Crossing the line in Legion

Blizz’s announcement yesterday that they are effectively making full artifact trait progression not only pointless but impossible got me to thinking. In every expansion I reach a point where I put my main into a “maintenance” mode and move my game into end-of-expansion pursuits — going after achievements I want, playing around with my alts, finding isolated spots and just chilling, spending a lot of time gathering mats while listening to music. At such a point in an expansion, I still do some raiding and gear improvement on my main, but that no longer is the focus of my game.

Last night I realized I have hit that point in Legion. I reached Concordance on my main, and there is no cost benefit to further pursuit of artifact power. As I have no intention of playing any hunter spec except BM, I am not interested in developing any other hunter artifact weapons.

The only reason I have been doing world quests on my main for the last few weeks is for a chance at legendaries and for AP, but those rewards are no longer applicable. I have more legendaries than I can use, so the prospect of getting another no longer motivates me. Blizz’s coy little tricks with artifact traits have rendered AP valueless to me now. I am exalted with all factions, and the rewards for extended rep stink, so rep is not useful to me. I have about 200k order hall resources, over 300 Bloods of Sargeras, close to 3k leather, and way more gold than I can ever spend. Gear rewards from WQs have long since ceased to be of interest to me — I am relatively well geared at ilvl 908 (904 equipped, because of Blizz’s bizarre secondary stat mechanism that makes my 860 and 880 trinkets more useful than the 900+ ones I have). In short, I am done with world quests on my main, other than the odd one here or there. Even emissary quests hold no value for me now.

I will likely continue to pursue the hunter class mount, and I will raid with my team when the next raid tier comes along, likely getting some better gear in the process, but other than that, I am done with this expansion on my main. In a normal environment, I would try to max out my main’s professions, but Blizz has made that close to impossible with their dice-roll approach and their introduction of the tiered crafting system — the minimal additional benefit from level 3 recipes is not worth the time required to get lucky enough to get them. In any other expansion, this would be the point at which I start crafting high level items to sell on the auction house, but again Blizz has made that too painful to be a meaningful pursuit — the crafted legendaries, which are useless anyway except as stat sticks, require completion of an entire quest line, including certain mythic dungeons, for every legendary you wish to craft. Something in me rebels at that kind of blatant manipulation, and I just refuse to do it.

Even when we get 7.3, I do not anticipate significant changes in my feeling of being done with Legion. Yes, there will be some new quest lines and possibly some spacey stuff people will oooh and aah about, but I do not see the new planet zone in 7.3 as being significantly different from Broken Shore. In fact, my prediction is that it will be Broken Shore remastered — same daily grind, some temporary world bosses, some kind of new currency to grind for, some sort of random space ship bombardment, possibly a new dungeon and raid in the area, etc. I give Blizz credit that they do often come up with creative ideas, but unfortunately once they do, they drive them into the ground, using and reusing them for months or years regardless of how players receive them. Garrisons is a perfect example — players hated them, yet Blizz doubled down on them with patch after patch in WoD and even recycled them as class halls in Legion.

7.3 will be Broken Shore with a different artistic rendering. If I am wrong, I will happily eat my words. But I am not wrong.

The thought that strikes me about reaching my “the expansion is basically over” point is that we are still only 9 months into Legion, earlier by some months than I have reached that point in any other expansion. This seems ridiculous in an expansion widely touted as the “more content than you can handle” expansion, the one Blizz presented as “we heard you loud and clear in WoD and believe us we are not making that mistake again!”

But here’s the thing: I am done with Legion because there is no chance of achieving the normal game goals I set for my main each expansion. No, let me amend that statement: there is no point in pursuing my normal expansion goals any further because their completion relies on a lottery system, and in the case of my weapon, completion is simply not possible. There is almost nothing I can do to work towards those goals in a meaningful way.

Legion, for all its touted “content” and innovation, has revealed its dark side — players may only aspire to the goals Blizz sets for them, and they must pursue those goals in a strictly prescribed manner. Any deviation will almost certainly delay, if not prevent, their attainment. Anyone who does not like this is free to set their goals lower or abandon them altogether. Blizz seems to think quantifiable content is all that is needed to make a game great, and they have sacrificed player options in favor of it. They have lost sight of the fun players have when they can set a goal, work towards it in the way they find challenging or exhilarating, and achieve it. Content is fine, but from my worm’s eye view, being able to chase a dream is better.

