Saddle up

Regular readers of this blog know that I am not much of a collector in WoW. Even though I am a hunter, I usually don’t go out of my way to collect hunter pets, I hate foo-foo “battle” pets, I rarely go after transmog looks, and there are very few mounts I find worthy of pursuing. I understand some people love these aspects of the game, and more power to them, but it is just not my thing.

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Thus, I was more amused than intrigued yesterday when MMO-C posted the video for the new parrot mounts in BfA. Yes, that is correct, a parrot. You know, “Wraaaak! Polly want a potion!” This mighty steed is one of the new BfA mounts, a list that also includes a bee, a frog, a hippo, and several creatures I can only describe as “Whut the hell is that?!?” These mounts will be added to the game stable that includes hundreds of weird, wacky, and whimsical modes of transportation as well as a lot of “regular” ones like horses, elephants, airplanes, motorcycles, boats, well you name it.

Don’t get me wrong, I appreciate the fun aspect of mounts. I have had — and will continue to have — my own giggly moments when I soar or gallop or galumph on some strange creature. And I admit I have actually lusted after a couple of mounts in the game — the Mekgineer Chopper, that Alliance flying boat from Blizzcon 2017, some of the jewelcrafting tigers, the Headless Horsemen mount, the hunter class mount, and assorted  others. And, even though I do not directly chase them, I like getting surprised with a mount from an achievement or as a loot drop. I just checked, and I have 114 mounts. You collectors out there are laughing your asses off at this number and muttering, “Amateur!”, but I mean how many can you ride at one time? Over a hundred is not bad for someone who is really an accidental collector. 😉

The one thing that really annoys me about mounts are the fly-only types that people insist on using on the ground. I really do not see the joy in riding along on something that is awkwardly wallowing along a road like a huge wounded beast, painfully galumphing through an environment it was never meant for. I enjoy soaring through the skies on some of these mounts as much as the next person, but clomping along on the ground, no thank you. Not to mention, it looks really ridiculous. I can’t help but think many of the players who do this on some ginormous bird or the ilk think they are really impressing others, when there are a lot like me who are laughing themselves silly.

Part of this has to do with the limits we all put on our game fantasy. This is an interesting phenomenon about fantasy games — we all set “rules” about which impossible things we will buy into and which ones we will draw the line at. We may easily believe in a world where there are orcs and big slobbering one-eyed monsters and flying horses. We have no problem believing in a world where no one ever has to go to the dentist or wash their clothes or pee or sleep or call their mom or deal with a grumpy spouse. (“You’re questing again today? Sure, go ahead, don’t worry about me stuck here with screaming kids and laundry and meals to fix!”) We do not bat an eye at magical portals or pink trees, or Jurassic-Park type areas full of dinosaurs, or hostile petunias. But when Blizz gave us the time-tunnel version of Draenor in WoD, tons of players cried foul — it struck them as “unrealistic” and a cop-out. Similarly, when Blizz arbitrarily designates some areas as permanent no-fly zones (like Argus), players complain about it not being believable because lots of things are flying there, including some of the very beasts we have tamed as mounts. Or think about this: of all the kinds of mounts there are in the game, there are no automobiles. Why? “Not realistic” in the game. Go figure.

The point is, we all — along with Blizz — draw our own boundaries about things we can accept in the game and things we refuse to accept. Things that are “believable” and things that are not. So, for example, while I can accept the premise of a flying boat, I am pretty sure I will draw the line at riding a damn frog! That’s just ridiculous! Or a lumbering hippo. And I have actually had a parrot in real life, and trust me, they can be nasty and mean and dirty and noisy and they have a vicious beak. No way would I ever try to ride a giant one, even in a fantasy game! None of this has any logic to it, except in my twisted brain, but there it is.

I pretty much stick to having four mounts on my action bar: my Headless Horseman mount, the water strider, my transmog yak, and one random one that I rotate out just for a change. I like the HH mount because it looks good both flying and on the ground, and I don’t have to worry about forgetting I have a ground mount and thus accidentally run off a cliff to my death. Often, early in an expansion when we do not have flying, I like to tool around on my chopper. But mostly I stick to rather mundane, “believable” mounts.

I may, however, have to have a bee. And maybe a bee hunter pet. Because that is totally realistic!

