Proc you!

A forum post caught my eye yesterday, and without a trace of sarcasm I can say it really tugged at my heart strings. Some poor hunter had been tracking Arcturis, the spirit bear, for years. Finally he comes upon this coveted pet, no one else in sight, and he casts Tame Beast, heart pounding.

Then one of his trinkets procs and kills Arcturis.

The player describes himself as “pissed”. Yeah, I think that choice of phrase shows admirable restraint. Speaking as someone who also hunted Arcturis for years, I can absolutely feel his pain. This bear has a long spawn time — I don’t know what it is, but it has to be close to 12-18 hours. He spawns in a tiny area near Amberpine Lodge in Grizzly Hills. And, of course, since he is a sought-after prize, there are often other hunters there (many from other realms, thank you CRZ) as well as despicable players whose only goal is to kill him and deny him to hunters. The only way I was ever able to get him is, to be blunt, pure dumb luck. I do not have the patience to actually camp rares, so for years I would visit the spawn area at random times 3-4 times a week, and finally one time there he was. My heart was pounding, and I was terrified I would screw it up with a mistimed auto shot or some other blunder, but all went well and he was finally mine. If one of my trinkets had suddenly proc’ed and killed him, I would have been far more than “pissed”!

At any rate, this unfortunate player quite rightly felt robbed by Blizz, so he put in a ticket. Still, his mind had clearly been affected by the traumatic experience if he actually expected assistance in righting this obvious bug. Because what he got from the GM was a slightly-more-polite version of “Oopsie we should fix this, meanwhile sucks to be you! Just go tame it again. Have a nice day.” To add insult to injury, he actually got a Blue response when he posted his experience in the forum, and the idiot Blue blithely said the equivalent of “My, that’s unfortunate. Next time take off all your gear first. Problem solved!”

I guaran-damn-tee you if the problem was a mage sheeping something and it triggered a damage proc, Blizz’s response to mages would not be, “Take off all your gear before you sheep a target.”

The first thing that hits me about this is — once again — there seems to be no one at Blizz with enough understanding of hunters or the hunter experience to give even a half-assed empathetic response. The responses were about as tone-deaf as someone cheerily telling you “Well, you can get another one,” in response to hearing that your beloved cat or dog died — zero regard for the depth of emotion you are experiencing.

Blizz, I double-dog dare you to name one dev in this game who actually mains a hunter, has done so for any length of time, and has a voice in influencing hunter class development. Prove me wrong and I will happily and publicly eat my words. 

The Tame Beast spell for hunters is basically a modified damage spell, or probably more accurately a variation on a cc spell. When it is cast,  you see a sort of reverse damage bar. It generates aggro, but instead of seeing a target’s health go down, you see a “love bar” with little hearts emanating from it. When the bar fills, your taming is complete and the animal switches from a hostile mob attacking you to a standard hunter pet.

There are some number of these “nice” spells in the game, these pseudo-cc spells. They certainly are common enough to be routinely factored in when contemplating new damage-dealing processes. But there seems to be no organized mechanism for staffing/brainstorming significant changes to discover conflicts. When Blizz decided to add trinket damage auto-procs to gear, any dev who was familiar with the class of spells like Tame Beast should certainly have raised a red flag. Did the gear developers talk to the spell developers? I do not know of course, but it seems like they did not. They just went ahead and put in a bunch of these damage-proccing trinkets, conflicts be damned.

This was a completely foreseeable conflict. By saying “Just take off all your gear before you tame anything” Blizz is telling us, “Yeah, we actually didn’t do a thorough development job on these, but you should absolutely be familiar with our shortcomings and take steps to avoid the problems we introduced.”

Late edit. Hotfixes for Dec 14, published late last night, indicate Blizz is testing this fix: “Tame Beast will no longer trigger trinket procs, such as Caged Horror”.  I am glad they are actually fixing this, but it does not change my opinion of their dev process. Basically they would never have done anything about this if someone had not made a pretty big stink about it, in spite of the fact that the bug has existed for a very long time now, was entirely predictable, and had indeed been noted by other hunters.

Which brings up my final point: do you have any idea how all your procs interact, or for that matter do you even know what they all are? I am betting less than a fraction of a percent of players do. I know I don’t. There are so many it is virtually impossible to know when they have activated, much less make intelligent decisions about a rotation to take them into account.