As demoralizing as this is, it does not mean I am about to abandon the game. (Yeah, I know, that is sad.) As I have said before, I am someone who actually likes the latter part of expansions, because it is then that I permit myself to just be free to do whatever the heck I want to do, with no thought that I am letting others down because of failure to gear up a main or something. Normally, of course, I go into this end stage of an expansion feeling good because I have met my goals for my main and can now move on. In Legion, the feeling is more acceptance that such achievement is not possible, but move on anyway. Still, the end result is pretty much the same.

Like all metaphorical lines in life, you are usually not aware of the exact moment you step over them. But sooner or later you know for sure that you have crossed them. I have crossed my Legion line.

So many questions, so little time

Looking back over my education, I think the single most important skill I learned was to ask questions. The Jesuits who schooled me were big believers in the Socratic Method, so we were not only encouraged but required to ask questions as part of every learning process. Sure, fractions and Shakespeare and the date of the Magna Carta and the underpinnings of an agrarian economy are all good to know. But when it comes right down to it, asking the right questions at the right time of the right people has saved my bacon in life more times than I can count.

So today I have been thinking about Patch 8.x. Yes, I know we are not even a year into Legion, and the hints from Blizz are that we have a lot of time left to experience it (my bet at the start was that we are looking at Legion being with us for very close to 3 years). Still, I feel like speculating a bit, in the form of a series of questions.

Location.

  • Is the 7.3 excursion to Argus a prelude to the next expansion, or is it just that — a one-off adventure?
  • Will we ever see the other side of Azeroth? Is there an other side?
  • What if any lessons did Blizz learn about time-travel worlds like Draenor and underwater zones like Vashj’ir? This is less a question than it is a hope — I hope they learned both these ideas were big mistakes.
  • Will Blizz expand its recent trend of making classic parts of Azeroth relevant to current game play? 

Stats.

  • What will be the nature of the next stat squish? I think a dev mentioned that much of the code has been rewritten to accommodate very large numbers now, it still is cumbersome for humans to speak of character health in the millions and boss health in the billions, for example. What about ilevel? Very soon even in Legion we will break break into 4-digit ilevels. Will secondary stats and damage/healing numbers be squished in 8.x?
  • Will stats be simplified in the next expansion? What is the official Blizz view of the complexity of stats in Legion? Do they understand the frustration of players when a higher level piece of gear is not an upgrade? Are they happy with the proliferation of web sites and apps designed to do the intricate math necessary to determine a piece of gear’s worth to a player? 

Quest hubs and population centers.

  • Will we see new faction capitals? Blizz seems — both in WoD and Legion — to have concluded that faction capital cities are too resource-intensive to justify them. If Sanctuary Cities are the norm for the foreseeable future, will we see more of them in Horde areas, with Horde racial architecture?
  • What has Blizz learned about the garrison concept? It was innovative but not well liked in WoD, and it was extended — as Class Halls — in Legion. Is this idea now a core game mechanic going forward? Will we see the concept applied as guild halls in 8.x?  More wishful thinking on that last one, I am afraid.
  • Why is Blizz so dead set against player housing? This is really more of a pet peeve question and not so much of an insightful one about the next expansion. Certainly the technology is there — that was proven with garrisons, and with Sunsong Ranch before that. And there is player demand for it, though I am not sure how much. Yet Blizz steadfastly refuses to do it, citing from time to time the “war footing” nature of the game as being antithetical to cozy homesteading. My own opinion, completely biased, is that there is a culture at Blizz that insists WoW is a “hardcore” game, and to give players housing is just too girly and frilly for them to contemplate. They put it in the same category as playing house or cutting out paper dolls, and that would destroy the manly studly war aspect of the game. (Yeah, yeah, let the hate mail begin. But deep down you know I am right.)

Class development.

  • Will there be another major rewrite of classes in 8.x?
  • What is Blizz’s long range vision of class roles and balance? Are they on a path to achieve this, or do they have none and merely make change for change’s sake each expansion?
  • And the big question: Can Blizz stop screwing with hunters for at least one expansion? (Sarcasm flag.)
  • Will we see the pendulum swing once again towards class-provide raid buffs?

Gear.

