Deja vu?

As we all know, Patch 7.3 will go live with the reset next week. Some people are wildly excited about it, others not so much. For myself, I am in a wait-and-see mode about it. On the one hand, I am impressed with Blizz’s lockstep adherence to their stated release goals for Legion patches and raid tiers. I have to admit, when they announced them for Legion I was very skeptical that they would be able to keep up, and that soon we would be in another dire WoD dearth situation. Let’s face it, their recent track record up until Legion was pretty grim. But they have thus far been true to their words, and I hereby eat mine. My following comments notwithstanding, Legion is by any measure a success story for Blizz and for WoW players.

That said, my “on the other hand” comment about 7.3 is about BM hunters. I am starting to get an uneasy, gnawing feeling in my gut about Blizz’s intentions for the spec. Since the first round of class adjustments in 7.1.5 (the one where all hunter specs got their traps back), Blizz has either nerfed BM or ignored it while they buffed many other classes. When they have given us a buff, as in 7.2.5 when they gave us as baseline 2 charges of Dire Beast/Dire Frenzy, they have subsequently taken it away with larger nerf chunks — like the terrible T20 bonuses that made T19 remain the tier of choice for many many ilevels. The net effect — nerfs, leaving it alone while other classes receive buffs — has been that BM has been systematically relegated to lower and lower damage tiers. And this will apparently continue in 7.3. (Check out Bendak’s 7.3 BM outlook here, it is excellent reading.)

In my mind, this systematic downgrading of BM is eerily similar to what Blizz did to SV hunters in WoD. There, after SV was found to be wanting at the beginning of the expansion, they buffed the spec in the first major patch, found they had made a big mistake by making the spec so responsive to the secondary stat Multistrike, decided it was too much trouble to fix the stat mess, so in subsequent patches purposely nerfed SV into the ground in order to make it unplayable for the remainder of the expansion. They did this because they intended to eliminate the spec entirely in Legion, and make a melee spec with the same name. (Of course, they never breathed a word of this to bewildered SV hunters left high and dry in WoD.)

What we are seeing with BM in Legion is not exactly the same as the WoD SV pattern, but it is close enough to give me pause. BM started out Legion on the lower end of the damage spectrum, became a bit OP after 7.1.5 with the combination of tier and a couple of legendaries, and when Blizz realized what they had done they seemed to deliberately embark on a nerf spiral for the spec, with no word of explanation or intent. Are they, in fact, planning yet another huge betrayal of hunters — this time BM hunters — in the next expansion?

I have said before that most of my initial objection to BM in Legion had to do with play style and not numbers. I stand by that, and although I still dislike the general press-the-button-on-CD method, Blizz has added a small amount of complexity to the rotation that helps. Basically, I have made my peace with it.

And while I am not a meter hog, I do understand that numbers matter because of perception. It’s in some ways a self-fulfilling prophecy that if a particular spec is thought to be weak then fewer top level players will play it, thus the spec will sink even lower on the summary charts because almost no experts are playing it, etc. And one of the initial reasons people will consider a spec to be weak, like it or not, are simulation results. These have a lot of flaws, but they do have one overriding feature: for a given spec, talent and gear build, and type of fight, they will show the maximum damage potential. Absent a lottery-winning run of proc luck, almost no player in those same circumstances can hope to do better than the sim number, no matter how perfectly they may play. Now of course for any given raid there is almost never a simulation set of circumstances present. Still, the sims do give a very general benchmark of what to expect from a spec.

More to my point, when the sims as well as the actual damage charts have a spread of over 300k between the top and bottom specs, then in my opinion we are in a situation of class imbalance that implies there are definite winner and loser specs. Try though they may, Blizz has thus far failed to bring about true class balance in Legion, feel-good comments by the Game Director notwithstanding.

We can quibble about the exact damage position of BM hunters in 7.2.5 and going forward, but both the charts over time as well as my own anecdotal observations show a definite downward trend. I used to routinely be in the top 5-6 damage dealers in my raid, for example, but over the last month or more it is far more usual for me to only be in the top 10 or even 12. (Which is not very encouraging considering we usually run with only 12-15 DPS.)  Some of this is due to the nature of the bosses in Tomb of Sargeras, and on a couple of bosses may just be my slow learning curve, but some of it is also due to Blizz’s failure to design BM hunters to scale with gear as well as other classes do. This is a clear class balance design flaw, possibly not limited to BM hunters, but that is the spec I pay attention to.