Battle for Azeroth insights

With Pax East concluding a few days ago, we who did not attend are just now getting some of the pertinent WoW-related interviews, and those of us in disfavor with Blizz who do not have a ticket to play the BfA alpha are getting a better look at the next expansion. The interview videos are spread out on the internet, but for one place to start check out MMO-C’s summaries. As I listened to these interviews, I think I began to get an idea of the “feel” of BfA — the things that will shape the expansion experience for me. Honestly, they do not make me any more excited about it.

First, the introduction of Warfronts and Island Expeditions. Warfronts, from what I understand, are large (multi-day?) competitions between Horde and Alliance, resulting in control of an area and presumably the chance then to plunder the Azerite and other resources in the area. One dev compared the concept to Wintergrasp. The same dev made the point that each side will have to have strong team cooperation to be successful. I don’t know that this has ever worked well in WoW on a mass basis. Players who do a lot of PvP are good at these events, but opening them up to — end encouraging participation from — the Great Unwashed Masses is usually an exercise in futility. People run around with no idea of what to do or where to go, or they join and then hide somewhere and go afk until the event is over, all while the people who really want to win and know what they are doing yell things like “EVERYONE GET TO THE KEEP!” Eventually the side with the most people paying attention wins. Yay.

Warfronts will in theory require “contributions” from players. One of the devs opined that possibly this might include not just fighting participation but also materials and profession products. This part sounds a bit like the buildings on Broken Shore to me. Honestly, if the contributions to those had involved actual gathered profession mats instead of the Legionfall War Supplies — which could not be spent in any other way, and which I accumulated as part of world quests in the area rather than going out of my way to gather — I would never have bothered to contribute.

My suspicion is that Warfronts will get some heavy participation in the very beginning of BfA but will soon become nothing more for most people than checking to see “who controls ((Wintergrasp-equivalent area))” to see if you can get in and grab up the azerite or whatever perk is there.

Island Expeditions seem patterned on the old Mists scenarios, an activity I rather enjoyed. However, the main reason I enjoyed them was that they awarded currency for decent gear, plus they were very quick to run and the queues were almost instantaneous. I do not know what the inducement is for running Island Expeditions in BfA, but it will need to be something solid and dependable (NOT an RNG-based shot at mediocre gear) for me to be interested. I do not know if there is a timed element to Islands, but if so that will greatly diminish their attraction for me, too.

The second thing that got my notice was some of the talk about BfA gear. In a couple of the interviews there was discussion of trinkets. Apparently the dev team likes the idea of trinkets having one-off abilities as well as interacting with class/spec talents and abilities. This tells me two things. One is that we can look forward to another entire expansion of carrying around or storing dozens of trinkets because who knows when one will be “THE” one to have for a specific encounter. The other thing this tells me is that there will be certain “must have” trinkets for some specs, because it is guaranteed that Blizz will use a trinket to fill in some gaping holes in spec design, the same way they did with legendaries in Legion. So you will have to have a certain trinket to play your spec the way it should be played, but of course it is a crap shoot as to whether you get the trinket or not. Wunderbar.

In BfA, Blizz also seems to be getting rid of some possibilities for casual players. For one thing, they are rather drastically reducing the rate at which items will Titanforge. I suppose this is because a few elite-snobs whined loudly about that “LFR scrub” who actually had one piece of gear equal to the level the Great Player had. Also, in BfA Blizz will limit the level of the key Azerite gear to the level at which it was earned, there will be NO Titanforging for this gear. Thus, the Mythic pros will never have to suffer the unimaginable indignity of a lesser being actually *gasp* having an equal level gear item — a severe trauma, I am sure we can all agree.

It seems, though, that the Azerite gear will entail the same kind of endless grind that artifact weapons required in Legion. Instead of chasing AP, substitute Azerite. Otherwise, same-same. Also, it would seem that the Azerite gear is in fact spec-specific, so once again switching specs will be a Big Fucking Deal, and if you are unlucky enough to pick a losing spec at the beginning of the expansion, sucks to be you, you could be playing catch-up for a long time.

Last, there was dev discussion of group composition as it interrelates to raid and instance design and class/spec design. Although Blizz clearly understands many of the implications of this complex design problem, I remain skeptical that they have either the ability or the desire to really give every class a decent opportunity for full participation. In terms of spec design, BfA seems to be going further down the road of actual specialization, so that any given spec has niche abilities such as AoE, burst, single target, mobility, and so forth. At the same time, they seem to be curtailing the ability to select talents to compensate for niche abilities, so that for example if you are a single target spec you have almost no significant talent choice to substitute anything other than a very puny AoE.

