Hunters don’t fit in Blizzard’s mindset

Blizz announced a couple of days ago that Patch 7.3 will bring some fancy new caster visuals for some caster classes/specs. Um, sure, whatever. I suppose it is nice that they are continuing to improve the game’s visual experience.

Side comment: I have often said that I think mages have the best visuals in the game, so I find it a bit interesting that all three mage specs will be showered with even cooler new visuals, while only a couple of the remainder of the caster classes will be so favored. But then, we all know mages are the teacher’s pet class for Blizz….

And please, no hate mail from all you mages out there — I have a mage alt which I am terrible at but which I really wish I could play better. I stink at it, and I admire anyone who can play a mage well.  I do not hate mages, but you have to admit they are pretty much the untouchable class in WoW. They may not always be top of the DPS charts, but they also never get royally screwed with major changes like, oh, say, making one of the specs suddenly melee. Just sayin’.

Anyway, moving on. In reading the blue post about new visuals, I was struck by one thing: Blizz clearly thinks only in terms of casters and melee. Not ranged and melee. This was a revelation to me because it goes a long way towards explaining why they seem to dislike hunters so much — they have no idea how to think of them. Thus, hunters almost always fall through the cracks or become a last-minute afterthought.

And when I think about it, by “hunters” I am really talking mainly about BM hunters. SV are not really hunters at all but rather just a bad melee class. MM hunters, by virtue of their requirement to stand still to maximize their potential, are very close to casters, only they cast physical damage not magic. But BM hunters fit none of those categories. BM hunters are basically “ranged melee”. Our pets are strictly melee, and they do the bulk of our damage. But we control them (insofar as we can) from a distance, and we can even lob a few rather puny shots in ourselves from range. We live in both worlds, melee and ranged, but when Blizz primarily thinks of ranged as casters, we just get ignored. (Okay, yeah, we did get that marvelous new super-wiggly Cobra Shot, I guess we should be thankful…)

Now that I think about it, I wonder if the major class changes Blizz made to hunters in Legion had less to do with their desire for “spec uniqueness” and much more to do with trying to cram hunters into existing Blizz categories of melee and casters. They succeeded in doing so for two hunter specs, but they failed with beastmastery hunters. We are still neither fish nor fowl, still the exception spec, still the spec none of the devs really loves or understands at anything beyond a numbers level. Blizz created us, but they have no idea how to design our visuals or our damage or our rotations.

They are uncomfortable when we get either a caster or a melee advantage. Think about the very foundation of BM hunters, for example — we are “beast masters” but we have really very little control over our pets, and none over Hati. Is this because Blizz does not want someone standing at range to be able to have any real control over events in melee space? Or look at our puny, focus-eating Cobra Shot — does Blizz consider it unfair for a player to have a powerful ranged shot that is not cast, would it make “real” casters angry?

Yes, BM hunters are still the exception spec. Personally, I love this. I like not being part of the melee or caster herd, even if it means we are always the afterthought for cool changes like new visuals. But I suspect Blizz hates it. Over the years we have seen more and more centralized control in the game, more of Blizz making decisions for us about endgame activities, of Blizz deciding what our playstyle should be, of when and how we may use our flying mounts, of how many weeks it must take us to see new content, of how quickly we may progress in our professions, of how likely it is any of us will see needed gear. In this mindset, a spec that does not fit neatly into some set category is a real problem, because it must be dealt with separately, as an exception. Thus, Blizz must either largely ignore it because it takes too many resources to deal with, or work steadily to squeeze it into a category so it can be dealt with as part of a gaggle.

This makes me worry about what will happen to BM hunters in the next expansion. Will Blizz continue to allow us to exist as the exceptional spec we are, or will they stuff us into one of their defined categories? I think we will have to wait until at least Blizzcon to get even a hint of this, but I will be listening intently in the coming months. If Blizz starts to talk about something like “exciting new changes to hunters”, I will know it is time to panic.

But for now, it is time to start a weekend. See you on the other side.

