Alt raiding

Last night our guild did an alt run of Heroic Antorus the Burning Throne. We have been running normal for alt runs, but several people have got their “main alts” to a level where that is not really challenging any more. We set an ilevel requirement of 920 and ended up with something like 15 people. We made it as far as Kin’garoth fairly easily, but wiped repeatedly on him and called it for the night. That boss is really a DPS check (how fast you can down the adds) for the remainder of the raid, a sort of gateway to the hardest final bosses. But all in all it was a fun night, and we got further than I expected.

From a personal standpoint, I did get two tier upgrades on my druid — yay! But my healing was not much more than adequate, and it was only afterwards that I discovered a huge mistake in my keybind setup. Not necessary to go into details, but the result was that what I thought was my keybind for Nature’s Cure was in fact a dupe of my keybind for combat rez. Oops. No wonder I ended up with no debuff dispels on Imonar…. And that pretty much explains why the other two healers were hollering theirs were on cooldown, and for me to cast mine. I kept saying mine was also on cool down, because when I hit the key nothing happened (of course), so I just assumed that was the case. Not one of my finer moments. 🤭 Still, I am learning better techniques for conserving mana and for anticipating damage cycles, so I suppose it was a net learning experience. (Just don’t tell my GM about my faux pas!)

We will still do our Friday night normal alt raids, and at this point I am considering signing my void elf mage up for those, as there really is not anything loot-wise I need from normal for my druid. And heaven knows, I can use the practice on my mage. I expect the first couple of times I will embarrass myself with disgustingly low damage numbers, but hopefully I will improve in fairly short order. I know the DPS fights, it’s just a matter of figuring out how best to do my mage-y stuff for each one.

In truth, I am a tad conflicted about these alt raids. On the one hand, I almost invariably have fun doing them, and I enjoy figuring out how different classes need to interact in the fights. In the long run, I think it makes me a better raider because it gives me a broader perspective and ultimately better raid sense. On the other hand, I am kind of burned out on raiding, and going back to a 2-night per week “schedule” is a bit daunting, especially the heroic runs because I am still really stressed when I heal. But on the third (?) hand, we have four months left yet until BfA, so it is good to have a fun guild-sponsored way to really explore the advantages and disadvantages of my various alt classes and specs.

Plus, there is always alcohol to lessen the healing stress or to add to the Friday night party atmosphere. (🤫) And there is no “requirement” to participate in alt runs, like there is during the regular progression season. Sign up or don’t, whatever you want.

Okay, I talked myself into it.

Now maybe I should figure out which other alts I would like to run through the normal raids. It might be a good way to get an idea of another spec I might want to main in BfA since BM hunters continue to look like a lousy bet.

Yes, I know, I am probably deluding myself with talk of maining another spec in BfA, but I am trying to humor myself. Even given the terrible state of BM hunters now and likely for the entire new expansion, truth be told I am not sure I would ever be able to give up a hunter main. What is more likely is that I will kick dirt and grumble to myself and end up selecting either MM or SV for BfA. Okay, maybe not SV, as I really, really hate that it is melee, plus I am still stinging over the shabby way Blizz yanked this spec out from under me in WoD. Never say never, but I am still of the opinion that it will be a cold damn day in hell when I do melee SV except as a lark. Yes, I am obstinate. (Please feel free to taunt me with this statement if I end up going SV in the next expansion…)

Maybe I will buck the trend and try to do MM, even in raids, with a pet. From what I am reading so far, I doubt doing so will yield worse numbers than BM will. Except for Blizz skewing the numbers to strongly encourage MM hunters to go petless, the spec does seem like it will be engaging to play in BfA, especially with the changes that give it more mobility, along with active focus regeneration, and some decent procs. So far, MM is my  Plan B for BfA (a decent BM being Plan A, but this is looking more and more unlikely). But that does not mean I am not working on Plan C and even Plan D.

Hmmm, another idea for fun with alt runs — switch hunter specs and run as MM or even *shudder* SV….. Just as alts, mind you, not as a real hunter! Plus, I have all the legendaries for both specs.

Definitely worth considering.

Main planning

With the formal announcement that Battle for Azeroth will launch August 14, those of us who are compulsive organizers can now kick our planning up a notch. More than 4 months is not exactly what I would call “imminent”, but still it is good to have an actual target date.

The date is about 6 weeks earlier than the “not later than” date we saw in the promos during Blizzcon. I don’t know of any other titles due to launch in that same general time frame, so I don’t think the date is calculated to be a competitive market thing. And I hope it is not a marketing-driven deadline that corporate has imposed on the WoW team just to be able to say they hit their intended expansion schedule — pushing the envelope such that there is not enough slack time built in to allow for unforeseen glitches. Most likely, though, is that Blizzard is pretty confident the expansion is far enough along that the mid-August date will be no problem. Also, the release date occurs before most colleges and universities start the fall term, so possibly Blizzard is taking that into account as a way to engage this key group of players at the start rather than have them have to wait until things settle down a bit before they have a chance to play, and then feeling they are playing catch-up.

Still, as I pointed out back when the exclusive alpha started, this somewhat earlier launch date means many parts of the expansion — certainly class changes — are pretty well set in stone. (Maybe that is why Blizzard also forbade any class development questions in the recent dev discussion at Pax East — they have zero intention of making any more significant changes in classes at this point.)

