Entering the final stretch

In a sense I have been preparing for Battle for Azeroth now for the last month or so, but I feel like as of maybe yesterday I am starting the final sprint. In my part of the country, the expansion will launch at 6 PM on Monday August 13, part of Blizz’s planet-wide simultaneous launch. That probably means we are only about a month away from Patch 8.0, the pre-launch patch. (One wonders if Blizz will give their live launch plan a dry run by also doing a simultaneous launch of 8.0.)

I was reminded of this ever-shortening timeline by a guild Discord discussion a couple days ago. Though it pains me to say it, a couple of our guildies are actually far more diligent and meticulous organizers than I am. And if you are a regular reader, you know that is going some. Anyway, these guildies posted their very extensive spreadsheets as an example of how they keep track of achievements, alt progress, addons, and so forth. Let me tell you, I was not only impressed but ashamed at the realization that I am a slacker! I have gotten lazy in this expansion, clearly.

Well, no more. Today I will get serious about what I now realize is the final sprint towards BfA. In fact, in the past I have felt a flat spreadsheet does not give me the kind of data I need at my fingertips, so I have put together relational databases to better serve my needs. I will probably do that this time, too. Yeah, that’s right, I’m bad! I will see your puny spreadsheets, Smugly Organized Guildies, and I will raise you a relational database! *drops mic*

(Okay, enough of the nerd trash talk. For now. 🤓)

As part of preparation for BfA, I am still wrestling with the idea of changing my main. I remain doubtful that I actually will follow through on the idea, but I have really been exploring a couple of alternatives, mainly by playing different classes/specs at a level beyond casual key-mashing. Specifically, I am seriously considering resto/balance druid, some flavor of mage, and mistweaver/windwalker monk. Less seriously, demonology warlock, though I have not done any Legion prep for this possibility.

My dilemma is somewhat complicated by the fact that currently — and likely for the foreseeable future — our guild raid team has a lot of healers and melee dps, making it harder to fit in another of those roles. The guild is very good about adapting to the classes of the players that are on the team, but eventually there are limits. Whereas if there are a lot of melee damage dealers the raid leader might be able to devise boss tactics to compensate for that, there is nothing that can be done if there are 6 healers for a raid of 20-25 — someone will have to switch specs. So that is a consideration for me, too, since I want to continue raiding with this team. This could end up self-limiting my options to hunter, balance druid with resto off spec, or mage. Gotta think about it some more.

Last night, though, I got a nice bonus result from prepping one of my alts. I have lately been working on my monk, because I find I really like the MW healing play style. Trying to gear my monk up a bit more as well as get more proficient at healing, I have been running some of our alt raids and also some LFR. However, I have stayed away from instance healing, mainly because I have absolutely no confidence in my ability to be the sole healer for a group and a tank.

But last night I swallowed my fear and ran 5 Timewalker dungeons as a MW monk. It was both exhilarating and liberating, not to mention I learned some cool emergency tricks for snatching an almost-dead player from the jaws of death. I came away from the experience with a ton more confidence that I had going in, and I may have actually finally overcome my phobia about instance healing. Woohoo!

Of course, no night of running with random groups would be complete without a head-slapping story. In the third TW I ran, Vortex Pinnacle, I was having an exceptionally hard time keeping the tank healed up. He looked like he was adequately equipped and specc’ed, and he seemed to be doing the right things, but as soon as we got into combat of any length his health took a big dip and kept going down unless I pretty much healed him alone and took care of the rest of the party with just AoE. Finally I said in chat, “Tank, idk why ur health keeps taking such big hits.” His reply, “I usually take my shield off in extended combat.” And sure enough, when I inspected him during the next round of combat, no shield. 🤯 (As one guildie noted when I told the story in guild chat, “Yeah, the shield is just for aggro. Healer aggro!”)

The announcement yesterday that the new PTR build will allow character transfers was a very welcome one for me. It means I will be able to further refine my alt/main options in a realistic environment. (It would be more helpful if we could have addons, but I guess we should not expect too much.)

And now, on to database creation!


Today is one of those days when my brain refuses to focus. Thus, here a couple of thought crumbs that probably need to swept away to tidy things up.