Scattered thoughts on Friday’s dev AMA

After a very decent weekend, my head is not yet back into work mode, so all I can offer today is a bunch of scattered and unconnected thoughts. (Apologize in advance that these are not very coherent.) Friday there was a class design AMA on the WoW subreddit. If, like me, you did not follow it in real time, you can read it here. (Be warned that it goes on. And on. And on. And on. Possibly a tad bit more brevity enforcement by the moderators would have been beneficial. You can check out a Cliff’s Notes version at MMO-C here.) A few interesting tidbits:

There remains a lot of dissatisfaction with the MM hunter spec as it is currently set up.

Much of the expressed frustration dealt with the issue of pet vs petless, and the decision — at the 11th hour before Legion went live — to make Lone Wolf a talent (again). I do not play MM in Legion, but from what I could glean, a sizable number of MM hunters would like that entire talent row to be viable, rather than have LW be so vastly overpowered that there is really no choice. There is also a group that would like LW to be baseline, with the option to select a pet in a talent.

The other main track on MM hunters was on the Vulnerable mechanic.

There was also at least one plaintive cry for a perceived Blizz promise (I don’t ever recall one) to reinstate a ranged Survival play style within the MM spec. Nice to contemplate, but I do not see it happening.

Pets. Several people mentioned dissatisfaction with the “one size fits all” pet nerfing that occurred in 7.0. Gotta agree there — it just seems wrong to have all hunter pets be basically the same, the only real decision for pet selection coming down to a cosmetic/skin difference. The only exceptions are the battle rez/battle lust special pets, but those easy decisions really are a huge simplification of the kinds of pet abilities we used to be able to weigh. Later in the session, though, there was a hint that at least the devs understand hunter pets have been made a bit too bland:

We don’t have any solid plans currently [to adjust hunter pet utility], but I fully agree that we’re not in a great place right now. I would love to improve the situation. With the power of Battle Rez (Quilen) and Bloodlust (Core Hound), I don’t think I’ve used a different pet on my BM Hunter alt in PvE in a long time.

Many very good questions were simply ignored by the devs. Some I would have liked to have had answered (but weren’t) are:

  • Instead of a new class in the next expansion, is it possible we could see a lot of fourth specs, for example, a healing warlock, etc?
  • With the designs we are seeing Legion instances and raids, is multi-dotting obsolete?
  • Are there any plans to reinstate filler-type insta-casts for most ranged dps? Might such a move actually encourage more players to play ranged dps?
  • Why are warlocks limited to a pet-specific interrupt?
  • Will reforging ever make a comeback?
  • Any plans to fix the many remaining pet pathing issues for BM hunters?
  • Any plans to fix the really stinko Legion version of Stampede?
  • Any plans to give hunters more stable slots?

Some ominous dev comments:

We’d like to move into a direction where utility is more meaningful in all types of content, not even necessarily at the loss of performance. Players should be rewarded for making smart decisions that affect the success of their group as a whole, and we’d like to broaden that space.” To me, this is the current Blizz party line to return to a “Bring the class, not the player” approach.

I think BM Hunters aren’t far from being in a good place.” I think this means it is time for all BM hunters to press the panic button. Remember when the devs told us, before Legion, that “BM hunters are in a pretty good place now,” and then proceeded to completely rebuild the spec? Yeah, be afraid, BM hunters, be very afraid…

Anyway, I did think the AMA was interesting, though certainly devoid of any bombshell announcements. I was impressed with the detailed dev comments, when they chose to answer, and with the amount of time they took out of their day to participate. A little heavier hand on moderating might have resulted in more questions being answered.

Do yourselves a favor, though, read the MMO-C summary, don’t waste your time scrolling through the hundreds of pages of live comments.

Gear and math

It’s been a nice relaxing couple of weeks in my WoW world. In my guild, we all took a break from what was becoming a very dull Nighthold raid circuit, and I seized the opportunity to work on a couple of alts — my balance druid and my destruction warlock. I find I enjoy playing them both, but the lock possibly a tad bit more than the druid. I still find the boomkin tedious for its long casts, but it gets better with better gear stacked for haste.