As far as I am concerned, this is bad news for BM hunters, who have received almost no love now for years. Almost the sole change Blizzard has graciously deigned to make for BM hunters is a questionable revamp of pet abilities (which applies to all hunters, btw, not just the BM spec). It seems like they are tossing us a crumb — a rather stale and distasteful one at that — and basically telling us to sit the fuck down now and shut up, that is all we are getting, quit pestering. I said early on in the alpha that I had an uncomfortable feeling about hunters, given the significant number of announced MM and SV changes but the silence on BM, and I think I hit that one dead on. I can only surmise from what I read, of course, since it seems every player but me has gotten an invite to try it out, but this looks very much like what Blizzard did to us in the run up to Legion — the silent treatment as a response to bonafide concerns, reports, and requests for information.

The best writing out there currently on trends for hunters in BfA is coming from Bendak over at Eyes of the Beast, and I encourage anyone interested in the subject to check out his latest post. The bottom line is that both MM and SV are getting some much-needed and significant reworks, but BM is once again left out of the loop. It’s as if Blizzard hates the spec, wishes they could delete it, but instead will just make it so unpleasant, powerless, and boring that no one will want to play it. (This was their tactic back in WoD when they abandoned SV as too hard to deal with…)

Thus, a big part of my BfA planning will revolve around what to play as a main. Although it pains me to consider it, at this point I am still not sure that continuing as a hunter is in the cards for me. I feel like Blizz has dumped on me twice — first they destroyed my SV spec that I had lived and played for years, and now they seem in the process of also destroying the spec I switched to.

I will give both SV and MM a try, I suppose, but something in me just recoils at the idea of having to choose between being a hunter without a pet or one that is a melee spec. (Yes, even though Blizz has added a lot of ranged abilities to SV, its most potent shot is still a melee one.)

I have been having quite a lot of fun with my mages and my druid lately, so I suppose both of those would be candidates for a BfA main. And I have always had an attachment to my mistweaver healer, even though I have not paid much attention to her in Legion. (The main objection I have to maining a monk is that leveling and questing is most efficient with an off spec of windwalker, a melee spec…)

Fun is certainly one factor in my choice, but I would be a liar if I didn’t admit that relative power will be another. I enjoy raiding with my guild, and even though there is no pressure to tailor the team with “the right” classes and specs, still I feel it would be irresponsible to force a weak spec on the team. It is unfortunate but true that Blizz has in recent years not cared too much that each expansion brings clear winners and losers in terms of class/spec balances. Oh sure, they tweak a bit here and there as the expansion goes on, but they have become disturbingly comfortable with a fairly wide spread of results among the classes, as if it is too hard to compress the gap so if you happen to main a loser class, oh well sucks to be you…

What I am looking for in BfA is a class and spec that is reasonably powerful (upper-middle in the charts would be fine) and is a real rush to play. I stuck with BM in Legion, but honestly it was always sub-par in terms of performance and it never gave me the “whee!” rush many other classes have. I liked it because of the mobility and because I have an attachment to my spirit pets, and because I very strongly identify with my ideal of the hunter persona (mine, not Blizz’s) in the game. But the play style is just one long grind of grimly mashing short cooldowns as soon as they became available, with a very slight calculation of when to delay one or another of them for optimization. The combat animations stink (despite Blizz at one point “improving” Cobra Shot to make it wiggle more, oh what a wild and crazy change that was 🙄), there is no chance of getting any sort of exciting proc, the player has no control over focus generation, and there is no significant burst ability.

Just.

Mash.

Buttons.

On.

Time.

zzzzzzzzzzzzzzzzz

So far, it seems none of this will change in BfA. In fact, Blizz is actually removing one button, the artifact weapon ability, and not replacing it with anything. And the pet changes may have the effect of limiting my choice of pets to whichever one provides a missing raid utility. (And even this consideration is not very significant since Blizz has removed combat rez as one of the options.) One pleasing aspect of Legion I have enjoyed is running raids with Gara almost all the time — I have a preference for wolf pets, I like the current additional spirit beast effects, and I really like the Gara rendering. I will most definintely not like it if even this one small player choice is slightly curtailed in BfA.

So, yeah. Almost everything is on the table for selecting a main for BfA. I hope I can come to terms with — and find actual fun in — one of the hunter specs, but if not, then maybe it is time to move on to another class.

Still, it would break my heart.

Possibly a weekend and some beer will help shape my thinking. See you on the other side.

Battle for Azeroth: Legion transmog?

Admin note: I will be taking next week off as a short spring break. I will return to this space on Monday, April 2.

Maybe it is just a reflection of the long dragged-out winter we are having, but most of the things I read about Battle for Azeroth seem depressing. (WARNING, RANT FOLLOWS) And of course reading about it is all I can do, because, no I do not have an Alpha invite, and I am getting to the point where I am suspecting many of them are not in fact random, that there is some sort of Santa good list and bad list as well — the good little children (streamers, friends of Blizz, bloggers who fall all over themselves to flatter Blizz, world-first mythic raiding guilds, etc.) always get early invites, and the bad children (me, for example) get flagged as not only no but hell no. Even if I were to come up on a random invite, the bad list kicks in and the invite would get pulled. There is a slim chance I may get an invite eventually, but if so it will likely be like the one I got for Legion: approximately one week before the PTR went live. Oh yeah, plenty of chances to influence changes at that point…

Yeah, OK, that is probably not the case, but it is difficult to not feel that way. (END OF RANT)

Anyway, back to my point, which is that there really is nothing I have read about BfA so far that comes close to generating excitement for me, other than the obvious fact that it is a new expansion and as such will at least give us different scenery that we have had for a couple of years.

