New leveling, continued

In Friday’s post, I described my experiences so far with leveling a void elf under the new leveling structure. As nearly all of my weekend play time was spent leveling my new alt, this will be an update on additional observations.

Having now played a total of 17 hours in the new system on my void elf, I have to say I still have mixed feelings about the leveling and zone changes.

In my 17 hours I managed to get my VE to level 50. Allowing for the fact that they start at level 20, and allowing some non-leveling time for afk’s, incorporating new talents into action bars, setting up a bank and getting new bags, running back and forth to the Darkmoon Faire to get the leveling buff, etc., that is probably — very roughly — 2 levels per hour. (Not sure how much the DMF buff speeded things up, but it did help a little, even though it seemed like every time I freshly applied it, my next series of quests involved long intervals of road travel, with not much actual leveling going on. 😡)

That really is not a bad rate, but it is quite a bit slower than before the patch, so of course it feels really tedious. (Plus, I expect that rate to slow as I get higher.) These days I consider myself to be an efficient leveler — not a speed leveler, but also not wasting time on things like professions and extraneous exploration. I handicapped myself a bit this time by choosing a mage to level, and an arcane one at that. One of my guildies started out yesterday at almost the same level I was, and by the end of the day she had reached 60 while I only got to 50, playing about the same number of hours. But she is leveling a monk, and that xp buff they get is pretty significant. Also, my leveling an arcane mage means I have to spend time after every 2-3 pulls to replenish mana (arcane really eats mana fast) and health (squishy clothie). It adds up.

Pluses so far:

I do like the idea that I can select any zone I want to level in. For example, I am really burned out on Redridge, so I am avoiding it this time around. I did Western Plaguelands but when it came time to go to what traditionally would have been the next zone — Eastern Plaguelands, which I hate with a passion — I opted for Theramore instead. You can jump from zone to zone or continent to continent easily and not suffer any bad effects on the leveling process. (With the possible exception of some additional travel time.)

I also like the addition of zone quest sets. I was never big on going after the Loremaster achievement, but I do like the mini-achievements you get now when you finish a set of related quests in a zone.

I still like the heirloom gear, even after Blizz nerfed it. (A lot.) It saves me having to re-equip most gear after quests, and of course the added transmog expenses every time you re-equip. (Because of course fashion while questing is everything, Dahling!) Yeah, I know void elves get a slight break on transmog costs, but I am still a cheapskate in that area. (More about heirloom gear below.)

Minuses so far:

Something that did not occur to me before I started this process, but which I now find is pretty important, is that I never get the “oh, I must be making progress” feeling, because every mob is always pretty hard. They level up as I do, so I never get that “cool, this used to be hard but now they are dying much faster” internal feedback. Everything is just as difficult at level 50 as it was at level 20, even the exact same mobs.

In some ways, this absence of a sense of progression reminds me of the Legion AP chase — you never really feel like you have finished anything, it just grinds on and on with no noticeable change. Leveling an alt is now like leveling your artifact weapon, and it feels bad. I am astounded that Blizz just does not seem to understand this. It apparently is not important to the devs, but I can assure them it is very important to the majority of players.

I have not done any dungeons, so I can’t speak firsthand as to how or if that would affect the leveling process. However, the guildie I mentioned above ran a few on a different alt — a tank she is leveling — and described her experiences as a “disaster”, mainly because healers just could not keep up with the extra damage to the tank and dps. She is an excellent tank, knows the fights and is very situationally aware when it comes to pulling, and she will stop to let healers get mana and such, so when she says dungeons are “disasters” I tend to put some stock in it. If they give extra xp, is it really worth it if they take longer to do and require more repair costs?

I have also heard that the healer leveling process is significantly more difficult now than before the changes (if any of you have direct experience with this, chime in). Of course, it is not new that some classes and specs have an easier time leveling than others, this has always been the case. But I wonder if the new system, because of rushed testing or slipshod balancing, disproportionately punishes the “loser” classes and roles. It’s just a thought, I really have no data to go further with it.

Doing a major overhaul of the entire leveling system is certainly a daunting task, and I suppose we should be somewhat understanding if Blizz has not covered all its bases in the process. But honestly, my patience shelves for Blizz are pretty bare these days. They seem to rush things out the door, rarely if ever listening or reacting to the serious feedback they claim to want from players.