Similarly, while Blizz has renewed their emphasis on raid buffs, they have created real winner and loser specs in terms of the value and/or widespread usefulness of these buffs. And the buff pruning in the name of “uniqueness” is a joke. Hunters, for example, had their pet combat rez removed (supposedly because other classes have that ability), yet what remains is a form of Hero, which many other classes also have. How is that unique? This puts the lie to all the blather about “making each class feel special and unique”. Trust me, having a buff that several other classes have does not make me “special and unique”. Now, if I had, say Aspect of the Fox or something similar, that would be a real “special and unique” contribution. But of course Blizz panicked for the entire month or however long they permitted us to have Aspect of the Fox, because OMG hunters had an actual decent raid buff????? Somebody screwed up! Must. Fix. Immediately.

All this is intertwined with raid design, of course. And nothing in any of these interviews gave me confidence that most bosses will be designed to allow every class a chance to excel. One of the devs even went so far as to put a stamp of approval on raid-loading by saying that it was a good thing if, having gotten close to a boss kill, a team realized that only one class could give them that extra 2% and they reconfigured to include it. This, of course, goes further down the road Blizz has recently taken, where “Bring the class, not the player” is desirable.

BfA will once again bring us winner classes and loser classes, and it looks like Blizz does not care that that will be the case. In fact, they seem to like the idea. Get your class lottery tickets here, folks.

Okay, enough pessimism about BfA. Time for a weekend. We are finally getting some warm weather here in Virginia, and I need to paint a few old wood pallets for planter walls and such. And maybe drink a cold beer, it being almost hot today.

Alcohol and spray paint, what could possibly go wrong?

See you on the other side.

Alt raiding

Last night our guild did an alt run of Heroic Antorus the Burning Throne. We have been running normal for alt runs, but several people have got their “main alts” to a level where that is not really challenging any more. We set an ilevel requirement of 920 and ended up with something like 15 people. We made it as far as Kin’garoth fairly easily, but wiped repeatedly on him and called it for the night. That boss is really a DPS check (how fast you can down the adds) for the remainder of the raid, a sort of gateway to the hardest final bosses. But all in all it was a fun night, and we got further than I expected.

From a personal standpoint, I did get two tier upgrades on my druid — yay! But my healing was not much more than adequate, and it was only afterwards that I discovered a huge mistake in my keybind setup. Not necessary to go into details, but the result was that what I thought was my keybind for Nature’s Cure was in fact a dupe of my keybind for combat rez. Oops. No wonder I ended up with no debuff dispels on Imonar…. And that pretty much explains why the other two healers were hollering theirs were on cooldown, and for me to cast mine. I kept saying mine was also on cool down, because when I hit the key nothing happened (of course), so I just assumed that was the case. Not one of my finer moments. 🤭 Still, I am learning better techniques for conserving mana and for anticipating damage cycles, so I suppose it was a net learning experience. (Just don’t tell my GM about my faux pas!)

We will still do our Friday night normal alt raids, and at this point I am considering signing my void elf mage up for those, as there really is not anything loot-wise I need from normal for my druid. And heaven knows, I can use the practice on my mage. I expect the first couple of times I will embarrass myself with disgustingly low damage numbers, but hopefully I will improve in fairly short order. I know the DPS fights, it’s just a matter of figuring out how best to do my mage-y stuff for each one.

In truth, I am a tad conflicted about these alt raids. On the one hand, I almost invariably have fun doing them, and I enjoy figuring out how different classes need to interact in the fights. In the long run, I think it makes me a better raider because it gives me a broader perspective and ultimately better raid sense. On the other hand, I am kind of burned out on raiding, and going back to a 2-night per week “schedule” is a bit daunting, especially the heroic runs because I am still really stressed when I heal. But on the third (?) hand, we have four months left yet until BfA, so it is good to have a fun guild-sponsored way to really explore the advantages and disadvantages of my various alt classes and specs.

Plus, there is always alcohol to lessen the healing stress or to add to the Friday night party atmosphere. (🤫) And there is no “requirement” to participate in alt runs, like there is during the regular progression season. Sign up or don’t, whatever you want.

Okay, I talked myself into it.

Now maybe I should figure out which other alts I would like to run through the normal raids. It might be a good way to get an idea of another spec I might want to main in BfA since BM hunters continue to look like a lousy bet.

