Crumbs

Today is one of those days when my brain refuses to focus. Thus, here a couple of thought crumbs that probably need to swept away to tidy things up.

Lightning PawLightning Paw. This spirit beast fox, found in Duskwood, is finally mine as of last night. I have been chasing him, on and off, for a little over a year now. He is found in clumps of bushes around the Raven Hill Cemetery. The clumps he can be found in (you can find coordinates and maps at a number of online guide sites) all have a set of glowy eyes in them.

I don’t have the patience to camp these rare hunter pets, nor to mount a full server-hopping expedition for them. My technique is just to make a few circuits of their areas once a week or so at random times until I get lucky enough to stumble upon them. Sometimes this works well, other times — let’s just say it took me several years to get Skoll and Arcturus. I don’t mind, I am not really an avid hunter pet collector. I generally only implement my check-every-week regimen for a pet that resonates with me for some reason. Usually these are spirit beasts, but sometimes they are just rares (like Terrorpene from Cata).

Anyway, last night I was taking a regular turn around the cemetery in Duskwood, seeing only glowy eyes in all the bush clumps, but when I came to the last clump on my list, there was also a glowy outline hiding there! I had written a simple macro to quickly target and tame him, and within a second two he was mine. Yay!!!

Skinning as a profession. Also last night, while doing one of the kill-a-ton-of-birds world quests on my main (LW and Skinner), once again I realized what a crappy job Blizz has done with the skinning profession. Some asshat was in the same area I was, and they were not skinning the corpses they killed, so I asked if it was ok to skin them. They said sure, then proceeded to refuse to loot any more of them, thereby effectively preventing me from skinning them. 😡

This is only one of the problems with skinning, a gathering profession Blizz just refuses to improve in the same way they did herbalism and mining. I can’t tell you how many times I have killed a mob or a mini-boss that was skinnable, and someone is waiting in the wings to swoop in after I have done all the work and skin the creature before I can click it after looting. Not to mention, in high-skinnable areas like most of the bird flocks in Legion, in the time it takes to skin each mob in a large group, another group spawns, effectively tethering you to that spot.

It really is past time for Blizz to give some attention to skinning as a profession. In particular, they need to configure AoE skinning, multiple-tagging skinning, and the ability to skin even if the corpse has not been looted. As a balance, since currently every animal mob that is killed yields leather, Blizz could lower the rate at which leather can be gathered.

But as it stands, skinning is a bit of an annoying profession to have. Towards the end of an expansion, when leather is plentiful and cheap, it is less of a problem than it is earlier in an expansion when you are trying to level skinning and also gather enough leather to supply your LW or get a bit of gold for other purchases.

Class halls in Legion. Over the weekend I spent some time just doing some world quests and finishing up some odds and ends on my main hunter (like getting Lightning Paw). I had not really played her for several weeks, not even to do class hall missions. Instead, I had been spending my time on alts — primarily druid, mage, and monk. When I went back to my hunter and visited the class hall, I was strongly reminded just how shitty a job Blizz did on this location, and in general just how shitty was the class-specific class hall design.

Once again, class halls were a mechanism whereby Blizz imperiously designated winner and loser classes. If you play a class that has the option for immediate completion of a world quest each day, you are a winner class. You are also a winner class if your class hall has a portal (thus giving you and extra hearthstone) or even a lousy mailbox.

The hunter class hall has none of these amenities. Like other class hall loser classes (rogues, demon hunters to name just two), you must spend your Dal hearth cooldown if you want to visit your class hall and are away from Dal. To add insult to injury — and just to reinforce just how little Blizz thinks of hunters — the hunter class hall serves only mana drinks at th bar, and there are still zero places to even sit. Even though there are benches and chairs scattered about, Blizz threw the design together in such a hurried slipshod way that they neglected to add the option actually sit on these items. I grant you, these are minor and petty complaints on my part, but it all points to a real we-don’t-give-a-shit approach to this design.

At least in BfA, the class hall follow-on (Blizz apparently now requires such a mechanism in all expansions so as to justify the mobile app) seems to be a one size fits all approach, where every class gets the same treatment.

Kind of a short, disconnected post for today. Back Wednesday.

Hunter pet changes in BfA

There are some very minor hunter-related Battle for Azeroth spoilers in this post. Don’t read if you don’t want to know.

