My week in WoW

It was a quiet week in Lake WoWbegone…

Okay, nope, not going there. Bad parody. But honestly it was a quiet game week for me. I mostly just enjoyed puttering around here and there. Bopped around a bit in the BfA beta world, read some game-related blogs and forums, switched my arcane mage to fire, and finally used my 110 boost.

BfA impression of the week: I created a few characters and took them to target dummies just to see how the playstyles felt. However, there was no real depth to my research, it was more of a toe-dabbling, and of course I am pretty bad at most of my non-hunter classes. (I will say, though, that I found Windwalker Monk to be amazingly engaging, to the KA-POW! level of fun. This is in spite of the fact that I usually do not enjoy any kind of melee class. I am definitely going to look into this for a “main alt” in BfA.)

My efforts were admittedly scattered and slipshod, but I want to recommend to you a new series by Wowhead, Battle for Azeroth Community Opinons. This series is anything but slipshod. There is a separate page for each class, and what Wowhead has done is solicit feedback from a few of the top players for each class. So what you get is 2-3 very decent analyses of the spec you are interested in, from different players, addressing not only spec changes but also an opinion of the flavor and feel of the spec.

I encourage you to check it out. Unfortunately, I could not find a sub-topic home page for the series to link to, but if you do a web search on “wowhead battle for azeroth community opinions” you will get a list of all of them. It really is some of the best feedback I have seen lately. Even if you prefer to experience your spec for yourself, these other opinions may show you some avenues of research you had not considered.

Switching mage spec to fire. Although I leveled my void elf mage as arcane, I finally decided that I just have way more fun playing fire. So I switched about a week ago. Yeah, I know fire mages are mediocre damage dealers in Legion, but so what? Anyway, the process of switching has once again brought home to me the very significant difficulties Blizz has introduced in Legion for switching specs.

Let me explain. Certainly for what we used to call “hybrid” classes, switching specs to another role has always involved some complexity — different gear, primarily. Hybrids have always had to carry around a set of gear for each spec they wanted to play. This was a drawback, though the theory was that it was compensated for by the fact that a hybrid was conceivably more useful to groups than was a “pure” damage class. Also, originally to balance out the increased utility of hybrids — along with their perceived desirability for groups — so-called “pure” dps were deliberately made a bit more powerful than the damage specs of  hybrid classes.

But starting a couple of expansions ago, Blizz threw most of that out the window. There is no longer a damage advantage for pure dps classes, and on top of that the increased importance of secondary stats on gear has resulted in even pure dps classes carrying around different sets of gear for each spec. So pure dps classes now have the disadvantages of hybrids without the advantage of being able to change roles. And Legion compounded this situation by introducing the burden of AP and artifacts and spec-particular legendaries to the problem. (Yeah, yeah, I know there are “catch-up” mechanisms, but it still takes hours and days and even weeks depending on your luck to get a new spec up to speed for gear and gems and enchants and legendaries and artifact level and relics.)

I suppose I don’t have much of a point here, except to say that I am still pretty damn mad at Blizz for deliberately misleading us. I clearly recall that, in the leadup to Legion, Mr. Not Yet But Soon To Be Game Director Hazzikostas touted the idea that “you will be able to switch into any spec you want, no more 2-spec limit!” And, like baby birds anticipating yummy regurgitated worm from mom, we were all chirping and excited about this. What a load of crap, foisted on us by someone who knew full well there was a huge catch to it but who apparently considered us all to be gullible and stupid enough to think Blizz was actually giving us a break.

My 110 boost. Nothing very exciting here. After weighing some options and considering my game play style preferences, I decided to create a shaman and boost it. Of course I boosted it into Elemental (remember my preference for ranged), but I think as soon as I get a bit more comfortable with it I will try Resto. I have never really played a shaman at level. Once or twice in the past I tried to level one, but got frustrated with having to keep track of what seemed like a bewildering array of totems, all of which had different effects and cooldowns and which had to be individually managed. So even though good shamans may disagree, I like the totem changes in Legion.