Not everyone wants the new prescribed and approved leveling “experience” every time they level an alt. The forums are full of people loudly braying this truism. It seems to me that Blizz might, for a change, listen to the drumbeat behind the comments and realize they could actually — and easily — appease both camps in this case. They could keep the new system in place, but structure heirlooms this way:

  • Keep the new nerfed versions, but add a level of enhancement, based on the player having attained certain achievements (max level, certain level of gear, certain reps, a high level quest chain, whatever) on at least one character.
  • The new enhancement would be purchased tokens, applied to each piece of heirloom gear after each has reached level Level 3 for that piece.
  • This new “Level 4” token would go into effect immediately and would basically grant greater gear power (yes, rendering mobs and many bosses trivial), as well as significantly increase the xp bonus for each piece. (Essentially restoring the old leveling experience.)
  • The token would be applied once the heirloom gear was equipped and soulbound, thus applying only to the character being leveled. (Like enchants do now.) If a player wished to level another alt, they would have to re-purchase these speed tokens for that alt.
  • The cost of the tokens should be reasonable, neither too cheap nor prohibitively expensive, maybe something like a few hundred gold each.
  • Players not wishing to rush through the leveling experience would not have to add this token and would get the full benefit of whatever “immersive experience” they want. (Of course there would be the inevitable argument of “I love playing this way, and so everyone else should have to play that way, too”, but that is an argument that should be ignored.)

I honestly do not see who would lose with such a system (except, probably the Blizz execs who now equate “tedious grinding” with “my quarterly MAU bonus”). But I think what Blizz has done with the new leveling system actually will discourage some players from leveling new alts (especially once the newness of Allied races has worn off), and by giving an option for speed leveling it might entice more players to participate, which in the long run will increase MAU.

None of this will happen, of course. First, Blizz has shown they do not give a rat’s ass if players feel they are being shoved into one endless grind after another. (All while Mr. Game Director Hazzikostas sanctimoniously tut-tuts about the evils of “grinding”, a prime example of alternative-reality thinking.) Second, Blizz is in the midst of a major game redirection — ongoing now for a couple of years — away from any form of player option or choice and towards a highly centralized and prescribed play style.

Meanwhile, I need more mage food.

Allied races so far

On Wednesday I plunked down my money to pre-purchase Battle for Azeroth and get the opportunity to recruit and level a couple of allied races. As I don’t play Horde at all, for me that meant Void Elves and Lightforged Draenei. I am not big on hooves, so I will leave that race for later, and I opted for a Void Elf mage (arcane).

As much as I see through why Blizz is making this part of BfA available now (monthly active user metrics), I have to admit it is a pretty shrewd move. I am having some fun with my VE. I had already (several weeks ago) met the rep requirements, so for me the recruitment was a simple matter of running a few Fedex-type quests and doing the final scenario. I found the scenario appropriate — it established a bit of lore for the VEs, and it was long enough to be engaging but short enough to not be tedious.

I think the VE models are attractive, and armor really seems to look good on them. (Though I was disappointed at the paucity of hair styles available. ☹️)

five-02

There was a lot of to-do over some of the Allied Races racials, and there was some speculation that the VE Spatial Rift racial would break PvP. I have tried it out, and honestly it is not big deal. It seems to transport you about the same distance or even less than Blink, and it is not really instantaneous — you have to hit it twice to make it work. Some of the other damage-reduction and damage-enhancing racials for VEs may be more useful, but even they do not seem anything much to write home about. I suppose at max level they might make a tiny difference for all the min-maxers out there, but I am kind of underwhelmed by them.

So far I am just leveling her up regular. Some of my guildies went ahead and used their boost on their Allied race character, but I think I will save mine. When you use the boost, your character does not gain access to the special armor for the race, but that is not a consideration for me — I think the armor set is bulky and ugly, but then I am sort of a minimalist when it comes to armor. I just want to save my boost for a while and see if I might have a really good use for it. At the very least, I will level this character to whatever level necessary to get the profession boost too, if I decide to use the character boost. (I am guessing that is still a thing, but honestly I don’t know, as it has been a long time since I have used a character boost.)

Late Edit. Couple more things have come up regarding leveling and boost. For one, Blizz has weaseled out on the normal profession boost accompanying a character boost when you do it after a certain character level. They now grant professions up to 700, but are requiring the entire long, dungeon-and-raid-and-quest-lines profession leveling to ge to 800. (MAU, baby!)