As many of you may know, Blizz is making significant changes to the hunter pet system in BfA. For a good rundown, check out Bendak’s post on this, but the essential points are:

  • Hunters will no longer select which specialty a pet has. That is, certain kinds of pets will be classified as Ferocity, others as Cunning, and still others as Tenacity. These cannot be changed. (All Spirit Beasts are now classified as Tenacity.)
  • All pet families do exactly the same amount of damage and have the same level of tanking ability.
  • Each pet family brings two abilities (one active, one passive) that benefit the pet, the hunter, and friendly players.
    • Ferocity grants a leech to the hunter and the pet, and has Blood Lust (30% haste for the group for 40 seconds).
    • Tenacity grants a blanket +8% health to the hunter and the pet, and has an active 20% damage reduction for hunter and pet for 6 seconds, on a 3-minute cooldown.
    • Cunning gives the hunter and pet an 8% speed increase and can remove snares and slows from a targeted friendly player.
  • In addition to the above, most pet families bring defensive cooldowns for themselves, and others bring a debuff against their target. Most (but not all) of these can be either manually cast by the hunter or put on auto-execute.
  • There are a few other minor changes, for example Stupid Hunter Insurance, where Growl is automatically turned off in dungeons and back on when you leave a dungeon. (You can turn it back on manually in a dungeon.)
  • Battle Rez has been removed completely as a pet ability, along with Heart of the Phoenix (except for Quilen, which may or may not be an oversight on Blizz’s part), Last Stand, and some other passives.

I really have not tested these changes much in the beta — hunter pets are limited thus far, since we cannot yet import a live character that might have already collected a lot of pet families. They may turn out to be okay, but in general I am very nervous about them. Pets are basically a cosmetic item for MM hunters, and SV hunter power comes primarily from the hunter not the pet. But BM hunters ARE their pets — without them we pretty much do zero damage. Our entire play style is centered on them.

So, for example, removal of Heart of the Phoenix (which has been a feature of all Ferocity pets) is significant — that one instant pet rez has saved my bacon more than once while soloing, and it has often enabled me to maintain damage on a boss during critical phases of a fight. For BM hunters, a pet revival cast time of 2 seconds can be serious — think if a warrior could periodically lose his weapon and not be able to retrieve it for 2-3 seconds in a boss fight. I smell a PvP whine at work here — having an instant pet revival spell makes BM hunters far less easy to gank in a world PvP situation. And of course if something offends PvP-ers, Blizz must change it immediately, especially when the design goal is to urge more people into PvP.

Interestingly — but unfortunately not surprisingly — while the BfA pet changes may result in hunters being expected to have at least one of every variation of pet, Blizz has not seen fit to change the antiquated pet stable system. The total number of pets a hunter may have is still 50, despite Blizz adding dozens of new pets to be tamed every expansion. Worse, a hunter is limited to 5 pets for summoning. If you have guessed wrong, and none of those 5 are a good fit for a certain situation, you have to go back to a stable master, usually in a major city, to change out your ”pet bag”. In BfA, we will likely need to keep one each Ferocity, Tenacity, and Cunning pets available, then have the remaining 2 slots be our best guess for special defensive or debuff spells.

It really is time for Blizz to give hunters a pet tab like the foo-foo pet tab all other players have for pet battles. Barring that, they should allow more than 5 pets to be immediately accessible. And barring even that, they should introduce some sort of “portable stable” that would allow hunters to switch out their 5 while in the field or in a dungeon or raid. Honestly, I would be much more accepting of the BfA pet changes if Blizz also gave us this long-overdue change. Yet they stubbornly refuse to even discuss the possibility…

Again I have the strong impression that Blizz considers hunters to be the throwaway class, the one they are free to ignore at any time, or the one they can do wild experiments on no matter what the fallout. The BfA pet changes are part of this pattern — Blizz has made zero effort to integrate them in any novel way with hunter play styles, nor have they made any changes that would allow hunters to use the new pet system in any newly efficient manner.

The last thing I have to say about the BfA pet changes is that Blizz seems to think these constitute enough class changes for BM hunters. MM and SV have undergone pretty significant play style and spell changes in BfA, but BM has remained relatively untouched save for the pet system makeover. While the pet changes are major, none of them do anything to increase BM hunter damage, nor do they change the clunky play style in any meaningful way.

My original impression of BM hunters in BfA was that the play style seemed a little livelier, but having internalized it, I think that impression was just from the fact that Dire Frenzy is baseline. I have almost exclusively played the zoo build in Legion, so switching to DF of course adds a button push along with a small decision point. But the play style is still slow (made slower by the switch to almost everything going on the GCD), and many of the talents seem not to be integrated with the play style at all, just something to be tossed in when they come off cd. At lower levels, focus seems also to be a problem at times, forcing very uncomfortable pauses. Maybe that will improve with better gear and stats?

It really seems like Blizz has once again thrown one of the hunter specs under the bus for an entire expansion. My bad luck they have chosen the spec I play both times — first SV in WoD and Legion, then BM in Legion and BfA.

Watch out, MM hunters, I may select this as my main spec, which will mean it is doomed for the expansion after BfA.