It’s one thing for a piece of gear to have an uncontrolled random passive effect like temporarily increasing a primary stat or enhancing crit rate or giving you an absorb, but it is entirely something else to have gear that randomly — and uncontrollably — sends out damage. I don’t care how many of the latter Blizz has implemented in Legion, they owe it to players to have done their homework and anticipated — and fixed — obvious problems before they go live with them.

Collectively, these random-proccing pieces of gear result in a significant loss of player control, which I suppose is in keeping with the new Blizz slogan, “Bring the class, not the player.” Obviously, I am not a big fan of having my gear decide for itself when damage will be unleashed, I kind of feel like that is my job.  I like it even less when the gear’s decision to act overrides and in some cases negates my conscious decisions in the game.

With that cranky tirade, it is time to start the weekend.

Testing the game for Blizz

Today Blizz has posted a rather long and ardent plea for WoW players to create characters on the 7.3.5 Public Test Realm. Blizz has made similar basic requests for other patches in testing, so this in itself is not really new. What does seem a little out of the ordinary, though, is the slightly desperate tone in this one. The announcement is quite a bit longer than usual, with detailed instructions on exactly how to download the PTR and create a new character, along with the usual how-to-give-feedback directions and the promise that players’ comments are extremely valuable. As the PTR has been up for a while, my tea-leaves reading is that not enough players are participating, and in particular that the “usual crowd” is not likely to be the kind of players interested in leveling a new character.

Lots to sort out here.

First, let’s think about the kind of player that usually is active on a PTR. Of course, I have no hard data on demographics here, but my anecdotal experience is that most PTR participants are not part of the vast majority of casual players. There are hard core types that form PTR guilds and want to get a good look at dungeons and raids, there are theory crafters and min-maxers who want to check out class changes, some people wanting to figure out profession changes, some who are curious about new quality of life changes. And there are a ton of tourists, players who like to get a quick look at the whole smorgasboard of changes, but once they have seen them they are pretty well done — they are not players with the time or the interest or the patience to spend hours on the PTR, deal with the inevitable crashes and major bugs, document the details of their observations, and so forth.

Blizz must certainly know this, but this time they really need players willing to take a new character through a big chunk of early leveling, because one of the major parts of 7.3.5 is the new low level zone leveling throughout Azeroth. Absent some pretty heavy testing of this system, Blizz knows they could have a mess on their hands when it goes live, just due to low traffic not discovering major shortfalls.

Second, there is a perception that when Blizz requests feedback, they really only care about obvious bugs, not what players experience in a squishier sense. I can certainly understand Blizz’s emphasis on “hard data” versus comments like “it feels boring”. In one sense, there is nothing they can do with a comment like the latter, but from another perspective if they get a lot of similar such comments they certainly ought to take them seriously and do some work to figure out the basis for them.

And then, of course, there is the example of the alpha/beta and the PTR for Legion, where hunters as well as other classes documented many, many playstyle problems — these were serious players who offered a ton of details and theorycrafting numbers to back up the claims — and Blizz blatantly ignored them for months even after Legion went live.

If there is a widespread perception that Blizz ignores player feedback on the actual play experience — which in the end is what really matters to most players — it is going to be difficult to convince large numbers of players to keep beating their heads against that brick wall. I think there is an implicit contract when a company uses its customers to do quality control of their product: the customers find the obvious product errors for the company, and the company in turn makes the product more pleasing to the customers even if “pleasing” does not involve immediately quantifiable product errors. You want us to find the bugs in your code, Blizz, fine, but in return we want to feel like we can actually shape the game.

Sure, it is impossible to incorporate every player’s WoW wish list, but when a huge number of players express the same set of dissatisfactions, Blizz needs them to know they are being taken seriously. And a boilerplate statement such as “We take every comment seriously” — absent any evidence of that — rings hollow.

Blizz has steadfastly refused to address widespread player concerns, has arrogantly declined to give feedback in any kind of organized fashion. When large numbers of players point out virtually the same thing, even if Blizz has no intention of changing it, they owe it to players to explain why. They have underinvested in structured player feedback mechanisms, preferring to rely on what seem to be random events once in a while to make a short cryptic comment on a few carefully selected items. It’s almost as if they are applying their beloved RNG even to this aspect of the game.

Third, a dearth of PTR involvement may be one of the real downsides to Blizz’s Legion interpretation of “content”. I usually like to participate in major patch PTRs, often spend quite a lot of time working my way through various parts of them and giving what I think is reasonable feedback. But I feel like I simply do not have the time to do this now — my play time for months has been consumed with chasing rep or doing long drawn out quest lines or grinding out profession requirements or bringing a few alts to minimal play level or grubbing for AP or gizmos to upgrade legendaries.