Anyway, finally that 110 boost is no longer burning a hole in my pocket and taunting me every time I log in. I will make my new alt a blacksmith, so that will fill out all professions for my little character family. Woohoo, lots of new stuff to learn!

Off to do a weekend. See you on the other side.

Alt raiding

Last night our guild did an alt run of Heroic Antorus the Burning Throne. We have been running normal for alt runs, but several people have got their “main alts” to a level where that is not really challenging any more. We set an ilevel requirement of 920 and ended up with something like 15 people. We made it as far as Kin’garoth fairly easily, but wiped repeatedly on him and called it for the night. That boss is really a DPS check (how fast you can down the adds) for the remainder of the raid, a sort of gateway to the hardest final bosses. But all in all it was a fun night, and we got further than I expected.

From a personal standpoint, I did get two tier upgrades on my druid — yay! But my healing was not much more than adequate, and it was only afterwards that I discovered a huge mistake in my keybind setup. Not necessary to go into details, but the result was that what I thought was my keybind for Nature’s Cure was in fact a dupe of my keybind for combat rez. Oops. No wonder I ended up with no debuff dispels on Imonar…. And that pretty much explains why the other two healers were hollering theirs were on cooldown, and for me to cast mine. I kept saying mine was also on cool down, because when I hit the key nothing happened (of course), so I just assumed that was the case. Not one of my finer moments. 🤭 Still, I am learning better techniques for conserving mana and for anticipating damage cycles, so I suppose it was a net learning experience. (Just don’t tell my GM about my faux pas!)

We will still do our Friday night normal alt raids, and at this point I am considering signing my void elf mage up for those, as there really is not anything loot-wise I need from normal for my druid. And heaven knows, I can use the practice on my mage. I expect the first couple of times I will embarrass myself with disgustingly low damage numbers, but hopefully I will improve in fairly short order. I know the DPS fights, it’s just a matter of figuring out how best to do my mage-y stuff for each one.

In truth, I am a tad conflicted about these alt raids. On the one hand, I almost invariably have fun doing them, and I enjoy figuring out how different classes need to interact in the fights. In the long run, I think it makes me a better raider because it gives me a broader perspective and ultimately better raid sense. On the other hand, I am kind of burned out on raiding, and going back to a 2-night per week “schedule” is a bit daunting, especially the heroic runs because I am still really stressed when I heal. But on the third (?) hand, we have four months left yet until BfA, so it is good to have a fun guild-sponsored way to really explore the advantages and disadvantages of my various alt classes and specs.

Plus, there is always alcohol to lessen the healing stress or to add to the Friday night party atmosphere. (🤫) And there is no “requirement” to participate in alt runs, like there is during the regular progression season. Sign up or don’t, whatever you want.

Okay, I talked myself into it.

Now maybe I should figure out which other alts I would like to run through the normal raids. It might be a good way to get an idea of another spec I might want to main in BfA since BM hunters continue to look like a lousy bet.

Yes, I know, I am probably deluding myself with talk of maining another spec in BfA, but I am trying to humor myself. Even given the terrible state of BM hunters now and likely for the entire new expansion, truth be told I am not sure I would ever be able to give up a hunter main. What is more likely is that I will kick dirt and grumble to myself and end up selecting either MM or SV for BfA. Okay, maybe not SV, as I really, really hate that it is melee, plus I am still stinging over the shabby way Blizz yanked this spec out from under me in WoD. Never say never, but I am still of the opinion that it will be a cold damn day in hell when I do melee SV except as a lark. Yes, I am obstinate. (Please feel free to taunt me with this statement if I end up going SV in the next expansion…)

Maybe I will buck the trend and try to do MM, even in raids, with a pet. From what I am reading so far, I doubt doing so will yield worse numbers than BM will. Except for Blizz skewing the numbers to strongly encourage MM hunters to go petless, the spec does seem like it will be engaging to play in BfA, especially with the changes that give it more mobility, along with active focus regeneration, and some decent procs. So far, MM is my  Plan B for BfA (a decent BM being Plan A, but this is looking more and more unlikely). But that does not mean I am not working on Plan C and even Plan D.

