Where’s the hope?

There is a Battle for Azeroth spoiler in this post. Don’t read if you don’t want to know. You have been warned.

At the end of last week Blizz put out a short video of the Burning of Teldrassil (see it courtesy of MMO-C here). This event is one of the central lore features of Battle for Azeroth. Regular readers of this blog know I am not big on lore in World of Warcraft, I am familiar with a few of the basics but that is about it. Thus, for example, I was not especially upset at the time-travel premise of WoD, nor did I really give a hoot in hell about the space travel aspect of Argus. To me, lore in this game is nothing more than an afterthought to explain game mechanics. That is, the devs come up with game mechanisms and then someone makes up some lore to “justify” it. This is why the lore is so disjointed and complex — it has to keep changing as the game’s technology changes, and there appears to be no real “script continuity” person assigned to ensure there are no jarring disconnects. When the community complains about various jumps in lore, Blizz’s answer is generally something like, “mumble mumble mumble Old Gods mumble mumble treachery mumble mumble magical reasons…. and Khadgar or Jaina or Big Ugly Horde Guy! See, it makes perfect sense!”

So you would think, with me not caring a fig one way or another about story lines, that I would pretty much shrug off the burning of Teldrassil. Well, I would have thought so, too, but for some reason I am very disturbed about it. In fact, more than disturbed — it’s like a gut punch that makes you just want to lay there and not get up again.

I am not sure why. I suppose for one thing, Teldrassil is where I started WoW, with my very first night elf hunter. I ran around happily in Shadow Glen, learning how to move and shoot, figuring out that shiny glowy things meant “click on me” and what the various punctuation above an NPC’s head meant. I first died in a cave there, multiple times, learning two things: how to rez and scoot a few feet over and over until I got far enough away from the mob to hearth, and that I hate caves. As the quest lines took me out of the protected Shadow Glen and closer to Darnassus, I remember encountering the majestic elves patrolling the road on beautiful white tigers — I was in awe of their grace and power, and in the back of my brain I was thinking “I have got to get me one of those riding tigers!”

When I finally got to Darnassus, I thought there could be no grander city in the game, that this must be the biggest and best WoW would offer. But of course eventually I found Stormwind, and all of Eastern Kingdom, and many other grand cities, and I came to understand that Darnassus was really just a little backwater provincial center, one that no one really visited very often or even paid much attention to. Still, I loved it and would frequently take my night elf there before logging off, to sleep in the inn and remember where I came from. For years, I did that every couple of weeks. In Legion, I even found myself going back and visiting Shadow Glen every so often. For some reason, whenever the grind got too grindy and end game got too suffocating, going back to where I started my adventure helped me to center myself.

But I haven’t been there since the BfA announcement about Teldrassil. Knowing that this tiny oasis of peace will be destroyed in the next expansion seems too much to bear.

But the other, bigger, reason I am distraught at the idea of burning Teldrassil is that when Blizz destroys things, they never allow them to be fixed or healed. (The park in Stromwind is the only exception I can think of, and this was due only to extreme and constant player pressure, I am sure.) Once something is destroyed or made ugly, it will remain that way. Blizz is like a kid who builds a sand castle only to gleefully destroy it, then loses interest.

I don’t think WoW should be all rainbows and puppies, but there is a dark strain that runs through it, one that over the years — at least for me — just wears me down with its depressing sameness and shuttering of hope. Only the bad guys ever win in this game, and the most we ever get for our constant state of war is a sort of cease fire with one group or another, only to be replaced with yet another war we are doomed to not win. It would be nice, for a change, if we could actually beat, say, the Legion, have a victory parade, and get some R&R. But we don’t, the Legion just magically goes away without any admission that we won, and now we go back to fighting each other — Alliance and Horde — as if none of that other stuff ever happened and we learned nothing.