Saddle up

Regular readers of this blog know that I am not much of a collector in WoW. Even though I am a hunter, I usually don’t go out of my way to collect hunter pets, I hate foo-foo “battle” pets, I rarely go after transmog looks, and there are very few mounts I find worthy of pursuing. I understand some people love these aspects of the game, and more power to them, but it is just not my thing.

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Thus, I was more amused than intrigued yesterday when MMO-C posted the video for the new parrot mounts in BfA. Yes, that is correct, a parrot. You know, “Wraaaak! Polly want a potion!” This mighty steed is one of the new BfA mounts, a list that also includes a bee, a frog, a hippo, and several creatures I can only describe as “Whut the hell is that?!?” These mounts will be added to the game stable that includes hundreds of weird, wacky, and whimsical modes of transportation as well as a lot of “regular” ones like horses, elephants, airplanes, motorcycles, boats, well you name it.

Don’t get me wrong, I appreciate the fun aspect of mounts. I have had — and will continue to have — my own giggly moments when I soar or gallop or galumph on some strange creature. And I admit I have actually lusted after a couple of mounts in the game — the Mekgineer Chopper, that Alliance flying boat from Blizzcon 2017, some of the jewelcrafting tigers, the Headless Horsemen mount, the hunter class mount, and assorted  others. And, even though I do not directly chase them, I like getting surprised with a mount from an achievement or as a loot drop. I just checked, and I have 114 mounts. You collectors out there are laughing your asses off at this number and muttering, “Amateur!”, but I mean how many can you ride at one time? Over a hundred is not bad for someone who is really an accidental collector. 😉

The one thing that really annoys me about mounts are the fly-only types that people insist on using on the ground. I really do not see the joy in riding along on something that is awkwardly wallowing along a road like a huge wounded beast, painfully galumphing through an environment it was never meant for. I enjoy soaring through the skies on some of these mounts as much as the next person, but clomping along on the ground, no thank you. Not to mention, it looks really ridiculous. I can’t help but think many of the players who do this on some ginormous bird or the ilk think they are really impressing others, when there are a lot like me who are laughing themselves silly.

Part of this has to do with the limits we all put on our game fantasy. This is an interesting phenomenon about fantasy games — we all set “rules” about which impossible things we will buy into and which ones we will draw the line at. We may easily believe in a world where there are orcs and big slobbering one-eyed monsters and flying horses. We have no problem believing in a world where no one ever has to go to the dentist or wash their clothes or pee or sleep or call their mom or deal with a grumpy spouse. (“You’re questing again today? Sure, go ahead, don’t worry about me stuck here with screaming kids and laundry and meals to fix!”) We do not bat an eye at magical portals or pink trees, or Jurassic-Park type areas full of dinosaurs, or hostile petunias. But when Blizz gave us the time-tunnel version of Draenor in WoD, tons of players cried foul — it struck them as “unrealistic” and a cop-out. Similarly, when Blizz arbitrarily designates some areas as permanent no-fly zones (like Argus), players complain about it not being believable because lots of things are flying there, including some of the very beasts we have tamed as mounts. Or think about this: of all the kinds of mounts there are in the game, there are no automobiles. Why? “Not realistic” in the game. Go figure.

The point is, we all — along with Blizz — draw our own boundaries about things we can accept in the game and things we refuse to accept. Things that are “believable” and things that are not. So, for example, while I can accept the premise of a flying boat, I am pretty sure I will draw the line at riding a damn frog! That’s just ridiculous! Or a lumbering hippo. And I have actually had a parrot in real life, and trust me, they can be nasty and mean and dirty and noisy and they have a vicious beak. No way would I ever try to ride a giant one, even in a fantasy game! None of this has any logic to it, except in my twisted brain, but there it is.

I pretty much stick to having four mounts on my action bar: my Headless Horseman mount, the water strider, my transmog yak, and one random one that I rotate out just for a change. I like the HH mount because it looks good both flying and on the ground, and I don’t have to worry about forgetting I have a ground mount and thus accidentally run off a cliff to my death. Often, early in an expansion when we do not have flying, I like to tool around on my chopper. But mostly I stick to rather mundane, “believable” mounts.

I may, however, have to have a bee. And maybe a bee hunter pet. Because that is totally realistic!

Alt raiding

Last night our guild did an alt run of Heroic Antorus the Burning Throne. We have been running normal for alt runs, but several people have got their “main alts” to a level where that is not really challenging any more. We set an ilevel requirement of 920 and ended up with something like 15 people. We made it as far as Kin’garoth fairly easily, but wiped repeatedly on him and called it for the night. That boss is really a DPS check (how fast you can down the adds) for the remainder of the raid, a sort of gateway to the hardest final bosses. But all in all it was a fun night, and we got further than I expected.