Lightning PawLightning Paw. This spirit beast fox, found in Duskwood, is finally mine as of last night. I have been chasing him, on and off, for a little over a year now. He is found in clumps of bushes around the Raven Hill Cemetery. The clumps he can be found in (you can find coordinates and maps at a number of online guide sites) all have a set of glowy eyes in them.

I don’t have the patience to camp these rare hunter pets, nor to mount a full server-hopping expedition for them. My technique is just to make a few circuits of their areas once a week or so at random times until I get lucky enough to stumble upon them. Sometimes this works well, other times — let’s just say it took me several years to get Skoll and Arcturus. I don’t mind, I am not really an avid hunter pet collector. I generally only implement my check-every-week regimen for a pet that resonates with me for some reason. Usually these are spirit beasts, but sometimes they are just rares (like Terrorpene from Cata).

Anyway, last night I was taking a regular turn around the cemetery in Duskwood, seeing only glowy eyes in all the bush clumps, but when I came to the last clump on my list, there was also a glowy outline hiding there! I had written a simple macro to quickly target and tame him, and within a second two he was mine. Yay!!!

Skinning as a profession. Also last night, while doing one of the kill-a-ton-of-birds world quests on my main (LW and Skinner), once again I realized what a crappy job Blizz has done with the skinning profession. Some asshat was in the same area I was, and they were not skinning the corpses they killed, so I asked if it was ok to skin them. They said sure, then proceeded to refuse to loot any more of them, thereby effectively preventing me from skinning them. 😡

This is only one of the problems with skinning, a gathering profession Blizz just refuses to improve in the same way they did herbalism and mining. I can’t tell you how many times I have killed a mob or a mini-boss that was skinnable, and someone is waiting in the wings to swoop in after I have done all the work and skin the creature before I can click it after looting. Not to mention, in high-skinnable areas like most of the bird flocks in Legion, in the time it takes to skin each mob in a large group, another group spawns, effectively tethering you to that spot.

It really is past time for Blizz to give some attention to skinning as a profession. In particular, they need to configure AoE skinning, multiple-tagging skinning, and the ability to skin even if the corpse has not been looted. As a balance, since currently every animal mob that is killed yields leather, Blizz could lower the rate at which leather can be gathered.

But as it stands, skinning is a bit of an annoying profession to have. Towards the end of an expansion, when leather is plentiful and cheap, it is less of a problem than it is earlier in an expansion when you are trying to level skinning and also gather enough leather to supply your LW or get a bit of gold for other purchases.

Class halls in Legion. Over the weekend I spent some time just doing some world quests and finishing up some odds and ends on my main hunter (like getting Lightning Paw). I had not really played her for several weeks, not even to do class hall missions. Instead, I had been spending my time on alts — primarily druid, mage, and monk. When I went back to my hunter and visited the class hall, I was strongly reminded just how shitty a job Blizz did on this location, and in general just how shitty was the class-specific class hall design.

Once again, class halls were a mechanism whereby Blizz imperiously designated winner and loser classes. If you play a class that has the option for immediate completion of a world quest each day, you are a winner class. You are also a winner class if your class hall has a portal (thus giving you and extra hearthstone) or even a lousy mailbox.

The hunter class hall has none of these amenities. Like other class hall loser classes (rogues, demon hunters to name just two), you must spend your Dal hearth cooldown if you want to visit your class hall and are away from Dal. To add insult to injury — and just to reinforce just how little Blizz thinks of hunters — the hunter class hall serves only mana drinks at th bar, and there are still zero places to even sit. Even though there are benches and chairs scattered about, Blizz threw the design together in such a hurried slipshod way that they neglected to add the option actually sit on these items. I grant you, these are minor and petty complaints on my part, but it all points to a real we-don’t-give-a-shit approach to this design.

At least in BfA, the class hall follow-on (Blizz apparently now requires such a mechanism in all expansions so as to justify the mobile app) seems to be a one size fits all approach, where every class gets the same treatment.

Kind of a short, disconnected post for today. Back Wednesday.

I am NOT prepared

Panic buttonIn guild talk last night, someone pointed out it is 10 weeks until Battle for Azeroth goes live. I know that sounds like a lot of time, but when I began to mentally list the things I want to get done before then, my brain began to yammer, “Sound General Quarters! AWOOOOGA! AWOOOOGA!”