Yes, there are some interesting aspects to it, I am not prejudging it to be lousy out of the box, but there is just nothing that makes me feel like doing one of those beautiful little whole-body grins you get from a six-year-old anticipating Christmas.

Battle for Azeroth seems to me to be nothing more than Legion with a different transmog. Some examples follow.

Instead of artifact weapons, we will have 3 pieces of artifact gear (okay, they call them something else, but artifacts they in fact are). Each piece has its own trait tree, and we will have to grind artifact power Azerite in order to unlock them and make them more powerful. Mark my words, the trait trees for this gear will expand throughout BfA, making any sort of end state virtually unattainable, the same as Legion artifacts, the never-ending carrot dangle revisited.

Professions change only insofar as now we will be allowed to pursue them by expansion group, eliminating the need to go back and do legacy crafting and gathering unless we just want to. This is a good move, but it in no way changes the Legion approach that will require end-game gearing to pursue profession quests in raids, heroic and mythic dungeons, and sheer RNG grinding. The terrible “levels within a level” recipe mechanic also remains.

As an added requirement to have all your profession players at end game level (character and gear), there will once again be a BoP crafting mat. This seems at odds with Blizz’s promise to make crafted gear relevant for more of the expansion, but we will see. Generally speaking, for the first several months in an expansion, only your main is powerful enough to gather such mats in sufficient quantities to make relevant gear, so if you are one of the profession lottery winners with your main you are in good shape (think alchemists in Legion), otherwise (like for example leather makers in Legion) forget it.

Invasions are replaced by Islands and Warfronts. Oh, and Islands will feature AI-driven NPCs, basically a variation on current affixes in M+ dungeons.

Speaking of Mythic dungeons, there will be a doubling down on this esports-friendly activity, with things like affixes being forced on even lower level players doing, say, a M+2 mythic. There will be new “kiss/curse” affixes introduced for M+10 and above, and there is something called “keystone customization” in the works that smells suspiciously like something to make life easier for the M+ pros. Regular mythic dungeons, meanwhile, become relegated to the common pile that includes normal and heroic, but with the added annoyance of having to find a group on your own instead of becoming part of the automatic group finder system.

Mission table and followers will remain, for no reason I can see other than to serve as a justification for Blizz to keep the mobile app, and cause players to log in more often and thus buff up MAU metrics.

Hunter class changes — this is possibly the most depressing of all to me. Again, I only know what I read or watch (see rant above), but from my point of view, Blizz is making no real changes to the fundamental destruction of the hunter class they perpetrated in Legion.

What do I mean by this? Consider the defining factors for the hunter class prior to Legion: highly mobile ranged physical damage dealers with an integral pet. Now consider what happened to the class in Legion. Basically, these defining factors were broken up and reallocated piecemeal to hunter specs. SV lost the “ranged” aspect. MM lost the “pet” and the “highly mobile” aspects. Only BM retained all of the defining aspects, but at significant cost in terms of play style and raw damage numbers. And even for BM, the “highly mobile” and “ranged” aspects were only applied to the hunter, not to the pet, which incidentally constituted most of the BM hunter’s even mediocre damage numbers.

None of this changes significantly in BfA. The touted “rangification” of SV hunters is pretty hollow when you consider that the spec will still derive its most potent damage from its one remaining melee shot, Raptor Strike. I do not play MM and have not studied the proposed changes for it, but it seems like they will remain limited mobility. I have read a few opinions that other MM changes make the spec less interesting to play, although to be fair some others think there is some additional fun that might be added with the right selection of talents.

The worst insult, though, in my opinion, is to BM hunters. BfA will introduce a somewhat new pet damage/buff system that seems to take some of the worst pet changes from each of the past couple of expansions. And other than switching out a few utilities, that is pretty much the extent of what Blizz considers BM hunter changes. Oh, yes, plus Blizz will remove the BM artifact abilities — mainly Hati’s bond and Titan’s Thunder — and as far as I can tell will replace that damage power with nothing. This is unlike they are doing for some other classes, which will have certain artifact abilities baked in to the BfA baseline.

Though it is hard to tell which power nerfs are actual nerfs and which ones are merely part of the stat squish, some things do stand out as genuine nerfs. For example, the speed buff from Posthaste will be cut to less speed and less time, a curious decision for the one remaining highly mobile ranged spec in the game. Other changes, such as increased focus costs for some shots (while still refusing to incorporate a focus generator as baseline) are harder to evaluate without actually giving them a try.

