Disconnected thoughts

Today feels like kind of a disconnected day — we have a few flakes of snow, so of course most things in Northern Virginia come to a screeching halt. It is both amusing and annoying, since it inevitably entails rescheduling, postponing, cancelling, etc. So while my brain is multi-tasking those things in the background, here are a few scattered thoughts on WoW.

Addendum to my manners post. One other “rude clod” type that annoys me in the game is the raid slacker. I am not talking about actual raid performance, but rather the person who is chronically unprepared. You all know such a person. They always want to “borrow” flasks or talent books. They forget to update DBM. They never remember to get their seals before raid so have to go back for them and then demand to be summoned back to the raid. Even in progression, they are chronically short of Defiled Augment Runes, and they have never troubled themselves to get the permanent one from the Army of the Light.

If the raid usually provides feasts, they never ever contribute anything towards making them, and in fact frequently complain bitterly if a feast is not immediately set down, saying rude things like “Feed me” or “Where’s the feast?”. Same with repair mechanisms such as hammers.

On our progression team, we usually provide everyone with a weekly vantus rune to be used for the toughest boss of the week. But once we have the heroic raid on farm we stop doing that. Last tier, after we had downed KJ a few times, the GM announced that we would start doing the boss without handing out vantus runes. Our usual slackers were incensed when a few people used their own, claiming the GM had said we were not to use them. When someone explained that no, only the free ones would not be handed out, there was slacker indignation and piteous cries of “But I don’t have any gold, I’m poooooor!”

So yeah. Ill-mannered clods abound.

Patch 7.3.5. I have not actually done much yet with the new patch. By the time the servers came back up yesterday, it was already past our raid start time, so we all hurriedly logged in and started raiding. I did not do the new quest line or try out any of the old world zone changes.

New zone levels. I am still on the fence about the zone changes. I see why many players would be happy that they can now quest in a favorite zone for much longer and not be penalized in leveling. But beyond that, I think Blizz has pulled a fast one on us. Basically, by increasing the amount of xp needed to level in these zones, and by increasing the health and hit points for mobs as well as for instance and raid bosses in these zones, Blizz has stretched out the amount of time necessary to level a new character or to farm old content for mounts and transmog.

It’s all about the MAU, baby.

I do not know about you, but I actually liked being able to roflstomp through a zone with a new character. I have done nearly every quest so many times that they no longer offer any real entertainment value to me, they are just a means to get passingly familiar with a new class, and to get that new class or alt to a decently high level where the actual fun starts. The faster I can get through them, the better.

As far as I know, Blizz has not improved the mess of low-character spells and abilities, either. A couple of expansions ago, they changed the way/rate at which characters get certain key abilities, and the result for many classes is that you are stuck with one or two useful buttons for a pretty long time. This was annoying but not terrible when all the mobs died quickly and when you could rapidly level up and get a few more abilities. We will see how it plays out now that you cannot level as rapidly and the mobs are more deadly.

Also, if I am farming old raids or instances for a mount or some special transmog or old recipe, I couldn’t care less about “the experience” — I am interested in getting through the thing as fast as possible so that I can be disappointed again and quickly move on.

Basically, I feel like Blizz is testing out techniques for vanilla servers, and they are pretty much shoving “the classic experience” down our throats. And they are ensuring no one can rush through leveling allied characters when they become available, thus stretching out the inevitable end-of-expansion thin content.

Not to mention, if these changes annoy enough people, Blizz’s sales of character boosts will skyrocket. What’s not to love?

”More” bag space. What a scam this is. Ion Hazzikostas had the chutzpah to really hype this at Blizzcon — better sit down, here’s a big announcement: We are giving you more bag space, whoopee, just like you have been asking for!!

It’s four lousy bag spaces, for crying out loud. It doesn’t even begin to make up for the ton of gear and “things” Blizz now makes us carry around.

And if no one noticed, it comes at a price. Not only do you have to add an authenticator to your account (not a bad idea even if you do not get extra space), but you must also subscribe to Blizzard SMS Protect. Thus Blizzard gets a ton of very valuable phone numbers for the paltry expense of a small amount of server storage.

Blizz may have lost a step in game creativity, but they are making up for it in marketing genius.

Ulduar timewalking. Meh. I suppose I will run it once when my guild does it, but I was never very excited about this raid even when it was current. It was too long then and I am certain it will be tedious in its reincarnation. The only fight I thought was interesting was the first one just because of the vehicles (although I rarely got one of the motorcycles, the coolest vehicle….).

Once again, the people clamoring for this, I suspect, will not really love it — their nostalgia for Ulduar almost certainly stems from circumstances other than the raid itself.