I will never again be able to find cool respite in Teldrassil, just as no one can ever again ignore the ugly scars of Deathwing or the criminal destruction of the Vale in Pandaria. Blizz does not build except to destroy, and in their world there can be no healing or reconstruction. I might accept the burning of Teldrassil if I were convinced that, like a real forest after a fire, we would eventually see new growth and rebirth. But I doubt we will — Blizz will move on to the next expansion, and Teldrassil will be forever destroyed and ugly. Sure, they may have some stupid cutscene towards the end of the expansion — maybe after a final boss in a final raid tier — with flowers and sunshine and soothing voices foretelling of the rebirth of Teldrassil — but we will never actually see it in game.

It’s not Teldrassil’s roots they are destroying, it’s mine. And it’s wrong. It doesn’t make me  mad enough to fight the horde to the death, it just makes me hopeless. Beat down. Blizz has really gone too far this time.

Through the glass darkly

As I have for the past couple of weeks, I spent most of my game time this weekend continuing to chug away at leveling my Void Elf arcane mage. I thought maybe as I got more into the leveling mindset, I might come to appreciate the finer points of Blizz’s throwback leveling mechanics.

Nope. I find it needlessly tedious and stupidly boring. Blizz has changed or varied some of the quest lines, it is true, so those are of very mild interest when I encounter them, but I am finding a lot of quest lines designed to force you to spend inordinate amounts of time simply shuttling back and forth:

  • Get a quest.
  • Go far away and do the quest.
  • Go back to turn it in.
  • Get newly available quest from same quest giver.
  • Repeat.
  • Repeat.
  • Repeat.
  • zzzzzzzzzzzz…….. hmmm, what did I do with my toenail clipper?

I would have abandoned this whole project days ago if it were not for the fact I have all the Pathfinder achieves and thus can at least fly rather than gallop about. It seems clear that the “new” leveling protocol is all about stretching out the process as much as possible. Blizz can bray all they want about “restoring the experience”, but trust me, there is nothing interesting about commuting back and forth along the same path multiple times just to turn in and get new quests. (I am actually waiting for the change that will prevent us from skipping cutscenes, it seems almost inevitable it will happen. 🤨) Still, I suppose I am helping to contribute to Ion’s annual bonus by cranking out some MAU numbers for him, so at least that’s something.

Anyway, this post is not a rant about the ridiculous leveling changes (that will come later). It is about looking back and seeing expansions with the benefit of perspective.

I started playing WoW sometime around the very tail end of Burning Crusade. (I think I must have been about level 50 or 60 on my then-main hunter when Wrath of the Lich King went live.) One of the positive things about leveling my Void Elf is that it has given me a kind of retrospective on my history in the game. As I have gone through zones from each expansion, I am reminded of my first time through them years ago, and it is interesting that the things I see about them are not necessarily the things I would come up with if asked to list the highlights (or lowlights) of each expansion.

For example, if asked about Wrath, I think I would have remembered only two things. One, it was where I began my years-long search for Skoll and Arcturis. And two, it was where I finally found a guild I fit with and began regularly running instances and raids. That, and the Amberseed poop quest in Grizzly Hills.

What I would not have remembered, but which came back to me like a load of fresh Amberseed material falling on my head, was how much I detested nearly every quest in Zul’drak. Especially the seemingly-endless quest line where you put on that Ensorceled Choker disguise (you know, the one that keeps falling off exactly when you are surrounded by mobs that will kill a squishy mage in an instant) and run around playing with the Scourge. I hated it the first time I did it, and I hated it this time, too. If I had remembered how awful it was I would not have selected that zone to level in this time, but I only remembered about halfway through. I gritted my teeth and did most of it, but finally abandoned it prior to completion. It was just too long and annoying.

The main things I remember about Cataclysm are the zones — I hated the undersea one and loved Uldum. I spent hours in Uldum every week — even after leveling — gathering herbs and ore, and fishing. It was some of the most laid back, relaxing time I have ever spent in the game. I was having quite a bit of stress in my own life at the time, and putting on some music and flying my gathering routes was exactly what I needed to decompress.