Both alts are hovering very close to ilvl 900 or a bit under, and the one thing that amazes me is how much better they are simply by virtue of having better gear. Trust me, in the last two weeks I have not suddenly become vastly more proficient on either one, but the difference in damage for both is pretty astounding. The only change has been upgraded gear. In some ways this is fun, because gear is relatively easy to get, even without subjecting yourself to LFR or mythic dungeons. But in other ways is seems kind of cheesy and not quite right. I guess it is an inevitable result of Blizz stepping away from the “bring the player not the class” philosophy — class/spec mechanics and gear seem to count for more and more these days. Nobody likes to blame gear for poor performance (well, okay, maybe some people like to), but that excuse is actually becoming more and more reasonable as Legion goes on.

I was thinking about this as I started last night to prepare my main hunter for resumption of raiding Tuesday when Tomb of Sargeras opens. Patch 7.2.5 brought some changes to BM hunters, and in spite of giving us a baseline 2-charge Dire Beast/Dire Frenzy, it is looking like overall we are in a worse place damage-wise than we were for Nighthold. Seems like Blizz just could not stand to have BM hunters close to the top, had to take away more than they gave. There will still be some class tweaks coming along in hotfixes, but honestly I am not holding my breath that any of them will include buffs for BM hunters.

At least two sites I read regularly have openly stated that MM is clearly — and by quite a ways — top of the hunter heap. From the IcyVeins BM hunter guide:

Now that 7.2.5 has released, we can say with reasonable confidence and assuming no major changes, that Marksmanship will be the optimal raiding spec going into Tomb of Sargeras, mostly due to the potency of its new set bonuses.

Beast Mastery remains a solid choice, though rather than being very competitive and sometimes even better at single-target than Marksmanship in ideal situations, it is now fair to say that its potential output is less than Marksmanship in nearly all situations.

And even the redoubtable Bendak, in his most recent BM post about Patch 7.2.5, is brutally realistic about BM, stating it will likely fall out not only in the middle of the damage pack, but likely in the lower middle at that.

Whatever. I am a hunter in WoW, that is who I am. And since Blizz has seen fit to destroy the essence of my vision of “hunterness” in MM and SV specs, I really have no choice but to continue playing BM. Numbers have never meant that much to me anyway, so what seems to be a sudden plunge from lower-top to lower-middle position is not a calamity. Some class/spec has to be in that position, it is the nature of rankings. Still, I will be interested to see what the actual numbers spread is when the ToS results start to become available. If the spread between top and bottom is large, then Blizz will have once again failed in its never-ending attempt to “balance” the class/spec mess they themselves caused.

My alt gear-centric push over the last couple of weeks also served to reinforce to me the utter insanity of Legion’s gear complexity. On my alts the calculus was relatively easy, since I never intend to actually raid with them: higher ilevel = good, secondary stats pretty much be damned. But when I started to weigh gear and talent combos on my main in preparation for ToS, I found myself once again despairing over the sheer mathematical enormity of the task.

It has gotten so bad that AskMrRobot is now implementing a SETI-like mass computer sharing approach to solving the gear problem for players. Mind you, modern computers already have pretty massive computing power. Certainly enough that even a middle-level server could perform general arithmetical comparisons, even for thousands of users at a time. But Blizz’s insane interdependencies of gear stats, talents, different types of raid bosses, RNG-dependent proc rates, and specialized legendary and set bonuses have gone exponentially past arithmetic calculations. To properly assess the relative value of gear, only massive computer simulations approach accuracy. One or two simulations at a time are handled (though slowly) on a home desktop computer, but if you are trying to do it for large numbers of players, you need vast computational resources, and the cheapest way to get them is to set up a distributed grid of community computers. (I applaud AMR’s ingenuity here, but honestly I would like to see a bit more detail on their app’s security setup before I open my computer to it.)

The point is, you need the power of modern computers to decide if a piece of WoW gear is actually an upgrade for you, or to decide which legendary works best with which set of talents. 

But Reforging was “too much math” for us.

🙄🙄🙄

See you after the release of ToS.