Yes, I know, I am probably deluding myself with talk of maining another spec in BfA, but I am trying to humor myself. Even given the terrible state of BM hunters now and likely for the entire new expansion, truth be told I am not sure I would ever be able to give up a hunter main. What is more likely is that I will kick dirt and grumble to myself and end up selecting either MM or SV for BfA. Okay, maybe not SV, as I really, really hate that it is melee, plus I am still stinging over the shabby way Blizz yanked this spec out from under me in WoD. Never say never, but I am still of the opinion that it will be a cold damn day in hell when I do melee SV except as a lark. Yes, I am obstinate. (Please feel free to taunt me with this statement if I end up going SV in the next expansion…)

Maybe I will buck the trend and try to do MM, even in raids, with a pet. From what I am reading so far, I doubt doing so will yield worse numbers than BM will. Except for Blizz skewing the numbers to strongly encourage MM hunters to go petless, the spec does seem like it will be engaging to play in BfA, especially with the changes that give it more mobility, along with active focus regeneration, and some decent procs. So far, MM is my  Plan B for BfA (a decent BM being Plan A, but this is looking more and more unlikely). But that does not mean I am not working on Plan C and even Plan D.

Hmmm, another idea for fun with alt runs — switch hunter specs and run as MM or even *shudder* SV….. Just as alts, mind you, not as a real hunter! Plus, I have all the legendaries for both specs.

Definitely worth considering.

Main planning

With the formal announcement that Battle for Azeroth will launch August 14, those of us who are compulsive organizers can now kick our planning up a notch. More than 4 months is not exactly what I would call “imminent”, but still it is good to have an actual target date.

The date is about 6 weeks earlier than the “not later than” date we saw in the promos during Blizzcon. I don’t know of any other titles due to launch in that same general time frame, so I don’t think the date is calculated to be a competitive market thing. And I hope it is not a marketing-driven deadline that corporate has imposed on the WoW team just to be able to say they hit their intended expansion schedule — pushing the envelope such that there is not enough slack time built in to allow for unforeseen glitches. Most likely, though, is that Blizzard is pretty confident the expansion is far enough along that the mid-August date will be no problem. Also, the release date occurs before most colleges and universities start the fall term, so possibly Blizzard is taking that into account as a way to engage this key group of players at the start rather than have them have to wait until things settle down a bit before they have a chance to play, and then feeling they are playing catch-up.

Still, as I pointed out back when the exclusive alpha started, this somewhat earlier launch date means many parts of the expansion — certainly class changes — are pretty well set in stone. (Maybe that is why Blizzard also forbade any class development questions in the recent dev discussion at Pax East — they have zero intention of making any more significant changes in classes at this point.)

As far as I am concerned, this is bad news for BM hunters, who have received almost no love now for years. Almost the sole change Blizzard has graciously deigned to make for BM hunters is a questionable revamp of pet abilities (which applies to all hunters, btw, not just the BM spec). It seems like they are tossing us a crumb — a rather stale and distasteful one at that — and basically telling us to sit the fuck down now and shut up, that is all we are getting, quit pestering. I said early on in the alpha that I had an uncomfortable feeling about hunters, given the significant number of announced MM and SV changes but the silence on BM, and I think I hit that one dead on. I can only surmise from what I read, of course, since it seems every player but me has gotten an invite to try it out, but this looks very much like what Blizzard did to us in the run up to Legion — the silent treatment as a response to bonafide concerns, reports, and requests for information.

The best writing out there currently on trends for hunters in BfA is coming from Bendak over at Eyes of the Beast, and I encourage anyone interested in the subject to check out his latest post. The bottom line is that both MM and SV are getting some much-needed and significant reworks, but BM is once again left out of the loop. It’s as if Blizzard hates the spec, wishes they could delete it, but instead will just make it so unpleasant, powerless, and boring that no one will want to play it. (This was their tactic back in WoD when they abandoned SV as too hard to deal with…)

Thus, a big part of my BfA planning will revolve around what to play as a main. Although it pains me to consider it, at this point I am still not sure that continuing as a hunter is in the cards for me. I feel like Blizz has dumped on me twice — first they destroyed my SV spec that I had lived and played for years, and now they seem in the process of also destroying the spec I switched to.

I will give both SV and MM a try, I suppose, but something in me just recoils at the idea of having to choose between being a hunter without a pet or one that is a melee spec. (Yes, even though Blizz has added a lot of ranged abilities to SV, its most potent shot is still a melee one.)