I skipped all of the Cata zones leveling my Void Elf, opting instead for staying in Northrend until level 80, then going directly to Pandaria. I considered moving to Uldum, but I think I was loathe to overwrite what I want to keep as a sort of hazy pleasant memory.

The surprise revelation I got as I was leveling through Pandaria and now Draenor is this: I love the idea of a personal homestead in the game. When I got to Valley of the Four Winds, I couldn’t wait to get my cozy little Sunsong Ranch home. It was stupid, as I did not need to do any of the Tiller stuff for leveling purposes, but it was weirdly important to me to get a little place of my own.

Similarly, when I got to Draenor, I made sure to do the quest line to set up my Level 2 garrison. I did this mainly to be able to get the vendor for the XP potions, but I was astounded at the happiness that ran over me when I first walked into the gates of my Level 2 garrison. Yeah, I complained as bitterly as everyone else during WoD about the garrison burden, and if asked, I would have never listed garrisons as a plus for WoD. But there is no denying how good it felt to see this familiar scene of safety and sanctuary and know it was my own place. If I do anything with my Void Elf once she is leveled to 110, it will probably be to go back to Draenor and build up my garrison.

I am certain I will never have the same “coming home” feeling about class halls once Legion is finally history. I still do not understand why Blizz is so adamant about any form of player housing. They came so close with garrisons, but in typical fashion completely ruined the experience by ramming them down our throats. The unfortunate thing is, they now hold this venture up as an example for why player housing would be a bad thing — “See, we tried a prototype of it in WoD and you all complained bitterly and loudly about it! So no more of that, we promise you!”

Anyway, the best thing so far about leveling my Void Elf is that I am getting a renewed perspective on my history in the game, one that is frequently a surprise to me. Memory is often like looking through the wrong end of very dusty binoculars. We see tiny imperfect images and have a tendency to interpret them imperfectly, too.  And while we can never really go back, sometimes we get a brief chance to turn the binoculars right way round, and we can see the past a bit more clearly, and we can apply a proper perspective.

Destruction is the game

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Of all that we know so far about Battle for Azeroth, the one thing that has really made me angry is the revelation that Teldrassil will be burned. Honestly, this seems all out of proportion to whatever Alliance retaliation we may get in the form of sacking Lordaeron.

So, yeah, okay, I get that making everyone angry is pretty much the whole point of the expansion. Apparently we have all gotten just a little too buddy-buddy since WoD, and what is WoW without visceral faction hatred?

But Teldrassil? Hell, why not Stormwind again, or The Exodar, or — here’s a great idea — Goldshire? I mean, the latter would have a whole moral Sodom-and-Gomorrah flavor to it. The Horde could come off as avenging angels. But Teldrassil just seems beyond the pale.

Maybe I react to it so strongly because that is where I started my very first character in WoW — a night elf hunter. I was brand new to WoW, and the beauty of Teldrassil just hypnotized me. The whole idea of a Great Tree appealed to almost every otherworldly fantasy I had ever had. I loved those very early quests, I loved exploring further and further until I got to Darnassus, which, I thought, was surely the biggest and most marvelous city in the whole game. That I eventually discovered Stormwind and the rest of Azeroth never diminished my wonder at Teldrassil. I still go back there from time to time just to wander around and maybe spend a night in the Tree. To think that it will be lost to my first character forever is almost too much to contemplate.

I understand that conflict is the essence of drama, that the game would be pretty boring if we all went around blissfully prancing through fields of flowers and cooing at unicorns. (That would be Second Life…) I know the game is centered around battles and killing and such. But do we have to have such a fixation on mass destruction?

It seems like Blizz is fascinated by the process of building unspeakably beautiful worlds and then turning them into scarred and ugly wastelands. It reminds me of my brother’s approach to building blocks — to him, the whole point of meticulously building a structure was to knock it down, as violently and rapidly as possible. I never understood that.