From a personal standpoint, I did get two tier upgrades on my druid — yay! But my healing was not much more than adequate, and it was only afterwards that I discovered a huge mistake in my keybind setup. Not necessary to go into details, but the result was that what I thought was my keybind for Nature’s Cure was in fact a dupe of my keybind for combat rez. Oops. No wonder I ended up with no debuff dispels on Imonar…. And that pretty much explains why the other two healers were hollering theirs were on cooldown, and for me to cast mine. I kept saying mine was also on cool down, because when I hit the key nothing happened (of course), so I just assumed that was the case. Not one of my finer moments. 🤭 Still, I am learning better techniques for conserving mana and for anticipating damage cycles, so I suppose it was a net learning experience. (Just don’t tell my GM about my faux pas!)

We will still do our Friday night normal alt raids, and at this point I am considering signing my void elf mage up for those, as there really is not anything loot-wise I need from normal for my druid. And heaven knows, I can use the practice on my mage. I expect the first couple of times I will embarrass myself with disgustingly low damage numbers, but hopefully I will improve in fairly short order. I know the DPS fights, it’s just a matter of figuring out how best to do my mage-y stuff for each one.

In truth, I am a tad conflicted about these alt raids. On the one hand, I almost invariably have fun doing them, and I enjoy figuring out how different classes need to interact in the fights. In the long run, I think it makes me a better raider because it gives me a broader perspective and ultimately better raid sense. On the other hand, I am kind of burned out on raiding, and going back to a 2-night per week “schedule” is a bit daunting, especially the heroic runs because I am still really stressed when I heal. But on the third (?) hand, we have four months left yet until BfA, so it is good to have a fun guild-sponsored way to really explore the advantages and disadvantages of my various alt classes and specs.

Plus, there is always alcohol to lessen the healing stress or to add to the Friday night party atmosphere. (🤫) And there is no “requirement” to participate in alt runs, like there is during the regular progression season. Sign up or don’t, whatever you want.

Okay, I talked myself into it.

Now maybe I should figure out which other alts I would like to run through the normal raids. It might be a good way to get an idea of another spec I might want to main in BfA since BM hunters continue to look like a lousy bet.

Yes, I know, I am probably deluding myself with talk of maining another spec in BfA, but I am trying to humor myself. Even given the terrible state of BM hunters now and likely for the entire new expansion, truth be told I am not sure I would ever be able to give up a hunter main. What is more likely is that I will kick dirt and grumble to myself and end up selecting either MM or SV for BfA. Okay, maybe not SV, as I really, really hate that it is melee, plus I am still stinging over the shabby way Blizz yanked this spec out from under me in WoD. Never say never, but I am still of the opinion that it will be a cold damn day in hell when I do melee SV except as a lark. Yes, I am obstinate. (Please feel free to taunt me with this statement if I end up going SV in the next expansion…)

Maybe I will buck the trend and try to do MM, even in raids, with a pet. From what I am reading so far, I doubt doing so will yield worse numbers than BM will. Except for Blizz skewing the numbers to strongly encourage MM hunters to go petless, the spec does seem like it will be engaging to play in BfA, especially with the changes that give it more mobility, along with active focus regeneration, and some decent procs. So far, MM is my  Plan B for BfA (a decent BM being Plan A, but this is looking more and more unlikely). But that does not mean I am not working on Plan C and even Plan D.

Hmmm, another idea for fun with alt runs — switch hunter specs and run as MM or even *shudder* SV….. Just as alts, mind you, not as a real hunter! Plus, I have all the legendaries for both specs.

Definitely worth considering.

Main planning

With the formal announcement that Battle for Azeroth will launch August 14, those of us who are compulsive organizers can now kick our planning up a notch. More than 4 months is not exactly what I would call “imminent”, but still it is good to have an actual target date.

The date is about 6 weeks earlier than the “not later than” date we saw in the promos during Blizzcon. I don’t know of any other titles due to launch in that same general time frame, so I don’t think the date is calculated to be a competitive market thing. And I hope it is not a marketing-driven deadline that corporate has imposed on the WoW team just to be able to say they hit their intended expansion schedule — pushing the envelope such that there is not enough slack time built in to allow for unforeseen glitches. Most likely, though, is that Blizzard is pretty confident the expansion is far enough along that the mid-August date will be no problem. Also, the release date occurs before most colleges and universities start the fall term, so possibly Blizzard is taking that into account as a way to engage this key group of players at the start rather than have them have to wait until things settle down a bit before they have a chance to play, and then feeling they are playing catch-up.

Still, as I pointed out back when the exclusive alpha started, this somewhat earlier launch date means many parts of the expansion — certainly class changes — are pretty well set in stone. (Maybe that is why Blizzard also forbade any class development questions in the recent dev discussion at Pax East — they have zero intention of making any more significant changes in classes at this point.)