Coven revisited. We took a few more shots at Coven last night in raid. Interestingly, we got Army of Norgannon as the first set of adds every time, even though the other add sequences remained random. It could have been a fluke, but it is possible this is an unannounced nerf. It is undeniably easier to get Norgannon out of the way very early, before the really uncontrollable mechanics kick in.

We had gotten a late start on the raid due to the server outage, and we cleared all the bosses up to Coven, so we only got a few pulls (maybe half a dozen) before we called it for the night. People were having a lot of lag issues, and even some weird bugs such as falling through the floor to the boss below Coven. Even so, our last pull — frustratingly — we got the boss down to less than 1% before wiping. Pretty sure we will get past this one Thursday.

Legendary follies continue

There are times when you almost have to admire Blizzard’s steadfast commitment to major blunders. Even when they publicly admit certain designs were mistakes, their response is usually to not only keep the bad design but also double down on it. (Think of WoD’s garrisons as a perfect example.)

It’s like there is a corporate attitude, when faced with the consequences of an obvious design mistake, of going big or going home. They seem incapable of any semblance of organized retreat, all they can do is cram the mistake down our throats.

Which brings me, of course, to the subject of Legion legendary gear. As I have written before (here and here for example), I consider the Legion legendary design to be one of the worst Blizz has ever done. Even Mr. Game Director Hazzikostas has, on more than one occasion, begrudgingly mumbled something about maybe they could have done a better job implementing the idea.

My main complaint about Legion legendaries is that Blizz tried to do too much with them in terms of their gear effects, and in the process they created a number of “must-have” pieces for a lot of specs. Sometimes these “good” legendaries were just bandaids to cover over bad spec design, sometimes they had effects that eventually turned out to be super powers for the spec. Bad enough, but then add in the whole RNG aspect of them, and Blizz created a world of player winners and losers based almost solely on luck. Eventually, even the RNGeniuses at Blizz realized this and made some tweaks designed to even out the relative values of legendaries. They were not entirely successful — there are still some “must-haves” for a couple of specs — but the endeavor met the new Blizz corporate standard of Good Enough.

Another fallout of Legion legendaries is that they made it difficult to easily swap to off specs, or to develop alts to the point where they were geared sufficiently to be fun to play. (And yes, I know I will get responses from some of you out there claiming you had no problem getting 6 legendaries each on all your druid off specs as well as on all 10 of your alts, and you did it in a weekend. Shut up. You’re lying.) Worse for unlucky players waiting weeks to get off spec or alt legendaries, Blizz’s claimed “bad luck insurance” algorithm apparently only goes so far as to increase the odds of a legendary dropping, it does nothing to help an unlucky player actually get a useful one once it finally does drop. (Yeah, Ion, nothing more fun™ than an RNG drop of a useless legendary and knowing it will be weeks before you get another chance at the lotto.)

For those few players who managed to get every legendary for every spec in their class, Blizz dipped once more into their Suggestion Box For Ways to Screw With the Players and came up with this: if a character has all possible legendaries for all specs in their class, the next time you win the RNG lottery, you will get — hold onto your hats —

A totally random legendary for a totally random class and spec you may not even have as an alt!!! What fun™!!

I am not even going to go into the doubling down actions Blizz took when they added a special raid-only set of non-legendary legendaries to the current raid tier. Or the fact that Blizz cheesed out and refused to upgrade our old ones (as they did in WoD) when the new ones rose in ilevel, instead opting to make us grind for weeks to get the stuff to upgrade each one individually. As if the mess they had made thus far was not enough.

And now comes Patch 7.3.5, and Blizz’s next installation of making the whole legendary mess worse and then shoving it in our faces.

On January 6, CM Lore grandly announced that Patch 7.3.5 would give us an additional way to obtain legendaries: we could use the same stuff (Wakening Essences) we now collect in order to upgrade our old legendaries. For the price of 175 of these things, we could get a token that would award a legendary appropriate to the class/spec of the character earning the essences.

OK, might be kind of cool, we all could see some possibilities there.

However, in typical fashion, this idea arrived half-baked. Some players immediately began to try to get 175 essences on as many characters as they could. They discovered that, if they had been diligent and already upgraded all of their legendaries, they could not obtain the quest to collect essences, thus they could not work on their 175. On the other hand, characters that had not rushed to upgrade legendaries still had the quest and could keep renewing it as long as they kept at least one legendary at 970 level.

This seemed like a bug, so a few players complained to Blizz.