BfA release in 10 weeks means we will likely see the pre-expansion patch about a month before the new expansion, or 6 weeks from now. For me, the pre-expansion patch is the effective end of the current expansion, because that is when I make the adjustments to become familiar with the class changes — change out WeakAuras as necessary, take a look at the numbers behind secondary stats, and spend time at the target dummies to develop some new muscle memory. Then I follow this with a few LFR or guild runs through some of the raid tiers to be fairly proficient when the new expansion drops.

But before I start this whole process, I like to feel each of my characters is as caught up in the game as possible. That usually means:

  • Banks and bags are cleaned out and tidied
  • Professions are maxed
  • Gear level is as high as possible for as much as I play each one
  • The spec is the one I expect to level with in the next expansion
  • Any important achievements are done (example in Legion: class mount)

As you might imagine, while this list is not very long, it has a lot of what we used to call “implied missions” for each item. For example, to know which spec I want to level with for each character, I need to do some research to get a few hints about what might be the most fun and/or “best” spec in BfA. That will include some reading as well as a few beta (or soon PTR) test runs in order to decide. Maxing professions would seem to be straightforward, but it almost always involves switching a few around, and of course it takes time to level these new ones up. That is if I decide to level them up — they can still take full part in BfA professions without leveling them up now.

Cleaning out bags and banks is nothing more than tedious. Usually I do not do it far enough in advance to make any real gold in the auction house, what with everyone else cleaning out their stuff, too. So it generally involves a lot of vendoring and mailing around. The mailing occurs when I decide which alt should be the main keeper of whatever mats I decide to save. Sometimes it is obvious, other times not so much. My main hunter is a LW/skinner, but honestly she has so much other junk in her bank that it is not feasible for her to keep all the current leather along with stocks of classic leathers that come in handy. So those go to my bank alt.

I would really love to see an account-wide shared bank tab in this game, but it does not look like it is in the cards any time soon. It would save so much tedious busywork. You would not, of course, be able to put soulbound items in there, but everything else would be so great to have access to by everyone. And while I am on the subject, it seems like it is time to end the small-guild restrictions on bank tabs. (I am talking about the single-member guilds many of us have just for our bank alt.) Why not allow more tabs for these guilds — go ahead and charge the same as for regular guild additional tabs? I suspect it has something to do with meta-storage in the servers, but still it would go a long ways to improving quality of life for many players.

Of course, the other big thing I still need to do is decide what my main will be in BfA. In all likelihood I will end up still as a BM hunter, but for the first time ever I am seriously considering a class switch for main. At this point I have narrowed it down to druid (balance/resto), monk (windwalker/mistweaver), or mage (pick a spec). While WW monk is fantastically fun to play in BfA, our guild already has too many melee raiders, and in the final analysis I really prefer ranged play. I have not looked into MW monk for BfA, so I do not know if that would be a decent raid option if I went with monk as a main.

I really enjoy resto druid play — the mobility strikes me as sort of a hunter style, which I like. But I am not sure about Balance changes in BfA — the one thing I have always hated about them is the excruciatingly long cast times for most spells, combined with the wimpiness of the small number of instant casts. Clearly, more research is needed on my part.

My mage — well, I have got her to artifact level 75 in all specs, and I find each of them engaging to play, though I would say fire is far and above my favorite, followed by frost, with arcane a somewhat distant third. At least in Legion, both fire and frost have quite a lot of mobility, but I have not rolled a mage in the beta yet, so I have no clue what may change, if anything. (My bet is no major changes, since it is well known that Blizz loves mages best!)

Still, if I had to bet, I would bet I will keep my hunter main for BfA. It is, after all, the class I love best in the game and the one I have loved ever since I started to play. But it doesn’t hurt to at least consider a different path.

So, while it may not be quite time yet to push the panic button, my finger is definitely hovering over it. We rally have only about 6 more weeks of Legion left before 8.0 is released. At that point for all practical purposes we will have begun Battle for Azeroth. So much to do, so little time!

My week in WoW

It was a quiet week in Lake WoWbegone…

Okay, nope, not going there. Bad parody. But honestly it was a quiet game week for me. I mostly just enjoyed puttering around here and there. Bopped around a bit in the BfA beta world, read some game-related blogs and forums, switched my arcane mage to fire, and finally used my 110 boost.