Second — and this is strictly anecdotal, I have not done any calculations yet — I have noticed what seems to be a significant decrement in the length of the rested buff you get when you log out. I had my VE mage logged out in an inn for about 36 hours, and the buff disappeared within 20 minutes after I resumed leveling. I was not doing any crash xp turn-ins or anything, just normal quest chasing. Could be a bug, could be my imagination, but it was pretty disconcerting, given how slow it is to level now anyway.

In general, I am not happy with the “experience” of slogging through low levels, nor am I pleased that Blizz has seen fit to nerf the character boost regarding professions.

The Allied Race characters start out at level 20. I have leveled my mage to 36 after a couple of nights. I can definitely see the difference the new zone leveling and xp amounts make. It takes noticeably longer to level up and even to kill some mobs. Our GM did some research, and apparently it is about 30% longer to level up across the board now, so that for example if it took 60 game hours to get to 110 before, now it takes 90. I have not run any instances yet, so I cannot speak to any changes in those in terms of relative difficulty.

So far I am enjoying the leveling process, but I think it will wear thin fairly soon. I expect somewhere around level 50 I will just want the process to be over and will want only to get to 110 as fast as possible. Even when it was current, I did not enjoy the level 50-90 zones. In theory the new zone leveling helps with some of that, but I still think it will be tedious. By level 50, I have had all the “classic experience” I can stand.

At any rate, so far Blizz’s move to give us access to some of the BfA Allied Races gets a thumbs up from me. I don’t know how much longer I will continue to enjoy the “experience”, but it is definitely a nice diversion for a while.

And speaking of diversions, time for a weekend diversion. See you on the other side.

Blizz renegs on micro-holidays

Those of you who follow WoW World Events are undoubtedly aware that the micro-holiday Call of the Scarab is now live, until Jan 23. Let me say up front that I almost never participate in World Events, micro or otherwise. That does not mean I disapprove of them, just that I have never found them worth the tedium of chasing whatever prizes are offered. Plus, it never really makes any difference to anyone other than myself if I do not participate. Oh, I have done a few from time to time, but in general they are not my thing.

I did the first couple of micro-holidays after Blizz introduced them in Patch 7.1.5. They were whimsical and fun. I think the reason I stopped doing them was because I felt like Legion was weighing very heavily on my time already, and if it was a time choice between whimsy and AP, I came down — begrudgingly — on the side of AP. But I still thought the idea of micro-holidays was a nice diversion, and I saw in them a return to some of the creative silliness I used to admire about Blizz.

But here’s the thing: micro-holidays, by Blizz’s own description, were “just for fun”. They did not award any significant loot, they were not burdensome to complete, and the things you got from them were by design ephemeral. (Interestingly, when Bliz realized very few players participated in these events if there was no lasting and tangible loot, they retreated and began to award transmog items…)

Now comes Call of the Scarab. With it, Blizz seems to have abandoned all the good things they said they designed micro-holidays for, they have essentially reneged on the bargain they made with players on these “fun” events. As is their unfortunate tendency, they have taken what was a fun puppy and turned it into Cujo. You can read the full description here, but to my mind these are the most fun-killing things they have done with it:

  •  Made it part of the run up to BfA by introducing yet another Horde v. Alliance competition. This it is not just “for fun” but rather a cheesy way to re-introduce the old WoW rivalries.
  • Made the main “prize” — a Horde or Alliance banner flying over (I presume) Ahn’Qiraj — a permanent one, one that will remain visually for an entire year. (And what the hell is that stupid pretentious apostrophe doing there??)
  • Put a certain amount of pressure on players to participate in the event, because who wants to let their side down? Basically, they have taken the divisive chopper design contest and put the same emotions to work here. Because nothing works like hatred and tribalism! (Guaranteed, Horde will win this.)
  • And not for nothin’ but we don’t even know how the “winner” will be determined — world wide? Realm-wide? By server?

Basically, Blizz has made a micro-holiday that awards a significant prize that is not ephemeral, and the event design puts pressure (small, but pressure nonetheless) on players to participate. Yep, nothing says fun™ like mandatory activities! Exactly the opposite of what they said their design goals were for these events.