Blizz did a double-take, because apparently it had not occurred to them that we sneaky players would actually try to collect essences before 7.3.5 went live. I mean, the very idea gave them the vapors! So they went into emergency session, and on January 8, CM Lore announced this:

A few additional details on the new Legendary token:

  • We’ve just pushed a hotfix live that makes Wakening Essences drop for everyone, regardless of whether you’re on the quest or not.
  • We’ll also be dramatically increasing both the number of Essences required to purchase tokens and the rate at which you gain them in Patch 7.3.5. The overall time investment needed to purchase a token will stay roughly the same, but this will minimize the benefits of stockpiling Essences ahead of time.
    • Note: Emissary bags earned prior to the release of 7.3.5 will still give pre-7.3.5 numbers of Essences. There is no benefit to saving Emissary bags until afer the patch.
  • We also plan to add Wakening Essences to your first Battleground win of the day in 7.3.5.
  • The tokens are bind-on-pickup, because we don’t want to overly encourage players to farm Essences on alt characters in order to feed Legendary items to their mains. However, if you purchase and use a token on a character that already has all of the available legendaries for their class, you will be given a random BoA token for another class.

Really, Blizz? Really? After all the legendary angst you’ve inflicted on us for more than a year because of your slipshod design and half-assed implementation, you have the balls to begrudge us the tiniest semblance of control? And pardon me, Mr. alt-phobic Hazzikostas, but could you kindly keep the voices in your head from leaking out? What the hell do you care if I or anyone else wants to have alts that send gear or mats or gold or enchants or gems or whatever to my main, or indeed vice-versa? It has no appreciable effect on the game as a whole, and frankly it is none of your goddamn business how I choose to use my alts. (And not for nothin’, but I suspect most players who care at all about legendaries would likely use their main to supply this gear to their alts, not the other way around.)

The vast majority of players are not in a position to “take advantage” of the first-announced 7.3.5 change in any meaningful way — they do not have the time, or they do not have sufficiently equipped alts, or they simply do not care about their gear level or their legendaries any more because it is the end of the expansion. So the latest move to stop what Blizz believes would be a heinous gaming of the system is in fact aimed at what we now must admit is Blizz’s only important customer base: the less than 1% of top tier players who aspire to competitive fame.

Blizz, do you really think the game would disintegrate if, this late in the expansion, you gave us BoA legendary tokens (both from the essence trade-in and as a result of getting one after you have all the ones in your class), ones any character could turn in and get a relevant legendary? In fact, what would it hurt if indeed these tokens allowed us to actually — better sit down for this one — choose our desired legendary?

WoW used to be a game for the masses, but now it is designed for the elite. It used to allow millions of players to shape their own play style and enjoy the game in their own way, but now the Blizz Central Committee dictates a smaller and smaller range of permitted play styles and personal objectives. What a shame it has come to this.

2018 – My year of alts?

I hope everyone had a great holiday. I certainly did, but I won’t deny it is good to be back to a routine. The house is back to its normal non-decorated self, all the bad-for-you Christmas cookies and fudge and such have been gobbled or otherwise disposed of, the relatives have gone home, the parties are over, and there is no need for constant cheer.

O, comfortable rut, how I missed you!

Anyway, I did get in a lot of WoW play time while on break. Mostly I took the opportunity to develop a few of my alts that have been so badly neglected this entire expansion. It occurs to me that our raid team will soon — probably within a month — be done with Heroic Antorus TBT, and then things will essentially be set on “coast” for the remainder of Legion. Sure, we will still raid a couple of times a week, but after progression it is mainly just fun runs and getting Ahead of the Curve for non-raiders, along with some gear. I doubt if we will be doing any Mythic attempts, as once we finish Heroic (currently 8/11) it gets hard to corral enough core raiders to get to 20. So I am not holding my breath on that, and honestly I am kind of looking forward to a respite.

I think we are in for a pretty long “content drought” this year — typical end-of-expansion doldrums. It seems unlikely that we will see Battle for Azeroth before Blizzcon. We do not even have a hint of an Alpha much less a Beta yet, and we are probably still a month or two away from Patch 7.3.5. Also, I cannot imagine Blizz going into a Blizzcon without something big to hype. So my main bet is that we will have Legion for most of the rest of 2018.

Still, I have to admit that Blizz has surprised me with their delivery of Legion content. I may quibble with their definition of the term, but I cannot deny that they have carried out the exact schedule they promised. If anything, Legion has given us too much to do. It is because of this recent history that I think there is a (slim) possibility that Blizz has a surprise or two left for us in Legion. Also, I do not think Ion Hazzikostas wants to risk players leaving Legion with a bad taste in their mouths because it dwindled to nothing for months on end.