And Blizz almost never rebuilds anything they have destroyed. Yeah, I know they finally repaired Deathwing’s destruction of Stormwind, but that was after years of player nagging. Left to their own devices, it seems very unlikely they would have done anything. Look what happened to the Vale in Mists, or to Menethil Harbor or Theramore or for that matter to any of the Wrath destruction. Nobody ever cares enough to fix any of this devastation. Blizz just goes gallivanting about looking for more beauty to destroy. Any untouched place is fair game.

While burning Teldrassil is despicable, I am hoping it may be a prelude to a regrowth that will come back even more glorious than the original. Fire is, after all, often a precursor to renewal — a way to cleanse and start again. It would be wonderful if, at the end of Battle for Azeroth, Teldrassil starts to grow again and continues to do so even into the next expansion. I don’t think the boys at Blizz care a rat’s ass about such a process, of course, and it will likely remain an ugly scar for the remainder of the game, but still one can hope.

I am beginning to get very demoralized with this continuous, unrelenting destruction. I need to go look at puppy pictures and cheer up a bit. And plot my horrible revenge on the Horde.

Hell — I am not a fan

Spoiler alert. There are some very minor 7.3 spoilers in this post, don’t read any further if that bothers you.

I have not played a lot of WoW the past few days, but I did get a chance to dip my toe into the 7.3 PTR. As a disclaimer, it was just a taste, I did not even get out of the starting area — I completed a couple of quests and looked around a bit. So I really can’t comment on anything to do with content. What I can comment on is the environment: Argus appears to be yet another ugly, rocky, brimstone-spewing chunk of hell. In fact, to me it seemed remarkably similar to Broken Shore in its landscaping and artwork. It is not a genre I am fond of.

In general, I am impressed with Blizz’s zone designs and the incredibly painstaking detail they put into every aspect of a new zone — geologic formations, roads, vegetation, building structures, animals, even insects. As I have mentioned before, I was positively blown away by the majestic, sweeping vistas of Pandaria. I think that was the high water mark of zone design for Blizz.

I understand that it is a matter of personal taste, but I just do not like slogging through dark, dismal, or scorched-earth areas. To enjoy the experience, I much prefer jungles or woods or farmland or deserts or mountains or even urban areas. I still love Uldum, for example, with its oasis areas interspersed with vast desert landscapes. I love that you can see the blowing sand and even hear it. Similarly, I am drawn to Pandaria’s Kun-Lai Summit and to the beaches of Krasarang Wilds. These zones are balm to my brain, and I still visit them every couple of weeks just to experience the peacefulness they impart. I select my favorite flying mount, and I swoop and soar and just immerse myself in the beauty.

I guess what I am trying to say here is that the esthetic experience of the game is important to me. As it happens, I like the kinds of zones I just described, but I know not everyone is alike, so there are undoubtedly many players who prefer dank, depressing, dismal zones devoid of vegetation, where the only “wildlife” is a species of cockroach that crunches under your feet or creepy spiders and vicious hyena-like creatures. To each his or her own.

But personally I don’t like it, and to me nothing represents this barrenness more than Broken Shore. So I was disappointed to see that at least the starting area on Argus is just more of the same.

There is another aspect to this, and it is what I perceive to be a fascination with destruction on the part of the WoW developers. Time and again, we have seen beautiful zones made ugly with destruction in the game. Some of it certainly has to do with the story of how evil and nasty “they” (Deathwing, the Legion, etc.) are, of course. But Blizz seems to take special delight in destruction scenarios. I will never forgive them for what they did to the Vale of Eternal Blossoms, for example. They took what was a fantastic end of quest line — a triumphant and emotional homecoming to an ancestral land of surpassing beauty — and rather than allow this small victory to stand, they turned the homeland into an ugly, scarred area of desolation and hopelessness.

Expansions like Pandaria and Legion start out with beautiful imagery in their zones, but seem to disintegrate into ugliness, at least in part. Broken Shore is only a bare-knuckled place of struggle and death, not a place anyone would choose to spend time in voluntarily. And now, the very image of Argus — a huge fire-spewing planet on the verge of exploding, filling the Legion sky — is a constant reminder of even more destruction to come, destruction that will be carried out, apparently, in a grim landscape devoid of beauty or softness or the gentle warmth of sunshine. It will be just another chunk of hell.