There are certainly players out there for whom the Gates of Ahn’Qiraj event back in 2006 is a fond memory, and they will be enthusiastic about this new event. Good for them. But really, how many players is that? I consider myself a veteran WoW player, but I was not playing in 2006, I have no fond memories of Ahn’Qiraj much less Silithus, and frankly I am disappointed that the only gimmick Blizz can come up with is to whip up hatred for “the other” faction.

Blizz continues to spout a corporate line that they want to attract new players to WoW, but almost everything they have done with the game in the last year (or more) belies that. What new players would want to go through the process now of taking a significantly longer time to level up, then face the Legion hurdles of class hall requirements, opening up Broken Shore and Argus, getting and leveling an artifact weapon, grinding for the “good” legendaries, carrying out the drawn-out and group-required profession quest lines, etc.? What new players would want to spend literally hours studying a convoluted and near-incomprehensible “lore” so as to be able to grasp the significance of an event like Call of the Scarab? The answer is, almost no one.

Once again, Blizz has failed to understand its majority player base. They have mistaken the loud and continual whining of a few “Vanilla server Luddites” for customer consensus. They seem to have gotten to a point where they are designing the game for two tiny fringes of the community: the regressive fanatics and the professional esports wannabes. The rest of us can just pound sand.

So, no, I will not participate in Call of the Scarab, and I do not give a rat’s ass whose silly banner flies over Ahn’Qiraj for the next year. Blizz may try to force me into a divided, hate-filled Azeroth, but I will not go there mentally. I get enough of that kind of attitude in real life these days, thank you very much, and I refuse to bring it into a leisure game. If the Horde banner flies, let it fly proudly and let me congratulate them on a job well done. I refuse to be motivated by hatred or false pride, and I refuse to be drawn into Blizz’s zero-sum game calculus.

Disconnected thoughts

Today feels like kind of a disconnected day — we have a few flakes of snow, so of course most things in Northern Virginia come to a screeching halt. It is both amusing and annoying, since it inevitably entails rescheduling, postponing, cancelling, etc. So while my brain is multi-tasking those things in the background, here are a few scattered thoughts on WoW.

Addendum to my manners post. One other “rude clod” type that annoys me in the game is the raid slacker. I am not talking about actual raid performance, but rather the person who is chronically unprepared. You all know such a person. They always want to “borrow” flasks or talent books. They forget to update DBM. They never remember to get their seals before raid so have to go back for them and then demand to be summoned back to the raid. Even in progression, they are chronically short of Defiled Augment Runes, and they have never troubled themselves to get the permanent one from the Army of the Light.

If the raid usually provides feasts, they never ever contribute anything towards making them, and in fact frequently complain bitterly if a feast is not immediately set down, saying rude things like “Feed me” or “Where’s the feast?”. Same with repair mechanisms such as hammers.

On our progression team, we usually provide everyone with a weekly vantus rune to be used for the toughest boss of the week. But once we have the heroic raid on farm we stop doing that. Last tier, after we had downed KJ a few times, the GM announced that we would start doing the boss without handing out vantus runes. Our usual slackers were incensed when a few people used their own, claiming the GM had said we were not to use them. When someone explained that no, only the free ones would not be handed out, there was slacker indignation and piteous cries of “But I don’t have any gold, I’m poooooor!”

So yeah. Ill-mannered clods abound.

Patch 7.3.5. I have not actually done much yet with the new patch. By the time the servers came back up yesterday, it was already past our raid start time, so we all hurriedly logged in and started raiding. I did not do the new quest line or try out any of the old world zone changes.

New zone levels. I am still on the fence about the zone changes. I see why many players would be happy that they can now quest in a favorite zone for much longer and not be penalized in leveling. But beyond that, I think Blizz has pulled a fast one on us. Basically, by increasing the amount of xp needed to level in these zones, and by increasing the health and hit points for mobs as well as for instance and raid bosses in these zones, Blizz has stretched out the amount of time necessary to level a new character or to farm old content for mounts and transmog.

It’s all about the MAU, baby.

I do not know about you, but I actually liked being able to roflstomp through a zone with a new character. I have done nearly every quest so many times that they no longer offer any real entertainment value to me, they are just a means to get passingly familiar with a new class, and to get that new class or alt to a decently high level where the actual fun starts. The faster I can get through them, the better.

As far as I know, Blizz has not improved the mess of low-character spells and abilities, either. A couple of expansions ago, they changed the way/rate at which characters get certain key abilities, and the result for many classes is that you are stuck with one or two useful buttons for a pretty long time. This was annoying but not terrible when all the mobs died quickly and when you could rapidly level up and get a few more abilities. We will see how it plays out now that you cannot level as rapidly and the mobs are more deadly.