For stat geeks

There is a lot on my plate in the real world today, so this will be an abbreviated post. But I want to give a plug to a hunter who provides an excellent service to the community. Delirium over at Thrill of the Wild does not post often, but when he does it is frequently to do a lot of math heavy lifting for the rest of us. His deep dives on hunter stats over the years have helped me a lot.

If you are a math whiz, you can follow his extensive spreadsheets and testing results, and use them to make calculations for your own hunter. But if you are “math challenged” like I am, you can skip over that part and just read his bottom lines, which are written in normal and useful language.

An ongoing project of his is to break out hunter stat conversions and ability formulas, for all hunter specs as well as for pets. It is updated with each new patch and relevant hotfix. His results are all based on extensive testing, not tooltips, so they may differ from some more popular sites. I encourage you, if you have the time, to check it out. It takes a bit of dedication to get into the charts, but you are well rewarded if you do so. I was especially interested in the ability formula tables, because they tell you which abilities are affected by the spec’s most important secondary stats such as mastery or haste. For example, if you are deciding which stats to enchant or gem for, or which talents will take advantage of your current stat build, these tables can help you.

Wait, what?

On Monday I wrote about Blizz’s surprising announcement of planned baseline improvements to BM hunters. Basically, I was encouraged because the changes addressed two of the most fundamental problems with BM mechanics — problems that had been identified and quantified as early as the alpha testing phase, and problems Blizz had stubbornly ignored for all of Legion. However, I cautioned that the changes were so significant that there would almost certainly be some power nerfs to the spec, and we would have to see what those turned out to be.

Lo and behold, within hours of that post, Bendak over at Eyes of the Beast broke the news detailing the first round of “tuning changes” designed to compensate for the new baseline abilities. You can read Bendak’s post for the details, but they are pretty brutal. As Bendak points out, and I completely agree, it is somewhat early in the process, and this is a first cut at balancing the new BM power structure, so no need to panic just yet.

Nevertheless, what we have seen time and again with Blizz in Legion development is that their final cut is frequently only slightly different than their first cut. They suffer from a strong anchoring bias, rendering them incapable of significant change once embarked on a course of action, even if that course of action is determined early in a testing phase. Too often for Blizz, FD=FD (first draft equals final draft). I do not know if this is due to constraints of resources or of mental agility, but the end result is that terrible ideas — even if beta or PTR testers point them out — often make it into live versions. Thus, while I am not yet in panic mode over the BM tuning adjustments, I am definitely starting to worry.

Two aspects of these changes puzzle me. One is the nerf to tier gear. As it currently stands, Bendak points out that the T20 gear will be worse than the T19 gear, and in fact the best way to incorporate it will be to equip basically 6 pieces of tier gear — some mix of T19 and T20. This is insane, in my opinion.

Such a move is a continuation of Blizz’s abysmal morass of gear in Legion, where it is frequently impossible to know if a piece of higher level gear is an upgrade or not without consulting web sites and running complex simulations. How in the hell did we get into this situation anyway? Remember when Blizz was so solicitous of our tiny brains that they removed reforging because it was too mathy? They didn’t want gear to be “complicated”.

HAHAHAHA! Good one, Blizz, we totally fell for that.

And now we are at the point where an actual piece of legendary gear may or may not be an upgrade, where ilevel is often meaningless, where in some cases secondary stats are more important than primary ones, and apparently soon where new tier gear is actually worse than the older stuff. And the mechanisms for weighing the relative values of gear are so complex that it takes sophisticated computer programs to decide.

Here’s an idea, Blizz: If it’s higher level gear, it should be an upgrade. Period. 

In complex systems, components are intricately interrelated, often beyond what a human brain can comprehend in any detail. WoW is an enormously complex system. The pattern I see in Blizz development is that their systems engineers and coders almost certainly understand this, but their class designers are only dimly aware of it. Thus, they happily redesign class structures nearly every expansion, then seem genuinely puzzled and surprised when it causes huge problems reflected in gear and in overall power balance in game activities ranging from PvP to raids to nearly every other activity. To compensate, they spend most of every expansion tweaking (sometimes mega-tweaking) numbers and adding bandaid gear fixes, until the whole system comes to some state of very delicate balance — usually by the end of the expansion. Sometimes they find they have painted themselves into a corner, and they write big problems off as unfixable, regardless of the effect such action may have on players. (Thinking SV hunters in WoD here.) Then, having learned nothing, they start the entire process again for a new expansion.