Hmmm, another idea for fun with alt runs — switch hunter specs and run as MM or even *shudder* SV….. Just as alts, mind you, not as a real hunter! Plus, I have all the legendaries for both specs.

Definitely worth considering.

Overcoming mage phobia

Those of you faithful readers that have followed this blog for a while now are probably aware of my love-hate relationship with the mage class. I rolled a mage as my second character years ago, mainly because I had a friend who swore it was the best class in the game. At the time he played what he called a frostfire mage, where he selected a complex set of fire and frost talents and touted it as the most powerful damage dealer that could be configured. I am not so sure about that, but I was sufficiently impressed to roll a mage when I decided one lonely hunter was not enough for me.

It was a disaster. For some reason I did not grasp the nuances of playing a caster, tried to power through everything the same way I did my hunter, and as a result died. A lot. As I am stubborn, I hung in there for a long time, though, and dutifully leveled her up every expansion, selecting whichever spec seemed best at the time, and of course cursing the class every step of the way.

Then finally late in WoD I deleted her. It is remotely possible alcohol played a role in the decision, but in a fit of pique I concluded I was never going to learn how to play the class, so why continue to torture myself. Stupid mages! DELETE CHARACTER.

Of course within a week I regretted the decision.

So I rolled a new one. I leveled her (a chubby little Panda mage) as fire, simply because I think fire mages have some of the best visuals in the game. To my surprise, the spec is quite mobile and I actually began to have fun with her. So when the allied races became available, in a fit of overconfidence, I decided to level a void elf arcane mage.

It has been a tough process, but I think something finally clicked for me over the weekend, because I started to feel not only confident in the play style, but also quite powerful. At level 110 and ilevel somewhere around 910, things began to come together. I no longer run out of mana after what seems like 4-5 casts, I can rather easily take on 3-4 mobs at a time, and I am no longer hesitant to engage mini-bosses in world quests by myself.

And it is fun. Who woulda thunk?

I am guessing a confluence of factors is at play here. Getting my gear to a respectable ilevel means more mastery, which in turn means better mana regeneration. This, along with more haste to slightly speed up casting times, has been a big quality of life improvement for me. It is still annoying, though, to have no reliable instant cast (if Presence of Mind is on cooldown) to preclude butthole horde from tag-stealing every mob in the area, or if other players are downing mobs faster than my shortest cast time.

In addition to gear helping, I am — finally, after all these years — learning to use the spec’s abilities instead of fighting them. I know that sounds basic, but I have had a real mind block on this. I am finding the Blink-Displacement-Blink combos to be pretty powerful, more so than a hunter’s Disengage in my opinion. And getting multiple Arcane Missiles procs in a row is super fun, there is just nothing in the BM hunter rotation to compare with that.

There is a lot — a lot — I still have to learn, of course. I really stink at any kind of AoE, and I am nowhere near close to being able to rapidly select the best talents for a given fight. (It does seem to me that this spec is annoyingly dependent on switching out talents in order to be effective in specific fights — possibly more so than most other classes and specs.) I have yet to do a successful Spellsteal (I think I will require an addon for that). I do not know how to use Rune of Power. And of course I am still a real novice at maintaining and using mana and arcane charges properly. But at least now I am interested in learning, which for me is a big step forward.

A mage will probably never become a main for me, and I expect LFR will be the extent of raid endeavors for this alt. But it is a nice diversion now that there is very little progression left for my main in this expansion. Not to mention, my void elf has some hawt transmogs!

All you great mages out there, stop rolling your eyes, this is a really big accomplishment for me! I think I can safely say I have finally conquered my mage phobia.

This is my happy mage dance.

New leveling process — nope

On Friday I finally got my void elf mage leveled. It took me what seemed like forever but in reality was about /played 4 days. Yes, I know, that is pretty slow. Towards the end I just gave up on efficient leveling and began a sort of grim grinding, doing a few things like some class hall quest lines available prior to 110, going out of my way to gather herbs and run down a couple of profession quests, etc. I do like that I am not constrained to certain zones at certain levels, but in my opinion that perk is not worth the extra pain the new system inflicts.

All along, I said I would reserve final judgement on the new leveling process until I was finished. Well, now I have finished and here is my judgement:

It stinks.