As far as I am concerned, this is bad news for BM hunters, who have received almost no love now for years. Almost the sole change Blizzard has graciously deigned to make for BM hunters is a questionable revamp of pet abilities (which applies to all hunters, btw, not just the BM spec). It seems like they are tossing us a crumb — a rather stale and distasteful one at that — and basically telling us to sit the fuck down now and shut up, that is all we are getting, quit pestering. I said early on in the alpha that I had an uncomfortable feeling about hunters, given the significant number of announced MM and SV changes but the silence on BM, and I think I hit that one dead on. I can only surmise from what I read, of course, since it seems every player but me has gotten an invite to try it out, but this looks very much like what Blizzard did to us in the run up to Legion — the silent treatment as a response to bonafide concerns, reports, and requests for information.

The best writing out there currently on trends for hunters in BfA is coming from Bendak over at Eyes of the Beast, and I encourage anyone interested in the subject to check out his latest post. The bottom line is that both MM and SV are getting some much-needed and significant reworks, but BM is once again left out of the loop. It’s as if Blizzard hates the spec, wishes they could delete it, but instead will just make it so unpleasant, powerless, and boring that no one will want to play it. (This was their tactic back in WoD when they abandoned SV as too hard to deal with…)

Thus, a big part of my BfA planning will revolve around what to play as a main. Although it pains me to consider it, at this point I am still not sure that continuing as a hunter is in the cards for me. I feel like Blizz has dumped on me twice — first they destroyed my SV spec that I had lived and played for years, and now they seem in the process of also destroying the spec I switched to.

I will give both SV and MM a try, I suppose, but something in me just recoils at the idea of having to choose between being a hunter without a pet or one that is a melee spec. (Yes, even though Blizz has added a lot of ranged abilities to SV, its most potent shot is still a melee one.)

I have been having quite a lot of fun with my mages and my druid lately, so I suppose both of those would be candidates for a BfA main. And I have always had an attachment to my mistweaver healer, even though I have not paid much attention to her in Legion. (The main objection I have to maining a monk is that leveling and questing is most efficient with an off spec of windwalker, a melee spec…)

Fun is certainly one factor in my choice, but I would be a liar if I didn’t admit that relative power will be another. I enjoy raiding with my guild, and even though there is no pressure to tailor the team with “the right” classes and specs, still I feel it would be irresponsible to force a weak spec on the team. It is unfortunate but true that Blizz has in recent years not cared too much that each expansion brings clear winners and losers in terms of class/spec balances. Oh sure, they tweak a bit here and there as the expansion goes on, but they have become disturbingly comfortable with a fairly wide spread of results among the classes, as if it is too hard to compress the gap so if you happen to main a loser class, oh well sucks to be you…

What I am looking for in BfA is a class and spec that is reasonably powerful (upper-middle in the charts would be fine) and is a real rush to play. I stuck with BM in Legion, but honestly it was always sub-par in terms of performance and it never gave me the “whee!” rush many other classes have. I liked it because of the mobility and because I have an attachment to my spirit pets, and because I very strongly identify with my ideal of the hunter persona (mine, not Blizz’s) in the game. But the play style is just one long grind of grimly mashing short cooldowns as soon as they became available, with a very slight calculation of when to delay one or another of them for optimization. The combat animations stink (despite Blizz at one point “improving” Cobra Shot to make it wiggle more, oh what a wild and crazy change that was 🙄), there is no chance of getting any sort of exciting proc, the player has no control over focus generation, and there is no significant burst ability.

Just.

Mash.

Buttons.

On.

Time.

zzzzzzzzzzzzzzzzz

So far, it seems none of this will change in BfA. In fact, Blizz is actually removing one button, the artifact weapon ability, and not replacing it with anything. And the pet changes may have the effect of limiting my choice of pets to whichever one provides a missing raid utility. (And even this consideration is not very significant since Blizz has removed combat rez as one of the options.) One pleasing aspect of Legion I have enjoyed is running raids with Gara almost all the time — I have a preference for wolf pets, I like the current additional spirit beast effects, and I really like the Gara rendering. I will most definintely not like it if even this one small player choice is slightly curtailed in BfA.

So, yeah. Almost everything is on the table for selecting a main for BfA. I hope I can come to terms with — and find actual fun in — one of the hunter specs, but if not, then maybe it is time to move on to another class.

Still, it would break my heart.

Possibly a weekend and some beer will help shape my thinking. See you on the other side.

Battle for Azeroth: Legion transmog?

Admin note: I will be taking next week off as a short spring break. I will return to this space on Monday, April 2.