I think this partially explains why we are in such a terrible place with gear in Legion. Adding new gear, or tinkering with stats in sought after pieces like legendaries or tier, has to be easier than reworking fundamental class/spec mechanics once an expansion goes live. Certainly for hunters we have seen Blizz use gear to try and fix baseline problems. Remember the 4-piece tier for MM hunters in WoD — it was what made the spec at least playable though still not really enjoyable. Similarly, the legendary shoulders were introduced in Legion to try and fix the clunky unresponsive BM play style. These were problems players identified early on in test phases, but Blizz refused to address them at that point, apparently being too anchored to them to even consider moving away from them. Then, when live versions proved players right, Blizz seemed surprised and tried all sorts of complicated bandaids to fix what could have been more elegantly addressed in test phases.

So here we are yet again — devs deciding that BM hunters were actually right way back in alpha testing, that something like two charges to Dire Beast/Dire Frenzy is absolutely needed to breathe some fun into the spec. They tried to fix it with a piece of gear, but then they made that gear an extremely rare drop, thereby punishing every hunter unlucky enough to not get it. Having decided that all BM hunters should have this ability, they then announced that it would be baseline in 7.2.5. So far, so good.

But I said, there are two puzzling aspects to Blizz’s brutal nerf to BM hunters, and the second is this:

If Blizz was fine with some hunters having the legendary shoulders and therefore getting the perk of 2 charges for DB/DF, why are they now distraught at the prospect of every BM hunter having the perk, so much so that they must apply draconian nerfs to the entire spec? The power increase with two charges is significant, no argument there, but why was it okay for some lucky hunters to have that additional power but it is unacceptable for all to have it?

We all expected Blizz to extract payment from hunters for “giving” us something we should have had all along. It is what they do. (Remember the great flying crisis in WoD.) Still, these particular types of payments make no sense to me whatsoever.

Not impressed with 7.2

We have had a little over a week with 7.2 and I am extremely underwhelmed with it. If pushed to come up with one reason, I guess it would have to be that it is just more of the same bleak Legion never-ending grind. Some random thoughts and observations:

New artifact trait system. This just depresses me. For BM hunters the new traits are decidedly uninspired, and I think Blizz as usual took the lazy path by adding one more tick to the old 3-tick traits. Nothing about this system makes me excited to progress in it. There is no “WOOHOO” moment anywhere in the path — nearly everything is a dull unimaginative tiny increase to some boring passive trait. I do not deny some of them are useful, but the whole idea is just freaking boring. The snakes? Yeah, they are about as powerful as the old snake trap, which is to say useless.

Gazillions of AP. Yeah, see above. I get that we are now earning AP at a much greater rate, but there is something demoralizing when you get half a million and it barely nudges the little AP bar. And I just feel hopeless and beat down when I need tens of millions of AP in order to get that next boring uninspired .5% increase in some passive trait. I am starting to get quite sullen over the “bonus” AP events and mechanics, too, because I feel manipulated — like everything in the game is pushing me towards amassing AP.

What we have is an endless chase after in-game currency to buy tiny incremental power increases for a central piece of gear. There is no end to it, no achievement, no sense of accomplishment, no cool fun result. Even if someone could reach the final trait — and there will be people who do this — it is hopeless because Blizz will then add on more grinding just like they did after that 54th trait.

I am absolutely dumbfounded that Ion Hazzikostas and other devs can lecture us — with a straight face, mind you — about the evils of “grinding” for gear, and then hand us this, the greatest and most obnoxious gear grind the game has ever seen. In this, their hypocrisy knows no bounds.