I hope they are not banking on everyone being content to level their new allied race character for 8-10 months. (Although the cynic in me says that slowing down the leveling process while at the same time offering new races to level is absolutely not a coincidence…)

If there are Legion surprises (and remember I think it is a long shot), what they may be are anyone’s guess. After 7.3.5 there could be one or two small “fun” patches before we get 8.0 in preparation for BfA. These could offer some quality of life fixes, some new scenario-type activities, maybe some new timewalking stuff, maybe even a mini-raid.

Additionally, I think there is a tiny chance that all the WoW prognosticators and pundits are wrong, and we will get BfA much sooner than anyone expects. I have no real basis for this, but it still tickles at the back of my brain that there seems to be a very fuzzy line between BfA and 7.3.5 development. Patch 7.3.5 may be a Trojan horse of sorts, a way to sneak in a lot of BfA design and testing without actually admitting that is what is going on. If Blizz can limit the new things that a Beta has to test (and remember they have said that BfA will have very few major class changes), they might be able to bring the new expansion to live servers faster than most of us anticipate.

But as I said, both the “Legion surprise” and “early BfA” theories are extreme long shots. What is more likely is that we will have Legion for nearly all of 2018, with only allied characters to keep us busy. Which means I will have a nice long time to immerse myself in my favorite part of every expansion: the “content drought” period most people hate. With that thought in mind, I spent a good deal of my break time playing my alts.

Anyway, back to my alts. I am not even close to being an altoholic. I have basically a main and 7 alts, plus a bank alt and usually one or two low level alts that I play for a few days and then delete. Of my 7 alts, all but one are level 110, with varying gear levels. All are Alliance and all are on the same server. I have tried Horde alts from time to time but just do not enjoy that whole fantasy. Also, I have no dwarf or Draenei characters. If I had to pick a favorite race, it would be a tossup between Pandaren and Night Elves. All but one of my alts are female. My alt specs are either damage dealers (slightly more ranged than melee) or healers, no tanks.

My holiday surprise came when I spent some time on my mage. Regular readers will recall that I have struggled with mage play style forever, and that I tend to have a sort of love-hate relationship with the class. I stereotype it as a stand-still-and-cast class, and cloth-squishy to boot. So imagine my delight when I discovered that my fire mage is very mobile, and that she has some considerable defensive abilities. I am having a blast with her, trying now to get her gear level to a point where I can jump into a few of our guild alt runs in Antorus. I have always said I think fire mages have the best visuals in the game, and I think that even more now that I am actually playing one.

I get enormous satisfaction from a streak of Heating Up and Hot Streak procs, and these happen very frequently. Thinking about it, the absence of that is one of the things that makes BM hunter play so dull — you just do not get any fun procs to really get your adrenaline going. Back in the day, the thing I absolutely loved about SV hunter was getting that Lock and Load proc — it was pure joy when it went off and BAM! you knew you had a chance to do some very significant extra damage. It just never got old. The puny, yawn-inducing almost-unnoticeable procs you get on BM these days do not even come close. Thanks again, Blizz, for sucking the fun out of huntering.

I actually hope Blizz takes its time with Battle for Azeroth. I will be perfectly happy to play a lot of my alts for several months. As my game time is usually limited to around 20 hours a week or so, I have not so far had the luxury of both maintaining a raiding main and doing end game play on my alts. I am hoping 2018 allows me to give my main a rest and spend most of my game time on some of my favorite (and possibly even new) alts.

Mixed alt messages

Over the weekend I spent a few hours on my outlaw rogue alt. I like this alt, but he is not one of my “main” alts, if there is such a thing. He was already at 110 and had worked through the basic parts of Broken Shore and the class hall quest lines (but not the class mount one), but he had done nothing more than the intro quest to just get him aboard the Vindicaar.

The reason I hauled him out of mothballs is because he is my inscriptionist, and I usually provide most of the vantus runes we hand out in raid while we are doing progression. I craft them and send them to the RL, who passes them out to the raid just before whichever boss we think will be the toughest one for the week. They may be a crutch, but we have found they often make that small bit of difference — especially early on in a tier — that lets us walk away with a kill instead of a series of wipes.

So I dusted him off and ran a quick LFR to get the level 1 vantus rune recipe for Antorus the Burning Throne. My experience, if anyone is interested, is that it takes approximately 100 herbs at level 1 to mill enough mats to make one vantus rune, maybe a bit less with Dreamleaf which gives a bonus, or Astral Glory which seems to have a higher drop rate. So about 2000 herbs — 10 full stacks — for 20 vantus runes. Last tier I never did get beyond the level 1 recipe, mainly because of course the higher levels are random drops in the raid itself. (*sigh* RNG is such fun™)

Of course, if I regularly ran LFR on my rogue, I would theoretically increase my chances to get the level 2 technique, paving the way for level 3 and greatly decreased mat requirements. To make that LFR experience a little more pleasant, I figured doing Argus dailies and invasions would help gear him up (he is currently sitting at something like 905 ilvl) and increase his artifact level/effectiveness.