So yeah, I am starting to get worried about the future of BM hunters. I was confused and angry when they nerfed my beloved SV hunter into the ground in WoD, and I certainly did not catch on at the time to their intent. But I am older and wiser now, and I am beginning to suspect I have seen this show before. Fool me once, etc. I will be scrutinizing every word Blizz has on hunters as we move forward, into 7.3 and beyond.

Now I believe beer is in order. Enjoy your weekend.

Miscellaneous stuff

No big topic today, just a few incomplete thoughts about the game that have been rattling around in my head.

Flying. At last, over the weekend, I completed Legion Pathfinder Part 2. The long pole in the tent for me was getting revered with Legionfall Armies. I had lost a couple days questing the previous weekend (in-laws from hell), so I had been scrambling all week. I finished all available Broken Shore quests Saturday and was still about 50 rep points short, feeling a bit frustrated to be so close yet so far. Then I completed my class hall missions, and lo and behold my Valarjar rep mission got a bonus token, and it turned out to be for Legionfall Armies! Ta-da!

I was honestly expecting some final admin quests, like visit a trainer or watch a cutscene or something, to actually start flying, but no, as soon as I got the achievement my flying mounts magically began flying again. Nice. Also my alts had no problems, all of them were able to fly immediately, no bugs in the implementation that I could see.

And how glorious it is! I was surprised at how far it goes to lessen the perception of eternal grinding in the game. It really speeds up the world quest times, and it is luxurious to avoid all those “en route” mobs that dog you at every step, especially in Broken Shore. It is terrific to not have to wait for a whistle cooldown before you can leave a completed quest area (although I love the taxi whistle). It is great to be able to swoop down on the way to another quest and gather a mining node or herb you happen to see. And it is just fun to see the zones from another perspective, to get an idea of their size and layout from the air rather than the worm’s eye view on the ground.

I am not especially opposed to Blizz’s new pattern of waiting until a patch to get flying in a new expansion, and I don’t mind completing some achievements for it. But I do think flying should come in the first major patch, not wait until what is effectively the third one (7.1, 7.1.5, 7.2). Seven months of slogging along on the ground seems a bit much to me. Most of us don’t need that much “immersion”, thank you very much, to get the artistic flavor of an expansion.

Flying will also help a lot with leveling and gearing up alts. I was able to take one alt through the Broken Shore intro stuff and get some of the class hall upgrades yesterday in about 3 hours. And I took a couple others through 3 emissary quests each in very short order, including being able to pick up enough ore on one to get the two turn-in quests for level 2 mining. Flying alone will not fix the horrible paths to professions and alt gearing that Blizz has set up in Legion, but it definitely will speed some of the process.

Plus, it is great fun — an element that has been missing in the game for me lately.

Class Hall efficiencies. In addition to flying, some 7.2 changes in class hall mechanics help with alt development. I don’t spend a lot of time any of in my class halls, basically only go there for required progression. For example, I do as few champion missions as possible. But Blizz’s streamlining of things like order hall resources needed for research and time required for completion of various steps do help. Also, the speeded up paths for gathering massive quantities of AP are a welcome addition. In the last week, I have lept ahead quite a bit in my order hall chores on a couple of alts.

Honestly, part of my angst with the whole class hall thing is that I find it “nitpickily” complex. I have yet to get a sense for everything that must be done to get up to speed in a character’s class hall, and I have now six characters at level 110. But I still feel lost when it comes to know what next steps I need in order to get to an end game state in their class halls. Artifact research, order hall research, class questlines, class hall questlines to get the third relic slot open, figuring out the ways to get assistants for my champions, figuring out how to gear my champions (not all class halls offer the same options), figuring out what the “extra” perk is for each class and then remembering to use it regularly, etc. etc. Not to mention the confusing physical layout of some class halls — I still wander aimlessly in the warlock one every time I have to go there.

It’s just too messy and confusing. Please, Blizz, if you are not going to give us a guild hall or player housing in the next expansion, give up on the whole garrison mechanic. You tried. It didn’t work. Move on.