Broken Shore. Ugh. First, there is nothing aesthetically inviting about it, it is desolate and ugly. At least Timeless Isle and Tanaan Jungle had some decent artwork attached to them, some nice eye candy to reward you for all the time you spent there.

Second, it is chock full of invisible walls, dead ends, and obstacles to ground travel, making getting anywhere an exercise in annoyance. Add to that the fact there are only 3 flight points, and that there are armies of imps and other mobs that dog your every step no matter where you set foot, and you have a recipe for extreme frustration. And don’t forget, Blizz has kindly made these mobs scale to your gear level, so none of them are truly trivial.  I do not know if we will be able to fly in this zone if and when we ever are allowed to fly again, but I can tell you if I cannot fly there I will probably spend very little time there. It is just not fun.

Third, the daily quests. That is exactly the problem — they really are dailies, not world quests. Which means if you miss a day, you miss a lot of rep. There is no emissary, no skipping a day or two and catching up. This is exactly the situation Blizz said they did not want to repeat after the rep grinds of Mists — they did not want people to feel they had to log on and do the dailies every day or risk falling behind.

WTF, Blizz?

Fourth, those buildings. Their mediocre perks aside, this whole mechanic is going to get mighty old mighty fast for me. I am pretty sure that after we have had one of each type, I will deliberately withhold my war supplies and refuse to contribute them to a building I know will be destroyed in a couple of days. Just for spite, because it is a stupid mechanic.

Mage Tower challenge. Nope, just nope. For one thing, the unlocked BM artifact appearance is butt ugly. For another, as usual, there is no appearance change for Hati. Last but certainly not least, the challenge is stupid hard, designed for 1% or less of the elite, and at least thus far dependent on having equipped a couple of very specific legendaries. Oh, and it costs you currency to try it more than once, and it is designed to take many, many attempts to successfully complete. Oh, and just out of spite apparently, Blizz seems to have removed the Ignore Quest option, thus guaranteeing that big ass yellow quest marker will be there every time the Mage Tower is up.

So let’s see — spend currency to enter, spend hundreds or more likely thousands of gold in repairs, suffer huge and continuous frustration because Blizz wants 99% of players to fail, add additional difficulty because I am not one of the lucky few with the “right” legendaries, all for an ugly appearance for a weapon I always transmog anyway?

Not only no, but hell no.

Demonic invasions. I really thought these would be like the pre-Legion scenarios, which I found fun, quick, and even rewarding. Nope, definitely wrong on that one. They are nothing more than world quests in a certain zone, followed by a 3-person scenario. Oh, and of course you cannot get the scenario until you have knocked off most of the invasion quests for the zone. Got to keep those monthly hours up for Ion’s bonuses after all.

I did the first set of these — Aszuna — last night. Well, I say I did them but the truth is I did not compete the actual scenario because after 15 minutes of running back and forth between two sets of mobs and killing them over and over again, we finally got to Stage 2 of the scenario (no idea how many stages there are), but by that point it was time for our guild raid so I had to drop group. It’s certainly possible that in time we will learn the layout of these scenarios better, but my limited experience last night is that they are unimaginative, boring game play extenders.

By the time we got done with our raid, the invasion had disappeared. And of course since I did not complete the scenario, I assume I get no credit for completing one invasion. Thus, the next time the Aszuna one comes around I get to start all over again with the world quests.

The invasions spawn randomly in a zone for six hours, so even though this is a rather large window, it still means it will be possible for some players to have the bad luck to not be able to play while the invasions are active. I have no idea how often “randomly” is, but this seems designed once again to force players to keep checking the game and rearrange their schedules to log in when any needed invasions are active. I will do each of them once then pretty much ignore them, I think.

More hate for hunters. A couple of 7.2 developments are/were decidedly anti-hunter, and show once again that Blizz has no understanding of the downstream effects of their Brilliant Ideas, no one among the devs who has a clue how to play a hunter.

I am a BM hunter, not MM, but Blizz really screwed MM hunters at the start of 7.2. They initially set up the Unerring Arrow trait bonus as 10% per point, for a total of a 40% bonus for filling in all 4 points. This of course was very attractive to MM hunters, and many if not most of them immediately filled out this trait with their traded AP when 7.2 went live. Within 24 hours, however, Blizz nerfed the bonus from 10% down to 4%, more than halving it.

