My night job

Yesterday, it being a lazy Sunday, I decided it would be a good time to bring a couple of my alts into Argus, mainly to update their professions but also to be able to get some of the gear and AP benefits of the place. I played for about six hours, and here is what I was able to do:

1. Catch up my 3 waiting emissary quests on my main and knock out the few Argus and non-emissary quests that awarded AP.

2. Do 3 emissary quests on my JC alt. (I need the whatchamacallit tokens still to upgrade my lousy crafted legendary, and I need to open as many boxes as possible in order to accumulate the required secret Blizz currency that eventually awards another legendary. I need the stats from a second legendary just to be able to efficiently mine ore on Argus, so that I can prospect to get the gems.)

3. Catch up my 3 emissary quests on my alt druid and do the Week 3 Argus quest line. (No time for any Argus world quests.)

That’s it. Six hours for that.

And here’s the thing: All the characters I worked on yesterday had already done at least the first two weeks of Argus unlocks. It took me six hours just to do “maintenance” quests on them, leaving exactly zero time to advance any other alts. I admit I may have done more of the week 3 quest line than necessary on my druid, because I had already unlocked the crucible on my main, but how the hell do you know which quests in that long chain are for the crucible and which ones are just to unlock Mac’Aree and the specified new world quest areas?

It almost seems like Blizz is throwing a little tantrum over our reaction to WoD’s lack of content, saying in effect, “You wanted content? I got yer content right here, so much that we are gonna make you beg for less! We dare you to bitch about lack of content again!”

I have written several times before about the whole idea of “content” and whether or not recycling quests and zones and forcing AP grind really qualifies as that. I think where I come down on the question is that for me content is a range of options for players. That is, when you log in on a character, true content means that you can decide for yourself what you want to do for the session, especially in the end game. But in Legion Blizz has drastically constrained end game activity. In order to participate in any end game activity, you must have a certain level of gear, you must unlock certain areas, etc. And to gear up or unlock areas there is pretty much one and only one path permitted.

You cannot, for example, elect to level up an alt’s profession unless you run dungeons up to and including mythic level. In some cases you must actually raid, even if it is only LFR. And to do these things, you must have a certain level of gear, even if you are at max level on your character. You cannot even gather current materials unless you are geared enough to survive and unlock the various areas of Argus.

To get the gear, you are pretty much forced into grinding out world quests nearly every day, so as to improve your artifact weapon, get some higher level gear, and accumulate the secret currency to get at least a couple of legendaries.

If you are a raider, even a semi-casual one like I am, Patch 7.3 once again forces you into the AP grind, just to not fall behind — and thus let down — your teammates. In the same way that a responsible raider does not show up with unenchanted or ungemmed gear, that same raider needs to show a certain amount of progress now towards unlocking the various relic traits. Early in Legion, we all had to chase AP to maximize our artifact weapon, and it was a grind then. In 7.2, possibly recognizing the burden it placed on raiders, Blizz did everything they could to diminish the importance of AP, even going so far as to say it is not worth going after in any way but incidentally to daily activity. Then in 7.3, probably as a result of falling MAU metrics, they re-instituted the AP grind in a big way, whiplashing raiders once again back into doing world quests every day just to keep current.

And here — finally — is my central point: I like world quests, I think the basic idea is good, but I hate them when Blizz crams them down my throat as the only way to achieve any other endgame goal I may have. It turns them into a chore, almost a second job. Blizz has taken a great idea and managed to suck all the joy and fun out of it. 

This is why the entire relic redesign was, for players, possibly the worst design change Blizz has had for Legion. We had just gotten to the point where WQs were actually optional — especially for a main — and we could pick out the ones we wanted to do and ignore the others. Or skip a few days entirely. We could take a little vacation on our mains and play with some of our alts, or even not play at all a couple of nights a week. Even emissary quests became optional for our mains because chances are we already had all the legendaries we wanted, and any other emissary rewards were of little value to us.

I really think Blizz started to notice MAU numbers slipping because of the 7.2 decision they made to discourage AP grinding, and they had to do something to get those numbers back up. In what has sadly become their standard procedure, they simply re-purposed an existing structure. Instead of coming up with some creative new ideas, they just brought back the same old tired AP chase for weapon enhancement. They could have, for example, made a few world quests actually attractive to a highly-geared player to entice us back into doing them regularly — maybe award a way to gem an existing piece of gear, or increase the actual gear level of awards, or allow us to give awarded gear to an alt, or bring back valor as an end-of-expansion currency, or provide a way to trade legendaries we have for ones we actually can use, or award actual new profession recipes, or give a significant number of soulbound mats, or —

Well, the idea is that there are a lot of ways to bring players back to world quests that would make us feel like we had some fun options and decent rewards for doing them. Grinding AP — especially  when we thought we had finally progressed, yes progressed, beyond that, only to have to push that boulder back up the hill again — is not fun.