But all in all, Blizz has done absolutely nothing — nothing — to change the bland BM play style, nor do they seem to have any intention whatsoever of doing so. Quite the contrary, they have almost come out and said they consider the spec to be an “entry level” spec, a phrase that almost shouts “not for serious players”, “for wittle kids who wike fluffy cute pets”… 😡

Yes. I am insulted. And I am not alone in this. I am not so naive as to think Blizz will suddenly back off of their revamp of SV as melee and MM as a turret, but for crying out loud, do they have to keep stomping BM into the ground just because we still retain the full essence of the hunter class? If they hate the spec so much, just delete it and have done with it, quit doing passive-aggressive nerfs that make it more and more undesirable to play.

A couple of months ago, when the first changes to SV and MM were announced, many observers counseled to just wait, because it was early and certainly there would also be some significant changes to BM forthcoming.

Nope. This is exactly the Legion alpha being rerun. BM hunters will be totally ignored, despite significant and well-thought out comments in the alpha forum. Again. A starting bad place for them will be enshrined in the live version, possibly followed by a “concerned” CM in the forums asking for “feedback” on the surprising news that there are problems with the spec. Followed by an entire expansion of the spec mired not only in mediocrity for damage, but also in play style. Another entire expansion of grim, boring button mashing with little or no opportunity for player rotation choices, and certainly no possibility of fun in the form of “whee!” moments when procs coincide or when we can unleash a ton of burst damage.

And no one at Blizz gives a damn, because no one at Blizz loves hunters the way some of them love mages or DKs or almost any other spec.

I know there are plenty of hunters who will say BfA is making significant changes to the class, and of course they are welcome to that opinion. But I am sticking by my assessment that there will be no fundamental changes to the destruction inflicted on the class starting in Legion. If anything, Blizz is — once again — doubling down on it.

I am depressed at the prospect of BfA being a rerun of Legion, but I am positively disgusted by Blizz’s continuing disrespect for hunters.

It is time for a weekend to start. Where’s my beer?

Look out! The Blizz pendulum is coming at you again!

Today Blizz gave us the first detailed look at their vision for hunter pets in Battle for Azeroth. Interestingly, they posted this information in a forum that requires a “beta” ticket to even comment in. I am trying to talk myself out of the opinion that this means they are too chickenshit to subject themselves to the huge outcries they know they will get from virtually every hunter in the game. Yes, you can make a case for them wanting to only hear from people who can actually try the changes, but who are those people at this stage, the only stage when significant changes will be made? No one but Blizz knows, of course, but my suspicion is that very few of the favored friends and family and streamers actually have BM hunter as their main. They may be familiar with the mechanics, but how many of them really have a passion for the spec and the kind of gut understanding that comes with that?

You can read (but probably not comment on) the Blue post for yourselves, but for a more balanced exposition of the changes, I recommend Bendak’s post on them or Delirium’s from a couple days ago. My logical side says time will tell if these changes turn out to be a boon or a bust for hunters, especially BM hunters, but for now my lack of trust in Blizz makes me very suspicious. Part of me imagines that Blizz, in typical fashion, took the hunter request for more pet talent variety (say, like we had in WoD), and went berserk with it. I can almost hear them sneering, “You little whiners want pet variety? I gotcher pet variety right here! BWAAAAAHAHA, guess you won’t be asking for that again will ya, you little snivelers?”

My initial take is that Blizz is getting ready to do to pets what they did to gear in Legion — make them so complex that we will need a bank of computers to select the most effective one for any given situation. In the process, they are once again demonstrating their complete lack of understanding of the role a pet plays in the overall BM hunter experience, and they may be setting the stage for screwing over BM hunters in BfA.

Start with the complexity issue. They are adding a bewilderingly large matrix of “pet family uniqueness”, endowing certain pets with a single raid cooldown, and assembling a multitude of varied “pet ability packages”. In the process, they are:

  • Removing the option of speccing any pet into Ferocity, Tenacity, or Cunning, because apparently it “feels outdated”. One gets the idea they do not want us to have to bother our little heads about this thing — the same way they solicitously took away reforging so that we would not have to do that icky old math.
    • According to the Blue post, “we’re going to shift all pets to a setup that will work as though they’re specced into both Ferocity and Tenacity”. So what happens with Cunning traits? They just go away? They will be limited to PvP? Or did the Blue poster just forget about them, because who the hell can keep track of all those hunter-ish things anyway?
    • Even though they claim they are rolling all Ferocity/Tenacity traits into the  merged sped, they are removing the powerful Charge spell and buff, no explanation why.
  • Adding Bloodlust to more pets and removing Battle Rez completely from hunter pets. Blizz’s reasoning for this is a textbook example of obfuscation, designed to cover their real reason which is “OMG! Hunters as actual raid utility players? Sound the alarm!” Here it is, for your reading and dining pleasure:

    In a world where we are proliferating abilities to many families, our first inclination was to add Battle Res to a separate third of those families. After seeing that landscape, it felt odd to fully embrace Resurrection as part of the Hunter kit. Further, moving into Battle for Azeroth, we are solidifying Bloodlust and Battle Res as the strong shared cooldowns that a group can bring – one offense, one defense. In that world, Hunters having access to both of the super powerful group benefits didn’t feel appropriate.