If it had been the first or second or even fifth time I was doing it, I probably would have enjoyed it more. But by now in my WoW career I have taken something like 30 characters through the process — at least through about level 80 or 90 — and trust me there is nothing interesting or immersive or nostalgic left for me. When I want to create a new character, I am interested in exploring the potential for end game content with that character, not in plowing through zones and quest lines I have done too many times before.

Even worse, Legion has brought us a kind of “end game leveling” process the likes of which we have not seen before. That is, even when you reach 110 with a character, there are a number of leveling processes you must go through before you can get to any semblance of end game play. There is the AP chase to unlock relic slots on your artifact weapon, the gear chase to unlock various LFR and dungeon tiers, the class hall quest lines to get followers and possibly the class mount if you want it, not to mention the various hoops you must jump through to unlock certain areas of world quests on Broken Shore and Argus. You even have to unlock Suramar and do a certain number of quest lines there in order to pursue other parts of the 110 leveling process. It is true that some of these requirements have been made shorter with recent patches, but the fact is, you still have to do them if you want a functioning 110 character. Reaching end game level no longer, by itself, permits end game play.

Even if you spring the $$$ to buy a character boost now, you still have to go through the entire end game leveling process. Boosting to 110 no longer means you have a functioning character for end game play, it just means you now have the privilege of grinding away for a few weeks to get to that stage.

Maybe if I had selected a different class for leveling I would have completed the process more quickly. A monk, for example, gets the additional XP boost, or a hunter generally can take on more mobs at once. My arcane mage was squishy and a mana hog to boot, so even though I did not die often I still had to take extra precautions and recovery time with nearly every encounter. It just takes longer. Still, the process should not be that dependent on class and spec selection. (I can’t even imagine leveling a healer or a tank in those roles with the new process. It would seem to be almost a requirement to level them in a damage spec and only switch to the desired healer or tank for group activities. That is sad, I think — I remember back in MoP my delight in leveling a mistweaver monk as a mistweaver and having no trouble whatsoever doing so. I think those days might be gone.)

There are players, of course, who welcome the new leveling process. I have no idea what fraction of the WoW community they represent, but I do know they tend to be extremely vocal and — let’s be honest — at times trolling and bullying. Not all of them, but enough that they paint the whole group with that brush. They have now gotten their way, and they did not have to wait for the Classic Servers to do so. Yay for them.

But there is another group — less vocal but I suspect larger than the purist group — who feel as I do: we are over the whole leveling-as-immersion thing, and when we roll a new character we just want to get to the end game as fast as possible. I think we are a large enough group that Blizz should pay some attention to us. They will not, of course, but here is what I would like to see:

  • Buff the heirloom gear to basically award bonus XP that would restore the old leveling times. Anyone who does not want to level quickly does not have to use heirloom gear. Simple.
  • Restore full profession leveling to characters who level to 60 and then use a boost.
  • Make it so that if you have all world quest areas on Broken Shore and Argus unlocked on one character, they automatically become unlocked on all characters on that account.
  • Similarly, make exalted rep account wide. Legion makes rep a pretty big thing in terms of gating for end game activities, professions, and the like, and it becomes less and less fun to pursue the more alts you have. If the purists object, create a coin or something that costs a fairly large sum of gold to buy, that gives account wide exalted rep if you already have it on one character. Call it a Publicity Coin or Advertising Blitz, and say it means you have hired a publicist who has spread the fame of you and your “family” far and wide. How cool would that be?
  • Spread artifact weapon level to all specs within your class, once you have reached, say, Level 75 on one artifact. It would not have to go any further than that — if you have one spec you want to keep grinding on and you get it beyond 75, fine, it would not be necessary to keep pace on all the other specs for that additional artifact level.