I have been having quite a lot of fun with my mages and my druid lately, so I suppose both of those would be candidates for a BfA main. And I have always had an attachment to my mistweaver healer, even though I have not paid much attention to her in Legion. (The main objection I have to maining a monk is that leveling and questing is most efficient with an off spec of windwalker, a melee spec…)

Fun is certainly one factor in my choice, but I would be a liar if I didn’t admit that relative power will be another. I enjoy raiding with my guild, and even though there is no pressure to tailor the team with “the right” classes and specs, still I feel it would be irresponsible to force a weak spec on the team. It is unfortunate but true that Blizz has in recent years not cared too much that each expansion brings clear winners and losers in terms of class/spec balances. Oh sure, they tweak a bit here and there as the expansion goes on, but they have become disturbingly comfortable with a fairly wide spread of results among the classes, as if it is too hard to compress the gap so if you happen to main a loser class, oh well sucks to be you…

What I am looking for in BfA is a class and spec that is reasonably powerful (upper-middle in the charts would be fine) and is a real rush to play. I stuck with BM in Legion, but honestly it was always sub-par in terms of performance and it never gave me the “whee!” rush many other classes have. I liked it because of the mobility and because I have an attachment to my spirit pets, and because I very strongly identify with my ideal of the hunter persona (mine, not Blizz’s) in the game. But the play style is just one long grind of grimly mashing short cooldowns as soon as they became available, with a very slight calculation of when to delay one or another of them for optimization. The combat animations stink (despite Blizz at one point “improving” Cobra Shot to make it wiggle more, oh what a wild and crazy change that was 🙄), there is no chance of getting any sort of exciting proc, the player has no control over focus generation, and there is no significant burst ability.

Just.

Mash.

Buttons.

On.

Time.

zzzzzzzzzzzzzzzzz

So far, it seems none of this will change in BfA. In fact, Blizz is actually removing one button, the artifact weapon ability, and not replacing it with anything. And the pet changes may have the effect of limiting my choice of pets to whichever one provides a missing raid utility. (And even this consideration is not very significant since Blizz has removed combat rez as one of the options.) One pleasing aspect of Legion I have enjoyed is running raids with Gara almost all the time — I have a preference for wolf pets, I like the current additional spirit beast effects, and I really like the Gara rendering. I will most definintely not like it if even this one small player choice is slightly curtailed in BfA.

So, yeah. Almost everything is on the table for selecting a main for BfA. I hope I can come to terms with — and find actual fun in — one of the hunter specs, but if not, then maybe it is time to move on to another class.

Still, it would break my heart.

Possibly a weekend and some beer will help shape my thinking. See you on the other side.

Battle for Azeroth: Legion transmog?

Admin note: I will be taking next week off as a short spring break. I will return to this space on Monday, April 2.

Maybe it is just a reflection of the long dragged-out winter we are having, but most of the things I read about Battle for Azeroth seem depressing. (WARNING, RANT FOLLOWS) And of course reading about it is all I can do, because, no I do not have an Alpha invite, and I am getting to the point where I am suspecting many of them are not in fact random, that there is some sort of Santa good list and bad list as well — the good little children (streamers, friends of Blizz, bloggers who fall all over themselves to flatter Blizz, world-first mythic raiding guilds, etc.) always get early invites, and the bad children (me, for example) get flagged as not only no but hell no. Even if I were to come up on a random invite, the bad list kicks in and the invite would get pulled. There is a slim chance I may get an invite eventually, but if so it will likely be like the one I got for Legion: approximately one week before the PTR went live. Oh yeah, plenty of chances to influence changes at that point…

Yeah, OK, that is probably not the case, but it is difficult to not feel that way. (END OF RANT)

Anyway, back to my point, which is that there really is nothing I have read about BfA so far that comes close to generating excitement for me, other than the obvious fact that it is a new expansion and as such will at least give us different scenery that we have had for a couple of years.

Yes, there are some interesting aspects to it, I am not prejudging it to be lousy out of the box, but there is just nothing that makes me feel like doing one of those beautiful little whole-body grins you get from a six-year-old anticipating Christmas.

Battle for Azeroth seems to me to be nothing more than Legion with a different transmog. Some examples follow.

Instead of artifact weapons, we will have 3 pieces of artifact gear (okay, they call them something else, but artifacts they in fact are). Each piece has its own trait tree, and we will have to grind artifact power Azerite in order to unlock them and make them more powerful. Mark my words, the trait trees for this gear will expand throughout BfA, making any sort of end state virtually unattainable, the same as Legion artifacts, the never-ending carrot dangle revisited.