Unfortunately, for some reason Blizz has seen fit to require that every character has to unlock the various Argus dailies. It is not an account-wide achievement. At this point someone will inevitably assert something like, “Oh, you can knock those quests out in 20 minutes,” but trust me that is just not true. It takes me hours, and I suspect that is the case for most people. My rogue is the 4th character I have taken through the process, and it is starting to get old.

Blizz will proudly list for us all the “alt-friendly” changes they have made to Legion, and I do not deny they have made quite a few. But the fact remains that Legion started out as probably the most alt-hostile expansion in recent history, so to throw us a few bones that serve to make it only slightly less alt-hostile is not much to brag about in my opinion. Ion Hazzikostas believes that the only legitimate way to play alts is to force them into the same end game cattle chute as a main, and he has finally shaped the game to implement his personal opinion on the matter.

Now, finally, my point. Legion — by design — discourages alt play. I suspect (of course I do not have any publicly disclosed numbers to back this up) Blizz has seen the number of alts at max level take a nosedive in this expansion. By introducing Allied Races, suddenly Blizz is encouraging us to start brand new alts. Why the new ones? Why not just make some more changes that will nudge us to finally spend time with the ones we have?

As an aside, I am totally confused about what Patch 7.3.5. will bring. Suddenly it seems like it will include a whole bunch of things I could swear we were told at Blizzcon would be part of Battle for Azeroth. What gives? Has Blizz discovered they cannot possibly meet a reasonable BfA deadline and thus need to give us a bunch of new shinies to keep us busy? Are some of the promised changes so complex that they need to use 7.3.5 as a testing ground for them? Have they given up on making significant class balance changes — as they told us every “dot 5” patch would be — and need something else to make it seem like a major patch? Maybe it is all part of a grand plan for 7.3.5 to ooze into BfA, but it sure is confusing.

It is true that players have been whining for new races for a while now, so certainly this will be a popular move. But consider:

  • You cannot start one until you have met some rather lengthy max-level rep requirements on your main (and possibly other requirements, too, we don’t really know yet for sure).
  • The new alt leveling will coincide with what from all reports is a significantly lengthened leveling process due to Blizz’s zone leveling and increase of XP required for most levels.
  • Just encouraging players to play with alts they already have would absolutely not require as much play time as leveling a new one under these circumstances.
  • It will come at the end of an expansion, historically the time when players lose interest and go do other leisure activities until the next expansion.

Yeah. It is almost certain that the Monthly Active User (MAU) metric is at work here, notably the need to maintain high MAU numbers as a corporate measure of a game’s success. Although Blizz has often said the nature of WoW is that it is cyclical, and it is something they plan for and accept, clearly they are working furiously to change that business plan.

Will I level a new Allied Race alt? Sure, and I expect it will be a nice distraction during the waning days of Legion. My choice, even though I know I am being manipulated: Blizz discourages me from playing alts, except the ones they approve of, at the time they approve of, at the leveling pace they approve of, with the preconditions they have set.

I love Big Brother, and there are five lights. Life is so much easier when you accept these things.

On world quests and rewards

In a recent post in his game design blog, Greg Street (aka Ghostcrawler) wrote a few words on the art and science of game rewards. It started me thinking about how Blizz has structured rewards in Legion. Overall, I would give Blizz a C+ on this aspect of the expansion. They have done some really innovative things, but on the other hand they have made much of the reward process needlessly frustrating and/or manipulative. I am not talking about difficult — I don’t mind working to achieve something I want in the game — I am talking about things that just seem to operate on the “gotcha” principle for no good reason, or mechanics Blizz thinly disguises as “content” but are in reality vehicles for forcing certain kinds of game play.

Today I want to focus on one part of the Legion reward system: world quests.

I liked the idea of world quests early in Legion, and I am still basically a fan, especially with the emissary twist. My main hunter does not need any of the gear or gold or class hall resources they offer, but I still usually crank out some of them for mats or AP (anything above 300k, more about this below). But I run as many as I can of them when I am focusing on one of my alts. Most of them are fairly quick (especially now that I can almost run them in my sleep), and frequently the rewards are useful to my alts.

I think the tying of faction rep to these quests was a good idea, and I don’t mind that vendor-purchase items are in turn tied to achieving faction rep. If I am interested in being able to buy things from a particular vendor, I am fine with working a bit to be allowed that privilege.