Maybe it is just a reflection of the long dragged-out winter we are having, but most of the things I read about Battle for Azeroth seem depressing. (WARNING, RANT FOLLOWS) And of course reading about it is all I can do, because, no I do not have an Alpha invite, and I am getting to the point where I am suspecting many of them are not in fact random, that there is some sort of Santa good list and bad list as well — the good little children (streamers, friends of Blizz, bloggers who fall all over themselves to flatter Blizz, world-first mythic raiding guilds, etc.) always get early invites, and the bad children (me, for example) get flagged as not only no but hell no. Even if I were to come up on a random invite, the bad list kicks in and the invite would get pulled. There is a slim chance I may get an invite eventually, but if so it will likely be like the one I got for Legion: approximately one week before the PTR went live. Oh yeah, plenty of chances to influence changes at that point…

Yeah, OK, that is probably not the case, but it is difficult to not feel that way. (END OF RANT)

Anyway, back to my point, which is that there really is nothing I have read about BfA so far that comes close to generating excitement for me, other than the obvious fact that it is a new expansion and as such will at least give us different scenery that we have had for a couple of years.

Yes, there are some interesting aspects to it, I am not prejudging it to be lousy out of the box, but there is just nothing that makes me feel like doing one of those beautiful little whole-body grins you get from a six-year-old anticipating Christmas.

Battle for Azeroth seems to me to be nothing more than Legion with a different transmog. Some examples follow.

Instead of artifact weapons, we will have 3 pieces of artifact gear (okay, they call them something else, but artifacts they in fact are). Each piece has its own trait tree, and we will have to grind artifact power Azerite in order to unlock them and make them more powerful. Mark my words, the trait trees for this gear will expand throughout BfA, making any sort of end state virtually unattainable, the same as Legion artifacts, the never-ending carrot dangle revisited.

Professions change only insofar as now we will be allowed to pursue them by expansion group, eliminating the need to go back and do legacy crafting and gathering unless we just want to. This is a good move, but it in no way changes the Legion approach that will require end-game gearing to pursue profession quests in raids, heroic and mythic dungeons, and sheer RNG grinding. The terrible “levels within a level” recipe mechanic also remains.

As an added requirement to have all your profession players at end game level (character and gear), there will once again be a BoP crafting mat. This seems at odds with Blizz’s promise to make crafted gear relevant for more of the expansion, but we will see. Generally speaking, for the first several months in an expansion, only your main is powerful enough to gather such mats in sufficient quantities to make relevant gear, so if you are one of the profession lottery winners with your main you are in good shape (think alchemists in Legion), otherwise (like for example leather makers in Legion) forget it.

Invasions are replaced by Islands and Warfronts. Oh, and Islands will feature AI-driven NPCs, basically a variation on current affixes in M+ dungeons.

Speaking of Mythic dungeons, there will be a doubling down on this esports-friendly activity, with things like affixes being forced on even lower level players doing, say, a M+2 mythic. There will be new “kiss/curse” affixes introduced for M+10 and above, and there is something called “keystone customization” in the works that smells suspiciously like something to make life easier for the M+ pros. Regular mythic dungeons, meanwhile, become relegated to the common pile that includes normal and heroic, but with the added annoyance of having to find a group on your own instead of becoming part of the automatic group finder system.

Mission table and followers will remain, for no reason I can see other than to serve as a justification for Blizz to keep the mobile app, and cause players to log in more often and thus buff up MAU metrics.

Hunter class changes — this is possibly the most depressing of all to me. Again, I only know what I read or watch (see rant above), but from my point of view, Blizz is making no real changes to the fundamental destruction of the hunter class they perpetrated in Legion.

What do I mean by this? Consider the defining factors for the hunter class prior to Legion: highly mobile ranged physical damage dealers with an integral pet. Now consider what happened to the class in Legion. Basically, these defining factors were broken up and reallocated piecemeal to hunter specs. SV lost the “ranged” aspect. MM lost the “pet” and the “highly mobile” aspects. Only BM retained all of the defining aspects, but at significant cost in terms of play style and raw damage numbers. And even for BM, the “highly mobile” and “ranged” aspects were only applied to the hunter, not to the pet, which incidentally constituted most of the BM hunter’s even mediocre damage numbers.

None of this changes significantly in BfA. The touted “rangification” of SV hunters is pretty hollow when you consider that the spec will still derive its most potent damage from its one remaining melee shot, Raptor Strike. I do not play MM and have not studied the proposed changes for it, but it seems like they will remain limited mobility. I have read a few opinions that other MM changes make the spec less interesting to play, although to be fair some others think there is some additional fun that might be added with the right selection of talents.

The worst insult, though, in my opinion, is to BM hunters. BfA will introduce a somewhat new pet damage/buff system that seems to take some of the worst pet changes from each of the past couple of expansions. And other than switching out a few utilities, that is pretty much the extent of what Blizz considers BM hunter changes. Oh, yes, plus Blizz will remove the BM artifact abilities — mainly Hati’s bond and Titan’s Thunder — and as far as I can tell will replace that damage power with nothing. This is unlike they are doing for some other classes, which will have certain artifact abilities baked in to the BfA baseline.