Professions change only insofar as now we will be allowed to pursue them by expansion group, eliminating the need to go back and do legacy crafting and gathering unless we just want to. This is a good move, but it in no way changes the Legion approach that will require end-game gearing to pursue profession quests in raids, heroic and mythic dungeons, and sheer RNG grinding. The terrible “levels within a level” recipe mechanic also remains.

As an added requirement to have all your profession players at end game level (character and gear), there will once again be a BoP crafting mat. This seems at odds with Blizz’s promise to make crafted gear relevant for more of the expansion, but we will see. Generally speaking, for the first several months in an expansion, only your main is powerful enough to gather such mats in sufficient quantities to make relevant gear, so if you are one of the profession lottery winners with your main you are in good shape (think alchemists in Legion), otherwise (like for example leather makers in Legion) forget it.

Invasions are replaced by Islands and Warfronts. Oh, and Islands will feature AI-driven NPCs, basically a variation on current affixes in M+ dungeons.

Speaking of Mythic dungeons, there will be a doubling down on this esports-friendly activity, with things like affixes being forced on even lower level players doing, say, a M+2 mythic. There will be new “kiss/curse” affixes introduced for M+10 and above, and there is something called “keystone customization” in the works that smells suspiciously like something to make life easier for the M+ pros. Regular mythic dungeons, meanwhile, become relegated to the common pile that includes normal and heroic, but with the added annoyance of having to find a group on your own instead of becoming part of the automatic group finder system.

Mission table and followers will remain, for no reason I can see other than to serve as a justification for Blizz to keep the mobile app, and cause players to log in more often and thus buff up MAU metrics.

Hunter class changes — this is possibly the most depressing of all to me. Again, I only know what I read or watch (see rant above), but from my point of view, Blizz is making no real changes to the fundamental destruction of the hunter class they perpetrated in Legion.

What do I mean by this? Consider the defining factors for the hunter class prior to Legion: highly mobile ranged physical damage dealers with an integral pet. Now consider what happened to the class in Legion. Basically, these defining factors were broken up and reallocated piecemeal to hunter specs. SV lost the “ranged” aspect. MM lost the “pet” and the “highly mobile” aspects. Only BM retained all of the defining aspects, but at significant cost in terms of play style and raw damage numbers. And even for BM, the “highly mobile” and “ranged” aspects were only applied to the hunter, not to the pet, which incidentally constituted most of the BM hunter’s even mediocre damage numbers.

None of this changes significantly in BfA. The touted “rangification” of SV hunters is pretty hollow when you consider that the spec will still derive its most potent damage from its one remaining melee shot, Raptor Strike. I do not play MM and have not studied the proposed changes for it, but it seems like they will remain limited mobility. I have read a few opinions that other MM changes make the spec less interesting to play, although to be fair some others think there is some additional fun that might be added with the right selection of talents.

The worst insult, though, in my opinion, is to BM hunters. BfA will introduce a somewhat new pet damage/buff system that seems to take some of the worst pet changes from each of the past couple of expansions. And other than switching out a few utilities, that is pretty much the extent of what Blizz considers BM hunter changes. Oh, yes, plus Blizz will remove the BM artifact abilities — mainly Hati’s bond and Titan’s Thunder — and as far as I can tell will replace that damage power with nothing. This is unlike they are doing for some other classes, which will have certain artifact abilities baked in to the BfA baseline.

Though it is hard to tell which power nerfs are actual nerfs and which ones are merely part of the stat squish, some things do stand out as genuine nerfs. For example, the speed buff from Posthaste will be cut to less speed and less time, a curious decision for the one remaining highly mobile ranged spec in the game. Other changes, such as increased focus costs for some shots (while still refusing to incorporate a focus generator as baseline) are harder to evaluate without actually giving them a try.

But all in all, Blizz has done absolutely nothing — nothing — to change the bland BM play style, nor do they seem to have any intention whatsoever of doing so. Quite the contrary, they have almost come out and said they consider the spec to be an “entry level” spec, a phrase that almost shouts “not for serious players”, “for wittle kids who wike fluffy cute pets”… 😡

Yes. I am insulted. And I am not alone in this. I am not so naive as to think Blizz will suddenly back off of their revamp of SV as melee and MM as a turret, but for crying out loud, do they have to keep stomping BM into the ground just because we still retain the full essence of the hunter class? If they hate the spec so much, just delete it and have done with it, quit doing passive-aggressive nerfs that make it more and more undesirable to play.

A couple of months ago, when the first changes to SV and MM were announced, many observers counseled to just wait, because it was early and certainly there would also be some significant changes to BM forthcoming.