  • Is the concept of artifact gear a one-and-out for Legion, as Blizz has claimed? 
  • Are there any big contemplated gear changes in 8.x, for example cutting the number of gear slots, maybe by eliminating necks and rings?
  • Will we see some sort of non-RNG mechanism for getting gear in 8.x?
  • After the debacle of legendaries in Legion, what is the future of legendaries going forward? Will we return to a single long-questline legendary, or have we crossed a line and henceforward they will fall like candy?

Miscellaneous.

  • Is Blizz happy with the complexity level of the game now? If not, in which direction do they think it should go?
  • Are there in-game advertisements in the works? Tie-ins with other Activision franchises, such as the King line of games?
  • What is the future for professions? Will we see them get less relevant and more complex, or will we see some semblance of a return to their classic role? Will Blizz move towards a Final Fantasy approach? Are they indeed an integral part of the game’s economy, or would it be possible to eliminate them altogether?
  • Will alt play remain viable in 8.x? It is narrowly so in Legion, but Blizz’s clear preference is for players to have very limited number of alts.
  • Are there significant quality of life improvements in store for 8.x? Off hand, I can think of a few: account-wide banking, better group finder interface, unlimited quest log, *coughplayerhousingcough*, removal of that ridiculous talent-changing tome requirement, improving exit process from caves once a quest is completed, increasing the number of stable slots for hunter pets, adding mythic dungeons to the auto-group finder, probably lots more.
  • Will Blizz help to make the role of guilds more robust? Like alt play, the trend since mid-Mists has been to make guilds less and less relevant, with the removal of most guild perks and advantages to guild membership.
  • With the apparent advent of interplanetary travel, will we eventually see honest-to-goodness actual working space ship “mounts”? Will space actually be a working environment — like an underwater area only without water — or just more of an abstract concept?
  • What will be the eternal-grind mechanism of 8.x? Because we know there will be one, just a matter of how Blizz repackages AP (like they repackaged garrisons into class halls).

And last but certainly not least:

Will we get a concept of the next expansion at Blizzcon this year?

What questions do you have?

Legion’s way or the highway

Usually over the weekend I play quite a lot of WoW, and in Legion it has become the most fun time I have in the game, since I feel like I can actually putz around and do what I want — play a couple alts, gather some mats, pick up an achievement or two, run some old instances for that recipe or mount I covet, explore some areas I might have neglected when they were current, etc. However, this past weekend I was unable to play very much because of some family commitments (not the good kind, the entertaining-your-idiot-in-laws kind), and when I was a finally able to log on Sunday evening, of course I had a full array of emissaries to catch up on, and I actually saw someone flying around and realized that omg I had missed out on almost 3 days of Armies of the Legionfall rep and it would still be weeks before I could fly at this rate, not to mention I still had 4 more timewalking dungeons to do if I wanted a shot at the reward. It was not fun “catching up”.

And it dawned on me: Legion is WoW’s most restrictive, grindy, bossy expansion yet. Even WoD was preferable, I am starting to believe.

See, to my way of thinking, when I play this game a couple hours every night, I should not have to wait until a weekend to have actual fun doing it. Sure, I know I could technically drop out, ignoring raids and instances and gear and AP and flying achieves and professions and class halls and champion missions and emissaries and…

Oh wait, that’s pretty much this entire expansion.

There really is no “dropping out” if you want to play the current zones, you MUST grind endlessly. I am not at the point where I want to quit the game, but there is no denying it has become more of an irritation than a source of joy and whimsy. I am at a strange point where I enjoy the game in the abstract, but the daily activities are constant annoyances. In fact, Legion has taken pretty much every bad part of recent expansions and doubled down on them, all while Blizz explains to us how new and innovative it is, how they really learned lessons from player reactions to past expansions.

I am sick of being told when to log on. I am sick of feeling like I will miss the puny few hundred rep needed for flying if I fail to log on and do the BS dailies. I am already sick of trying to track random but extensive invasions, most of which occur in the middle of the freaking night or when normal people are at work or school, all because Blizz could not be troubled to configure them to servers, took the lazy way out technically just so they could brag about adding “content”. Hell, if they were going to be lazy about it, why not just resurrect the invasions from the pre-expansion? Those were fun, quick, and rewarding, and if you missed a couple it was no big deal because there were always some popping up. I guess players liked them too much, can’t have that.