Blizz’s emphasis on MAU means my game time is spoken for just doing the live server, no chance I am going to spend hours leveling a new character on the PTR.

So, yeah, I understand why they are begging players to spend a lot of time on the PTR. But strategic decisions sometime have unforeseen consequences, and here we are seeing a possible negative consequence of Blizz’s decisions to cater mainly to hard core players, to undervalue regular customer feedback mechanisms, and to force feed “content” to players.

Friday scattered thoughts

It’s Friday, it’s been an especially long week, and my brain does not seem particularly focused, so today’s post is just some scattered thoughts on this and that.

Antorus the Burning Throne. Last night our raid team finished up the Normal raid. We had done 7 bosses on Tuesday, and the last 4 we downed certainly did not disappoint, in my opinion. I found the last 2 (Aggramar and of course Argus) to be great fun, they just seemed to be well designed and had some interesting mechanics. And the artwork, especially for Argus, is simply spectacular. Whatever other shortcomings we may eventually complain about for this raid, the visual design will remain, in my opinion, one of the best Blizz has ever done. Do yourselves a huge favor when you first get into the Argus area, and look behind you up into the skybox. It is not only beautiful, but it gives you a sense of the entire story of Legion — even me, who generally has no interest in lore.

And, without revealing any spoilers, the cinematic after you kill Argus is excellent. It rivals, in my opinion, the Battle for Azeroth cinematic we saw at Blizzcon.

We had enough trouble (something like 4-5 wipes) with both Aggramar and Argus that I think they will be quite tough for us on Heroic. As with many of the fights in the raid, there is a definite team learning curve

Overall, from a very limited point of view, it seems to me that very few of this raid’s bosses are even close to friendly to BM hunters. They seem either to involve single-target pew-pewing or a lot of very scattered adds. Several of the fights involve phases with high-priority adds placed all around a room or platform, and I really noticed a drop in my DPS just due to my melee-bound pets taking their time getting to the next target. Even switching to Blink Strikes as a talent did not seem to help much, partly due to the cooldown on that ability, and also to the ambling nature of Hati. Classes with robust DoT abilities and wide cleaves will shine in many fights in this raid.

As to the vaunted Argus trinkets from the final boss, our raid of 20 got 4 drops (not me, I got the useless quest legendary ring along with gold and AP), and none were Aman’Thul’s Vision (The One Trinket That Binds Them All).

Patch 7.3.5. This is up on the PTR for anyone that wants to try it out. I am somewhat disappointed that — at least as far as we know so far — it will not involve any significant class balance fixes, in spite of Blizz’s pronouncement early in Legion that the “dot five” patches would be mainly targeted at class balance changes. Some of the recently-announced changes include:

Patch/Expansion confusion. Honestly, I am kind of losing the bubble on what is happening in Patch 7.3.5 and what is just development for the next expansion. Blizz could probably be a little bit clearer on this. So the following comments may apply to changes coming in the next xpac, or to changes coming in the next patch. Who knows?

Changes to the early leveling experience. Zone scaling is implemented in Azeroth leveling zones, and XP to level is being increased for levels 10-59. I know this is a popular change, but I have mixed feelings about it. On the one hand, I like the idea of being able to keep questing in a zone I enjoy, and still continue to advance. On the other hand, I find I generally like pretty much roflstomping through a zone at low levels. I have done these quests so often that they no longer hold much interest for me, and the only really fun is becoming familiar with my alt’s abilities. (And remember, Blizz has taken away a great many class abilities at lower levels, so that many specs go through a lot of levels with only 2-3 major abilities.) I don’t know that having every mob fight take longer is really an improvement.

I also get a kick out of leveling quickly, and I am not sure why Blizz thinks stretching that process out is desirable.

It almost seems like Blizz is enforcing a small part of the “Classic” experience on all of us now.