Also, if I am farming old raids or instances for a mount or some special transmog or old recipe, I couldn’t care less about “the experience” — I am interested in getting through the thing as fast as possible so that I can be disappointed again and quickly move on.

Basically, I feel like Blizz is testing out techniques for vanilla servers, and they are pretty much shoving “the classic experience” down our throats. And they are ensuring no one can rush through leveling allied characters when they become available, thus stretching out the inevitable end-of-expansion thin content.

Not to mention, if these changes annoy enough people, Blizz’s sales of character boosts will skyrocket. What’s not to love?

”More” bag space. What a scam this is. Ion Hazzikostas had the chutzpah to really hype this at Blizzcon — better sit down, here’s a big announcement: We are giving you more bag space, whoopee, just like you have been asking for!!

It’s four lousy bag spaces, for crying out loud. It doesn’t even begin to make up for the ton of gear and “things” Blizz now makes us carry around.

And if no one noticed, it comes at a price. Not only do you have to add an authenticator to your account (not a bad idea even if you do not get extra space), but you must also subscribe to Blizzard SMS Protect. Thus Blizzard gets a ton of very valuable phone numbers for the paltry expense of a small amount of server storage.

Blizz may have lost a step in game creativity, but they are making up for it in marketing genius.

Ulduar timewalking. Meh. I suppose I will run it once when my guild does it, but I was never very excited about this raid even when it was current. It was too long then and I am certain it will be tedious in its reincarnation. The only fight I thought was interesting was the first one just because of the vehicles (although I rarely got one of the motorcycles, the coolest vehicle….).

Once again, the people clamoring for this, I suspect, will not really love it — their nostalgia for Ulduar almost certainly stems from circumstances other than the raid itself.

Coven revisited. We took a few more shots at Coven last night in raid. Interestingly, we got Army of Norgannon as the first set of adds every time, even though the other add sequences remained random. It could have been a fluke, but it is possible this is an unannounced nerf. It is undeniably easier to get Norgannon out of the way very early, before the really uncontrollable mechanics kick in.

We had gotten a late start on the raid due to the server outage, and we cleared all the bosses up to Coven, so we only got a few pulls (maybe half a dozen) before we called it for the night. People were having a lot of lag issues, and even some weird bugs such as falling through the floor to the boss below Coven. Even so, our last pull — frustratingly — we got the boss down to less than 1% before wiping. Pretty sure we will get past this one Thursday.

Mixed alt messages

Over the weekend I spent a few hours on my outlaw rogue alt. I like this alt, but he is not one of my “main” alts, if there is such a thing. He was already at 110 and had worked through the basic parts of Broken Shore and the class hall quest lines (but not the class mount one), but he had done nothing more than the intro quest to just get him aboard the Vindicaar.

The reason I hauled him out of mothballs is because he is my inscriptionist, and I usually provide most of the vantus runes we hand out in raid while we are doing progression. I craft them and send them to the RL, who passes them out to the raid just before whichever boss we think will be the toughest one for the week. They may be a crutch, but we have found they often make that small bit of difference — especially early on in a tier — that lets us walk away with a kill instead of a series of wipes.

So I dusted him off and ran a quick LFR to get the level 1 vantus rune recipe for Antorus the Burning Throne. My experience, if anyone is interested, is that it takes approximately 100 herbs at level 1 to mill enough mats to make one vantus rune, maybe a bit less with Dreamleaf which gives a bonus, or Astral Glory which seems to have a higher drop rate. So about 2000 herbs — 10 full stacks — for 20 vantus runes. Last tier I never did get beyond the level 1 recipe, mainly because of course the higher levels are random drops in the raid itself. (*sigh* RNG is such fun™)

Of course, if I regularly ran LFR on my rogue, I would theoretically increase my chances to get the level 2 technique, paving the way for level 3 and greatly decreased mat requirements. To make that LFR experience a little more pleasant, I figured doing Argus dailies and invasions would help gear him up (he is currently sitting at something like 905 ilvl) and increase his artifact level/effectiveness.