Blood(s), sweat and tears

Today’s rant — yes, I regret to say that’s what it is — is about the most pernicious thing Blizz did to players in Legion: Blood of Sargeras. It is the mat that is the alt-killer and the profession-killer. It is, in fact, designed both to hold players back and to dictate which professions they must choose. It is possibly the most player-unfriendly mechanic ever devised by Blizz, far worse even than the hated Spirit of Harmony in Mists of Pandaria.

Let us review the “features” of Blood of Sargeras:

  • It is soulbound, Bind on Pickup.
  • You cannot collect it until you reach level 110.
  • It was designed to favor gathering professions, some way more than others.
  • You cannot even get it from gathering professions until you reach proficiency level 2 in them, and reaching this level is entirely RNG-dependent.
  • It is a required mat for many upper level crafted items as well as for the application of obliterum to raise the item level of crafted gear.
  • It is awarded, sporadically, in tiny puny numbers, from some world quests and loot chests.

The bottom line here is, any player wishing to craft items (gems, for example) for sale or even for donating to guildies, must have a significant stash of Bloods. Any character such as an alt using crafted gear as a way to gear up must have a freaking enormous stash of Bloods.

Yesterday I did a little experiment on two of my alts. One is a miner/JC and the other is an enchanter/engineer. Both are level 110 and both have the required proficiencies. In theory, according to the supercilious let-them-eat-cake Game Director and crafting devs, both mining and enchanting should yield Bloods.

Uh-huh. I spent 4 hours running mining routes on my miner, ending up with about 2-3 full stacks each of felslate and leystone ore. And four Bloods of Sargeras. Four. That’s right, about one per hour of nonstop mining. On my enchanter, I spent a similar amount of time running world quests for items to DE, and I also spent a tiny bit of time on my main crafting 30 items to send to my enchanter for DE. In all, I probably DE’ed something close to 60 items, for which I received a grand total of two Bloods.

I have no idea what the official Blood drop rate is for the various gathering professions and for DE, but my anecdotal evidence is that it seems all to be pretty much equal for all of them. Wowhead, which basically aggregates anecdotal drop rates for items and is thus not especially scientific, puts all the gathering professions (except fishing, which is abominable at like 0.2 percent) at single-digit Blood drop rates, generally between 2 and 7 percent. So on average, in theory, you should expect one Blood every 20 gathered items. My experience has been closer to 1 every 50, or 2 percent drop rate. But here’s the thing — my skinner can gather a buttload more leather in 10 minutes than my miner or herbalist can gather their items in hours. And my poor enchanter is even worse off.

Now let’s put this into perspective. If I wish to outfit one of these alts with semi-decent gear, the only real way to do it short of turning them into a main and running actual mythic dungeons and normal or higher raids, is to get them crafted armor and use obliterum to upgrade it to ilevel 900. Let’s say, just as a wild assumption, that in fact the alt has been amazingly lucky and gotten two legendaries and maybe a couple of 895-900 level titanforged pieces of loot from an emissary or world quest. That still leaves something like 6-8 pieces of crafted gear to upgrade. Let’s go the low end and say 6, and let’s say I have a main or other alts that could actually craft the gear and send it to them.

Upgrading 6 pieces of crafted gear requires 60 obliterum and 120 Bloods of Sargeras. My rich banker could theoretically buy the obliterum on the auction house, at a staggering cost of between 150,00-200,000 gold, given the current going rate on my server. But with the cost of gear nowadays, that is a real bargain for 6 pieces of gear.

Except an alt who actually needs crafted gear almost never has any possibility of accumulating 120 Bloods in anything resembling reasonable time. It would take months. On an alt that may be played a few hours a week, because hey it is an alt. By the time you spend enough time on an alt to accumulate 120 Bloods, you don’t need the crafted gear any more.

This angers me, mainly because Blizz played coyly cute with the whole crafted gear thing back when they announced Legion. They deliberately misled us by touting the fact that, unlike in WoD, in Legion we would be able to equip as many crafted armor items as we wished. Sorry, Blizz, this was a deliberate lie of omission, and it stinks.

And honestly, it would not be such a big thing to gear up an alt if Blizz had not designed Legion to ensure that gear is everything. You simply cannot play an alt to anything even close to its class potential unless it has high level gear.

Well, you may say, didn’t Blizz make Blood of Sargeras a vendor item in 7.2? Yeah, pretty much in the same way they bragged about equipping crafted gear. That is, they made the exchange rate between garrison resources and Bloods so high that by the time an alt can accumulate the needed number of resources, once again, they will be at the point where they probably do not need crafted gear any more. At 1000 resources per Blood (although you have to buy them 5 at a time), it takes 120,000 garrison resources on an alt to get enough Bloods to upgrade 6 pieces of gear. Not an insurmountable number, but also not something you can even approach for months on an alt.