Though it is hard to tell which power nerfs are actual nerfs and which ones are merely part of the stat squish, some things do stand out as genuine nerfs. For example, the speed buff from Posthaste will be cut to less speed and less time, a curious decision for the one remaining highly mobile ranged spec in the game. Other changes, such as increased focus costs for some shots (while still refusing to incorporate a focus generator as baseline) are harder to evaluate without actually giving them a try.

But all in all, Blizz has done absolutely nothing — nothing — to change the bland BM play style, nor do they seem to have any intention whatsoever of doing so. Quite the contrary, they have almost come out and said they consider the spec to be an “entry level” spec, a phrase that almost shouts “not for serious players”, “for wittle kids who wike fluffy cute pets”… 😡

Yes. I am insulted. And I am not alone in this. I am not so naive as to think Blizz will suddenly back off of their revamp of SV as melee and MM as a turret, but for crying out loud, do they have to keep stomping BM into the ground just because we still retain the full essence of the hunter class? If they hate the spec so much, just delete it and have done with it, quit doing passive-aggressive nerfs that make it more and more undesirable to play.

A couple of months ago, when the first changes to SV and MM were announced, many observers counseled to just wait, because it was early and certainly there would also be some significant changes to BM forthcoming.

Nope. This is exactly the Legion alpha being rerun. BM hunters will be totally ignored, despite significant and well-thought out comments in the alpha forum. Again. A starting bad place for them will be enshrined in the live version, possibly followed by a “concerned” CM in the forums asking for “feedback” on the surprising news that there are problems with the spec. Followed by an entire expansion of the spec mired not only in mediocrity for damage, but also in play style. Another entire expansion of grim, boring button mashing with little or no opportunity for player rotation choices, and certainly no possibility of fun in the form of “whee!” moments when procs coincide or when we can unleash a ton of burst damage.

And no one at Blizz gives a damn, because no one at Blizz loves hunters the way some of them love mages or DKs or almost any other spec.

I know there are plenty of hunters who will say BfA is making significant changes to the class, and of course they are welcome to that opinion. But I am sticking by my assessment that there will be no fundamental changes to the destruction inflicted on the class starting in Legion. If anything, Blizz is — once again — doubling down on it.

I am depressed at the prospect of BfA being a rerun of Legion, but I am positively disgusted by Blizz’s continuing disrespect for hunters.

It is time for a weekend to start. Where’s my beer?

Look out! The Blizz pendulum is coming at you again!

Today Blizz gave us the first detailed look at their vision for hunter pets in Battle for Azeroth. Interestingly, they posted this information in a forum that requires a “beta” ticket to even comment in. I am trying to talk myself out of the opinion that this means they are too chickenshit to subject themselves to the huge outcries they know they will get from virtually every hunter in the game. Yes, you can make a case for them wanting to only hear from people who can actually try the changes, but who are those people at this stage, the only stage when significant changes will be made? No one but Blizz knows, of course, but my suspicion is that very few of the favored friends and family and streamers actually have BM hunter as their main. They may be familiar with the mechanics, but how many of them really have a passion for the spec and the kind of gut understanding that comes with that?

You can read (but probably not comment on) the Blue post for yourselves, but for a more balanced exposition of the changes, I recommend Bendak’s post on them or Delirium’s from a couple days ago. My logical side says time will tell if these changes turn out to be a boon or a bust for hunters, especially BM hunters, but for now my lack of trust in Blizz makes me very suspicious. Part of me imagines that Blizz, in typical fashion, took the hunter request for more pet talent variety (say, like we had in WoD), and went berserk with it. I can almost hear them sneering, “You little whiners want pet variety? I gotcher pet variety right here! BWAAAAAHAHA, guess you won’t be asking for that again will ya, you little snivelers?”

My initial take is that Blizz is getting ready to do to pets what they did to gear in Legion — make them so complex that we will need a bank of computers to select the most effective one for any given situation. In the process, they are once again demonstrating their complete lack of understanding of the role a pet plays in the overall BM hunter experience, and they may be setting the stage for screwing over BM hunters in BfA.