More backpack space. Okay, this is minor, but remember when Ion Hazzikostas promised us we would be seeing more space in our grubby old original backpacks? Yeah. Turns out, it appears, that the extra space will be tied to having an authentication attached to your account. In principle, I think this is a pretty good idea. Blizz wants to do as much as they can to stop account theft, which in turn makes life harder for illegal botters, gold sellers, and the like. So it’s not a bad idea to offer a little perk to people willing to add this bit of security to their account. (I have had the phone authenticator for years, and it in no way hinders my access to the game or my enjoyment of it. It is not an absolute guarantee that my account cannot be hijacked, but it greatly complicates the process for any hackers. Which means, I think, they would be more likely to go after someone who does not have an authenticator. So please, if you think an authenticator is a bad idea, for my sake continue to have an unprotected account …)

The quibble I have with this is that Blizz is really chintzing out on the offer. Their miserly “gift” is a whopping — get ready for this — FOUR extra bag spaces!


Upgrading 970 legendaries. This is nothing more than a big Blizz gotcha joke, in my opinion. In the few comments Blizz has made about this annoying and tedious process (it will take many people literally months to upgrade all theirs, even assuming they max out Wakening Essences every day), they have rather smarmily intimated that maybe we should just pick a few legendaries to upgrade and forget about the rest.


After you handed them out like candy, after you refused to back off the RNG aspect of which ones we could get, after you nerfed the “good” ones so that they are all more or less equal in certain circumstances? After all you have done to encourage us to use all of them depending on the fight and our individual gearing and talents, NOW you say we should just pick a couple and stick with them?

If Blizz is going to stick with the system they have on this, the least they could do is make the Wakening Essences more plentiful. They could ensure we get at least 10 in the emissary chests. They could award them for every world quest we do instead of just emissary ones, or alternately they could award several as the actual WQ reward, like they do with gold or Blood of Sargeras or class hall resources. They could give us a shoulder enchant that awards a few bonus ones periodically as loot.

Even better, Blizz, quit nickel and diming us on this stuff and do like you did in other expansions — when the new numbers hit, auto-upgrade the ones we have. What the hell would it hurt to do that? If you really do want us to switch out these items as situations dictate, then you should upgrade them all so we will actually do that, not encourage us to just stick to the two or three we have managed to grind out upgrades for. Put your money where your mealy mouth is.

And on that note of cranky annoyance, I am off to start my weekend. Enjoy yours.

Antorus – Not with a bang, but a whimper

Late Edit: After I published this piece, I realized I used the exact same poetic metaphor Bendak did in his post on hunter tier and trinkets in Antorus. This was entirely coincidental, but it looks cheesy, and I apologize to both Bendak and my readers for any appearances of literary sleaziness. 

This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper.

T.S. Eliot, The Hollow Men

Tomorrow in the U.S. we will get the new raid, Antorus the Burning Throne. It is the last major raid tier in Legion and as such marks the beginning of the end of this expansion. As I am heartily sick of Tomb of Sargeras, I will be very glad to get into a new raid, and as usual I am looking forward to what I hope will be a lot of “tie up loose ends” time as soon as our raid team has completed heroic Antorus.

I did quite a lot of study and prep for the new raid over the weekend. (I did not try it out on the PTR.) From what I can see, it looks to have some interesting bosses, as well as some that I will undoubtedly hate. In particular, I am sure that I will suck at the mechanics of Eonar — the fight where you continually chase huge groups of adds around multi-level platforms and jump and fly between them. I am terrible at three-dimensional fights. It is a raid team joke about how often I fell to my death on the spider boss Elerethe Renferal in Emerald Nightmare. I never did master any of the older ones where you had to fly for a large portion of any fight — I am basically not able to translate a 2D screen into a 3D mindset, I guess.

The thing is, the Eonar fight seems tailor made for BM hunters — we have some adequate cc (now, though nothing like we had prior to Legion), and of course “unlimited mobility”. Though of course it is not in fact unlimited mobility, as we have a strictly limited number of ranged damage shots and the majority of our damage is bound to essentially a slow moving melee pet or pack of pets. And Blizz has greatly nerfed BM AoE damage over the course of Legion, to the point that if the mobs are not very tightly packed, forget it. We will see how this particular fight turns out, but I am not optimistic.

Still, as I said, I am looking forward to a new raid. From what I could see from my study, it looks like most Antorus bosses will require quite a lot of team coordination — more than other Legion raids. I like this, as it is very rewarding when a team finally syncs and downs a boss because everyone suddenly “got it”.

On the other hand, a team-centered set of mechanics makes it very difficult to switch out players or have raid drop-ins, because inevitably the drop-in players will cause a few wipes before they learn the team movement rhythm. If this happens during the progression phase, it can greatly extend the time required to complete the raid bosses. And sometimes it can be doubly frustrating when the team has the raid on farm, because it makes it seem like you are actually regressing because of multiple and constant wipes.