And it is possible to transfer garrison resources from a main to an alt. But the cost, in my opinion, is prohibitive, in that it ends up being an 80% “tax” on Blood of Sargeras.  That is, you can use Bloods to buy garrison resources to send to an alt, who can in turn use the resources to buy Blood of Sargeras. But for example it would cost your main 100 Bloods to buy enough resources to enable your alt to buy 20 Bloods.

There are also little gizmos in the game that increase a character’s ability to gather Bloods. By far the easiest to get is the shoulder enchant from Wardens that once in a while will grant you 1-5 Bloods just from looting a mob. When I say once in a while, my experience has been that you might get this bundle once every 50-75 mobs. Of course, there are a couple of catches to getting this shoulder enchant. One is that you must be exalted with Wardens to be allowed to purchase it. The other is that the enchant may only be applied to soulbound shoulder gear. Which of course means your alt must be exalted with Wardens in order to get the enchant, you cannot buy the enchant on a main and apply it to shoulders before sending them to the alt. And Wardens rep may only be obtained through world quests or the odd champion mission, it’s not like you can start building rep with them while you are leveling like you can with other faction rep.

So here we are again — Legion has been designed to require players to spend vastly more time at the game than they have spent regularly over past years. It has been designed to be an endless grind for ever-moving goals. Most people complain mainly about AP in this role, but I submit that Blood of Sargeras is even worse. It is the primary mechanism for discouraging alt play and profession play. It is the mechanism Blizz used just prior to Legion to force people to drop dual crafting professions, because suddenly someone thought that should no longer be allowed. It is a deliberate move to force players into Ion Hazzikostas’s prescribed play style, which is that no one should be allowed to “dabble” in alts or professions, that everyone should have one crafting and one gathering profession, that only characters played in exactly the same way as a main should be allowed. He cannot (yet) stop players from creating alts just for fun, but he sure as hell can keep us from actually having fun with them unless they are played with the same intensity and play style as a main. And of course with the prescribed profession mix.

After all, Blizz cannot just permit people to have play style choices, for crying out loud. It offends the Game Director.

It’s past time to release the choke hold on Blood of Sargeras, to permit alt gear catchup, and to make this mat — at a minimum — Bind on Account. 

An hour of nothingness and delusion

Today’s post is about all the juicy tidbits Ion Hazzikostas dropped for us in yesterday’s Q&A — some of them make me righteously indignant, I am excited about others, and still others have given us startling insight into not only 7.3 but also the direction the game is going for the next expansion.

HAHAHAHAHA! Just kidding. It was a real yawner, so much so it looked like even Josh Allen aka Lore got bored enough to semi-surreptitiously start checking out his phone texts about halfway through the session. A coincidence of irl scheduling allowed me to watch it live, and what a mistake that was — truly an hour of my life completely wasted. Unless you really have nothing else to do, do not waste your own time listening to it — if you are interested, read the MMO-C summary notes.

Nevertheless, herewith a couple of comments:

Who selects the “questions” for these things?

Okay, I get that not everyone has the same game interests I do, and that there will be subjects that cause me to roll my eyes but that are totally absorbing to someone else. Story lines would be an example — some people are real nerds (meant in the nicest possible way) about the game’s lore and can’t get enough of it, while I on the other hand…

Lore nerd: OMG!!! Did you hear that in the next expansion we might finally find out why G’Thun’De’Fxxxgrlk treacherously sold out the Squeakyoldfart Creators of Every Aspect of the Universe, causing the rise of the orcs and the demise of the Curlytoed Elves? And that he will finally be reunited with his centuries-long love Mp’K’Qrj’kunda? And that we will get to fight the Fel Caterpillar of Fuzzy Doom in the Temple of Gassygreenvapors? Sorry about the spoilers, but I’m so excited!!

Me: Zzzzzzz

But I digress. Luckily for me there were no story line comments yesterday (if there were, I blocked them out). There were, however, long minutes during which Hazzikostas droned on (and on and on and on) about a burning question of great interest to at least .001% of the player base — what is an acceptable amount of time for a world first guild to complete a new mythic raid tier?

Really? You have a total of one hour to address questions from actual players, about a ton of topics that truly impact their game experience, and this is what you choose to spend a huge chunk of time on? I really would like to know who chooses these “questions” and where they actually come from, because this sounded a lot like it might actually have been submitted by player “Rehctaw” in a special forum limited to  maybe the Game Director.

Patch 7.3 and artifacts, artifacts, artifacts

We learned it will take 3 weeks to unlock all parts of the patch, and that the whole point of unlocking it all is to be able to — hold onto your hats here — grind out more shit for your artifact weapon!