I make sure to run all the offered emissary quests on whichever alts I am working on  — if I can find the time — mainly for the chance of getting a legendary, but I am kind of conflicted about this aspect. It is a fact that you cannot play a character in Legion to any reasonable level of competency without two of the “good” legendaries — whatever they may be for that spec. So I chase them on my focused alts, mainly via emissary quests and LFR, but it makes me feel manipulated. It seems bad enough that every character must have a certain weapon and only that weapon for the entire expansion, without requiring certain other additional gear as well.

But the main reason I still run world quests is part of the minus side of them: artifact power. Blizz has had a stunning turnaround on the whole idea of AP.

Prior to 7.3, Ion Hazzikostas several times reminded us that once a player reached Convergence on their artifact weapon, the amount of AP required to advance it further was, BY DESIGN, ridiculously high in an almost logarithmic progression. This was because — so he told us — Blizz did not want players to feel like they had to continually grind AP, that the idea was that it would just be a somewhat small additional reward for doing normal game activities like emissary quests, random instances, mythic dungeons, etc. Additionally, so he said, the design was that players who played many hours each day would not have a significant artifact level advantage over players who might play only a few hours a week.

In other words, the whole artifact trait mechanism was designed to become less and less important once the 7.2 Convergence point was reached.

Then, in what seems to have been a sudden reversal of design policy, in 7.3 Blizz introduced a whole new artifact weapon leveling system in the form of relic traits and the crucible. They tied it to AP and Convergence levels, and to make the new levels possible to attain they re-introduced a form of artifact knowledge, except they removed player control of AK progression and just time-gated it with weekly increases. The net result was to make AP once again important to players and to make grinding it a productive activity again.

And a true grind it is. There are several reddit threads in which mathematically-inclined people have analyzed ratios of AK to AP and estimated time required to get to certain points. But the thing I have noticed for my hunter is this: In spite of both AK increasing every week and AP increasing with each new level, it still takes me about a week to gain a level. This will change after I reach level 75 and after AK rates stop increasing, but it strikes me that this a whole new way to gate character power. Blizz for some reason has opted for an incredibly complex method to do this — why didn’t they just set a limit on how much AP you can earn in a week, or how many levels you could increase your artifact level?

Even more interesting, why was there this complete 180 on AP design? Why did we go from the official “We don’t want you to chase AP” to “Here is a whole new reason to chase AP — ready, set, GO!” ?

One obvious reason: MAU. My guess is that they saw their MAU levels falling as the AP rewards from game activities became less and less relevant for main characters. Players just stopped doing the daily stuff that was offering what had become insignificant rewards. So the magic metrics fell, causing this part of the Blizz world to start to look shaky in corporate eyes. Swinging into action — and without any apparent trace of embarrassment — they reversed themselves on the AP design philosophy, because chasing AP is the one thing that would bring raiders back to daily hours in the game. And raiders are the group Blizz values these days — basically anyone who runs regular or above raid tiers and Mythic+ dungeons.

It is nice that I can increase my alt artifact weapon traits by 10-15 or even more levels a day just by running a few world quests, but it is demoralizing that I have to continue to run them on my main just to feel like I will not be letting my fellow raiders down. Especially after all the assurances from Mr. Game Director Hazzikostas that after reaching Convergence, size artifact power doesn’t really matter.

If the all-important MAU numbers were falling, why could Blizz not have taken a different approach? For example, they could have significantly increased the non-AP rewards for emissary and world quests, and for early world bosses, or they could have added more cool mounts or pets as rewards for the non-Argus quests. They could have implemented some sort of catchup gear currency to be earned outside of Argus. They could have instituted a mechanism for alts whereby for the first two legendaries you win you get to pick which ones you want. They could have made Blood of Sargeras account bound, giving mains a reason to go out and get it, and giving alts reasonable-level gear with which to go and run their profession instances or to join regular raid groups or even just to compete on Argus without serial dying.

All of these things likely would have kept the MAU numbers up a bit. But Blizz does not design for players like this, they design for raiders, so the only idea they had was to re-institute the AP grind. Not the kind of creativity we are used to from Blizz.

So yeah — Legion reward system has some real A+ moments. Unfortunately it also has a lot of fail moments. Overall grade C+.

My new Panda priest

My last post awakened some nostalgia in me, so the night I wrote it I rolled a brand new character, a Panda priest. No real reason for that particular combination, except I don’t have a priest (other than a bank alt which does not count) and I like Pandas. Generally I think of clothies as difficult to level up, but honestly nothing is difficult to level up to at least 90 or 100 these days. I took my time and last night hit level 25 on the new alt. I have opted thus far for Disc as a spec, but I have zero idea if that is a wise choice or not, or even if it makes any difference at low levels.