Anyway, I digress. The main point is, I am looking forward to the new raid, though not for the gear. For many classes — especially BM hunters — you can almost forget about shiny new tier gear that makes you more powerful. I am not going to go into details on this (check out Bendak’s rather dismal assessment of BM tier and trinkets in his latest post here), but suffice It to say I am not excited about the gear possibilities. I hope Blizz is at least embarrassed by their complete failure on the whole notion of tier gear in Legion — it seems incredible to me that, for several specs, gear from two tiers ago is still more powerful than the newest stuff. This situation more than any other speaks to the utter mess Blizz made with the whole complex gear/talent/bonus jumble they created and then were incapable of controlling.

In the coming months, there will be a lot of Legion retrospectives. I think in general the expansion will get a thumbs up from most people. As it should, though possibly it looks much better only because WoD was so awful. But on balance I think it will be judged to have been a good expansion, with a lot of very decent game advancements, including but not limited to Mythic+ instances, zone scaling, improved transportation methods (taxi whistle, shorter commercial flying routes, in-game portals), emissary quests and world quests, and a fast content pace.

The single greatest drawback, though, for me has been the endless grinding — for gear (including the horrible Legion legendaries), for artifact upgrades, for professions. Antorus — with its puny tier gear and introduction of yet another grind (in the form of the Antorus trinkets) is not really a grand finale to Legion, rather it is more a stretching out of an expansion feature that had already far outlived its novelty.

After this week we will likely have seen all there is to see in Legion. It seems like there will be no great final cosmic event like the explosion of Antorus the planet in the Azerothian sky, no victory parade for defeating the Legion, no medals or unit citations handed out, no welcome-home-to-the-heroes celebrations. Just grinding away until the expansion sputters out.

Though I have hated it on my main, grinding away on alts I have had precious little time for is at least a satisfying pastime, and one I will happily spend a few months doing. But it is not very spectacular. With apologies to T.S. Eliot, I would have preferred Legion to end “Not with a whimper but a bang”.

Hati, we hardly knew ye

If we needed any additional confirmation that Blizz not only does not care about the hunter class, but that they have absolutely zero idea of what it means to be a hunter, it is this: Apparently Hati will just disappear when artifact weapons disappear in Battle for Azeroth.

Now, I admit I have not really been much of a fan of Hati, certainly not in the clumsy way Blizz implemented it. The intro quest to get him was, I thought, very well done, but unfortunately that was pretty much the highlight of the entire mechanic. It ended up promising something that Blizz never delivered on. BM hunters thought they were getting an awesome second pet, but it turned out to be nothing more than an unimaginative DoT visual, with worse pathing and attack speed than our regular pet, and far less control.

Hati could not be renamed, he had absolutely zero player-controlled special abilities, and he had (and still does) an annoying tendency to just disappear after portal events. For a while he could even rather easily die in combat and even after rezzing your regular pet, Hati would not rez for a very long time, leaving the hunter without a weapon. Blizz never really came to terms with the balance between the actual artifact gun damage and the damage done by Hati. BM hunters got the short end of the stick almost every time there was an artifact weapon upgrade, because Blizz for some reason cannot abide the thought of an ever-more powerful hunter pet. (In spite of the fact that they designed Hati to be the most important part of the BM hunter artifact!!)

Even the art model was sloppily (and apparently hastily) rendered, so that Hati looked like an animation from years ago. Only after BM hunters pitched a fit (because that is the only way to get Blizz’s attention — calm and logical comments will not do it) did Blizz give us a way to change his appearance. Even with that, though, Blizz deprived BM hunters of one of the fun aspects of Legion — the cool artifact appearance quests every other class had meant approximately zero to BM hunters, since they did not alter Hati’s color or other appearance in any noticeable way. The only way to really change his appearance was to make him look like a pet you already had in your stable.

So Hati in my opinion was a huge Blizz failure. Worse, it was one they appeared to not give a damn about.

But here’s the thing: as bad as Hati was, I spent hundreds and hundreds of hours with him. He is part of my posse. I feel unbalanced without two pets by my side everywhere I go. He has gone through every part of my Legion experience with me, from leveling to dungeons to progressive raids to world and emissary quests. I mean, he even went with me in my space travel to Argus, for crying out loud. For Blizz to now summarily dismiss him like he was vendor trash just seems wrong to me.