It is possible that 10% was too high, but why in the world would they wait until AFTER MM hunters had taken these points to nerf it so drastically? This is not something Blizz might have noticed and fixed on the PTR? Here are the optics for this: Blizz cares so little for hunters that they have no qualms about making them spend precious AP on a trait only to nerf it into oblivion once the AP is spent. No attempt to put themselves in the place of players agonizing over trait decisions, no notion of refunding the AP fully in light of the sudden reversal of value for the trait. And of course no official comment on it because, hey, who gives a damn about hunters, the throwaway class?

Blizz recently “improved” certain visual effects for some specs. Among these changes was one to Multishot for hunters. I have no idea what they thought they were doing, but the effect has been to render the shot far less useful than it was before the change. Specifically, in the old version the number of arrow or bullet representations were roughly equal to the number of targets you were hitting. In particular, it was very easy to see if you were targeting only two mobs or a single mob, in which case Multishot was probably not what you wanted to be using. But with the change, you no longer can tell if you have killed most of a pack and are down to one or two targets, since the representation now shows multiple tracers even with just one target. This can cause a net damage loss if applied over time, as Multishot is wasted on just a single target.

No idea if this was done on purpose, or if as usual Blizz failed to anticipate this complication. Did none of the dev hunters try the new graphic and see this? (Never mind, we know the answer.)

Are there some good things about 7.2? Of course there are — if nothing else, we are getting a bunch of new world quests and a story line extension. But for me, the never ending grind Blizz continues to foist on us — for profession recipes, AP, class hall quests, class hall research, champion gearing up, the eternal carrot of flying, etc. — outweighs most of the positive points. I am sick of garrisons class halls, sick of artifact weapons, sick of Legion’s insane “legendary” acquisition mechanics, sick of eternal grinding for

every.

single.

game.

activity.

Because, as we all know and have been told over and over again by the esteemed Game Director, grinding is a bad thing. Unless it serves Blizz’s bottom line and not players.

Breaking news: Cobra Shot to wiggle more

It’s no secret that I am beyond disgusted with the way Blizz has treated hunters ever since they trashed and then abandoned SV hunters in WoD. After promising to make SV better in “the next expansion”, they proceeded to complete their destruction of it by making it a melee spec in Legion, and a pretty puny one at that. Then they moved on to MM, basically turning it into a turret style damage dealer, removing two of the signature features of hunters — mobility and pets — in one fell swoop. Last, after Ion Hazzikostas told us how BM hunters were “in a pretty good place” just prior to Legion, Blizz went on to ransack that spec, too, removing nearly all possibility of skill play in favor of a couple of cooldowns the player had almost zero control over except to mash the button as soon as they were up.

When the Legion Alpha test went live, skilled and well-respected hunters diligently measured, analyzed, and described to Blizz the many ways the hunter class came up short. Their focus was on play style, not on numbers, and they tried every way possible to make Blizz understand that the very soul of hunters had been ripped away.

Blizz ignored them.

Then when the beta test finally went live, a lot more hunters voiced their anguish to Blizz, again not so much about numbers, but about the fact that the class they had played and loved for years had been stripped of every trace of what made the class unique. Again, these players wrote thousands of pages of feedback in the approved forums, detailing all the factors that contributed to what they perceived was the death of the class.

Blizz ignored them.

By this point, sadly, the leading community hunters had pretty much given up, bruised and battered after months of talking to a brick wall. But then the PTR went live, and hunters who had not previously tried the Legion hunter class expressed their keen sense of loss and anger, again writing reams of comments about the mechanics that made them feel they were no longer true hunters.

Blizz ignored them.

And when I say “Blizz ignored them”, I mean not just that no changes were made or design explanations given, but that Blizz met the entire hunter outcry with a steadfast, impenetrable wall of silence. There were no blue posts that even deigned to acknowledge there might be some problems with the Legion hunter class implementation, no hunter class adjustments as builds were put out (even though there were tons for other classes), no dev mention of the problem, no recognition whatsoever of the near-universal condemnation of the changes they had made to the hunter class. Not even so such as a “F**k you, hunters, we like things the way they are.”