Changes like the above would not cause me to play the game less. On the contrary, they would probably make me play more, on more alts, because I would be able to do end game activities I really enjoy, rather than never ending grinds just to get to that point. As it is, I rarely log in on my lesser-developed 110 alts, because I just do not want to face the post-110 leveling grind necessary to get them to the fun part of the game. In Mists of Pandaria, I loved playing most of my alts nearly every day, because they were to the point where they could all do fun things on Timeless Isle — I could get loot and coins and such and also really concentrate on becoming more proficient on each alt. I did not feel as if I had to run certain quest lines or be forced to participate in dungeons I had to queue for, or jump through endless hoops to be productive in their professions, or have to run certain dailies just to get an adequate weapon. I could just — well — enjoy the game. This is a philosophy Blizz seems to have lost.

So, yeah, having taken an alt through the new leveling process (starting at level 20), I can now say categorically, I am not a fan of the change. Once again, it feels like Blizz is forcing me into an “approved” play style, that they are funneling me into their corporate-defined Fun™. Moreover, with Legion they have added an entire sub-leveling requirement on characters at level 110 — one that takes nearly as long to complete as the initial process.

I say again, the new process stinks. Just my 2 copper.

Through the glass darkly

As I have for the past couple of weeks, I spent most of my game time this weekend continuing to chug away at leveling my Void Elf arcane mage. I thought maybe as I got more into the leveling mindset, I might come to appreciate the finer points of Blizz’s throwback leveling mechanics.

Nope. I find it needlessly tedious and stupidly boring. Blizz has changed or varied some of the quest lines, it is true, so those are of very mild interest when I encounter them, but I am finding a lot of quest lines designed to force you to spend inordinate amounts of time simply shuttling back and forth:

  • Get a quest.
  • Go far away and do the quest.
  • Go back to turn it in.
  • Get newly available quest from same quest giver.
  • Repeat.
  • Repeat.
  • Repeat.
  • zzzzzzzzzzzz…….. hmmm, what did I do with my toenail clipper?

I would have abandoned this whole project days ago if it were not for the fact I have all the Pathfinder achieves and thus can at least fly rather than gallop about. It seems clear that the “new” leveling protocol is all about stretching out the process as much as possible. Blizz can bray all they want about “restoring the experience”, but trust me, there is nothing interesting about commuting back and forth along the same path multiple times just to turn in and get new quests. (I am actually waiting for the change that will prevent us from skipping cutscenes, it seems almost inevitable it will happen. 🤨) Still, I suppose I am helping to contribute to Ion’s annual bonus by cranking out some MAU numbers for him, so at least that’s something.

Anyway, this post is not a rant about the ridiculous leveling changes (that will come later). It is about looking back and seeing expansions with the benefit of perspective.

I started playing WoW sometime around the very tail end of Burning Crusade. (I think I must have been about level 50 or 60 on my then-main hunter when Wrath of the Lich King went live.) One of the positive things about leveling my Void Elf is that it has given me a kind of retrospective on my history in the game. As I have gone through zones from each expansion, I am reminded of my first time through them years ago, and it is interesting that the things I see about them are not necessarily the things I would come up with if asked to list the highlights (or lowlights) of each expansion.

For example, if asked about Wrath, I think I would have remembered only two things. One, it was where I began my years-long search for Skoll and Arcturis. And two, it was where I finally found a guild I fit with and began regularly running instances and raids. That, and the Amberseed poop quest in Grizzly Hills.

What I would not have remembered, but which came back to me like a load of fresh Amberseed material falling on my head, was how much I detested nearly every quest in Zul’drak. Especially the seemingly-endless quest line where you put on that Ensorceled Choker disguise (you know, the one that keeps falling off exactly when you are surrounded by mobs that will kill a squishy mage in an instant) and run around playing with the Scourge. I hated it the first time I did it, and I hated it this time, too. If I had remembered how awful it was I would not have selected that zone to level in this time, but I only remembered about halfway through. I gritted my teeth and did most of it, but finally abandoned it prior to completion. It was just too long and annoying.

The main things I remember about Cataclysm are the zones — I hated the undersea one and loved Uldum. I spent hours in Uldum every week — even after leveling — gathering herbs and ore, and fishing. It was some of the most laid back, relaxing time I have ever spent in the game. I was having quite a bit of stress in my own life at the time, and putting on some music and flying my gathering routes was exactly what I needed to decompress.