And the fact that Blizz does not recognize this goes to the very core of their approach to the hunter class: They simply do not understand the heart and soul of a hunter. A hunter pet is different from a mage’s water elemental or a warlock pet or a DK one, there is a far more personal level of engagement, a far greater degree of anthropomorphism. A BM hunter’s pet in many ways defines the player.

Unfortunately, I see nothing on the horizon that gives me hope Blizz will ever treat hunters better. Last week Bendak over at Eyes of the Beast posted a quick wrap up of some of his Blizzcon impressions and takeaways, including some reports he got about hunters from people playing the BfA demo. The BM hunter changes noted in the demo seem ok, but very minor and without an overall integrated purpose — more like a committee threw in some suggestions and voted on a few tweaks with no overall goal, just a requirement to “make some changes”. (Although Tranq Shot will be back, so that is exciting I suppose.)

MMO-C has been publishing various side interviews from Blizzcon for the last week. The one that got my attention was the one published today. An interviewer named Automatic Jak asked some pretty in depth questions of a class balance developer. Unfortunately AJ is, I guess, a healer, and the questions were therefore very healing-centric. But still there were a few interesting tidbits from the dev that I rather cavalierly interpreted in terms of hunter changes for BfA. It was actually the most informative interview I have seen regarding some of the team’s class balance philosophies.

  • The team went into Legion knowing that they might have to revisit some of the classes that received major changes once player feedback was collected
  • There most likely will not be complete class revamps again any time soon.

Here’s my interpretation of these two bullets from the hunter perspective:

  • The team made a deliberate decision to ignore all the insightful experienced hunter comments during the alpha/beta tests and figured they could wait to respond to the couple of things hunters howled the most about once Legion went live. Even then, they decided they could delay any response for several months. And even then, they decided they would merely respond to a couple of easy fixes, not do the hard work necessary to make the entire hunter experience smooth and fun again.
  • The whole SV hunter destruction was a mistake, and while it was fine to inflict it on the hunter class, no other class deserves such shabby treatment. Oh, and no real changes to the poor SV abomination that Blizz already created.
  • The team likes classes having unique abilities.
  • Going forward a big question is what unique abilities each class should have.
  • The team wants to spread out class strength and weaknesses more.
    Utility will be spread out and balanced more in the future.
  • Everyone should feel like they have some sort of cooldown to help them survive.

Translation: Blizz is proud of the fact that they have destroyed the whole super-utility role of hunters and wants to ensure they play no such special role in the future. Instead, everyone should be special. 🙄

So yeah, it seems Hati will be gone, hunters will get some scattered non-unified set of restored abilities, and “all classes will be above average”…. I am underwhelmed. And I will miss Hati.

Confessions of a mediocre hunter

Let’s get one thing clear up front: I am nowhere close to being a great hunter. At best, I am slightly better than adequate in terms of game play. Oh, sure, I have some moments of greatness now and then — as do we all — but in general the best anyone could say about me is that my game play is “reliable”.

I do not pay much attention to damage numbers during raids, nor do I obsess about rankings. However, we have some people on our raid team who immediately check their boss rating after every single boss kill, who like to equip certain low level pieces of gear so that they will compete for rankings in lower gear categories, who demand certain positions in fights because those positions allow them to just pew-pew and pad their damage numbers, who cannot resist humble-bragging about their DPS or awesome gear, etc. That is not me, and though these are very nice people, frankly I think less of them when they feel compelled to draw everyone’s attention to their game prowess. Where I come from, the truly great are quiet and self-effacing, and the only way you ever know how awesome they are is from others, never ever from them.

But I digress. The fact that I am not a top-notch hunter does not mean I do not constantly try to improve my game play. I spend time every week simming various gear combos, and I conscientiously grind out artifact level increases as much as my available play time permits. After every raid, I go back and analyze my performance in Warcraft Logs or similar log web sites, noting areas where I was deficient and setting a self-training goal for the week based on that analysis. I still spend probably on average 20-30 minutes a week slaving away at the target dummies.

Over the course of Legion, I have definitely improved my hunter timing and cooldown sequencing/coordination, as well as my ability to keep up a rotation even during heavy movement phases.  I still have some problems with focus management — too often am maxed out on focus — but I am working on that. And I have made great strides in my overall raid awareness in the past year — die much less often, need less healing, see more of the raid big picture. As a result of all this, I am performing closer and closer to sim DPS numbers on many fights.