Nope. This is exactly the Legion alpha being rerun. BM hunters will be totally ignored, despite significant and well-thought out comments in the alpha forum. Again. A starting bad place for them will be enshrined in the live version, possibly followed by a “concerned” CM in the forums asking for “feedback” on the surprising news that there are problems with the spec. Followed by an entire expansion of the spec mired not only in mediocrity for damage, but also in play style. Another entire expansion of grim, boring button mashing with little or no opportunity for player rotation choices, and certainly no possibility of fun in the form of “whee!” moments when procs coincide or when we can unleash a ton of burst damage.

And no one at Blizz gives a damn, because no one at Blizz loves hunters the way some of them love mages or DKs or almost any other spec.

I know there are plenty of hunters who will say BfA is making significant changes to the class, and of course they are welcome to that opinion. But I am sticking by my assessment that there will be no fundamental changes to the destruction inflicted on the class starting in Legion. If anything, Blizz is — once again — doubling down on it.

I am depressed at the prospect of BfA being a rerun of Legion, but I am positively disgusted by Blizz’s continuing disrespect for hunters.

It is time for a weekend to start. Where’s my beer?

Looking towards summer

Now that it is officially spring, and the birds are tweeting and the trees are budding and the flowers are blooming and we are in the middle of another freaking snow storm (🤬), it’s time to start thinking about how I will spend my summer in WoW.

Snow, spring 2018

Actual photo taken this morning

Last night was our last official raid night until next expansion, and I think we were all more than ready to end the season. We didn’t even do a full clear, just the first boss then skipped to the last two in order to get the mount for a couple of people who had not yet gotten it and still wanted it. It was not our best effort, nor was it our worst, it just — was. Notable only because it was the last for Legion. We have an active guild, and we will continue to do weekly alt raids and such, but they are really just for funsies, a chance to take some of our mothballed alts out and check out how badly we stink on them, as well as engage in some mostly well-intentioned trash talk.

Now, of course, everyone will have to decide how to fill game time until what will likely be the end of the summer, possibly even as late as the end of September. Some will decide to take a break from all gaming and unsub for a few months, some will cut back on their hours played, some will move to other games, some will keep at it pretty much as they have been. Already we have quite a few who have jumped to other games like Final Fantasy and HotS.

I will probably do a combination of things. I usually like having some time to concentrate on alts, and Legion is no exception. But probably for the first time in my WoW experience, I am genuinely tired of my hunter. I really feel like Blizz has sucked all the fun out of my spec, left it with only a grim routine of mashing buttons on cooldown and once in a while throwing out a cc. This thought resonated with me when I was playing my mage over the weekend — I was getting a real kick out of the chained procs and deciding how best to employ them. There is just nothing to compare with that for BM hunter. (And so far it does not seem Blizz has any interest in improving the spec for BfA — they have remained almost completely silent on any planned changes, beyond the iffy new pet abilities, that would add interest to it.) Yes, I still have an emotional attachment to the hunter class, and it seems unlikely I will ever main another class, but after a year and a half of mind-numbingly boring play, I am ready for something with a little more pizzazz. At least for a few months.

I know one thing I will not do, and that is level up another character. If I decide to roll another of the allied races, I will definitely use my boost on it. Leveling is another of those game things Blizz has ruined for me.

I will happily cut back on my game hours played, enjoying the mental freedom that comes from not having to gear up a main for raiding. And when logged in, I will do things like pick herbs or futz around with some underdeveloped professions, do some transmogging, knock out a few of the achievements I am interested in, maybe explore some other servers. I am truly looking forward to having nothing pressing to do in the game. (I just wish I could have this free attitude all the time in the game. My own mental prison, I suppose…)

Before Legion I did try my hand at a couple of other MMOs (Final Fantasy XIV, Elder Scrolls Online, and even Wildstar 🤫.) For some reason they did not engage me the way WoW always has, and I ended up dropping them after a couple of months. Certainly I did not get to whatever constituted end game play for them, and that might have colored my impressions, but I just could not get immersed in them. (And yes, I am hampered by the fact that I am a Mac user and I do not want to use Boot Camp, don’t judge!) I am much more likely to play non-MMOs like one of the Civs or Master of Orion or even Sims.

Anyway, it is spring, all evidence to the contrary, and summer is not far behind. I intend to enjoy a long lazy game summer doing whatever the hell I want, leaving behind the (self-induced) pressure to grind for AP and legendaries and other gear and rep and class hall quest lines, and any of the long list of grinds Legion thrust upon us.