There were a lot — a lot — of questions related to artifact weapons, at least three asking about their appearance and transmog. (Again, what moron chooses these questions? I could see one question on this subject but three?) Of course, being a BM hunter, artifact appearances mean almost nothing , since Blizz has decided in their infinite wisdom that even though Hati is the main part of our artifact weapon, there will be no appearance changes. They gave us the Essence Swapper, we should just shut up and be grateful. This is in line with their refusal to allow hunters to use any cosmetic weapon enchants. It’s all, well, too hard, and what the hell it’s only hunters and why should we waste any dev resources on them? Not that I’m bitter or anything….

Sorry, I digress again.

I have said it before and I say it again: artifact weapons are the garrisons of Legion. They have shaped the expansion in a way that in my opinion completely distorts the entire game, and Blizz just keeps shoving them down our throats in new ways with every patch. The fact that something close to a third of the Q&A time was spent on discussing them demonstrates that in fact artifacts are Legion and Legion is artifacts, in the same way garrisons were WoD and WoD was garrisons.

Alts

One bit of bright news revealed about Patch 7.3 is that there will be some decent catch-up mechanisms for alts. I still think Legion is alt-hostile, but there will be at least a couple of concessions to help players. For example, the time necessary to grind out gear for your champions will be greatly reduced, quite a few of the Argus unlocks will be account wide, and there will be more shortcuts to milestones for your artifact weapon.

Reforging

This was one of the weirdest excursions into the mind of Ion Hazzikostas I can remember. The question was basically, is there any chance we might see the return of reforging — possibly the best question in the whole Q&A, and it was also the most out-of touch answer I have ever heard from any Blizz dev. Here are the MMO-C notes  summarizing Ion’s response:

  • Reforging had lots of downsides, such as trying to perfectly get the hit or expertise cap and reforging all of your items every time you got a new item.
  • Every item that doesn’t have your best two stats you would reforge to have your best stat. This didn’t really make for interesting choices.
  • This also narrowed the distinction between items, making them feel more similar.
  • It also made it harder to evaluate upgrades, as you had to look at the item in its current state as well as how you could reforge it.
  • There were some good parts, such as giving players choices to make.

Not included in the summarized notes is this astonishing quote regarding the current state of gear in Legion without reforging:

“A new helm drops for you, just put it on.”

Yes, folks, he actually said that. Just like he actually said one of the evil things about reforging was that it “made it harder to evaluate upgrades.”

One wonders just exactly what game it is that Mr. Game Director Hazzikostas spends his time playing, because it most certainly is not World of Warcraft Legion. My mind is too boggled over this whole Twilight Zone answer to even rant about it, all I can do is shake my head in astonishment and disbelief.

And maybe drink a beer. It is, after all, the weekend. See you on the other side.

Hopes for tomorrow’s Q&A

Tomorrow (August 3rd) there will be another in what has become a rather sporadic series of “Q&A” sessions, in which the ever-cheerful Lore selects players’ mostly-softball questions to pose to a game developer — in this case it will be none other than the Game Director himself, Ion Hazzikostas.

There is always a forum prior to the Q&A where players can submit their questions. Submitters are cautioned to pose short questions only, usually limited to 40 words or so. In what to me is always a stunning display of — stupidity? arrogance? failure to read instructions? — invariably most of the posted questions are long treatises on everything the poster thinks is wrong with the game or their particular class or whatever. (One has to wonder if these are the same folks who refuse to listen to raid instructions because, y’know, THEY are special and allowed to stand in fire due to how awesome they are…) There are other venues to submit questions, too (Twitter, for sample) — although the full list remains a bit murky, possibly by design so as to allow some conveniently-leading topics.

At any rate, the Q&A questions are pre-selected, I suppose in order to allow Blizz to focus on whatever their intended message is for the session. Often these events occur just prior to release of major patches, and the “questions” take the form of, “I love the new [badass mount/questline/gear/etc]! Can you tell us what other awesomeness is in the new patch?” In answer, of course, Hazzikostas launches into a 20-minute advertisement for the patch.

Another category of “questions” are ones that really have no impact on how the game is played at all, which tend to be ridiculously boring to me but which I suppose are of some interest to a certain segment of the player base. For example, “Is there any chance we will see Bigevilorc finally get his comeuppance in the next raid tier?” This is usually my cue to go get a cup of coffee, because it is absolutely certain that Hazzikostas will kill at least 10 minutes of the hour-long session being coy about the answer, and Lore will interject his own hopes on this vital issue.

From time to time, however, Hazzikostas will choose to address concerns that have bubbled up in the community and he wants to prevent them becoming a huge thing. (Example: Flying in WoD.) Or he wants to introduce a new design philosophy, possibly feeling out the community for a future expansion mechanism or major game change. The mechanic is that Lore will read a short question on the subject, and Hazzikostas will launch into a very detailed answer, almost as if he had prepared to address it! To me, these are the most informative parts of any Q&A session, because they reveal insights into the bigger picture and often give us a glimpse of how the game might evolve in the foreseeable future.