  • While Blizz is removing the pet roles of Ferocity, Tenacity, and Cunning, they are keeping the terms as a way to categorize pet families. So every pet will fall into one of the those three categories. These categories form the basis for the matrix of abilities hunters will have to choose from in selecting a pet for a given situation. I am not going to go into detail on this, but it looks like there will be some permutation of at least 18 different abilities (more with Spirit Beasts and maybe Exotics) combined into 3 (or more with the special beasts) each that the hunter will have to select. (I am wondering if Blizz has stock in one of the sim web sites…)

Second point here is that this system completely disregards one of the coolest aspects of being a hunter — the bond you actually form with one or two pets. Blizz is making them just another piece of gear or a second talent tree — pick what works best for each situation. Forget that you always level with your favorite wolf pet, forget that you love Gara and have raided with him ever since you got him early in WoD, forget that your turtle pet has saved your skin more times than you can count while questing solo.

No, just roll-a-pet depending on the situation, they are just another piece of gear, who cares? Certainly no one at Blizz, where no one understands the emotional bond hunters have for their pets, much less ever experienced that for themselves.

Further, this announced change still does absolutely nothing to bolster the whole idea of BM being “Master of Beasts”. One additional active power button does not give us much more control over pets, we remain essentially leash holders whose main function is to drop the leashes and let the pets do what they will, while we stand back and fire off one or two puny little shots. One could actually argue that both MM and SV will have greater control over pets in BfA. MM will be able to call a pet — say for a quick Bloodlust — and dismiss it in a few seconds, thus hardly even touching their 18% Lone Wolf buff. SV seems like it will work hand in hand with their pets, and increases to hunter damage through higher level gear and more secondary stats will scale very well with their pet damage. This is not true of BM hunters, at least so far as we have seen — Blizz is willing to see SV pets as an integral part of their power, but they are opposed to pets scaling equally for BM hunters.

Last, what do these pet changes mean for the future of BM hunters in the next expansion? Given the dearth of BM hunter changes so far — especially when compared to the very significant changes announced for SV and MM — is this Rube Goldberg-esque pet matrix what passes for major BM changes in BfA? Does Blizz think they can switch a few talents around and give us this pet complexity and call it done for BM? I am getting the uncomfortable feeling the answer is yes. So far, I am seeing nothing close to compensating for the damage we will lose when we lose Hati and our artifact weapon, and bear in mind even with those things in Legion we are close to the very bottom of damage charts in nearly every fight.

And as an aside, what is going on with Tranq Shot and A Murder of Crows? The Blue post seemed to hint that the vaunted restoration of Tranq Shot for hunters may actually turn out to be a pet ability, though it was a bit unclear. If that is the case, it certainly waters down the already-puny raid utilities left to hunters in BfA (which were already watered down in Legion). As for Crows, all the changes I have seen now clearly label that talent “Marksman Hunter”. It seems ludicrous that MM would be gaining this and BM would be losing it. As I indicated above, who the hell is supposed to be the Master of Beasts, anyway? A spec whose fantasy is flailing away with super-high potency guns or bows suddenly can call in a flock of crows and the Master of Beasts suddenly cannot? I hope I am wrong about both of these things.

As a further aside, when are we going to get a bigger stable for hunter pets? You can have hundreds of mounts and foo-foo vanity pets in the game, but no no no, absolutely must limit the number of hunter pets? Blizz, could you at least try to appear a bit more even-handed? 🙄

Anyway, get your sims and spreadsheets and matrices ready for pet selection in BfA. And maybe say goodbye to your favorite pets — just explain to them they are not “optimal” any more, and it is time for them to go to a nice farm where they will always be happy and run in the sunshine…

Oh, and watch out for that nasty pendulum.

Q&A, and servers, fail

Yeah, so I watched the latest episode of the Hazzikostas show, and it ranks right up there as one of the crappiest ones Blizz has done. You probably should not waste your time watching it, but if you insist, or just want the text summary, MMO-C has both.

Here are the takeaways from my notes:

Allied races are now available with BfA pre-purchase. This was a pretty badly-kept secret, lots of people seemed to be privy to the “leak” several days ago. The amazing thing to me is how ineptly Blizz rolled it out. Clearly they had been planning it for a while. But the rollout, combined with whatever they did in yesterday’s maintenance patch, was a total disaster. That they finally got many of the worst parts under control by about 9 PM ET last night does not mitigate what a total technical failure it was.

The first thing that happened was that the Blizzard store crashed, apparently under the stress of lots of people rushing to pre-order BfA. Blizz claims it was not their problem per se, rather the money people that handle that sort of thing for them let them down. Whatever. Blizz’s customers were kept in queue for hours, usually only to eventually be kicked out of it. Some people actually seemed to get to the “click this button to charge your credit card” part only to once again be flung into an endless loop that kicked them out of the process. Others had their credit cards charged multiple times, with some of this group actually getting the pre-order and some not.

Whether part of a cascading failure or merely by unlucky coincidence, some set of the game servers also crashed, with the result that no one could log into the game. Blizz issued an emergency patch around 7 PM ET, but that only worked for Windows users. Unlucky Mac users were forced to wait another two hours before Blizz got their butts in gear to fix whatever that problem was. (But not before a clueless CM made the blue comment that Blizz was “actively working” the Mac problem, but they had other higher priority stuff they were working on, the implication being just shut up and wait until we get around to it. Oh, and any readers tempted to make a snarky comment about Mac users, be aware I am in no mood!)