I skipped all of the Cata zones leveling my Void Elf, opting instead for staying in Northrend until level 80, then going directly to Pandaria. I considered moving to Uldum, but I think I was loathe to overwrite what I want to keep as a sort of hazy pleasant memory.

The surprise revelation I got as I was leveling through Pandaria and now Draenor is this: I love the idea of a personal homestead in the game. When I got to Valley of the Four Winds, I couldn’t wait to get my cozy little Sunsong Ranch home. It was stupid, as I did not need to do any of the Tiller stuff for leveling purposes, but it was weirdly important to me to get a little place of my own.

Similarly, when I got to Draenor, I made sure to do the quest line to set up my Level 2 garrison. I did this mainly to be able to get the vendor for the XP potions, but I was astounded at the happiness that ran over me when I first walked into the gates of my Level 2 garrison. Yeah, I complained as bitterly as everyone else during WoD about the garrison burden, and if asked, I would have never listed garrisons as a plus for WoD. But there is no denying how good it felt to see this familiar scene of safety and sanctuary and know it was my own place. If I do anything with my Void Elf once she is leveled to 110, it will probably be to go back to Draenor and build up my garrison.

I am certain I will never have the same “coming home” feeling about class halls once Legion is finally history. I still do not understand why Blizz is so adamant about any form of player housing. They came so close with garrisons, but in typical fashion completely ruined the experience by ramming them down our throats. The unfortunate thing is, they now hold this venture up as an example for why player housing would be a bad thing — “See, we tried a prototype of it in WoD and you all complained bitterly and loudly about it! So no more of that, we promise you!”

Anyway, the best thing so far about leveling my Void Elf is that I am getting a renewed perspective on my history in the game, one that is frequently a surprise to me. Memory is often like looking through the wrong end of very dusty binoculars. We see tiny imperfect images and have a tendency to interpret them imperfectly, too.  And while we can never really go back, sometimes we get a brief chance to turn the binoculars right way round, and we can see the past a bit more clearly, and we can apply a proper perspective.

New leveling, continued

In Friday’s post, I described my experiences so far with leveling a void elf under the new leveling structure. As nearly all of my weekend play time was spent leveling my new alt, this will be an update on additional observations.

Having now played a total of 17 hours in the new system on my void elf, I have to say I still have mixed feelings about the leveling and zone changes.

In my 17 hours I managed to get my VE to level 50. Allowing for the fact that they start at level 20, and allowing some non-leveling time for afk’s, incorporating new talents into action bars, setting up a bank and getting new bags, running back and forth to the Darkmoon Faire to get the leveling buff, etc., that is probably — very roughly — 2 levels per hour. (Not sure how much the DMF buff speeded things up, but it did help a little, even though it seemed like every time I freshly applied it, my next series of quests involved long intervals of road travel, with not much actual leveling going on. 😡)

That really is not a bad rate, but it is quite a bit slower than before the patch, so of course it feels really tedious. (Plus, I expect that rate to slow as I get higher.) These days I consider myself to be an efficient leveler — not a speed leveler, but also not wasting time on things like professions and extraneous exploration. I handicapped myself a bit this time by choosing a mage to level, and an arcane one at that. One of my guildies started out yesterday at almost the same level I was, and by the end of the day she had reached 60 while I only got to 50, playing about the same number of hours. But she is leveling a monk, and that xp buff they get is pretty significant. Also, my leveling an arcane mage means I have to spend time after every 2-3 pulls to replenish mana (arcane really eats mana fast) and health (squishy clothie). It adds up.

Pluses so far:

I do like the idea that I can select any zone I want to level in. For example, I am really burned out on Redridge, so I am avoiding it this time around. I did Western Plaguelands but when it came time to go to what traditionally would have been the next zone — Eastern Plaguelands, which I hate with a passion — I opted for Theramore instead. You can jump from zone to zone or continent to continent easily and not suffer any bad effects on the leveling process. (With the possible exception of some additional travel time.)

I also like the addition of zone quest sets. I was never big on going after the Loremaster achievement, but I do like the mini-achievements you get now when you finish a set of related quests in a zone.