These are some of the meatier topics I would love to see addressed tomorrow:

  • Gear — whether the current stat of complexity is by design (and thus we will continue to endure it in coming expansions) or is just an unintended consequence of the whole artifact/legendary/class balance intertwining. I would also love to hear him explain why, for example, old tier gear and even 860-level trinkets are still “required” for some specs. And are we stuck with the horrible Legion legendary design from now on, or will Blizz abandon it in the next expansion?
  • RNG — whether the intent is to increase its reach even more, or whether maybe it will be dialed back a bit in the next expansion. In particular, I would like to see him address the role of RNG in gear, and ideally would love to see him back off a bit from his absolutely asinine insistence that RNG for gear is fun™.  (Not hopeful here, but we are basically optimistic creatures…)
  • Plans for more catch-up mechanisms for alts. For example, making Blood of Sargeras BoA, compressing order hall quest lines even more, instituting profession catch-ups.
  • Hints about class design changes, both in 7.3.5 and in the next expansion.
  • While he is at it, hints about the timing for the next expansion — will we actually see Blizz adhering to their stated 2-year expansion goal and thus se th next one about this time next year?
  • Zone design — is the preferred design now small, closed areas rather than the exploration-friendly open spaces of the past?

As far as I know, there have been no announcements of the focus of tomorrow’s Q&A. That makes me think it will be either an advertisement for 7.3 or an explanation of some issues Hazzikostas deems important. It would be fun if it were a vehicle for dropping some bombshell about the next expansion, but I think that is highly unlikely. I will be happy if we get a few words on even a couple of the subjects I listed above.

PS. Any guesses as to how many times uber-polite Lore will apologize for mangling someone’s name? I am betting on 6.

Settling into a pattern, and Blizz is still alt-hostile

A month short of a year into Legion, and I realized over the weekend that I have finally settled into a weekly routine in the game.

Tuesday (reset day): Collect weekly things on my main — seals, Mythic+ chest, weekly bonus quest. I don’t run every weekly on my main — usually only the timewalkers and the mythics, the rest I either have no interest in (PvP and pets) or the reward is not worth the time. The rest of Tuesday is spent on raid 7-11 PM server time.

Wednesday: World quests and Broken Shore quests on main, decide which alts will receive emphasis for the week and run LFR, profession, or quests on it. Check the alts’ gear and decide how best to upgrade it for the week. I usually pick 2 alts to concentrate on — I find it is not feasible to work on more than that in a week, there is just not time.

Thursday: Replenish main’s potions/flasks/food, then raid 7-11 server time.

Friday: Run one Mythic +15 for the week on main with the incredibly generous guild group that tries to ensure every raider gets at least one in for the weekly chest. Run emissaries and BS quests on main and on one or both chosen alts. If I am doing it, run the weekly on main.

Saturday: Usually a day off, no game time.

Sunday: Pretty much alt day. Do class hall maintenance activities on maxed alts, also emissaries and BS quests on selected alts. If time, work on order hall or profession quest lines on an alt. If even more time, work on leveling a non-maxed alt.

Monday: Finish up odds and ends on main. Spend a couple of hours running sims on main for next week’s gear/talent best build. Study fine points of the coming week’s progression bosses.

I am at a point on my main where the only reason I run emissary quests and BS dailies is for the reward chests. Nothing given as individual loot for the quests is worth anything to my main — the gear is way too low, the gold amounts are paltry, and the AP is so low compared to what I need for an extra concordance point as to be downright insulting. Certainly not worth even the few minutes needed to do the AP quest.

The emissary and BS chests, it turns out, are the new gear currency. That is, there is apparently a magic secret number of them you have to open before you get a legendary. The difference between this system and previous currency systems is that we used to know how many seals/coins/etc we had to collect to get a desired piece of gear, plus we could actually choose the piece we wanted. But now only Blizz knows the number, and they not us get to choose which piece we get. But it is still a currency system, make no mistake.

So I still run these daily activities on my main. Luckily, it doesn’t take long, what with flying and also having pretty decent gear. Once in a while, if I need leather, I will spend extra time in one of the quest areas where skinnable critters are being killed.

On relatively new alts, the world quests are still useful in and of themselves. The gear can be an upgrade, and my new alts almost always are in desperate need of Blood of Sargeras in order to upgrade the crafted items I usually outfit them with, so they run the ones giving that as a reward whether or not they are part of an emissary chain. I also make sure my active alts run the world bosses each week.

I still believe making BoS soulbound is one of the worst ideas Blizz had in Legion. Of course, they stick with it because it forces more game play and thus increases bonuses for their executives, but it is an enormously frustrating mechanic. The effect of it is that by the time you have an alt able to gather BoS in reasonable quantities, they usually do not need it any more, unless they have a profession that goes through a lot of it. This is yet another instance of Blizz deliberately misleading us — “In Legion you can equip any number of crafted items, no more 3-piece limit!” Sure you can — except of course the crafted gear will be too low level to do you any good. At 20 BoS per crafted gear max upgrade, this can easily cost up to 200 or more BoS to fully outfit an alt.