Unfortunately, for some reason Blizz has seen fit to require that every character has to unlock the various Argus dailies. It is not an account-wide achievement. At this point someone will inevitably assert something like, “Oh, you can knock those quests out in 20 minutes,” but trust me that is just not true. It takes me hours, and I suspect that is the case for most people. My rogue is the 4th character I have taken through the process, and it is starting to get old.

Blizz will proudly list for us all the “alt-friendly” changes they have made to Legion, and I do not deny they have made quite a few. But the fact remains that Legion started out as probably the most alt-hostile expansion in recent history, so to throw us a few bones that serve to make it only slightly less alt-hostile is not much to brag about in my opinion. Ion Hazzikostas believes that the only legitimate way to play alts is to force them into the same end game cattle chute as a main, and he has finally shaped the game to implement his personal opinion on the matter.

Now, finally, my point. Legion — by design — discourages alt play. I suspect (of course I do not have any publicly disclosed numbers to back this up) Blizz has seen the number of alts at max level take a nosedive in this expansion. By introducing Allied Races, suddenly Blizz is encouraging us to start brand new alts. Why the new ones? Why not just make some more changes that will nudge us to finally spend time with the ones we have?

As an aside, I am totally confused about what Patch 7.3.5. will bring. Suddenly it seems like it will include a whole bunch of things I could swear we were told at Blizzcon would be part of Battle for Azeroth. What gives? Has Blizz discovered they cannot possibly meet a reasonable BfA deadline and thus need to give us a bunch of new shinies to keep us busy? Are some of the promised changes so complex that they need to use 7.3.5 as a testing ground for them? Have they given up on making significant class balance changes — as they told us every “dot 5” patch would be — and need something else to make it seem like a major patch? Maybe it is all part of a grand plan for 7.3.5 to ooze into BfA, but it sure is confusing.

It is true that players have been whining for new races for a while now, so certainly this will be a popular move. But consider:

  • You cannot start one until you have met some rather lengthy max-level rep requirements on your main (and possibly other requirements, too, we don’t really know yet for sure).
  • The new alt leveling will coincide with what from all reports is a significantly lengthened leveling process due to Blizz’s zone leveling and increase of XP required for most levels.
  • Just encouraging players to play with alts they already have would absolutely not require as much play time as leveling a new one under these circumstances.
  • It will come at the end of an expansion, historically the time when players lose interest and go do other leisure activities until the next expansion.

Yeah. It is almost certain that the Monthly Active User (MAU) metric is at work here, notably the need to maintain high MAU numbers as a corporate measure of a game’s success. Although Blizz has often said the nature of WoW is that it is cyclical, and it is something they plan for and accept, clearly they are working furiously to change that business plan.

Will I level a new Allied Race alt? Sure, and I expect it will be a nice distraction during the waning days of Legion. My choice, even though I know I am being manipulated: Blizz discourages me from playing alts, except the ones they approve of, at the time they approve of, at the leveling pace they approve of, with the preconditions they have set.

I love Big Brother, and there are five lights. Life is so much easier when you accept these things.

Testing the game for Blizz

Today Blizz has posted a rather long and ardent plea for WoW players to create characters on the 7.3.5 Public Test Realm. Blizz has made similar basic requests for other patches in testing, so this in itself is not really new. What does seem a little out of the ordinary, though, is the slightly desperate tone in this one. The announcement is quite a bit longer than usual, with detailed instructions on exactly how to download the PTR and create a new character, along with the usual how-to-give-feedback directions and the promise that players’ comments are extremely valuable. As the PTR has been up for a while, my tea-leaves reading is that not enough players are participating, and in particular that the “usual crowd” is not likely to be the kind of players interested in leveling a new character.

Lots to sort out here.

First, let’s think about the kind of player that usually is active on a PTR. Of course, I have no hard data on demographics here, but my anecdotal experience is that most PTR participants are not part of the vast majority of casual players. There are hard core types that form PTR guilds and want to get a good look at dungeons and raids, there are theory crafters and min-maxers who want to check out class changes, some people wanting to figure out profession changes, some who are curious about new quality of life changes. And there are a ton of tourists, players who like to get a quick look at the whole smorgasboard of changes, but once they have seen them they are pretty well done — they are not players with the time or the interest or the patience to spend hours on the PTR, deal with the inevitable crashes and major bugs, document the details of their observations, and so forth.