Was Blizz really surprised that a whole bunch of people would try to pre-order BfA immediately? I mean, how long have they been in business? And where the hell was their stress testing before going live — any testing at all, really?

I have said it before and I will say it again. Blizz is a worldwide company that still operates like two guys in a garage. They are woefully incompetent at what they apparently think are the un-fun parts of maintaining the game. Their attitude seems to be, “Yeah, but that part isn’t kewl, dude!”

PvP. A lot of people were pretty annoyed that Mr. Game Director Hazzikostas and Mr. Emcee Lore spent probably 30 minutes of the hour-long session talking about PvP. I will admit, I was one of them. Yeah, I get that PvP is a major part of the game for some people (although I doubt it is half the player population). Truthfully, if I had known they were going to spend so much time discussing PvP, I would not have even watched the event.

Upon reflection, maybe that attitude is why they did it. I am getting the definite idea that Blizz is very slightly ramming PvP down people’s throats for BfA. All servers will be for both groups, just a matter of setting a player switch to decide. (I can hardly wait until that goes live, no chance for disasters there….) BfA will also feature scenarios that are basically modified PvP arenas, the only difference being that the game will simulate PvP opponents using AI for their NPCs. These scenarios (“islands” in the BfA parlance), in addition to being pseudo-PvP in nature, seem designed for esports — they are short, timed events, basically a new addition to Mythic+ dungeons for BfA.

“Utilities pruning” for classes. The main thing that came out of this for me was Hazzikostas officially lecturing us that “Bring the class not the player” is a good thing. And in fact, he pedantically Blizzsplained to us that we have stupidly misunderstood the whole “Bring the player not the class” thing from the beginning — if we had not been so dense, we would have grasped that it never meant groups should have the freedom to bring good players irrespective of class, nor was it any sort of design philosophy.

“Four legs good, two legs bad” has at last morphed into “Four legs good, two legs better”. It has always been so, we are just too confused to remember, poor brainless little things we are…

We will, of course see how this utility pruning campaign works out. But I remain skeptical. There is almost no way to structure it to avoid clear winners and losers in the pruning lottery. Some classes will get the “always good” utilities (hero, battle rez, etc.) and some will get the “good for a few types of fights” utilities.

Of course, I am particularly interested in this because until Legion hunters were the utility class. We had all kinds of useful stuns, traps, mobility moves, misdirects, pet saves. Nearly all of these were removed at the start of Legion, then begrudgingly a few were restored in an early patch. But we are still nowhere near the level of utility player we have been for almost all of WoW. And now it appears even our meager set of utilities will be pruned once again, all in the name of “class uniqueness”. Whatever the hell that is, other than an excuse for designating winners and losers in the class lottery.

BM hunters may be screwed. Clearly, Blizz’s plan is to make SV the winning hunter spec in BfA. We don’t know exactly what it will look like yet, but apparently, according to the esteemed Game Director, it will remain melee-ish, but in a kind of ranged way(?). Hazzikostas actually admitted they went too far out of the hunter play style when they destroyed SV and replaced it with what was effectively  another class. And so this spec will receive a rather major makeover in BfA.

In a sense, I suppose I should be glad that my beloved old-style SV may begin to make a return. But honestly I am still pissed that Blizz treated us SV hunters so shabbily, that they forced many of us to switch to BM to maintain any semblance of what we loved about hunters, that they arrogantly dismissed every comment we had to make on the change, and now they are saying “Oops, heehee, guess we went too far, silly us.”

Worse, it is starting to look like SV will get some major changes at the expense of the BM spec. Apparently Blizz picks one hunter spec each expansion now to be the one they make unplayable. It was SV at the end of WoD and pretty much in Legion, and it could easily be BM in BfA. So all you hunters out there who begrudgingly gave up your SV for BM: Psych!!! Blizz was just kidding, you should go back to SV in BfA.

Hahahahaha! They are such great kidders! Screwing with hunters just never gets old for them.

BfA release date. We now know this will be “before Sep 21st”. This is before most of us were predicting. I am happy to eat my words on this if it indeed comes to pass. (I predicted not before November.) But it means that BfA is further along, more set in stone than we had thought, and it really seems what we see in the alpha and beta will be very close to what we get in the live version.

Anyway, that was pretty much it for yesterday’s Q&A. If you did not watch it, congratulations, you just saved yourself some wasted time.

January closet cleaning

Checking out my drafts folder yesterday, I see it is getting a little cluttered. Time to clear it out. So here are some scattered thoughts I never worked on enough to make an entire post on them.

Mage fear conquered? Regular readers know of my long-standing love-hate relationship with the mage class in WoW. I rolled a mage many years ago, as one of my earliest alts, but I could never get comfortable with the play style. I dutifully leveled her up each expansion, but could never rise above the terribad level of proficiency. Each expansion I tried all three specs, got adequate gear for her, even ventured into an easy raid or instance now and then.

But it just never felt right, so finally towards the end of WoD, after much soul searching, I deleted the poor thing. Within a month, I regretted the decision. So I rolled a new mage and leveled her to 100 before the end of WoD. When Legion came around, I decided the one mage spec I had always like best was fire, so I leveled her to 110 as a fire mage. But this time, for some reason, I am having great fun playing her. The play style, unlike my mental image of mages, is quite mobile (certainly as mobile as, say MM hunter), and every time those Hot Streak procs hit — and they hit quite often — I get a little tickle of fun.