Then, one week before Legion went live, a CM had the chutzpah to make a blue post asking for hunter input on Legion problems. As if the thousands upon thousands of previous posts did not even exist. As if, one week before launch, it would make a difference. He even called the thread “Let’s Talk”, implying that at long last, this late in the cycle, Blizz’s wall of silence would finally be broken. Like Charlie Brown rushing to kick that football he just knew Lucy would hold still for him this time, hunters once again posted thousands of thoughtful, detailed, specific comments about every aspect of the class they felt had been ripped from them.

Blizz ignored them.

In the first Q&A after Legion launch, a few warlock trolls and scumbags bullied their way into it, spamming the pre-event thread and using flame and shame tactics to downvote every question not submitted by a warlock, and then further spamming the live event feed with spittle-flecked tantrums. After very slightly scolding them for their tactics and telling them such actions would not be successful, Ion Hazzikostas proceeded to explain how Blizz was going to fix perceived warlock class problems. Long blue posts were written on the subject, and immediate changes were made in hotfixes, along with a detailed plan for long term fixes.

Meanwhile, hunters, who had played by Blizz’s rules for feedback, who had not thrown public tantrums, continued to be ignored. Then, finally, months after the “Let’s Talk” thread appeared, weeks after the warlock meltdown, there was one relatively short blue post in the hunter forum promising significant changes to the hunter class, but hunters had to be patient, wait for 7.1 and 7.2 because of course these things take time.

Hunters waited. In 7.1, a few paltry changes appeared, nothing of course for BM, but a nerf for MM (as if that were all that was wrong with MM mechanics!), and some stiff for SV presumably to try make it at least semi-viable as a spec.

Hunters continued to wait. In 7.1.5, all hunters had traps restored, and a very slight adjustment was made to correct the awful Aspect of the Cheetah, but it cost a talent to do so. There were multiple other changes, but of note every change to BM dealt with numbers designed to buff the spec’s damage. Nothing Blizz did even began to address the fundamental problems with the spec. Pet pathing — other than slightly speeding up Hati’s slow amble to a target — remained horrible. BM hunters still had no surge ability beyond the worthless Stampede talent. Pet control remained problematic, hit-and-miss in terms of setting your pet on passive for example and having confidence it would remain so. BM hunters themselves had almost zero damage ability without a pet, effectively making them a melee damage dealer who operated out of melee range. The play style — unless you had “the” appropriate legendaries and a 4-pic tier set — remained clunky and slow, with no player control over focus generation, no skill abilities beyond mashing a cooldown button or key as soon as it became available.

Similarly, most of MM changes were to adjust numbers, little was done to address the turret play style, and nothing was done to address the underlying fact that all MM damage was RNG-dependent at its origin.

In short, in spite of months of hunter comments that the class problems were about play style, not about numbers, most of Blizz’s fixes have been to tweak numbers.

Now we are into the 7.2 PTR, and there seems to be no plan to make any further changes to hunters. Except one — shown here.

Yes, at long last, hallelujah! Hunters are finally getting the spell animation changes NO ONE has asked for! And what changes they are! Brace yourself now — Arcane Shot  will soon cause much bigger weapon kick and be more purple! Barrage will have more muzzle flash! Bestial Wrath will cause that symbol to only appear over the hunter’s head, no longer the pet’s!! (Of course, there is no change to that pleasant “I am having a really hard poop” sound that accompanies it…)  A few other similarly HUGE and MOMENTOUS changes, such as Black Arrow will have a bigger bullet!!  (I guess it is a bullet, the demo showed a hunter with a gun…) But the big one, and the one I know all BM hunters have been waiting for: Cobra Shot will wiggle more!!! OMG, I have to sit down, this is too much.

Really, Blizz? Really? Everything that is wrong with hunters, and this is what you decide has priority?

Words fail me at this point.