BfA impression of the week: I created a few characters and took them to target dummies just to see how the playstyles felt. However, there was no real depth to my research, it was more of a toe-dabbling, and of course I am pretty bad at most of my non-hunter classes. (I will say, though, that I found Windwalker Monk to be amazingly engaging, to the KA-POW! level of fun. This is in spite of the fact that I usually do not enjoy any kind of melee class. I am definitely going to look into this for a “main alt” in BfA.)

My efforts were admittedly scattered and slipshod, but I want to recommend to you a new series by Wowhead, Battle for Azeroth Community Opinons. This series is anything but slipshod. There is a separate page for each class, and what Wowhead has done is solicit feedback from a few of the top players for each class. So what you get is 2-3 very decent analyses of the spec you are interested in, from different players, addressing not only spec changes but also an opinion of the flavor and feel of the spec.

I encourage you to check it out. Unfortunately, I could not find a sub-topic home page for the series to link to, but if you do a web search on “wowhead battle for azeroth community opinions” you will get a list of all of them. It really is some of the best feedback I have seen lately. Even if you prefer to experience your spec for yourself, these other opinions may show you some avenues of research you had not considered.

Switching mage spec to fire. Although I leveled my void elf mage as arcane, I finally decided that I just have way more fun playing fire. So I switched about a week ago. Yeah, I know fire mages are mediocre damage dealers in Legion, but so what? Anyway, the process of switching has once again brought home to me the very significant difficulties Blizz has introduced in Legion for switching specs.

Let me explain. Certainly for what we used to call “hybrid” classes, switching specs to another role has always involved some complexity — different gear, primarily. Hybrids have always had to carry around a set of gear for each spec they wanted to play. This was a drawback, though the theory was that it was compensated for by the fact that a hybrid was conceivably more useful to groups than was a “pure” damage class. Also, originally to balance out the increased utility of hybrids — along with their perceived desirability for groups — so-called “pure” dps were deliberately made a bit more powerful than the damage specs of  hybrid classes.

But starting a couple of expansions ago, Blizz threw most of that out the window. There is no longer a damage advantage for pure dps classes, and on top of that the increased importance of secondary stats on gear has resulted in even pure dps classes carrying around different sets of gear for each spec. So pure dps classes now have the disadvantages of hybrids without the advantage of being able to change roles. And Legion compounded this situation by introducing the burden of AP and artifacts and spec-particular legendaries to the problem. (Yeah, yeah, I know there are “catch-up” mechanisms, but it still takes hours and days and even weeks depending on your luck to get a new spec up to speed for gear and gems and enchants and legendaries and artifact level and relics.)

I suppose I don’t have much of a point here, except to say that I am still pretty damn mad at Blizz for deliberately misleading us. I clearly recall that, in the leadup to Legion, Mr. Not Yet But Soon To Be Game Director Hazzikostas touted the idea that “you will be able to switch into any spec you want, no more 2-spec limit!” And, like baby birds anticipating yummy regurgitated worm from mom, we were all chirping and excited about this. What a load of crap, foisted on us by someone who knew full well there was a huge catch to it but who apparently considered us all to be gullible and stupid enough to think Blizz was actually giving us a break.

My 110 boost. Nothing very exciting here. After weighing some options and considering my game play style preferences, I decided to create a shaman and boost it. Of course I boosted it into Elemental (remember my preference for ranged), but I think as soon as I get a bit more comfortable with it I will try Resto. I have never really played a shaman at level. Once or twice in the past I tried to level one, but got frustrated with having to keep track of what seemed like a bewildering array of totems, all of which had different effects and cooldowns and which had to be individually managed. So even though good shamans may disagree, I like the totem changes in Legion.

Anyway, finally that 110 boost is no longer burning a hole in my pocket and taunting me every time I log in. I will make my new alt a blacksmith, so that will fill out all professions for my little character family. Woohoo, lots of new stuff to learn!

Off to do a weekend. See you on the other side.

Alt raiding

Last night our guild did an alt run of Heroic Antorus the Burning Throne. We have been running normal for alt runs, but several people have got their “main alts” to a level where that is not really challenging any more. We set an ilevel requirement of 920 and ended up with something like 15 people. We made it as far as Kin’garoth fairly easily, but wiped repeatedly on him and called it for the night. That boss is really a DPS check (how fast you can down the adds) for the remainder of the raid, a sort of gateway to the hardest final bosses. But all in all it was a fun night, and we got further than I expected.