I am sick of the ever-dangled carrot of flying. I am sick of the “just one more thing” never ending string of requirements. I am sick of the stupid little games Blizz plays to make sure you know they strongly disapprove of flying — which they themselves introduced years ago — but if you must have it, then you will sure as hell have to suffer to get it. I am sick of the rep game they are playing with Armies of the Legionfall — awarding minuscule amounts for daily quests; no emissaries to give additional bonus rep; daily quests do not hold over so if you miss a day you are out of lucK. And strangely, there have been no Kirin Tor emissaries — which apparently would award a 750 rep token — since 7.2 went live even though they seemed to have been every other day before 7.2. I am unamused by “secret” achievement and quest requirements that will award more rep (like the running of the maze without being detected).

I am sick of class halls, which are nothing more than garrisons with all the perks removed. I am especially sick of the hunter class hall, to which almost no creative effort was devoted in its development. It is bereft of any imagination. There is still no place to sit in the entire hall, the bartender sells only mana drinks, there is no mailbox, not even any real connection to classic hunter lore. It was clearly designed by someone coming up on a deadline, who did not give a bucket of warm spit about any result save meeting that deadline.

I am sick of being required to run dungeons and raids — including mythics — in order to pursue almost any other game path, for example professions.

I am sick of being told that currency for gear is a bad thing, then being forced to deal with currency for everything else — order hall resources, Legionfall war supplies, Timewarped badges, artifact power, nethershards, seals of Broken Fate…

I am sick of being told how I must play my alts, sick of that depressing sinking feeling of eternal grind I get when I consider leveling up one of them only to realize how complex and dragged out it will be: artifact quest, order hall campaign, all the grinds of the various gated class hall actions, profession requirements of quest lines and rep and dungeons and raids and lucky drops, the eternal disappointment of legendary drops, and of course the addition of one more endless AP grind for the new alt.

I am sick of my spec options being severely limited, sick of Blizz bragging about how they have removed all obstacles from being able to switch to any spec in your class, then placing huge boulders in your path like “good legendaries”, artifacts, AP, different crucial secondary stats and therefore different gear, etc. I am especially sick of Blizz imposing hybrid problems on pure dps classes, but refusing to give them any commensurate perks such as role options.

I am sick of getting higher level gear that is actually a step down for your power, sick of having to run simulations or consult a web site just to figure out if a piece of gear is an upgrade. This is especially galling when we recall Blizz’s lecture to us on the evils of having to do “math” for reforging.

I am sick of empty promises to fix the near-total destruction of hunters as a class in Legion, sick of half-assed tweaks that do nothing to repair the fundamental problems Blizz engineered for the class. And I am sick of class overhauls every expansion, from a team that clearly is incapable of balancing their changes until the end of an expansion, at which time they stupidly decide it is time to repeat the process.

I am heartily, absolutely, positively, without a question, sick of RNG being applied to every aspect of the game. And I am enraged every time Ion Hazzikostas lectures us about how “fun” it is.

Look, here’s my point (at last): Everyone sets their own goals in this game, and pursuit of them is supposed to be fun and ultimately rewarding. Until Legion, players have been largely free to find their own path to those goals. But Legion effectively removed all side roads in favor of one super highway. And if you find an obstacle along that highway, too freaking bad for you, there are no detours. Your only choice is to remove it in the approved manner or stop all forward progress. Blizz has argued that Legion gives players a wide range of options, but that is not true — what it gives players is a wide range of requirements, all of which must be participated in to achieve virtually any game goal. Players are left with the “options” of sticking to the approved path or adjusting their goals downward. 

This is not player choice, this is nanny state game play.

Patch 7.2 is upon us

Well, the big news from yesterday’s Q&A is that Patch 7.2 will go live at the next reset. I suppose this is good news — the current content is getting a bit worn, although honestly I would be able to find too much to do in it for weeks or even months yet. Still, it is always fun to get new shinies.

No question in my mind, flying will be my main and most frenetic focus for the first couple of weeks until I get she achievement. I am heartily sick of bumbling around on the ground and being forced to take commercial air to get to far away places. Flight paths are still too roundabout for my tastes, and if I am going to take scenic tourist flights, then I want to be able to swoop down or stop at interesting points I see from the air.