Maybe that is the key: fun. I really feel like Blizz has sucked all the fun out of huntering. Certainly for BM they have turned it into a grim process of mashing buttons when they are off cooldown. The only really fun procs left for BM are the odd trinket or legendary effect. But my little fire mage rewards me every time I play. I love planning my chain of crits to be able to sustain high damage and instant casts, and the visuals — especially when I plan properly — are nothing short of spectacular.

Attention Blizz: Fire mages are an example of a fun play style. BM hunters are not. There is no real fun in merely not missing a Kill Command cooldown. Also the hunter visuals — when they exist, which is not often — stink. If you cannot see the difference, then there is little hope for the hunter class going forward.

Paying for game commentary sites. You may have noticed that I removed Blizzard Watch from my blog roll on this site. The reason is not that I think it is a bad site (I do not). Rather it is because they have recently started what I think of as a sleazy Eyewitless News practice of hyping some posts with salacious headlines, then locking them for anyone who does not pay for the site.

I do subscribe to the site with Patreon, but I was uncomfortable with being complicit in putting the arm on my readers to pay up in order to read a post I linked to. Blizzard Watch, of course, is free to put pressure on anyone they want in order to make some money. (And I suspect it is not like they are raking it in, anyway — more like just keeping the lights on.) But it is not my style, and I really don’t want to be a shill for them.

Begging for gear. As I play my alts more frequently now that Legion is winding down, I am running more LFRs than I used to. I am finding one of the more annoying trends is for people to whisper me every time I get a piece of gear, asking if  I really need it. Usually I ignore them or whisper back a rather stark “yes”. I refrain from saying if I did not need the gear I would tell people to roll for it, though that would be a small lie, since I often do not put things up for roll because it is cumbersome to do so and even more cumbersome to effect the actual trade. There are a couple people in my guild who do not even loot bosses in LFR any more just because they don’t want to be annoyed by these beggars — they get their loot through the mail from the postmaster.

In typical fashion, when Blizz introduced the possibility of rolling for personal loot in a group, they gave exactly zero thought to how that would inevitably play out for The Great Unwashed. Here is the usual scenario:

  • Kill boss.
  • Loot rolls by in raid chat.
  • Tank runs hell bent for leather to engage next trash in combat.
  • People like me don’t even realize what if any loot they got, much less have the time to decide to put it up for roll, type out the link and the announcement, then monitor who wins the roll and try to find them during a rare non-combat interval to open trade.
  • Multiple beggars whispering me does not help the confusion.

This is bad enough in a guild run, where I actually want to help people out with gear, but for the record I refuse to deal with it in LFR. Sorry, LFR-ites, you are not getting any of my loot. It’s nothing personal, just that I can’t be bothered.

If Blizz actually gave a damn — which they clearly do not — they would have created a better user interface for announcing, deciding, and trading gear in group situations. No doubt this is on the table for BfA.

HAHAHAHA, just kidding.

Try not to panic yet. A few days ago we got the first big dump of data on Battle for Azeroth, along with a class balance dev post and the announcements of the alpha test and an imminent Hazzikostas “Q&A”. I took a very cursory look at the hunter changes in this first flood of information and saw what I thought were a lot of MM and SV changes, but almost nothing on BM hunters. A small nugget of worry took root in my brain, but I squished it down as I had not really studied the data and could easily have missed a bunch. (Recall that I am a professional worrier…)

But then yesterday, Bendak in Eyes of the Beast posted his first thoughts on sifting through the data, as it pertains to BM hunters, and it was pretty grim. Responsibly, he reiterated that this is the first set of data, it is extremely early in the process, he has not had a chance to actually play on a test realm yet, and there will be much more to come. But a couple of his remarks really caught my eye.

I was hoping for more from my beloved BM. But I’m willing to accept that BM hasn’t seen as much attention as MM and SV at this point in development. At least I hope that’s the case, or else we’re in trouble.

….

This new version of Survival looks oddly similar to Beast Mastery but with the addition of a bunch of DoTs. Half the abilities and talents can be used from range, and you can even do your main rotation at 40 yards while Aspect of the Eagle is active.

I know they feel like they need to make some big changes to Survival to get people to play it, but I would have rather seen them improve what’s there by pruning the existing rotation, keeping the good parts, removing a bit of the excessive maintenance, and adding some new talents. Now it seems like all they’re doing is adding abilities that would be better served as MM or BM abilities. Is it a melee spec or not? How do they plan on balancing this?

I refuse to panic yet, but I can’t help but hearken back to the early days of Legion testing, when we all thought the same thing about the bad place BM hunters were in and the curious lack of any announced changes. Surely, we thought, it’s just a matter of Blizz not having got around to the major BM changes yet. Nope, indeed what we saw in the earliest data was what we got, and it sucked. Moreover, Blizz steadfastly refused to even discuss the lack of changes, refused to even comment on the very detailed and cogent results posted by some of the best hunters in the game, rudely and disrespectfully ignored every plaintive cry for at least an explanation of the crude play style.

So yeah, it might be too early to panic. But then again, it might not. Is BM hunter destined to become the next “experiment” in Blizz’s never-ending quest to screw with the hunter class?

