoulders, or chest (I think). So your first accumulations of Azerite will go to empower the traits on this piece of gear. Like the neck piece, you will likely keep this piece throughout the expansion. Other pieces (up to a total of 3 equipped) are eventually obtained through raids and dungeons as loot. (It’s not clear to me yet if you can actually obtain more than 3 pieces and equip only 3, or if switching them out is a good idea even if you can.)
So, on a simple level, what BfA does is automate the legion AP/artifact mechanisms and spread them out among 3 pieces of gear plus an enabler piece. The neckpiece really is just a way to keep track of Azerite, and it eliminates the need to actually collect AP gizmos and click on them. The amount of Azerite needed for gear traits will of course increase exponentially with each trait, just like the AP requirements in Legion. Your action bars will include a tweak to the AP/artifact bar that will keep track of how long until your next Azerite trait upgrade.
If you want more detailed information on this gear in BfA, check out the Wowhead guide on it.
Your artifact weapon will transfer to BfA with you, basically as just a weapon with a relatively high ilevel.
The other gear thing to be aware of is how legendaries seem to work. Your legendaries will also transfer with you, again as gear with relatively high levels. But unlike artifact weapons, legendaries do retain at least some variation of their unique abilities from Legion. (Up until level 115, I believe.) So do tier pieces. So as you prepare for BfA you may want to give some thought to the relative value of legendary and tier bonuses, and how important these are to you in the early stages of leveling. Once you have decided that, then factor in that you will get one major piece of Azerite gear right away, and you will want to decide how or if that requires you to restructure your equipped Legion tier and legendaries.
As I said, I reached level 112 fairly quickly. My ilevel going in from Legion was 964, with 4-pc tier 21. So far most of the quest gear is just vendor trash for me, except of course for the Azerite piece and the neck piece. Towards the end of level 111 I did get a piece that made me dump one piece of tier, and I suspect by the time I reach 113 I will be replacing my Legion gear more often. Obviously, my lesser-geared alts will start dumping gear earlier.
Professions. As I suspected, if you start BfA with level 800 professions, it looks like Blizz will give you credit for the now-separate profession leveling from other expansions. The beta still has a few profession bugs in it, but that’s what it looks like. You will level to 150 (or 155??) for BfA, so even though it is a bit of a surprise to see your profession start at level 1 again, it seems like it will be a reasonable change. Gathering professions seem quick, and I am somewhere around 135 already on my skinner. No clue yet if herbalism and mining will be as fast. I have not yet done any leatherworking quests, although I do already have a couple in my quest list. So I don’t yet have a feel for how long and involved they may eventually be.
BM hunter. This post is not really about hunter specifics, but so far I think the experience is a mixed bag. On the one hand, BfA does seem to give us more decision options and thus more interesting play, but honestly most of that comes from an automatic switch to what we used to call the Dire Frenzy build in Legion.
Overall, the addition of global cooldowns to hunter shots/commands that have not had them makes the play style seem somewhat clunky and slow, even given that BM hunters have all instant casts. The global cooldown going from 1.0 sec to 1.5 sec unhasted makes it even worse. Things that were off the GCD in Legion — like Bestial Wrath — are now on it, and I was amazed at how much slower and clunkier this change makes BM play seem.
The other really crappy thing about talents is the Hati replacement talent, Animal Companion. This simply has to change before BfA goes live, because as it now stands it is pretty effing useless. The additional pet has no pet special abilities (does only auto attack), does not share in Beast Cleave or Bestial Wrath, appears a few seconds after your main pet is summoned, has major pathing problems, seems to be back to the ambling mode when going to a target, and does not even camouflage itself when you do (resulting in unintended pulls).
I said it simply must change, but unfortunately we all know Blizz does not give a rat’s ass about hunters — especially BM hunters — and thus I would bet a week’s worth of gold that nothing will change. What we have is what we will get, because Blizz is clearly back to the mode of being pissy about getting pressure to give us some semblance of our artifact abilities — which they have happily and willingly done for many other classes, I might add — so they have reverted to their standard approach best summarized as, “Oh, ALL RIGHT! There. Now you got Hati so sit the eff down and shut up.”
Blizz remains uncomfortable with giving BM hunters any significant pet power, despite their fancy words on how committed they are to class and spec “fantasy”. Well, except for making Beast Master hunters actual masters of beasts, that is…..
Okay, that is enough bitching for a Monday. Overall, I am relatively pleased with what I have seen about BfA. I have not yet tried any War Fronts or Islands, but the leveling process seems solid. Of course, the initial leveling in any expansion is one of Blizz’s best design features, so we will see how the expansion eventually unfolds. I hope they learned a lesson about the eternal AP grind in Legion and will make the Azerite-gathering more pleasing in BfA. Of course we will have to grind it throughout the expansion — how else will they keep their MAU metrics going? — but maybe, fingers crossed, they have figured out a way to make it seem less onerous.