It has been a while since I leveled a brand new character, and my overwhelming impression thus far is how rapid the process is. I am not really a purist when it comes to leveling, so I outfitted my alt in as much heirloom gear as I have, sent her some decent size bags from my tailor, and started her out with 1000 gold. Oh, and can I just say that the chauffeured chopper is one of the coolest things in the game!

I have always liked the Panda starting area, and I think the whole choose-your-own-path approach to factions was a great idea. However, having started something like 4 or 5 Pandas by now, the process is starting to seem a little tedious. On my priest, I found myself just rushing through the initial quest line in order to get to the end of it and select Alliance as my faction. (Also, annoyingly, I could not use the chauffeured chopper until I selected my faction.) I did not initially equip heirlooms, so I was close to level 11 or 12 by the time I escaped the big turtle island.

One of the big decisions I had to make was whether or not to identify my new alt to my guild and seek an invite. On the one hand, it is kind of nice to just have some alone time in the game, when you can lose yourself in questing and exploring and leveling, with no need to follow guild chat or respond to requests for “one more dps for timewalking” or “need healer and dps for M+12”, etc. On the other hand, such anonymity is hard to achieve these days even if you opt out of guild matters, since apps like Battle.net and Discord can make you available to others even if your character is not part of the guild. Yes, I know no one forces me to use these and there a couple of settings that will camouflage me a bit, but they are so damn handy that I am loathe to attempt to deliberately drop off the grid. (This, I suppose, is the seduction of social media and locational apps in general. They are just too nifty to actively avoid. We know advertisers and others feed off our addiction to them, but we can’t seem to help ourselves.) So in the end, somewhere around level 20, I opted to whisper an officer for an invite on my baby priest. I have no willpower.

Anyway, back to my leveling experience. In addition to the astonishing rate at which I accumulate XP, the quests seem completely trivial. Mobs die almost instantly, even for a clothie with only 2-3 offensive spells. The only real reason to try and avoid them is for efficiency — it takes longer to get to where you are going if you stop and kill things even if they die quickly. I remember doing these same quests on my early characters, and they were challenging, making me map out safe routes and strategically plan which mobs to kill and which to go around. Some of the easiness of it now is due to me being smarter about how to play the game, but clearly Blizz has greatly nerfed the difficulty also.

In some ways I regret this easing of the process, but for the most part I don’t mind it. If the leveling process took as long as it did in vanilla or in any of the then-current expansions, it would take months level up a new alt, and most people would not bother doing it. As it is, if I want to take a long time leveling, I can, just by doing all the quests in a particular zone before moving on to a new one. (There is no real reason to use heirlooms, for example, except to crank up your XP and eliminate the need to gear swap when you get an upgrade.) I can take my time — if I want — developing the classic parts of professions. I can try to max out rep for the classic factions. The point is, if I want to take a long time developing a new alt, I can, but if I want to make the process faster I can do that, too. So I like what Blizz has done with the classic parts of the game in terms of leveling.

I don’t know if I will keep this Panda priest or not. I have a long history of rolling new alts only to abandon them somewhere around level 50 or 60. Mainly I tend to lose interest in them, since I have never really found a class I love as much as hunters. And now, to be honest, getting an alt to level 110 only means that the grind begins. Maybe what I really like is the feeling of newness, of potential, with a brand new alt.

Currently I have six characters (main and 5 alts) at level 110, and two sitting at 100 (but one of those is 100 only because I used my boost on her). But I have found that once most of them got to 110, I lost motivation for playing them since doing so requires so damn much time in Legion. In Mists, I played all of them enthusiastically, taking them all to Timeless Isle for dailies and weeklies. (I even did the quest line to get the legendary cloak on 7 characters.) But getting to Timeless Isle did not require long quest lines to unlock the place, and there were areas that were not lethal even to undergeared alts. That is not true of either Broken Shore or Argus. Just getting to those places is tedious for an alt.

So, yeah, I am having fun going back to classic zones in Azeroth with a new alt. I am going to try and stretch that fun out a bit, and I am going to use the priest as a pressure valve — a way to take a little vacation in the game when I am frustrated with Legion’s grind dujour.

And speaking of relaxing, it is time for a weekend. Yay!