From a personal standpoint, I did get two tier upgrades on my druid — yay! But my healing was not much more than adequate, and it was only afterwards that I discovered a huge mistake in my keybind setup. Not necessary to go into details, but the result was that what I thought was my keybind for Nature’s Cure was in fact a dupe of my keybind for combat rez. Oops. No wonder I ended up with no debuff dispels on Imonar…. And that pretty much explains why the other two healers were hollering theirs were on cooldown, and for me to cast mine. I kept saying mine was also on cool down, because when I hit the key nothing happened (of course), so I just assumed that was the case. Not one of my finer moments. 🤭 Still, I am learning better techniques for conserving mana and for anticipating damage cycles, so I suppose it was a net learning experience. (Just don’t tell my GM about my faux pas!)

We will still do our Friday night normal alt raids, and at this point I am considering signing my void elf mage up for those, as there really is not anything loot-wise I need from normal for my druid. And heaven knows, I can use the practice on my mage. I expect the first couple of times I will embarrass myself with disgustingly low damage numbers, but hopefully I will improve in fairly short order. I know the DPS fights, it’s just a matter of figuring out how best to do my mage-y stuff for each one.

In truth, I am a tad conflicted about these alt raids. On the one hand, I almost invariably have fun doing them, and I enjoy figuring out how different classes need to interact in the fights. In the long run, I think it makes me a better raider because it gives me a broader perspective and ultimately better raid sense. On the other hand, I am kind of burned out on raiding, and going back to a 2-night per week “schedule” is a bit daunting, especially the heroic runs because I am still really stressed when I heal. But on the third (?) hand, we have four months left yet until BfA, so it is good to have a fun guild-sponsored way to really explore the advantages and disadvantages of my various alt classes and specs.

Plus, there is always alcohol to lessen the healing stress or to add to the Friday night party atmosphere. (🤫) And there is no “requirement” to participate in alt runs, like there is during the regular progression season. Sign up or don’t, whatever you want.

Okay, I talked myself into it.

Now maybe I should figure out which other alts I would like to run through the normal raids. It might be a good way to get an idea of another spec I might want to main in BfA since BM hunters continue to look like a lousy bet.

Yes, I know, I am probably deluding myself with talk of maining another spec in BfA, but I am trying to humor myself. Even given the terrible state of BM hunters now and likely for the entire new expansion, truth be told I am not sure I would ever be able to give up a hunter main. What is more likely is that I will kick dirt and grumble to myself and end up selecting either MM or SV for BfA. Okay, maybe not SV, as I really, really hate that it is melee, plus I am still stinging over the shabby way Blizz yanked this spec out from under me in WoD. Never say never, but I am still of the opinion that it will be a cold damn day in hell when I do melee SV except as a lark. Yes, I am obstinate. (Please feel free to taunt me with this statement if I end up going SV in the next expansion…)

Maybe I will buck the trend and try to do MM, even in raids, with a pet. From what I am reading so far, I doubt doing so will yield worse numbers than BM will. Except for Blizz skewing the numbers to strongly encourage MM hunters to go petless, the spec does seem like it will be engaging to play in BfA, especially with the changes that give it more mobility, along with active focus regeneration, and some decent procs. So far, MM is my  Plan B for BfA (a decent BM being Plan A, but this is looking more and more unlikely). But that does not mean I am not working on Plan C and even Plan D.

Hmmm, another idea for fun with alt runs — switch hunter specs and run as MM or even *shudder* SV….. Just as alts, mind you, not as a real hunter! Plus, I have all the legendaries for both specs.

Definitely worth considering.

Overcoming mage phobia

Those of you faithful readers that have followed this blog for a while now are probably aware of my love-hate relationship with the mage class. I rolled a mage as my second character years ago, mainly because I had a friend who swore it was the best class in the game. At the time he played what he called a frostfire mage, where he selected a complex set of fire and frost talents and touted it as the most powerful damage dealer that could be configured. I am not so sure about that, but I was sufficiently impressed to roll a mage when I decided one lonely hunter was not enough for me.