I know Blizz is hardcore on the philosophy of being on a constant war footing in WoW. I get that it is conflict that is interesting, not peace and happiness. But honestly that is getting kind of old for me. I am weary of always operating out of beleaguered temporary camps or cities in hiding.  I need respite once in a while, a break to appreciate beauty and peace even in small corners of this virtual world. I don’t want every end game quest to occur on barren chunks of rock. I don’t want the places I find attractive to be destroyed — because it seems like our side in WoW will never win, and the destruction will linger forever. Blizz should at least give us some hope.

As I said, I only dipped my toe into the PTR. Maybe there will be places of surpassing beauty on Argus. I want there to be signs that beings actually live there, raise their children and build their homes there, even if those beings are enemies sworn to destroy us. I would like to see some signs of life once in a while, not constant death and decay. Unfortunately, I am not optimistic. The next time we get anything close to that in a new zone is likely to be the start of a new expansion.

See you all Monday.

So many questions, so little time

Looking back over my education, I think the single most important skill I learned was to ask questions. The Jesuits who schooled me were big believers in the Socratic Method, so we were not only encouraged but required to ask questions as part of every learning process. Sure, fractions and Shakespeare and the date of the Magna Carta and the underpinnings of an agrarian economy are all good to know. But when it comes right down to it, asking the right questions at the right time of the right people has saved my bacon in life more times than I can count.

So today I have been thinking about Patch 8.x. Yes, I know we are not even a year into Legion, and the hints from Blizz are that we have a lot of time left to experience it (my bet at the start was that we are looking at Legion being with us for very close to 3 years). Still, I feel like speculating a bit, in the form of a series of questions.

Location.

  • Is the 7.3 excursion to Argus a prelude to the next expansion, or is it just that — a one-off adventure?
  • Will we ever see the other side of Azeroth? Is there an other side?
  • What if any lessons did Blizz learn about time-travel worlds like Draenor and underwater zones like Vashj’ir? This is less a question than it is a hope — I hope they learned both these ideas were big mistakes.
  • Will Blizz expand its recent trend of making classic parts of Azeroth relevant to current game play? 

Stats.

  • What will be the nature of the next stat squish? I think a dev mentioned that much of the code has been rewritten to accommodate very large numbers now, it still is cumbersome for humans to speak of character health in the millions and boss health in the billions, for example. What about ilevel? Very soon even in Legion we will break break into 4-digit ilevels. Will secondary stats and damage/healing numbers be squished in 8.x?
  • Will stats be simplified in the next expansion? What is the official Blizz view of the complexity of stats in Legion? Do they understand the frustration of players when a higher level piece of gear is not an upgrade? Are they happy with the proliferation of web sites and apps designed to do the intricate math necessary to determine a piece of gear’s worth to a player? 

Quest hubs and population centers.

  • Will we see new faction capitals? Blizz seems — both in WoD and Legion — to have concluded that faction capital cities are too resource-intensive to justify them. If Sanctuary Cities are the norm for the foreseeable future, will we see more of them in Horde areas, with Horde racial architecture?
  • What has Blizz learned about the garrison concept? It was innovative but not well liked in WoD, and it was extended — as Class Halls — in Legion. Is this idea now a core game mechanic going forward? Will we see the concept applied as guild halls in 8.x?  More wishful thinking on that last one, I am afraid.
  • Why is Blizz so dead set against player housing? This is really more of a pet peeve question and not so much of an insightful one about the next expansion. Certainly the technology is there — that was proven with garrisons, and with Sunsong Ranch before that. And there is player demand for it, though I am not sure how much. Yet Blizz steadfastly refuses to do it, citing from time to time the “war footing” nature of the game as being antithetical to cozy homesteading. My own opinion, completely biased, is that there is a culture at Blizz that insists WoW is a “hardcore” game, and to give players housing is just too girly and frilly for them to contemplate. They put it in the same category as playing house or cutting out paper dolls, and that would destroy the manly studly war aspect of the game. (Yeah, yeah, let the hate mail begin. But deep down you know I am right.)