In a grand gesture of generosity, Blizz recently allowed us to use order resources to buy BoS, at the rate of 1000 OR for 1 BoS, except you have to buy them in batches of 5. Generally, in keeping with the Blizz philosophy of being hostile to alt development, at the time when an alt most needs BoS they do not have 20,000 extra order resources available to upgrade one piece of crafted gear.

Not to worry, Blizz went overboard in their generosity here, allowing a shuffle mechanism to transfer BoS from one character to another within an account. You can buy order resources with BoS, transfer them to an alt, then have the alt use the extra order resources to buy the BoS they need. Sounds great, eh? Just one small thing: the exchange rates are exorbitant. You lose 80% of your BoS in the process. For example, it costs you 100 BoS to buy the order resources that would allow an alt to buy 20 BoS.

In everything, from profession quest lines to order hall chains to artifact progression to the nutty legendary system to crafted gear, Blizz remains extremely alt-hostile. Yes, they will claim they have gone to great lengths to permit alt catch-up, and there are some decent mechanisms. But in general Legion is still the most alt-unfriendly expansion ever.

Still, even given the hoops to jump through for alts, I have managed to get myself into a nice comfortable routine in Legion. Some people might think of this as a bad thing, but honestly I kind of look forward to getting to this point in an expansion. There is a lot to be said for the mental ease of familiarity.

Alt reality

As I have written over the last few posts, I am starting to develop some of my alts in Legion. What I should say is I am trying to do so, but it is a long, frustrating road. This was driven home to me last night as I was working on my little gnome destro warlock, who has herbalism and tailoring as professions. It seems like everywhere I turn, every part of progression for this alt runs smack dab up against huge roadblocks, usually in the form of dungeon or raid requirements but also in the form of very specific zone progressions, for even the most basic accomplishments.

All I wanted was a few upper level tailoring patterns and to complete the Champions of Legionfall achievement so I could finish up my last two class hall order advancement ranks.

What a journey through frustration it has been. And no, I have not reached either goal yet.

Start with the tailoring. I had only gotten as far as getting the blue tailoring items. So I dutifully took up the quest line again. Just the basic quest line (38 quests, some of which are time gated) requires the running of 3 separate dungeons. This gets you two upper level (“imbued silkweave”) items. However, to even get there, you must complete enough of the Suramar quest line to get the Suramar City mask, as all your upper level items must be crafted in a certain Suramar building. If you want to craft useful bags, you must run two mythics — upper and lower Kara. Additional upper level items — beyond the chest and bracers you get from the basic quest line — require achieving exalted with multiple (four, I think) factions and completing one or two additional quests. After you do all this, you will be at skill level 1 for your patterns. I am assuming the remaining skill levels are parsed out by the RNG gods at some rate similar to Nomi’s recipes, which is to say one or two every few months, assuming you pursue them every day.

Late edit: You can, in fact, buy several of the imbued silkweave patterns, level 1, from vendors scattered about, and they do not all require exalted rep or extra quests.

Champions of Legionfall achievement. The kicker for this one is, it requires completion of the entire previous class hall campaign, which is a 47-quest project that includes two required dungeons, Black Rook Hold and Vault of the Wardens for warlocks. I got to step 36, which is Vault, and was stymied because I could not find a group to do it. Frustrating does not really begin to describe it.

Here’s the thing. Most of us did these quest lines on our mains — Yes, they were annoying because Blizz designs quest lines not for the fun and enjoyment of the players but rather for how long they can drag them out and thus improve their MAU metric for the stockholders. But we and our friends were doing similar ones at the same time, and we usually had some help with the dungeons and even the raids later on for higher skill level patterns and recipes. But when you are leveling an alt, it is unlikely anyone else in your guild is at the same spot in their alt progression. Even if you are in an active and helpful guild, it is a real imposition on guildies to ask them to run a specific normal or heroic dungeon just so you can get that one recipe or that one warlock class hall campaign quest completed.

Yes, I know there is the auto group finder and the custom group finder. They are useless, especially if you are a dps. Over the weekend, I waited a total of 3 hours to get into a Vault group, and was unsuccessful. There were a total of zero custom groups forming for that dungeon, which is a crap shoot anyhow since my lock hovers around 870 ilevel, and of course that is garbage if you are looking to join a group for anything. I tried forming my own group Saturday, Sunday, and Monday, and the most interest I got — during prime evening play time — was 2 additional dps.