But here’s the thing: whereas I used to frequently be in the top 5 damage dealers in our raid, now I am routinely near the very bottom. The harder I work and the more I improve, the worse my raid performance. I feel like I am running as fast as I can and still losing ground.

It is not a good feeling.

So why is it happening? Well, one reason is that once progression is over and everyone really learns a raid fight, BM hunter mobility stops being much of an advantage. Casters (and I include MM hunters in this) learn where they can stand and for how long, and thus they can take full advantage of their inherently higher damage potential. Melee learn how to maximize their damage even during constant interruptive boss mechanics. In short, BM hunter mobility allows us to start out progression fairly close to the top of our potential, whereas other damage dealers have a more intense learning curve. But once they master it, hunter mobility ceases to be the huge advantage it was at the start.

This is one of the major flaws in Blizz’s BM hunter design. Don’t get me wrong, I love the mobility. But every time hunters complain about puny damage potential, Blizz hollers, “Yeah, but MOBILITY!!” It is true that mobility is a significant factor and should be part of the overall BM damage equation, but it is not nearly as potent as Blizz claims. For one thing, as I described above, its effects are transient — by the middle of a raid tier it counts for very little when compared to other specs’ damage potential. For another thing, most of a BM hunter’s damage is done by pets, which are melee damage dealers, so hunter mobility is kind of a moot point. It doesn’t really make a whole hell of a lot of difference if I can shoot my puny Cobra Shot while moving, since that is not where much damage comes from anyway.

Another reason BM hunters are falling faster in the dps charts is because Blizz has steadfastly refused to treat the BM artifact — which in reality is Hati, not the actual gun — like a real artifact weapon. They have refused to scale Hati with gear level to the same degree as they scale, say, a warrior artifact. To be fair, this is not a unique BM hunter shortfall, there are several specs Blizz designed so poorly that they are unable to scale them with gear level and artifact improvements. More recently, Blizz admitted that the 7.3 Crucible would benefit some classes a lot more than others, and since they had done a shitty job designing some specs’ artifacts, they just threw up their hands in despair and gave these specs a lazy, across-the-board damage increase, hoping that would be sufficient. It is not, mainly because they probably need to do it constantly to keep up with other specs’ increasing power resulting from higher stat levels and artifact upgrades. Thus, we can anticipate these poorly-designed specs to continue their slow relative descent in damage levels.

I would not be overly concerned that much (but certainly not all) of my recent crappy raid performance can be blamed on BM hunter design (or lack thereof), except for one thing — our RL has started negotiations with another guild to see if we can put together a decent combined team for Mythic Tomb, at least to do a few early Mythic bosses, before the next raid tier goes live. I would love to be part of this, but I am afraid my increasingly poor showing will preclude that. If you can pick and choose your 20-man mythic team, you are probably not going to go much below your top 5 damage dealers.

Worse, I feel like there is not much I can do about it. I do not have the time to grind AP — and thus artifact levels — harder than I do now. I cannot do much to change my luck with titan-forged gear, so there is not much I can do to increase my overall gear level, which is stuck around 934-938. And there are limited areas for me to improve my game play — focus management being the one I can work on. It is a frustrating feeling. As I have said before in this blog, I am not part of a mythic raiding guild, but I feel like I should be able to contribute on the few occasions when we dabble our toes in that level towards the end of a raid tier. The fact that I am fighting an upstream battle — working as hard as I can — just to slow my regression does not feel good.

This is the human face of Blizz’s lazy approach to class design and balance.

Trinkets and space

Last night, in what has become my virtual version of buying lottery tickets, I used my accumulated veiled argunite to purchase another trinket from the vendor on the Vindicaar. Trinkets are all I ever buy from him, since there is almost zero chance any of the other gear will turn out to be anything but vendor trash for me. Even my relics — while not the “perfect” trait enhancers sought by BM hunters — are pretty high level and honestly 7.3 has made me hate them for the twisted new level of RNG Blizz added because of addiction to high MAU metrics. I refuse to chase relics.

So I buy trinkets, mainly for the chance to get a level upgrade to one of the “good ones” from earlier in the expansion. Last night I won something like the consolation prize lottery by getting a 915 Unstable Arcanocrystal with a gem slot. I say “consolation” because it was only minimally titanforged (+5) and so is already kind of an ilevel drag on my gear, though not quite so much of a drag as the 860 one I only gave up about a month ago. Still, I was pretty happy to get it.