Class development.

  • Will there be another major rewrite of classes in 8.x?
  • What is Blizz’s long range vision of class roles and balance? Are they on a path to achieve this, or do they have none and merely make change for change’s sake each expansion?
  • And the big question: Can Blizz stop screwing with hunters for at least one expansion? (Sarcasm flag.)
  • Will we see the pendulum swing once again towards class-provide raid buffs?

Gear.

  • Is the concept of artifact gear a one-and-out for Legion, as Blizz has claimed? 
  • Are there any big contemplated gear changes in 8.x, for example cutting the number of gear slots, maybe by eliminating necks and rings?
  • Will we see some sort of non-RNG mechanism for getting gear in 8.x?
  • After the debacle of legendaries in Legion, what is the future of legendaries going forward? Will we return to a single long-questline legendary, or have we crossed a line and henceforward they will fall like candy?

Miscellaneous.

  • Is Blizz happy with the complexity level of the game now? If not, in which direction do they think it should go?
  • Are there in-game advertisements in the works? Tie-ins with other Activision franchises, such as the King line of games?
  • What is the future for professions? Will we see them get less relevant and more complex, or will we see some semblance of a return to their classic role? Will Blizz move towards a Final Fantasy approach? Are they indeed an integral part of the game’s economy, or would it be possible to eliminate them altogether?
  • Will alt play remain viable in 8.x? It is narrowly so in Legion, but Blizz’s clear preference is for players to have very limited number of alts.
  • Are there significant quality of life improvements in store for 8.x? Off hand, I can think of a few: account-wide banking, better group finder interface, unlimited quest log, *coughplayerhousingcough*, removal of that ridiculous talent-changing tome requirement, improving exit process from caves once a quest is completed, increasing the number of stable slots for hunter pets, adding mythic dungeons to the auto-group finder, probably lots more.
  • Will Blizz help to make the role of guilds more robust? Like alt play, the trend since mid-Mists has been to make guilds less and less relevant, with the removal of most guild perks and advantages to guild membership.
  • With the apparent advent of interplanetary travel, will we eventually see honest-to-goodness actual working space ship “mounts”? Will space actually be a working environment — like an underwater area only without water — or just more of an abstract concept?
  • What will be the eternal-grind mechanism of 8.x? Because we know there will be one, just a matter of how Blizz repackages AP (like they repackaged garrisons into class halls).

And last but certainly not least:

Will we get a concept of the next expansion at Blizzcon this year?

What questions do you have?

Profession changes and cataclysmic changes

This will be a very strange post, I am afraid. On the one hand, I feel more or less bound to comment on yesterday’s dev interview on professions in Legion. But on the other hand, I feel like yesterday’s world-altering changes in Britain simply cannot be ignored. Major changes, whether in a computer game or in the existing world order, are always unsettling, and honestly it is impossible to foresee final outcomes from any of them while they are in progress. It is that uncertainty, I think, that makes such changes so difficult for most of us — nations as well as individuals, games as well as real world.

Let me deal first — and briefly — with the dev interview. As with the first one last week, I found the format to be very good, and I thought the overall tone of the answers Paul Kubit gave was quite positive as well as informative. I do think that the Legion profession changes are generally favorable, and that Blizz is making a good faith effort to reverse the profession slide we saw in WoD.

This does not mean I agree with all the changes. I think Kubit did some very fancy dancing on the whole Blood of Sargeras subject. He first went to some pains to explain that no, of course Blizz does not want to dictate that players “should” have one gathering and one crafting profession on each character. No, no, no. Then he went on to say but of course you should suffer some slight disadvantage if you do not. He outlined several changes being made to make the BoP situation with BoS somewhat more equitable, and in the end it will probably work out. That is a positive thing, because it shows Blizz is listening to the very real concerns of players in this matter, and that continues a trend we have seen pretty much throughout the recent Legion development — a welcome turnaround from WoD.