Not going to lie, I am also waiting for flying to get some profession quest lines finished on alts. Some of them are too lightly geared to deal efficiently with mobs encountered getting to or getting out of quest areas. If the quest is to kill 12 bears, for example, I do not want to have also fight my through an area packed with spiders or rabid plant life, both entering and exiting the quest area. And I am also waiting on flying to level a couple of my more problematic alts (looking at you, Mage).

I have Pathfinder Part 1 finished, so it will just be a matter of grinding out the new rep and other requirements for Part 2. I am not really that happy with Blizz introducing an entire new faction for us to get rep with for this achievement, however. It just strikes me as Blizz once again — in what has become a depressing pattern — screwing with us, moving the goal posts just as we get close enough to think we are finished. To add insult to injury, no existing rep tokens count for the new rep.

Similarly, Patch 7.2 will permit (ok, “force”) us to increase the gear level of our class hall champions if we wish to use them for new missions. But all those gear upgrade tokens you have been collecting ever since your champions all reached level 850? Yup, you guessed it, worthless. There will be new ones we can grind for endlessly.

The other goal post that has been moved is of course the artifact trait one. I would not ever characterize myself as a completionist when it comes to achievements in this game, but there is just something mean about letting me get a whiff of success at maxing out my artifact traits — I am at 52 right now — then move that goal nearly out of range (there will be something like 50 more traits or trait levels in 7.2, and each will cost millions or even tens of millions of AP to get).

It just feels like Blizz ran out of good ideas and decided that redoing artifact traits, class hall quest lines, champion missions, faction rep, and class hall research was the way to go. Yeah, take what are arguably the most annoying parts of Legion and make everyone do a do-over on them and pass it off as new content….

I have not played the PTR lately, so I only have what I read to go by for some of the upcoming changes. In general, I kind of liked the world scenarios we got at the end of WoD as prep for Legion. They were fun to me because they really were completely optional. I am not so sure how much I will like them now that they will be a requirement for another achievement.

I don’t really understand the mechanics of establishing a new class hall base on a new island — this is beginning to smell like more garrisons to me. And I surely do not get the building mechanic. Apparently, each region and/or server group somehow “votes” for the kind of building (one of three possibles) they want. From what I can glean, you “vote” by collecting and giving up nethershards (something new to grind for, but remember Blizz hates collecting currency except when they don’t). At some point there are enough votes for the building to be constructed, it gives a local buff, lasts for 72 hours, gets destroyed by the Legion, then everyone gets to start all over again.

Forgive me if I am not jumping up and down in anticipation of what appears will be yet another depressing Sisyphean activity.

There will be some number of user interface upgrades in the new patch. Again, this is always nice, but the ones I saw were ones I have long ago fixed by using an addon. Blizz’s UI is generally poor, and they remain extremely lazy about fixing it because they know addons will fill in the holes until they get around to making a stab at it.Reading about the upcoming changes, it seems like my addons will still be leagues better than Blizz’s “fixes”.

I have not seen any updated official 7.2 patch notes yet, which makes me wonder if once again — like for 7.1.5 — they will only be published a few hours before the patch goes live, and even then they will be incomplete and straight out wrong in some instances. I would think if a new patch is deemed ready for prime time, that part of that includes having well-written and complete patch notes, but I guess this is not a priority for Blizz.

Still, for all my crabbiness about 7.2, I have to give Blizz credit for thus far sticking to their promise of continually pumping out new Legion content. I honestly did not think they would be able to do it, and I am happy to be proven wrong so far. In my opinion, “content” is at once the best and worst feature of Legion. The best because, well, there is undeniably a lot of it and it keeps changing and morphing at a pretty furious pace. The worst because too much of it is required rather than just optional — I say required because it is part and parcel of nearly every conceivable game goal for almost any player.

(For example, running dungeons is required in order to complete zones, develop professions, do class hall quest lines, etc. There is no  path to accomplishing these activities without running dungeons. Just my opinion, I know, but to me this is cramming certain content down people’s throats, forcing certain very narrow play styles on every character.)

There is a ton of stuff in Patch 7.2, and I have not even touched the surface. It will be here in a few days, and at that time we will all be able to judge for ourselves what works and what doesn’t in it.