My night job

Yesterday, it being a lazy Sunday, I decided it would be a good time to bring a couple of my alts into Argus, mainly to update their professions but also to be able to get some of the gear and AP benefits of the place. I played for about six hours, and here is what I was able to do:

1. Catch up my 3 waiting emissary quests on my main and knock out the few Argus and non-emissary quests that awarded AP.

2. Do 3 emissary quests on my JC alt. (I need the whatchamacallit tokens still to upgrade my lousy crafted legendary, and I need to open as many boxes as possible in order to accumulate the required secret Blizz currency that eventually awards another legendary. I need the stats from a second legendary just to be able to efficiently mine ore on Argus, so that I can prospect to get the gems.)

3. Catch up my 3 emissary quests on my alt druid and do the Week 3 Argus quest line. (No time for any Argus world quests.)

That’s it. Six hours for that.

And here’s the thing: All the characters I worked on yesterday had already done at least the first two weeks of Argus unlocks. It took me six hours just to do “maintenance” quests on them, leaving exactly zero time to advance any other alts. I admit I may have done more of the week 3 quest line than necessary on my druid, because I had already unlocked the crucible on my main, but how the hell do you know which quests in that long chain are for the crucible and which ones are just to unlock Mac’Aree and the specified new world quest areas?

It almost seems like Blizz is throwing a little tantrum over our reaction to WoD’s lack of content, saying in effect, “You wanted content? I got yer content right here, so much that we are gonna make you beg for less! We dare you to bitch about lack of content again!”

I have written several times before about the whole idea of “content” and whether or not recycling quests and zones and forcing AP grind really qualifies as that. I think where I come down on the question is that for me content is a range of options for players. That is, when you log in on a character, true content means that you can decide for yourself what you want to do for the session, especially in the end game. But in Legion Blizz has drastically constrained end game activity. In order to participate in any end game activity, you must have a certain level of gear, you must unlock certain areas, etc. And to gear up or unlock areas there is pretty much one and only one path permitted.

You cannot, for example, elect to level up an alt’s profession unless you run dungeons up to and including mythic level. In some cases you must actually raid, even if it is only LFR. And to do these things, you must have a certain level of gear, even if you are at max level on your character. You cannot even gather current materials unless you are geared enough to survive and unlock the various areas of Argus.

To get the gear, you are pretty much forced into grinding out world quests nearly every day, so as to improve your artifact weapon, get some higher level gear, and accumulate the secret currency to get at least a couple of legendaries.

If you are a raider, even a semi-casual one like I am, Patch 7.3 once again forces you into the AP grind, just to not fall behind — and thus let down — your teammates. In the same way that a responsible raider does not show up with unenchanted or ungemmed gear, that same raider needs to show a certain amount of progress now towards unlocking the various relic traits. Early in Legion, we all had to chase AP to maximize our artifact weapon, and it was a grind then. In 7.2, possibly recognizing the burden it placed on raiders, Blizz did everything they could to diminish the importance of AP, even going so far as to say it is not worth going after in any way but incidentally to daily activity. Then in 7.3, probably as a result of falling MAU metrics, they re-instituted the AP grind in a big way, whiplashing raiders once again back into doing world quests every day just to keep current.

And here — finally — is my central point: I like world quests, I think the basic idea is good, but I hate them when Blizz crams them down my throat as the only way to achieve any other endgame goal I may have. It turns them into a chore, almost a second job. Blizz has taken a great idea and managed to suck all the joy and fun out of it. 

This is why the entire relic redesign was, for players, possibly the worst design change Blizz has had for Legion. We had just gotten to the point where WQs were actually optional — especially for a main — and we could pick out the ones we wanted to do and ignore the others. Or skip a few days entirely. We could take a little vacation on our mains and play with some of our alts, or even not play at all a couple of nights a week. Even emissary quests became optional for our mains because chances are we already had all the legendaries we wanted, and any other emissary rewards were of little value to us.

I really think Blizz started to notice MAU numbers slipping because of the 7.2 decision they made to discourage AP grinding, and they had to do something to get those numbers back up. In what has sadly become their standard procedure, they simply re-purposed an existing structure. Instead of coming up with some creative new ideas, they just brought back the same old tired AP chase for weapon enhancement. They could have, for example, made a few world quests actually attractive to a highly-geared player to entice us back into doing them regularly — maybe award a way to gem an existing piece of gear, or increase the actual gear level of awards, or allow us to give awarded gear to an alt, or bring back valor as an end-of-expansion currency, or provide a way to trade legendaries we have for ones we actually can use, or award actual new profession recipes, or give a significant number of soulbound mats, or —

Well, the idea is that there are a lot of ways to bring players back to world quests that would make us feel like we had some fun options and decent rewards for doing them. Grinding AP — especially  when we thought we had finally progressed, yes progressed, beyond that, only to have to push that boulder back up the hill again — is not fun.