I still like the heirloom gear, even after Blizz nerfed it. (A lot.) It saves me having to re-equip most gear after quests, and of course the added transmog expenses every time you re-equip. (Because of course fashion while questing is everything, Dahling!) Yeah, I know void elves get a slight break on transmog costs, but I am still a cheapskate in that area. (More about heirloom gear below.)

Minuses so far:

Something that did not occur to me before I started this process, but which I now find is pretty important, is that I never get the “oh, I must be making progress” feeling, because every mob is always pretty hard. They level up as I do, so I never get that “cool, this used to be hard but now they are dying much faster” internal feedback. Everything is just as difficult at level 50 as it was at level 20, even the exact same mobs.

In some ways, this absence of a sense of progression reminds me of the Legion AP chase — you never really feel like you have finished anything, it just grinds on and on with no noticeable change. Leveling an alt is now like leveling your artifact weapon, and it feels bad. I am astounded that Blizz just does not seem to understand this. It apparently is not important to the devs, but I can assure them it is very important to the majority of players.

I have not done any dungeons, so I can’t speak firsthand as to how or if that would affect the leveling process. However, the guildie I mentioned above ran a few on a different alt — a tank she is leveling — and described her experiences as a “disaster”, mainly because healers just could not keep up with the extra damage to the tank and dps. She is an excellent tank, knows the fights and is very situationally aware when it comes to pulling, and she will stop to let healers get mana and such, so when she says dungeons are “disasters” I tend to put some stock in it. If they give extra xp, is it really worth it if they take longer to do and require more repair costs?

I have also heard that the healer leveling process is significantly more difficult now than before the changes (if any of you have direct experience with this, chime in). Of course, it is not new that some classes and specs have an easier time leveling than others, this has always been the case. But I wonder if the new system, because of rushed testing or slipshod balancing, disproportionately punishes the “loser” classes and roles. It’s just a thought, I really have no data to go further with it.

Doing a major overhaul of the entire leveling system is certainly a daunting task, and I suppose we should be somewhat understanding if Blizz has not covered all its bases in the process. But honestly, my patience shelves for Blizz are pretty bare these days. They seem to rush things out the door, rarely if ever listening or reacting to the serious feedback they claim to want from players.

Not everyone wants the new prescribed and approved leveling “experience” every time they level an alt. The forums are full of people loudly braying this truism. It seems to me that Blizz might, for a change, listen to the drumbeat behind the comments and realize they could actually — and easily — appease both camps in this case. They could keep the new system in place, but structure heirlooms this way:

  • Keep the new nerfed versions, but add a level of enhancement, based on the player having attained certain achievements (max level, certain level of gear, certain reps, a high level quest chain, whatever) on at least one character.
  • The new enhancement would be purchased tokens, applied to each piece of heirloom gear after each has reached level Level 3 for that piece.
  • This new “Level 4” token would go into effect immediately and would basically grant greater gear power (yes, rendering mobs and many bosses trivial), as well as significantly increase the xp bonus for each piece. (Essentially restoring the old leveling experience.)
  • The token would be applied once the heirloom gear was equipped and soulbound, thus applying only to the character being leveled. (Like enchants do now.) If a player wished to level another alt, they would have to re-purchase these speed tokens for that alt.
  • The cost of the tokens should be reasonable, neither too cheap nor prohibitively expensive, maybe something like a few hundred gold each.
  • Players not wishing to rush through the leveling experience would not have to add this token and would get the full benefit of whatever “immersive experience” they want. (Of course there would be the inevitable argument of “I love playing this way, and so everyone else should have to play that way, too”, but that is an argument that should be ignored.)

I honestly do not see who would lose with such a system (except, probably the Blizz execs who now equate “tedious grinding” with “my quarterly MAU bonus”). But I think what Blizz has done with the new leveling system actually will discourage some players from leveling new alts (especially once the newness of Allied races has worn off), and by giving an option for speed leveling it might entice more players to participate, which in the long run will increase MAU.