Apologies for the rather disorganized comments today, I am on the phone fighting with customer service over what should be a simple door opening mod to my new dryer, and I am at wit’s end over trying to explain the problem to what seems to be someone with the technical grasp of a carrot on the other end of the line. I thonk I see alcohol in my near future.

A place for us

A couple of disconnected blogs I recently read got me to thinking about the human need to feel at home, an innate need identified and studied by psychologists, behaviorists, architects, interior designers, novelists, retailers — the list goes on and on. Think back to your Psych 101 class and you will recall this need is so basic it was identified by Maslow in his Hierarchy. (I suppose there are psychologists who take issue with Maslow’s work, but it always made sense to me. If you were not paying attention in Psych 101, you can get the gist of his theory in this totally unofficial Wikipedia article.)

The first blog I read that started me on this chain of thought was Matthew Rossi’s regular Blizzard Watch Q&A from yesterday. One of the questions was from someone complaining that the Blizz crossover promotion between Heroes of the Storm and WoW was ruining HotS for him, because there were all these scrubs jumping in and being stupid about how they played.

I have never played HotS, never intend to play it, and getting some big old ugly chunk of 1’s and 0’s to ride in WoW does not make me want to try playing it. But I can sympathize with the questioner. Remember back in Mists when everyone had to win some number of PvP battlegrounds as part of the quest line for the legendary cloak? (Now that’s when legendaries meant something! And you kids get off my grass!) Anyway, I always thought this was a terrible idea — the regular PvPers hated amateurs coming in and ignorantly screwing up established tactics, and the non-PvPers resented having to be there doing something they had no interest in learning or ever doing again.

Here was a prime example of Blizz deliberately messing with the basic human need to feel at home. The regular PvPers felt their space had been invaded by ignorant and clueless strangers — like when your in-laws suddenly show up at your door — and the non-PvPers were thrust into a situation where they did not know the rules of behavior or the terrain or how to interact with others. Neither group felt at home. It was a guaranteed lose-lose situation.

Now, I suppose Blizz did it because having a robust PvP play option attracts more people to the game, and maybe they were losing these kinds of players so they thought if more people tried PvP they would actually like it, thereby increasing this aspect of the game. I have no idea how it turned out, probably some players did in fact decide PvP was kind of fun. No matter. The point I am trying to make here is almost everyone involved in this activity at the time disliked it. Why did they dislike it? Because suddenly a part of the comfortable little niche they had made for themselves in the game was gone.

I would argue that much of the angst we players express with Blizz is due to the sudden removal of some aspect of the game we have come to feel at home with, in the Maslow sense. This is deeper than just stodgy old players uncomfortable with change, this is akin to having your home destroyed by a tornado. More than once.

Each of us defines the central aspect of WoW differently, or to put it another way, we each establish for ourselves what we believe to be our “home core” in the game. We may not even know that we do this, and we might be hard put to describe what that core is, but it is there for all of us. When that core is shaken or demolished, especially if it seems to happen frequently, then we start hollering. This I think is why the hunter changes of the last two expansions have seemed so heinous to me — prior to WoD, I doubt if I would have defined being a hunter as the home core of my game, but when Blizz began to demolish first the SV spec and later the entire hunter experience, suddenly I realized the very foundation of my game enjoyment had been removed. I was left to find another home core or rebuild on the old one. For humans, both these situations are difficult, just ask Maslow.

Which brings me to the other blog that got me thinking along these lines — a piece by Bhagpuss over at Inventory Full on player housing and the dilemma MMOs face on the subject. The quick summary is that there likely is a Goldilocks solution as to whether or not to have player housing and if so how much or little it should affect the game, but that this solution is difficult for most game makers to arrive at. In fact, recent history for MMOs shows that few companies have succeeded.

As some of you may know, I favor the idea of player housing. I really liked my little Sunsong Ranch home. In fact I still go back there every couple of weeks, just as a place to log off from, with a cozy bed and a bubbling pot of stew on the stove. It gives me a peaceful feeling of being at home, of taking off my boots and warming my tired feet by the stove, anticipating supper and reflecting on the day’s adventures.