Still, in the end he did not really have a good answer for why BoA is not an option for Blood of Sargeras. I am willing at this point to just accept that this mechanic will be a continuing pain throughout Legion, and to prepare to deal with it.

A couple of other comments that I noted:

  • It looks like we will not get much of a break from the huge annoyance of RNG-dictated secondary stats. As in WoD, there will be no real way to ensure you get the secondary stats you need on your crafted gear. In fact, the reroll mechanic is going away, and instead you will just have to craft piece after piece until you get your optimal stats. I hated that part of WoD, and I hate that it will continue in Legion. The only possible bright side, if there is one, is that Multistrike is also going away, so I suppose we can hope that there will be fewer possible stat combos to roll the dice on.
  • Mass resurrection is going away. I did not know this. It more or less completes the rollback of guild perks and thus helps to drive another nail in the coffin of robust guilds. About the only thing left is the mail perk, we will see how long that lasts. The engineer-crafted Failure Detection Pylon is the presumed replacement, and while it has a couple of cute features, I think it will turn out to be a poor substitute. For one thing, it will only rez players within 5 yards of it. Kubit opined that the way to use it would be for the raid leader to call for everyone to head to the pylon if it looked like the raid was going to wipe. That was just a stupid comment, in my opinion. Typically, raids wipe incrementally, with players dying off one or two at a time in different places throughout the boss space, so by the time it becomes apparent that a wipe is in the works, it is too late for most of the raid to gather in a small space to die.
  • Kubit was a bit overly coy about the fishing artifact, if indeed there is one. He hinted that Blizz has deliberately put out some misinformation about this — for example, you will not need to complete the coin-fishing achievement in Dalaran as part of the quest line (if there is one, haha). Okay. Very clever, Blizz.

I have to be honest. My heart is not in this today. Changes to a side game within a computer game are less than insignificant in the face of the geopolitical earthquake we have just undergone, and in the face of what will surely be a long period of aftershocks, many of which may be as significant as this first quake.

This blog is a gaming blog. I do not use it as a political platform, nor do I intend to start now. I am not going to venture an opinion on the rightness or wrongness of the Brit vote, it was what it was. But I know for a fact that we are in the midst of a cataclysmic change in the world order, and whether Brexit is the cause of it or just a symptom of a change that has been in the works for some time, remains to be seen. It will be up to future history books to trace the seeds of this change’s actual beginnings and to describe how it finally unfolds.

If you are not someone who usually pays much attention to current events, think about starting to now. It will be important, I think, for you to be able to tell your children and grandchildren what it was like to live through this geopolitical shift, because there will be the big picture but there will also be the small picture that affects you and me and everyone living in the world. Let us hope that the stories you will tell will be about the bad old days, not about a time of relative peace that is unimaginable in the chaotic world of your grandchildren.

Let us hope that this cataclysm is not the worst expansion ever in the real world.

Thoughts while leveling

For the past month or so I have been very slowly leveling a Paladin. It is a class I have always been attracted to but never been able to stick with, probably because it is basically a melee class and I just do not enjoy melee.

Let me admit up front that I know zero about Paladins as a class, other than the most awesome one I ever knew was a Holy Paladin that was not only a fantastic healer but also a really fine raid leader. Of course, that was back in Cata, and I have no idea really of the relative power of the various specs now. I know I see a lot of Pally tanks and have not noticed many healers or damage dealers, but maybe that is just because I have not been paying attention. I selected Retribution for leveling purposes, but I am still drawn to the idea of Holy, partly because of the influence of my old raid leader and partly because I feel more comfortable in a healing spec than in any melee damage spec. But final spec selection is a ways off, as my little Pally is still hovering around the 30 level.

Anyway, herewith my random observations while leveling.