It was a disaster. For some reason I did not grasp the nuances of playing a caster, tried to power through everything the same way I did my hunter, and as a result died. A lot. As I am stubborn, I hung in there for a long time, though, and dutifully leveled her up every expansion, selecting whichever spec seemed best at the time, and of course cursing the class every step of the way.

Then finally late in WoD I deleted her. It is remotely possible alcohol played a role in the decision, but in a fit of pique I concluded I was never going to learn how to play the class, so why continue to torture myself. Stupid mages! DELETE CHARACTER.

Of course within a week I regretted the decision.

So I rolled a new one. I leveled her (a chubby little Panda mage) as fire, simply because I think fire mages have some of the best visuals in the game. To my surprise, the spec is quite mobile and I actually began to have fun with her. So when the allied races became available, in a fit of overconfidence, I decided to level a void elf arcane mage.

It has been a tough process, but I think something finally clicked for me over the weekend, because I started to feel not only confident in the play style, but also quite powerful. At level 110 and ilevel somewhere around 910, things began to come together. I no longer run out of mana after what seems like 4-5 casts, I can rather easily take on 3-4 mobs at a time, and I am no longer hesitant to engage mini-bosses in world quests by myself.

And it is fun. Who woulda thunk?

I am guessing a confluence of factors is at play here. Getting my gear to a respectable ilevel means more mastery, which in turn means better mana regeneration. This, along with more haste to slightly speed up casting times, has been a big quality of life improvement for me. It is still annoying, though, to have no reliable instant cast (if Presence of Mind is on cooldown) to preclude butthole horde from tag-stealing every mob in the area, or if other players are downing mobs faster than my shortest cast time.

In addition to gear helping, I am — finally, after all these years — learning to use the spec’s abilities instead of fighting them. I know that sounds basic, but I have had a real mind block on this. I am finding the Blink-Displacement-Blink combos to be pretty powerful, more so than a hunter’s Disengage in my opinion. And getting multiple Arcane Missiles procs in a row is super fun, there is just nothing in the BM hunter rotation to compare with that.

There is a lot — a lot — I still have to learn, of course. I really stink at any kind of AoE, and I am nowhere near close to being able to rapidly select the best talents for a given fight. (It does seem to me that this spec is annoyingly dependent on switching out talents in order to be effective in specific fights — possibly more so than most other classes and specs.) I have yet to do a successful Spellsteal (I think I will require an addon for that). I do not know how to use Rune of Power. And of course I am still a real novice at maintaining and using mana and arcane charges properly. But at least now I am interested in learning, which for me is a big step forward.

A mage will probably never become a main for me, and I expect LFR will be the extent of raid endeavors for this alt. But it is a nice diversion now that there is very little progression left for my main in this expansion. Not to mention, my void elf has some hawt transmogs!

All you great mages out there, stop rolling your eyes, this is a really big accomplishment for me! I think I can safely say I have finally conquered my mage phobia.

This is my happy mage dance.

New leveling process — nope

On Friday I finally got my void elf mage leveled. It took me what seemed like forever but in reality was about /played 4 days. Yes, I know, that is pretty slow. Towards the end I just gave up on efficient leveling and began a sort of grim grinding, doing a few things like some class hall quest lines available prior to 110, going out of my way to gather herbs and run down a couple of profession quests, etc. I do like that I am not constrained to certain zones at certain levels, but in my opinion that perk is not worth the extra pain the new system inflicts.

All along, I said I would reserve final judgement on the new leveling process until I was finished. Well, now I have finished and here is my judgement:

It stinks.

If it had been the first or second or even fifth time I was doing it, I probably would have enjoyed it more. But by now in my WoW career I have taken something like 30 characters through the process — at least through about level 80 or 90 — and trust me there is nothing interesting or immersive or nostalgic left for me. When I want to create a new character, I am interested in exploring the potential for end game content with that character, not in plowing through zones and quest lines I have done too many times before.