Now if you will pardon me, I have to go shovel some “spring” from my driveway.

Time to normalize mythic dungeons

Last night I knocked out my weekly quest — this week is 4 mythics — with a guild group. It took us almost no time, and we did not even bother to run with a healer which caused no problems since we are so overgeared for regular mythic instances at this point. But the experience got me to thinking.

Out of curiosity, I took a look at the looking for group listings for regular mythics, and I was dumbstruck at the ridiculous requirements many of the groups were imposing. Mind you, they were looking to get groups together to do the same trivial run I had just done with my guild. Several were requiring an ilevel of 950 or even higher (saw one at 962 and one at 975). A couple even stated a current tier AotC requirement. One idiot was looking for dps “> 2 million or immediate kick”. And a surprising number required a threshold raider.io rating even though they were forming a group for regular mythic dungeons, not mythic+ runs.

Really?

Get a grip, people.

Yeah, okay, I understand the desire to get only the best players in your group, but sheesh, here are a couple of reminders:

  • It’s entry level mythic instances.
  • Almost certainly many of the elite types you are fantasizing about are not going to be doing a weekly mythic run anyway (there is probably no gear in the quest box they need any more).
  • The elite types you want — if they are doing a weekly run — probably already did it with guildies or friends.
  • And not for nothin’ but do you remember when you were minimally geared and how hard it was for you to find a group?

In general, I like the LFG idea. I think the interface could use some improvements like sorting by time posted, by role requested, by pvp or pve servers, and so forth, but I like the idea of having a place besides chat to get pickup groups together for specific quests or instances or custom whatever. I use it a lot for world bosses, and sometimes also for world quests or even regular quests if I am running them on a fairly squishy alt or a healer. It works, even if it is pretty clunky.

By design, it has limitations not present in automated group assemblers like LFR or the dungeon finder. It is intended as a help for group leaders looking to assemble tailored groups for specific goals. I get that. And when you get actual players involved in picking their groups you are bound to get a lot of asshats. So I guess the problem I have is not with the interface so much as with the proliferation of asshats, which is something Blizz has little control over.

What they do have some control over, however, is which activities go into the automated group assembly mechanic (the dungeon finder) and which ones go into the asshat group assembly mechanic (LFG). I think it is high time that regular mythic instances go into the dungeon finder, right there along with regular and heroic dungeons.

When Blizz introduced mythic dungeons in WoD, they were clearly end game activities, ones that required a certain amount of teamwork to defeat mechanics, the kind of thing you probably did not want to take a chance on a random stranger for. Of course, as WoD wore on, people tended to outgear even the mythic dungeons, and mechanics became less of an issue. In Legion, Blizz continued the dungeon structure set up in WoD, but they added Mythic+ with the introduction of keystones. I argue that Mythic+ is in fact a separate dungeon tier, making regular mythics no longer the top tier of instances. It seems no different than the regular and heroic tiers, just maybe requiring a slightly higher gear level to qualify for, in the same way that various LFR tiers require certain gear levels.

Moreover, Legion requires the running of some mythic instances for other game activities — class hall quest lines and some profession progression. To my mind, this places them solidly in the “for the masses” category and removes them from the “for the top players” category. This is what the dungeon finder is for. Players who do not belong to guilds, or who belong to guilds that are not very active, are at a significant disadvantage for running regular mythic dungeons. They must go though the LFG torment of applying for group after group after group only to likely be turned down again and again. They may be perfectly qualified, but some asshat group leader is looking for that 980 level Mythic raider to join his piddly little Maw regular mythic.

Worse, some players will be turned down again and again, no matter their qualifications, because they do not have the “approved” class and spec. While it has not happened often to me, a couple of weeks ago I was looking to for a specific mythic dungeon group to knock out a quest I had. I applied for a group that seemed to have a ridiculously high gear level requirement, but I did meet it, along with the equally-stupid AotC requirement. I applied and was rejected, even though that meant they still continued to look for dps. When I whispered the group leader, he said I was “not what they were looking for”, and when I asked what they were indeed looking for, all I got was “something else” as a reply. It seems the real answer was, they did not want a BM hunter but were apparently too embarrassed to add to their group listing, “No BM hunters need apply”.

Blizz, it’s time to recognize regular mythic dungeons are no longer the top of the end game food chain — that Mythic+ long ago supplanted them in that role — and relegate them to dungeon finder status. It really would be a huge quality of life improvement for players, if that is still a consideration for you.