But even having gotten it, I am not going to stop my gambling habit on trinkets. I would love to get the BM hunter holy grail of trinkets, the Convergence of Fates. This was originally dropped by Elisande in Nighthold, but I have never gotten it, so I am only going on faith that it even exists. I will keep plunking down my currency for a chance on it, though.

I am not sure when it happened, but somewhere during WoD, I think, Blizz began to really explore the idea of special-purpose gear. That is, they thought it would be nifty if the gear for certain slots varied wildly in their effects, even though the items might be the same ilevel. It started with trinkets and has since spread to necks — although necks can be further tailored with enchants. I think the original idea was kind of creative, but of course in typical Blizz fashion, they have gone far past the bounds of good sense with it in Legion, to the point of ridiculousness.

Trinkets have become almost a per-fight specialty, and on top of that the utility of any one trinket depends heavily on one’s talent selections as well as on equipped legendaries and tier sets. What your “best” trinkets are will likely change if you swap out a legendary. In the same vein, getting a “great” trinket may well dictate what talent build and legendaries you need to select.

Trinket selection has become so difficult that even the supercomputer sims disagree on what is best for a given player. Without swapping talents or any other gear, for example, I get 3 completely different trinket combination recommendations from Beotorch, Raidbots, and AskMrRobot sim sites. For the same standard Patchwerk type fight. Blizz has apparently reached new heights of RNG-ness: Not only is it a crap shoot for getting gear and for that gear to have decent stats, but it is now also a crap shoot as to which gear you should equip. The mind boggles.

What this all means for the poor player — especially for the raiding player — is that we have to lug around most of our trinkets in our bags, lest we be caught short in a certain fight knowing we have just the right trinket for it but it is languishing in the bank. Even worse, the same logic pertains to legendaries and to some extent tier gear (several classes/specs still use 890-ish tier 19 gear because Blizz made it so much more powerful than the tier 20 stuff).

I am someone who likes open space, for interior decorating as well as for geography. To me, things look tidy when they are neatly placed with a lot of clear spaces around them. Clutter makes me feel powerless and overwhelmed. In WoW, I like neatly arranged bag space and bank slots. I use the addon ArkInventory because it lets me turn my bag and bank into well-organized closets. But even that does not help my state of mind if my storage space is crammed full. And Blizz has been steadily increasing the number of things we “have to” either carry around with us or keep available in the bank.

I have 136 slots in my bags (4 30-slot bags plus the stupidly archaic original 16-slot bag). Of those, 86 slots are perpetually filled with things I feel compelled to carry around:

  • 11 trinkets and 10 legendaries I might have to swap out in any given instance
  • 15 pieces of unequipped gear that might have to be swapped out to compensate for a different legendary or tier change or talent swap or — heaven forbid — spec swap
  • 4 hearthstone type items (Dal hearth, actual hearth, garrison hearth in case I get stuck, and whistle)
  • Miscellaneous specialized gear such as the Essence Swapper, Grapple Launcher, Skinning Knife, and Mother’s Skinning Knife (since this is actually a toy I might be able to drop it from my bag and just use the toy’s spell but I have not tried).
  • 6 types of food depending on the stat and/or health restoration rate I will need, plus feasts for raids. 21 different potions, flasks, and bandages as well as other enhancers like Stonehide Leather Barding, Leystone Hoofplates, drums, Tomes of the Tranquil Mind, Fel Focuser, and various runes.
  • Miscellaneous gear for champions, since you can only swap champion gear if you actually have it in your bag — if it is in the bank you have to go back and get it, then go back to your class hall and swap it out. And with 7.3, I frequently also have a slot occupied by those new follower types you get from the guy in Krokuun.

In all, of the 136 slots in my bags, only 50 — far fewer than half — are actually available for newly-acquired loot, or inevitable gray items from quests and killing, or gathered items, or maybe an extra gem or enchant. Do I actually need 50 or more slots for that stuff? No — especially since I can vendor it in the field using a mount — but it’s the idea that Blizz is requiring untidy clutter that annoys me, plus the fact that they keep piling it on. I feel like they keep adding “must-carry” items to the game because they know we all have very large storage space now so why not fill it up? (This, btw, is my spousal unit’s approach to things — he would cover every square inch of surface space in our house given a chance. Another example of opposites marrying each other …)

With that, I think I will start relaxing for the weekend by tidying up my sock drawer. Enjoy yours (weekend, not sock drawer).