Blizz must certainly know this, but this time they really need players willing to take a new character through a big chunk of early leveling, because one of the major parts of 7.3.5 is the new low level zone leveling throughout Azeroth. Absent some pretty heavy testing of this system, Blizz knows they could have a mess on their hands when it goes live, just due to low traffic not discovering major shortfalls.

Second, there is a perception that when Blizz requests feedback, they really only care about obvious bugs, not what players experience in a squishier sense. I can certainly understand Blizz’s emphasis on “hard data” versus comments like “it feels boring”. In one sense, there is nothing they can do with a comment like the latter, but from another perspective if they get a lot of similar such comments they certainly ought to take them seriously and do some work to figure out the basis for them.

And then, of course, there is the example of the alpha/beta and the PTR for Legion, where hunters as well as other classes documented many, many playstyle problems — these were serious players who offered a ton of details and theorycrafting numbers to back up the claims — and Blizz blatantly ignored them for months even after Legion went live.

If there is a widespread perception that Blizz ignores player feedback on the actual play experience — which in the end is what really matters to most players — it is going to be difficult to convince large numbers of players to keep beating their heads against that brick wall. I think there is an implicit contract when a company uses its customers to do quality control of their product: the customers find the obvious product errors for the company, and the company in turn makes the product more pleasing to the customers even if “pleasing” does not involve immediately quantifiable product errors. You want us to find the bugs in your code, Blizz, fine, but in return we want to feel like we can actually shape the game.

Sure, it is impossible to incorporate every player’s WoW wish list, but when a huge number of players express the same set of dissatisfactions, Blizz needs them to know they are being taken seriously. And a boilerplate statement such as “We take every comment seriously” — absent any evidence of that — rings hollow.

Blizz has steadfastly refused to address widespread player concerns, has arrogantly declined to give feedback in any kind of organized fashion. When large numbers of players point out virtually the same thing, even if Blizz has no intention of changing it, they owe it to players to explain why. They have underinvested in structured player feedback mechanisms, preferring to rely on what seem to be random events once in a while to make a short cryptic comment on a few carefully selected items. It’s almost as if they are applying their beloved RNG even to this aspect of the game.

Third, a dearth of PTR involvement may be one of the real downsides to Blizz’s Legion interpretation of “content”. I usually like to participate in major patch PTRs, often spend quite a lot of time working my way through various parts of them and giving what I think is reasonable feedback. But I feel like I simply do not have the time to do this now — my play time for months has been consumed with chasing rep or doing long drawn out quest lines or grinding out profession requirements or bringing a few alts to minimal play level or grubbing for AP or gizmos to upgrade legendaries.

Blizz’s emphasis on MAU means my game time is spoken for just doing the live server, no chance I am going to spend hours leveling a new character on the PTR.

So, yeah, I understand why they are begging players to spend a lot of time on the PTR. But strategic decisions sometime have unforeseen consequences, and here we are seeing a possible negative consequence of Blizz’s decisions to cater mainly to hard core players, to undervalue regular customer feedback mechanisms, and to force feed “content” to players.

Friday scattered thoughts

It’s Friday, it’s been an especially long week, and my brain does not seem particularly focused, so today’s post is just some scattered thoughts on this and that.

Antorus the Burning Throne. Last night our raid team finished up the Normal raid. We had done 7 bosses on Tuesday, and the last 4 we downed certainly did not disappoint, in my opinion. I found the last 2 (Aggramar and of course Argus) to be great fun, they just seemed to be well designed and had some interesting mechanics. And the artwork, especially for Argus, is simply spectacular. Whatever other shortcomings we may eventually complain about for this raid, the visual design will remain, in my opinion, one of the best Blizz has ever done. Do yourselves a huge favor when you first get into the Argus area, and look behind you up into the skybox. It is not only beautiful, but it gives you a sense of the entire story of Legion — even me, who generally has no interest in lore.

And, without revealing any spoilers, the cinematic after you kill Argus is excellent. It rivals, in my opinion, the Battle for Azeroth cinematic we saw at Blizzcon.

We had enough trouble (something like 4-5 wipes) with both Aggramar and Argus that I think they will be quite tough for us on Heroic. As with many of the fights in the raid, there is a definite team learning curve

Overall, from a very limited point of view, it seems to me that very few of this raid’s bosses are even close to friendly to BM hunters. They seem either to involve single-target pew-pewing or a lot of very scattered adds. Several of the fights involve phases with high-priority adds placed all around a room or platform, and I really noticed a drop in my DPS just due to my melee-bound pets taking their time getting to the next target. Even switching to Blink Strikes as a talent did not seem to help much, partly due to the cooldown on that ability, and also to the ambling nature of Hati. Classes with robust DoT abilities and wide cleaves will shine in many fights in this raid.