I have always thought of hunter leveling as easy, but having recently leveled a Rogue and now this Pally, I see that all leveling is face-roll easy these days, especially with heirlooms now. I know there are people who consider this development a bad thing, but I am OK with it. I still feel like the process lets me learn a new class at a nice easy pace, lets me explore all the specs without paying a huge price for it. If I want more challenge, I can always play around with pulling lots more mobs or dipping a toe into a zone higher than my current one.

The one thing I don’t like about the current leveling process is the nutty way that new spells are learned. It just seems to make no sense. I think my Pally had a grand total of two damage spells until well into the level 20’s. I do not get bored grinding quests for leveling, but I do get bored punching the same two buttons for level after level. Also, it seems to take forever until you get any AoE spells, which gets a bit annoying.

One of the coolest things Blizz has ever done is give us that Chauffeured Chopper reward from getting a certain number of heirlooms. It certainly makes the very early stages of leveling much more fun. If you are leveling in Eastern Kingdoms, it even makes that marathon run to get to Wetlands and Menethil Harbor seem a smidgeon less than an all-out death march. I always imagine my driver chatting with me when he picks me up, asking how did my quest go, pointing out scenic points as we travel, asking have I ever been here before, what’s our next stop,  when is lunch, etc.

In general, I think I prefer leveling in Eastern Kingdoms to leveling in Kalimdor, although I have done plenty of both. My least favorite zones, though, are Duskwood and both the Plaguelands. I am not a fan of dark, gloomy zones, nor am I fan of any of the multitude of zombie creatures so many people today seem enamored of.

Even though there is no longer much point to it, I usually try to level my professions as I level my alts. For one thing it gives me a small income, but for another it just seems like the right thing to do.

My Pally is my only plate-wearer (or will be once she gets high enough level), so maybe that will give my blacksmith something useful to do for a change. Also, I might get to finally use all those BoA Baleful plate items accumulating in my bank.

I haven’t yet run any instances with my Pally. I am hesitant because I know so little about playing the class, but on the other hand dungeons seem ridiculously easy at low levels now, and likely I would do just fine. OK, now I talked myself into it, I’ll run a couple this week.

One of the most annoying low level quest lines is the set from Abercrombie in Duskwood. The guy has like 4 or 5 quests, and as expected none of them are very challenging, but the thing is he lives a fair distance outside of Darkshire, and for some reason I find the seemingly-endless trips to see him very tedious. I feel like, Dude get a phone for crying out loud, I’ll call you with the quest results! It’s not like he lives in some place nice to visit, either, it’s a big old burned-out tower thingie surrounded by zombies (see above on my feelings about them).

I just always try to get through Duskwood as  fast as possible.

While leveling — especially at low levels — I always keep my hearthstone set to Stormwind, mainly for trips to the auction house and for profession training. I like the inn in Dwarven District, but I have never understood how it could be an inn when it has no place to sleep? One of the fun things I like doing is to get myself to an inn just before I log off, then lie down on a bed and do /sleep. It’s kind of a semi-superstition, makes me feel like my character really is rested when I log back on. But in Dwarven District, I have to find a corner of the floor to sleep on.

With all my new characters, when I reach level 60 I have to make a decision: Do I buy a boost or keep on grinding? Lately I have ended up buying the boost, mainly because I just do not like any of the Cata zone leveling, except for Uldum. I like the Mists leveling, but getting to that point is just very painful in my view. Still, I am conflicted, because I feel like boosting cheats you out of a big chunk of learning your spec. If it is a spec you have played a lot, well no big deal, but if it is a new spec I think it has a slight detrimental effect on your proficiency.

I haven’t yet decided whether or not I will keep my Pally. Usually for me the decision point comes somewhere around level 40. By then I have run a few dungeons, have played with all the specs, and have had a chance to get a basic feel for the play style. So we’ll see.

Meanwhile, I am (mostly) having fun with the leveling process. And getting a good idea of what it consists of these days and how it has changed over the last couple of expansions.