As much as I have come to enjoy mages, Blizz, why don’t you take a break from hunters and go screw with mages for a change? Or druids? I swear, if you destroy BM like you destroyed SV in WoD, I will haunt you and curse you to the end of my days!

Hati, we hardly knew ye

If we needed any additional confirmation that Blizz not only does not care about the hunter class, but that they have absolutely zero idea of what it means to be a hunter, it is this: Apparently Hati will just disappear when artifact weapons disappear in Battle for Azeroth.

Now, I admit I have not really been much of a fan of Hati, certainly not in the clumsy way Blizz implemented it. The intro quest to get him was, I thought, very well done, but unfortunately that was pretty much the highlight of the entire mechanic. It ended up promising something that Blizz never delivered on. BM hunters thought they were getting an awesome second pet, but it turned out to be nothing more than an unimaginative DoT visual, with worse pathing and attack speed than our regular pet, and far less control.

Hati could not be renamed, he had absolutely zero player-controlled special abilities, and he had (and still does) an annoying tendency to just disappear after portal events. For a while he could even rather easily die in combat and even after rezzing your regular pet, Hati would not rez for a very long time, leaving the hunter without a weapon. Blizz never really came to terms with the balance between the actual artifact gun damage and the damage done by Hati. BM hunters got the short end of the stick almost every time there was an artifact weapon upgrade, because Blizz for some reason cannot abide the thought of an ever-more powerful hunter pet. (In spite of the fact that they designed Hati to be the most important part of the BM hunter artifact!!)

Even the art model was sloppily (and apparently hastily) rendered, so that Hati looked like an animation from years ago. Only after BM hunters pitched a fit (because that is the only way to get Blizz’s attention — calm and logical comments will not do it) did Blizz give us a way to change his appearance. Even with that, though, Blizz deprived BM hunters of one of the fun aspects of Legion — the cool artifact appearance quests every other class had meant approximately zero to BM hunters, since they did not alter Hati’s color or other appearance in any noticeable way. The only way to really change his appearance was to make him look like a pet you already had in your stable.

So Hati in my opinion was a huge Blizz failure. Worse, it was one they appeared to not give a damn about.

But here’s the thing: as bad as Hati was, I spent hundreds and hundreds of hours with him. He is part of my posse. I feel unbalanced without two pets by my side everywhere I go. He has gone through every part of my Legion experience with me, from leveling to dungeons to progressive raids to world and emissary quests. I mean, he even went with me in my space travel to Argus, for crying out loud. For Blizz to now summarily dismiss him like he was vendor trash just seems wrong to me.

And the fact that Blizz does not recognize this goes to the very core of their approach to the hunter class: They simply do not understand the heart and soul of a hunter. A hunter pet is different from a mage’s water elemental or a warlock pet or a DK one, there is a far more personal level of engagement, a far greater degree of anthropomorphism. A BM hunter’s pet in many ways defines the player.

Unfortunately, I see nothing on the horizon that gives me hope Blizz will ever treat hunters better. Last week Bendak over at Eyes of the Beast posted a quick wrap up of some of his Blizzcon impressions and takeaways, including some reports he got about hunters from people playing the BfA demo. The BM hunter changes noted in the demo seem ok, but very minor and without an overall integrated purpose — more like a committee threw in some suggestions and voted on a few tweaks with no overall goal, just a requirement to “make some changes”. (Although Tranq Shot will be back, so that is exciting I suppose.)

MMO-C has been publishing various side interviews from Blizzcon for the last week. The one that got my attention was the one published today. An interviewer named Automatic Jak asked some pretty in depth questions of a class balance developer. Unfortunately AJ is, I guess, a healer, and the questions were therefore very healing-centric. But still there were a few interesting tidbits from the dev that I rather cavalierly interpreted in terms of hunter changes for BfA. It was actually the most informative interview I have seen regarding some of the team’s class balance philosophies.

  • The team went into Legion knowing that they might have to revisit some of the classes that received major changes once player feedback was collected
  • There most likely will not be complete class revamps again any time soon.

Here’s my interpretation of these two bullets from the hunter perspective:

  • The team made a deliberate decision to ignore all the insightful experienced hunter comments during the alpha/beta tests and figured they could wait to respond to the couple of things hunters howled the most about once Legion went live. Even then, they decided they could delay any response for several months. And even then, they decided they would merely respond to a couple of easy fixes, not do the hard work necessary to make the entire hunter experience smooth and fun again.
  • The whole SV hunter destruction was a mistake, and while it was fine to inflict it on the hunter class, no other class deserves such shabby treatment. Oh, and no real changes to the poor SV abomination that Blizz already created.
  • The team likes classes having unique abilities.
  • Going forward a big question is what unique abilities each class should have.
  • The team wants to spread out class strength and weaknesses more.
    Utility will be spread out and balanced more in the future.
  • Everyone should feel like they have some sort of cooldown to help them survive.

Translation: Blizz is proud of the fact that they have destroyed the whole super-utility role of hunters and wants to ensure they play no such special role in the future. Instead, everyone should be special. 🙄

So yeah, it seems Hati will be gone, hunters will get some scattered non-unified set of restored abilities, and “all classes will be above average”…. I am underwhelmed. And I will miss Hati.