Even worse, Legion has brought us a kind of “end game leveling” process the likes of which we have not seen before. That is, even when you reach 110 with a character, there are a number of leveling processes you must go through before you can get to any semblance of end game play. There is the AP chase to unlock relic slots on your artifact weapon, the gear chase to unlock various LFR and dungeon tiers, the class hall quest lines to get followers and possibly the class mount if you want it, not to mention the various hoops you must jump through to unlock certain areas of world quests on Broken Shore and Argus. You even have to unlock Suramar and do a certain number of quest lines there in order to pursue other parts of the 110 leveling process. It is true that some of these requirements have been made shorter with recent patches, but the fact is, you still have to do them if you want a functioning 110 character. Reaching end game level no longer, by itself, permits end game play.

Even if you spring the $$$ to buy a character boost now, you still have to go through the entire end game leveling process. Boosting to 110 no longer means you have a functioning character for end game play, it just means you now have the privilege of grinding away for a few weeks to get to that stage.

Maybe if I had selected a different class for leveling I would have completed the process more quickly. A monk, for example, gets the additional XP boost, or a hunter generally can take on more mobs at once. My arcane mage was squishy and a mana hog to boot, so even though I did not die often I still had to take extra precautions and recovery time with nearly every encounter. It just takes longer. Still, the process should not be that dependent on class and spec selection. (I can’t even imagine leveling a healer or a tank in those roles with the new process. It would seem to be almost a requirement to level them in a damage spec and only switch to the desired healer or tank for group activities. That is sad, I think — I remember back in MoP my delight in leveling a mistweaver monk as a mistweaver and having no trouble whatsoever doing so. I think those days might be gone.)

There are players, of course, who welcome the new leveling process. I have no idea what fraction of the WoW community they represent, but I do know they tend to be extremely vocal and — let’s be honest — at times trolling and bullying. Not all of them, but enough that they paint the whole group with that brush. They have now gotten their way, and they did not have to wait for the Classic Servers to do so. Yay for them.

But there is another group — less vocal but I suspect larger than the purist group — who feel as I do: we are over the whole leveling-as-immersion thing, and when we roll a new character we just want to get to the end game as fast as possible. I think we are a large enough group that Blizz should pay some attention to us. They will not, of course, but here is what I would like to see:

  • Buff the heirloom gear to basically award bonus XP that would restore the old leveling times. Anyone who does not want to level quickly does not have to use heirloom gear. Simple.
  • Restore full profession leveling to characters who level to 60 and then use a boost.
  • Make it so that if you have all world quest areas on Broken Shore and Argus unlocked on one character, they automatically become unlocked on all characters on that account.
  • Similarly, make exalted rep account wide. Legion makes rep a pretty big thing in terms of gating for end game activities, professions, and the like, and it becomes less and less fun to pursue the more alts you have. If the purists object, create a coin or something that costs a fairly large sum of gold to buy, that gives account wide exalted rep if you already have it on one character. Call it a Publicity Coin or Advertising Blitz, and say it means you have hired a publicist who has spread the fame of you and your “family” far and wide. How cool would that be?
  • Spread artifact weapon level to all specs within your class, once you have reached, say, Level 75 on one artifact. It would not have to go any further than that — if you have one spec you want to keep grinding on and you get it beyond 75, fine, it would not be necessary to keep pace on all the other specs for that additional artifact level.

Changes like the above would not cause me to play the game less. On the contrary, they would probably make me play more, on more alts, because I would be able to do end game activities I really enjoy, rather than never ending grinds just to get to that point. As it is, I rarely log in on my lesser-developed 110 alts, because I just do not want to face the post-110 leveling grind necessary to get them to the fun part of the game. In Mists of Pandaria, I loved playing most of my alts nearly every day, because they were to the point where they could all do fun things on Timeless Isle — I could get loot and coins and such and also really concentrate on becoming more proficient on each alt. I did not feel as if I had to run certain quest lines or be forced to participate in dungeons I had to queue for, or jump through endless hoops to be productive in their professions, or have to run certain dailies just to get an adequate weapon. I could just — well — enjoy the game. This is a philosophy Blizz seems to have lost.

So, yeah, having taken an alt through the new leveling process (starting at level 20), I can now say categorically, I am not a fan of the change. Once again, it feels like Blizz is forcing me into an “approved” play style, that they are funneling me into their corporate-defined Fun™. Moreover, with Legion they have added an entire sub-leveling requirement on characters at level 110 — one that takes nearly as long to complete as the initial process.

I say again, the new process stinks. Just my 2 copper.