As to the vaunted Argus trinkets from the final boss, our raid of 20 got 4 drops (not me, I got the useless quest legendary ring along with gold and AP), and none were Aman’Thul’s Vision (The One Trinket That Binds Them All).

Patch 7.3.5. This is up on the PTR for anyone that wants to try it out. I am somewhat disappointed that — at least as far as we know so far — it will not involve any significant class balance fixes, in spite of Blizz’s pronouncement early in Legion that the “dot five” patches would be mainly targeted at class balance changes. Some of the recently-announced changes include:

Patch/Expansion confusion. Honestly, I am kind of losing the bubble on what is happening in Patch 7.3.5 and what is just development for the next expansion. Blizz could probably be a little bit clearer on this. So the following comments may apply to changes coming in the next xpac, or to changes coming in the next patch. Who knows?

Changes to the early leveling experience. Zone scaling is implemented in Azeroth leveling zones, and XP to level is being increased for levels 10-59. I know this is a popular change, but I have mixed feelings about it. On the one hand, I like the idea of being able to keep questing in a zone I enjoy, and still continue to advance. On the other hand, I find I generally like pretty much roflstomping through a zone at low levels. I have done these quests so often that they no longer hold much interest for me, and the only really fun is becoming familiar with my alt’s abilities. (And remember, Blizz has taken away a great many class abilities at lower levels, so that many specs go through a lot of levels with only 2-3 major abilities.) I don’t know that having every mob fight take longer is really an improvement.

I also get a kick out of leveling quickly, and I am not sure why Blizz thinks stretching that process out is desirable.

It almost seems like Blizz is enforcing a small part of the “Classic” experience on all of us now.

More backpack space. Okay, this is minor, but remember when Ion Hazzikostas promised us we would be seeing more space in our grubby old original backpacks? Yeah. Turns out, it appears, that the extra space will be tied to having an authentication attached to your account. In principle, I think this is a pretty good idea. Blizz wants to do as much as they can to stop account theft, which in turn makes life harder for illegal botters, gold sellers, and the like. So it’s not a bad idea to offer a little perk to people willing to add this bit of security to their account. (I have had the phone authenticator for years, and it in no way hinders my access to the game or my enjoyment of it. It is not an absolute guarantee that my account cannot be hijacked, but it greatly complicates the process for any hackers. Which means, I think, they would be more likely to go after someone who does not have an authenticator. So please, if you think an authenticator is a bad idea, for my sake continue to have an unprotected account …)

The quibble I have with this is that Blizz is really chintzing out on the offer. Their miserly “gift” is a whopping — get ready for this — FOUR extra bag spaces!

Sheesh.

Upgrading 970 legendaries. This is nothing more than a big Blizz gotcha joke, in my opinion. In the few comments Blizz has made about this annoying and tedious process (it will take many people literally months to upgrade all theirs, even assuming they max out Wakening Essences every day), they have rather smarmily intimated that maybe we should just pick a few legendaries to upgrade and forget about the rest.

Really?

After you handed them out like candy, after you refused to back off the RNG aspect of which ones we could get, after you nerfed the “good” ones so that they are all more or less equal in certain circumstances? After all you have done to encourage us to use all of them depending on the fight and our individual gearing and talents, NOW you say we should just pick a couple and stick with them?

If Blizz is going to stick with the system they have on this, the least they could do is make the Wakening Essences more plentiful. They could ensure we get at least 10 in the emissary chests. They could award them for every world quest we do instead of just emissary ones, or alternately they could award several as the actual WQ reward, like they do with gold or Blood of Sargeras or class hall resources. They could give us a shoulder enchant that awards a few bonus ones periodically as loot.

Even better, Blizz, quit nickel and diming us on this stuff and do like you did in other expansions — when the new numbers hit, auto-upgrade the ones we have. What the hell would it hurt to do that? If you really do want us to switch out these items as situations dictate, then you should upgrade them all so we will actually do that, not encourage us to just stick to the two or three we have managed to grind out upgrades for. Put your money where your mealy mouth is.

And on that note of cranky annoyance, I am off to start my weekend. Enjoy yours.