Basically, I have hit a wall on my lock for advancing either my profession or my order hall campaign — and thus, of course, also my gear progression since I cannot so far unlock my third relic slot and thus my artifact weapon level seems stuck. Could I prevail on one of our guild tanks or healers to help me run Vault or the Karas? Yes, but honestly I have already done that for the previous dungeons I needed, and I am someone who hates to beg for help especially if it will inconvenience others. My other option is to beg to be included in some of the mythics and M+ runs they do several times a week, but that, too, would be pure charity as I would have to be carried in order to complete them.

And the requirements for dungeons and raids to progress are not even the worst requirements of the game. Some professions require running rated battlegrounds to progress. Rated battlegrounds! Not just random ones, but rated, where if you are not a dedicated pvp player already in a regular group, you must ask a group to carry you, and in doing so they likely will diminish their own rating just to help you out.

These kinds of dead ends are the most demoralizing parts of Legion, in my opinion. There are no alternate paths, no player options. If you don’t want to give up (which is apparently fine with Blizz, they seem to be in dream-smashing mode these days), there really is no way to get past them other than to hope for some good luck.

Which, in a way I guess, kind of summarizes the state of the game these days: hope for good luck. Skill and perseverance are becoming less and less important, unless you are talking about persevering in rolling the dice.

Blizz has done a few superficial things in Legion to “help” alts — speeded up some of the champion mission times, added the catchup mechanism for artifact research, made flying account-wide. I am not knocking those things. But they have, as usual, failed to acknowledge a basic flaw in their design, much less do anything about it. Or worse, they know it is annoying and frustrating for players — that it limits the potential for advancement for many — and they do not give a damn. I do not mind running long quest chains to achieve my alt goals, and I grumble but do not really mind grinding things like reputation to advance my alts. But when I get to the point — multiple times for almost every progression goal — where there is nothing I can do on my own to advance, when I must either beg or hope for assistance from others, then I feel stymied and angry. And that is NOT fun.

Miscellaneous stuff

No big topic today, just a few incomplete thoughts about the game that have been rattling around in my head.

Flying. At last, over the weekend, I completed Legion Pathfinder Part 2. The long pole in the tent for me was getting revered with Legionfall Armies. I had lost a couple days questing the previous weekend (in-laws from hell), so I had been scrambling all week. I finished all available Broken Shore quests Saturday and was still about 50 rep points short, feeling a bit frustrated to be so close yet so far. Then I completed my class hall missions, and lo and behold my Valarjar rep mission got a bonus token, and it turned out to be for Legionfall Armies! Ta-da!

I was honestly expecting some final admin quests, like visit a trainer or watch a cutscene or something, to actually start flying, but no, as soon as I got the achievement my flying mounts magically began flying again. Nice. Also my alts had no problems, all of them were able to fly immediately, no bugs in the implementation that I could see.

And how glorious it is! I was surprised at how far it goes to lessen the perception of eternal grinding in the game. It really speeds up the world quest times, and it is luxurious to avoid all those “en route” mobs that dog you at every step, especially in Broken Shore. It is terrific to not have to wait for a whistle cooldown before you can leave a completed quest area (although I love the taxi whistle). It is great to be able to swoop down on the way to another quest and gather a mining node or herb you happen to see. And it is just fun to see the zones from another perspective, to get an idea of their size and layout from the air rather than the worm’s eye view on the ground.

I am not especially opposed to Blizz’s new pattern of waiting until a patch to get flying in a new expansion, and I don’t mind completing some achievements for it. But I do think flying should come in the first major patch, not wait until what is effectively the third one (7.1, 7.1.5, 7.2). Seven months of slogging along on the ground seems a bit much to me. Most of us don’t need that much “immersion”, thank you very much, to get the artistic flavor of an expansion.

Flying will also help a lot with leveling and gearing up alts. I was able to take one alt through the Broken Shore intro stuff and get some of the class hall upgrades yesterday in about 3 hours. And I took a couple others through 3 emissary quests each in very short order, including being able to pick up enough ore on one to get the two turn-in quests for level 2 mining. Flying alone will not fix the horrible paths to professions and alt gearing that Blizz has set up in Legion, but it definitely will speed some of the process.

Plus, it is great fun — an element that has been missing in the game for me lately.

Class Hall efficiencies. In addition to flying, some 7.2 changes in class hall mechanics help with alt development. I don’t spend a lot of time any of in my class halls, basically only go there for required progression. For example, I do as few champion missions as possible. But Blizz’s streamlining of things like order hall resources needed for research and time required for completion of various steps do help. Also, the speeded up paths for gathering massive quantities of AP are a welcome addition. In the last week, I have lept ahead quite a bit in my order hall chores on a couple of alts.

Honestly, part of my angst with the whole class hall thing is that I find it “nitpickily” complex. I have yet to get a sense for everything that must be done to get up to speed in a character’s class hall, and I have now six characters at level 110. But I still feel lost when it comes to know what next steps I need in order to get to an end game state in their class halls. Artifact research, order hall research, class questlines, class hall questlines to get the third relic slot open, figuring out the ways to get assistants for my champions, figuring out how to gear my champions (not all class halls offer the same options), figuring out what the “extra” perk is for each class and then remembering to use it regularly, etc. etc. Not to mention the confusing physical layout of some class halls — I still wander aimlessly in the warlock one every time I have to go there.