None of this will happen, of course. First, Blizz has shown they do not give a rat’s ass if players feel they are being shoved into one endless grind after another. (All while Mr. Game Director Hazzikostas sanctimoniously tut-tuts about the evils of “grinding”, a prime example of alternative-reality thinking.) Second, Blizz is in the midst of a major game redirection — ongoing now for a couple of years — away from any form of player option or choice and towards a highly centralized and prescribed play style.

Meanwhile, I need more mage food.

Allied races so far

On Wednesday I plunked down my money to pre-purchase Battle for Azeroth and get the opportunity to recruit and level a couple of allied races. As I don’t play Horde at all, for me that meant Void Elves and Lightforged Draenei. I am not big on hooves, so I will leave that race for later, and I opted for a Void Elf mage (arcane).

As much as I see through why Blizz is making this part of BfA available now (monthly active user metrics), I have to admit it is a pretty shrewd move. I am having some fun with my VE. I had already (several weeks ago) met the rep requirements, so for me the recruitment was a simple matter of running a few Fedex-type quests and doing the final scenario. I found the scenario appropriate — it established a bit of lore for the VEs, and it was long enough to be engaging but short enough to not be tedious.

I think the VE models are attractive, and armor really seems to look good on them. (Though I was disappointed at the paucity of hair styles available. ☹️)

five-02

There was a lot of to-do over some of the Allied Races racials, and there was some speculation that the VE Spatial Rift racial would break PvP. I have tried it out, and honestly it is not big deal. It seems to transport you about the same distance or even less than Blink, and it is not really instantaneous — you have to hit it twice to make it work. Some of the other damage-reduction and damage-enhancing racials for VEs may be more useful, but even they do not seem anything much to write home about. I suppose at max level they might make a tiny difference for all the min-maxers out there, but I am kind of underwhelmed by them.

So far I am just leveling her up regular. Some of my guildies went ahead and used their boost on their Allied race character, but I think I will save mine. When you use the boost, your character does not gain access to the special armor for the race, but that is not a consideration for me — I think the armor set is bulky and ugly, but then I am sort of a minimalist when it comes to armor. I just want to save my boost for a while and see if I might have a really good use for it. At the very least, I will level this character to whatever level necessary to get the profession boost too, if I decide to use the character boost. (I am guessing that is still a thing, but honestly I don’t know, as it has been a long time since I have used a character boost.)

Late Edit. Couple more things have come up regarding leveling and boost. For one, Blizz has weaseled out on the normal profession boost accompanying a character boost when you do it after a certain character level. They now grant professions up to 700, but are requiring the entire long, dungeon-and-raid-and-quest-lines profession leveling to ge to 800. (MAU, baby!)

Second — and this is strictly anecdotal, I have not done any calculations yet — I have noticed what seems to be a significant decrement in the length of the rested buff you get when you log out. I had my VE mage logged out in an inn for about 36 hours, and the buff disappeared within 20 minutes after I resumed leveling. I was not doing any crash xp turn-ins or anything, just normal quest chasing. Could be a bug, could be my imagination, but it was pretty disconcerting, given how slow it is to level now anyway.

In general, I am not happy with the “experience” of slogging through low levels, nor am I pleased that Blizz has seen fit to nerf the character boost regarding professions.

The Allied Race characters start out at level 20. I have leveled my mage to 36 after a couple of nights. I can definitely see the difference the new zone leveling and xp amounts make. It takes noticeably longer to level up and even to kill some mobs. Our GM did some research, and apparently it is about 30% longer to level up across the board now, so that for example if it took 60 game hours to get to 110 before, now it takes 90. I have not run any instances yet, so I cannot speak to any changes in those in terms of relative difficulty.

So far I am enjoying the leveling process, but I think it will wear thin fairly soon. I expect somewhere around level 50 I will just want the process to be over and will want only to get to 110 as fast as possible. Even when it was current, I did not enjoy the level 50-90 zones. In theory the new zone leveling helps with some of that, but I still think it will be tedious. By level 50, I have had all the “classic experience” I can stand.

At any rate, so far Blizz’s move to give us access to some of the BfA Allied Races gets a thumbs up from me. I don’t know how much longer I will continue to enjoy the “experience”, but it is definitely a nice diversion for a while.

And speaking of diversions, time for a weekend diversion. See you on the other side.