Start with the complexity issue. They are adding a bewilderingly large matrix of “pet family uniqueness”, endowing certain pets with a single raid cooldown, and assembling a multitude of varied “pet ability packages”. In the process, they are:

  • Removing the option of speccing any pet into Ferocity, Tenacity, or Cunning, because apparently it “feels outdated”. One gets the idea they do not want us to have to bother our little heads about this thing — the same way they solicitously took away reforging so that we would not have to do that icky old math.
    • According to the Blue post, “we’re going to shift all pets to a setup that will work as though they’re specced into both Ferocity and Tenacity”. So what happens with Cunning traits? They just go away? They will be limited to PvP? Or did the Blue poster just forget about them, because who the hell can keep track of all those hunter-ish things anyway?
    • Even though they claim they are rolling all Ferocity/Tenacity traits into the  merged sped, they are removing the powerful Charge spell and buff, no explanation why.
  • Adding Bloodlust to more pets and removing Battle Rez completely from hunter pets. Blizz’s reasoning for this is a textbook example of obfuscation, designed to cover their real reason which is “OMG! Hunters as actual raid utility players? Sound the alarm!” Here it is, for your reading and dining pleasure:

    In a world where we are proliferating abilities to many families, our first inclination was to add Battle Res to a separate third of those families. After seeing that landscape, it felt odd to fully embrace Resurrection as part of the Hunter kit. Further, moving into Battle for Azeroth, we are solidifying Bloodlust and Battle Res as the strong shared cooldowns that a group can bring – one offense, one defense. In that world, Hunters having access to both of the super powerful group benefits didn’t feel appropriate.

  • While Blizz is removing the pet roles of Ferocity, Tenacity, and Cunning, they are keeping the terms as a way to categorize pet families. So every pet will fall into one of the those three categories. These categories form the basis for the matrix of abilities hunters will have to choose from in selecting a pet for a given situation. I am not going to go into detail on this, but it looks like there will be some permutation of at least 18 different abilities (more with Spirit Beasts and maybe Exotics) combined into 3 (or more with the special beasts) each that the hunter will have to select. (I am wondering if Blizz has stock in one of the sim web sites…)

Second point here is that this system completely disregards one of the coolest aspects of being a hunter — the bond you actually form with one or two pets. Blizz is making them just another piece of gear or a second talent tree — pick what works best for each situation. Forget that you always level with your favorite wolf pet, forget that you love Gara and have raided with him ever since you got him early in WoD, forget that your turtle pet has saved your skin more times than you can count while questing solo.

No, just roll-a-pet depending on the situation, they are just another piece of gear, who cares? Certainly no one at Blizz, where no one understands the emotional bond hunters have for their pets, much less ever experienced that for themselves.

Further, this announced change still does absolutely nothing to bolster the whole idea of BM being “Master of Beasts”. One additional active power button does not give us much more control over pets, we remain essentially leash holders whose main function is to drop the leashes and let the pets do what they will, while we stand back and fire off one or two puny little shots. One could actually argue that both MM and SV will have greater control over pets in BfA. MM will be able to call a pet — say for a quick Bloodlust — and dismiss it in a few seconds, thus hardly even touching their 18% Lone Wolf buff. SV seems like it will work hand in hand with their pets, and increases to hunter damage through higher level gear and more secondary stats will scale very well with their pet damage. This is not true of BM hunters, at least so far as we have seen — Blizz is willing to see SV pets as an integral part of their power, but they are opposed to pets scaling equally for BM hunters.

Last, what do these pet changes mean for the future of BM hunters in the next expansion? Given the dearth of BM hunter changes so far — especially when compared to the very significant changes announced for SV and MM — is this Rube Goldberg-esque pet matrix what passes for major BM changes in BfA? Does Blizz think they can switch a few talents around and give us this pet complexity and call it done for BM? I am getting the uncomfortable feeling the answer is yes. So far, I am seeing nothing close to compensating for the damage we will lose when we lose Hati and our artifact weapon, and bear in mind even with those things in Legion we are close to the very bottom of damage charts in nearly every fight.

And as an aside, what is going on with Tranq Shot and A Murder of Crows? The Blue post seemed to hint that the vaunted restoration of Tranq Shot for hunters may actually turn out to be a pet ability, though it was a bit unclear. If that is the case, it certainly waters down the already-puny raid utilities left to hunters in BfA (which were already watered down in Legion). As for Crows, all the changes I have seen now clearly label that talent “Marksman Hunter”. It seems ludicrous that MM would be gaining this and BM would be losing it. As I indicated above, who the hell is supposed to be the Master of Beasts, anyway? A spec whose fantasy is flailing away with super-high potency guns or bows suddenly can call in a flock of crows and the Master of Beasts suddenly cannot? I hope I am wrong about both of these things.

As a further aside, when are we going to get a bigger stable for hunter pets? You can have hundreds of mounts and foo-foo vanity pets in the game, but no no no, absolutely must limit the number of hunter pets? Blizz, could you at least try to appear a bit more even-handed? 🙄

Anyway, get your sims and spreadsheets and matrices ready for pet selection in BfA. And maybe say goodbye to your favorite pets — just explain to them they are not “optimal” any more, and it is time for them to go to a nice farm where they will always be happy and run in the sunshine…

Oh, and watch out for that nasty pendulum.