If we had had just a few opportunities to customize that space — beyond becoming bff’s with whoever that was that decorated it for us — Sunsong Ranch would have been close to perfect as player housing in my opinion. It was completely optional, it did not in any way affect your game play beyond the initial zone quest sets, and it was instanced so that it was really just your own.But Blizz took this notion of an instanced individual space and made it into a monster in WoD in the form of garrisons, and into an annoyance in Legion in the form of class halls.

Anyway, my point is not to rehash all the problems with garrisons or class halls. (However, for crying out loud, can we get a lousy place to sit and maybe be able to buy a beer in the hunter hall??) My point is that some players — maybe even a lot of players, who knows  — really enjoy having a small space of their own, a place they can call home, even in a computer game. And Blizz has demonstrated they have the technology. The garrison technology was great — an individual instance that you could invite groups to, a few chances to do limited customization — it was just the typical Blizz overreaction that made it bad by requiring every player to have one and to develop it and make it the central jumping off point for an entire expansion, and by offering amenities like a bank and an auction house and portals so that you never had to leave it.

Maybe if Blizz gave us some decent optional and limited player housing — a place of our own — we would not be so quick to yell at them when they make huge changes to our class play style or professions or gear. No matter what they did , we could still come home at the end of a long day questing or raiding, kick off our muddy boots and put our feet up by a nice fire, and feel at home.

Maybe Blizz should dig out their old Psych 101 textbook. It might make them realize that always screwing with core player engagements like class and spec identity is more disruptive than it is helpful, and that maybe if they were to let us have a tiny space of our own in the game we might be happier. Just a thought.

Class halls – why?

Stopping in to my class hall on my main over the weekend, I realized that I rarely send followers on missions any more. Why? Mainly because the majority of rewards seem worthless to me. Just not worth the effort or the class hall resources — even though I am approaching 50k of those.

I still usually do the AP missions, but only if I can configure a team that will net me at least 75% bonus chance, because the bonus token is the one I want, not the paltry 30-40k main reward. Approaching 3 million AP cost per trait increase, it just doesn’t seem cost effective to take hours or days to gather 30,000 AP.

Once in a while, out of boredom, I will do the gold reward missions, but again only if I can get a very high percentage bonus chance, because although the 1500 gold bonus is decent, the baseline 400-700 gold is frankly not worth the effort these days. Too many other ways to earn gold in a lot less time. Heck, I can earn close to 400 gold just vendoring gray items and green gear from a bunch of daily world quests.

Dungeon and raid “special” missions? I have never gotten anything worth while from the chests awarded for completion. All these missions do, at least in my opinion, is clutter up my quest log. (And as a side note, Blizz, when are we going to get a larger quest log?)

Follower gear and tokens? Please. Some of them are of value early in the follower process, I grant you, but they are merely vendor trash once you have leveled your followers. I keep a few items in my bank just to outfit a team now and then for AP bonus missions, but otherwise — pfffft.

As a consequence of crappy rewards, my followers tend to sit around a lot. Except for Addie Fizzlebog. We go everywhere together, and though my hunter does not really need a bodyguard, I have managed to equip her with gear that nets me 150 garrison resources every time I complete a world quest. (In theory I should be able to get 200, but that other 100-resource token has been elusive for me.) 150 does not sound like a lot, but it seems to really add up — remember I am close to 50k resources and I do not usually do a ton of WQs every day. I should have enough to easily do the two new class hall improvement stages in 7.2. (Though why I want to do them may be another question, see below.)

(I will admit, though, sometimes I feel like smacking her if I have to hear her squeak one more time “I’m a real hunter now!”)

The fact that follower missions rapidly become fairly useless is to me emblematic of the whole concept of class/order halls in Legion. I just don’t see the point. Blizz seems to have gone out of their way to make sure we don’t spend a lot of time in them — no mailboxes, nothing that makes them places you want to hang out in, not even any particularly useful gear.

Recently there has been a spate of blue posts defending the class hall gear you can buy, but I think I have to side with the player complaints on this. It is true, I think, for most players, that by the time they have the level and rep and achievements necessary to buy a particular piece of gear, chances are excellent that they do not need it except possibly for transmog. I think the first piece I could buy on my hunter was useful, but after that not so much.