It’s just too messy and confusing. Please, Blizz, if you are not going to give us a guild hall or player housing in the next expansion, give up on the whole garrison mechanic. You tried. It didn’t work. Move on.

World quests. I still like these. I like that they give decent gear if you are just starting out. I like that most of them are relatively quick to do. I like that there is some variety in the game activities (PvP, professions, pet battles, raids and instances, standard PvE) you can engage in to complete some of them. I especially like that the emissary quests persist for three days, allowing those of us dealing with real life to take a play break once in a while and not miss any of them.

The only puzzling thing to me is why Blizz decided to abandon the WQ model for Broken Shore dailies. Now that I have flying, I am not so annoyed by this decision, but I still don’t understand the reasoning. I think WQs in general have been well received by most players, so I am not sure why Blizz would essentially regress for Broken Shore.

And while I am at it, after a couple weeks of demonic invasions in Legion, I am not feeling any more receptive to the timing mechanics of them. I have one more to do to complete all four for the achievement, and when that is done, I will be done with them too. I find them tedious and long. I think I would have liked them better if they had just been scenarios like we had in Mists, or if they popped up frequently like they did in pre-Legion and were essentially always available and quick to complete,  or if they were just specialized world quests (without the final couple of required quests and the scenario) that slightly advanced the story line. Honestly, I am not sure what one thing I don’t like about them, but I am decidedly not a fan and will not be doing them as soon as I complete the achievement.

Obliterum forge. For me, the best thing about 7.2’s change to the obliterum forge is not the fact that you no longer have to do that ridiculous and expensive quest line in order to unlock it, but that finally that stupid burning cart is gone from from the commerce exchange area. Hallelujah!

Blizz and hunters. MMO-C had an interesting blue post summary a couple of days ago. It was a thoughtful blue response to some Brewmaster Monk concerns from PTR players. It struck me because this is exactly the kind of responsive dialog hunters have been begging Blizz for ever since the early days of Legion’s closed beta.

Dozens and dozens of hunters have given Blizz exactly the same sort of thoughtful, observant comments we see from the monk poster in the cited blue post, and Blizz has steadfastly ignored every single one of them, has never once deigned to even recognize there are fundamental problems with hunter class mechanics. Yet we see this very respectful and in-depth response to Brewmasters. And it is by no means the first such — months ago there was a series of blue posts that painstakingly explained Blizz’s philosophy on the Brewmaster spec and outlined where they saw the spec going in the future, how they envisioned it should be played, et cetera and ad nauseaum. All because a few Brewmasters had expressed worries over their testing on the beta.

I was particularly touched by Blizz’s deep concern over the perceived Brewmaster angst with a clunky, hesitating play style. Here are a few astonishing excerpts (emphasis mine):

As you can imagine, the numbers for Blackout Strike’s cooldown and the CDR from Tiger Palm are very important to get right on this; we’ll tweak them and try a few things. We started out with the 4-beat cycle for PTR; we may also try the 3-beat cycle soon and see how that feels.

The common Blackout Combo-driven rotation right now is, in a way, not GCD locked, because it spends a significant amount of its time off GCD, but in practice it feels more like GCD locked, because that time is in between every few GCDs with little empty half-GCDs, adding a stutter to your rotation that we’re trying to clean up.


Brewmaster is not a particularly popular spec, and the awkwardness of their offensive abilities is one of the prime reasons why. That sort of thing is shrugged off by some people, really bugs some other people, and contributes to a general discomfort with a spec to most (and is usually hard for them to describe exactly why, falling back to works like ‘doesn’t flow’ or ‘clunky’).

Now, I am not trying to dump on Brewmasters who have done such a good job giving feedback to the devs, and I am sure they are correct in their assessment of the spec. Good on ’em. But,

What.

The.

Fuck.

Blizz is suddenly concerned about a slow, clumsy, stuttering play style??? They feel your pain, Brewmasters, over how the spec “feels”????

This is just unbelievable. Beastmaster Hunters have made similar comments for months, actually for over a year, and Blizz has not even tried to respond, has not in fact even admitted the play style stinks, has completely ignored every hunter comment to that effect. They dash off some quick easy tweaks, like give us back a couple of traps, or rework some Cobra Shot graphics, and call it good enough. But Brewmasters mention a little clunkiness and the devs fall all over themselves to try and fix it, expressing how concerned they are and how yes they completely understand, and oh no this is awful we simply must do something???

If we needed any further proof that Blizz considers hunters the throway class, one they simply cannot be bothered with, here it is.

Hello! Blizz, how about some hunter recognition for a change?