Arguably, some classes spend more time just getting to their class hall than they do actually transacting business there. Which brings up another point — what was cute and intriguing in terms of getting to a particular class hall in the beginning becomes tedious and annoying very quickly. This was brought home to me over the weekend when I spent some time leveling my rogue. I don’t really care that the rogue class hall is in the Dal sewers, but the whole requirement to run through Dal, into the shop, lay down your coin, have the secret door open, run down stairs and take a left, run down more stairs and take another left, then run through the sewer and across the bridge, then open another secret door — all just to get to your class hall — is, to put it mildly, FREAKING STUPID AND ANNOYING. I know some devs at Blizz think it is clever and fun, but honestly they must never have done it more than once or twice, because — no, just no.

Hey Blizz, how about doing something really nice for quality of life in Patch 7.2, and give everyone a class hall hearth like we had for garrisons, or if you don’t want to call it a hearth, call it an “instant portal” like a couple of classes have?

Class halls do have target dummies, but that brings up another ridiculous head-scratcher — why are there none in Dal? We are told the city is in hiding from the Legion, it will serve as the launch pad for the final assault, and it must be defended at all costs, yet there is no way for its defenders to train?  Honestly, between this and the ridiculous engineer-only auction house, Dal pretty much stinks as a hub city. I say let the Legion have it.

I am sticking by my theory that the only reason we have class halls in Legion is that Blizz originally planned to keep the WoD garrison idea for at least one more expansion, and it was too late to undo that plan by the time they figured out garrisons had a lot of unintended — and bad — consequences for game play, not to mention a lot of players voiced loud complaints over the whole idea. By the time it was clear that WoD’s garrisons had flopped,  Legion was already sketched out in some detail, and there was no good way to remove them with out trashing much of the rest of Legion’s design. So Blizz made a few passes at removing some of the things they perceived to be problems with them, and thus we got these relatively worthless class halls.

Blizz, for the love of all you hold holy, unless you intend to give us guild halls or player housing, please ditch the whole idea of garrisons or anything remotely similar in the next expansion. Though it might have looked good on paper, it turned out badly — cut your losses and move on. It is a complication that adds nothing to the game. And who knows, without it we might get another raid tier! 😉

Dare we hope?

Short post today, summer lazies have overtaken me. Also, about the only thing going on for me in the game now is clearing out banks, selling gear, rounding up some glyphs from vendors, and the ever-popular RECONFIGURE YOUR ENTIRE HOTBAR SCHEME AND UI FOR EVERY FLIPPIN’ ALT. Not that I’m annoyed….

Anyway, that’s not what today’s topic is. Today’s topic is manners. Hold onto your hats and take a deep breath, because I have noticed that

Trade chat, LFR, and the general tone of the game has noticeably improved.

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At least on my server. I have no idea how long this will last, but I am loving it. I am not a big believer in coincidences, so I have to think that Blizz’s new Cone of Silence rule has had some effect, if only temporarily. Fingers crossed.

Trade chat has become bearable again. No, it’s not where you go for intellectual discussion, but it is no longer toxic, and the bile-spewing hatemongers have either become almost civil, or they have disappeared. The usual summer influx of bored children showing off all the dirty words they know has not happened. People returning to the game after long absences ask questions, and others actually answer them without heaping flames of shame upon them.

Speaking of which (returning players), I have noticed quite a few of them since the patch. I did not notice any influx of new players as a result of the Warcraft movie, but the patch does seem to have enticed quite a number of players back. I don’t know how long it will last, but it is refreshing to see them (not to mention a tad amusing to witness their befuddlement with all the changes). Stormwind has become populated once more, and it seems like the long garrison exile is over.

My guild, too, has become more active, with probably double the number of players active every night now compared to the number we saw before the patch. I am hoping some of these returning players will need gear, pots, gems, and enchants, because it would be nice to put all those crafting cooldown mats to good use before Legion.

In short, I am seeing a tentative return to a sense of community, and I like it. I really hope it is the start of a rising trend, not just a temporary upward blip in what has been a descending spiral.

Tonight we are going to try a guild fun run through HFC. It should be a real circus, as we are all still learning our new class and spec changes. I am expecting a lot of really spectacular fails, with accompanying choruses of laughter.

Blog admin note: I will be taking some days off periodically until Legion goes live, cutting my posting back to 2-3 times a week. I feel like I need to get a short break in before the mad whirl of a new expansion is upon us. Plus, it’s summer, and summer is made for relaxing. Hammocks and sprinklers and beaches and barbecues await!