World quests. I still like these. I like that they give decent gear if you are just starting out. I like that most of them are relatively quick to do. I like that there is some variety in the game activities (PvP, professions, pet battles, raids and instances, standard PvE) you can engage in to complete some of them. I especially like that the emissary quests persist for three days, allowing those of us dealing with real life to take a play break once in a while and not miss any of them.

The only puzzling thing to me is why Blizz decided to abandon the WQ model for Broken Shore dailies. Now that I have flying, I am not so annoyed by this decision, but I still don’t understand the reasoning. I think WQs in general have been well received by most players, so I am not sure why Blizz would essentially regress for Broken Shore.

And while I am at it, after a couple weeks of demonic invasions in Legion, I am not feeling any more receptive to the timing mechanics of them. I have one more to do to complete all four for the achievement, and when that is done, I will be done with them too. I find them tedious and long. I think I would have liked them better if they had just been scenarios like we had in Mists, or if they popped up frequently like they did in pre-Legion and were essentially always available and quick to complete,  or if they were just specialized world quests (without the final couple of required quests and the scenario) that slightly advanced the story line. Honestly, I am not sure what one thing I don’t like about them, but I am decidedly not a fan and will not be doing them as soon as I complete the achievement.

Obliterum forge. For me, the best thing about 7.2’s change to the obliterum forge is not the fact that you no longer have to do that ridiculous and expensive quest line in order to unlock it, but that finally that stupid burning cart is gone from from the commerce exchange area. Hallelujah!

Blizz and hunters. MMO-C had an interesting blue post summary a couple of days ago. It was a thoughtful blue response to some Brewmaster Monk concerns from PTR players. It struck me because this is exactly the kind of responsive dialog hunters have been begging Blizz for ever since the early days of Legion’s closed beta.

Dozens and dozens of hunters have given Blizz exactly the same sort of thoughtful, observant comments we see from the monk poster in the cited blue post, and Blizz has steadfastly ignored every single one of them, has never once deigned to even recognize there are fundamental problems with hunter class mechanics. Yet we see this very respectful and in-depth response to Brewmasters. And it is by no means the first such — months ago there was a series of blue posts that painstakingly explained Blizz’s philosophy on the Brewmaster spec and outlined where they saw the spec going in the future, how they envisioned it should be played, et cetera and ad nauseaum. All because a few Brewmasters had expressed worries over their testing on the beta.

I was particularly touched by Blizz’s deep concern over the perceived Brewmaster angst with a clunky, hesitating play style. Here are a few astonishing excerpts (emphasis mine):

As you can imagine, the numbers for Blackout Strike’s cooldown and the CDR from Tiger Palm are very important to get right on this; we’ll tweak them and try a few things. We started out with the 4-beat cycle for PTR; we may also try the 3-beat cycle soon and see how that feels.

The common Blackout Combo-driven rotation right now is, in a way, not GCD locked, because it spends a significant amount of its time off GCD, but in practice it feels more like GCD locked, because that time is in between every few GCDs with little empty half-GCDs, adding a stutter to your rotation that we’re trying to clean up.


Brewmaster is not a particularly popular spec, and the awkwardness of their offensive abilities is one of the prime reasons why. That sort of thing is shrugged off by some people, really bugs some other people, and contributes to a general discomfort with a spec to most (and is usually hard for them to describe exactly why, falling back to works like ‘doesn’t flow’ or ‘clunky’).

Now, I am not trying to dump on Brewmasters who have done such a good job giving feedback to the devs, and I am sure they are correct in their assessment of the spec. Good on ’em. But,

What.

The.

Fuck.

Blizz is suddenly concerned about a slow, clumsy, stuttering play style??? They feel your pain, Brewmasters, over how the spec “feels”????

This is just unbelievable. Beastmaster Hunters have made similar comments for months, actually for over a year, and Blizz has not even tried to respond, has not in fact even admitted the play style stinks, has completely ignored every hunter comment to that effect. They dash off some quick easy tweaks, like give us back a couple of traps, or rework some Cobra Shot graphics, and call it good enough. But Brewmasters mention a little clunkiness and the devs fall all over themselves to try and fix it, expressing how concerned they are and how yes they completely understand, and oh no this is awful we simply must do something???

If we needed any further proof that Blizz considers hunters the throway class, one they simply cannot be bothered with, here it is.

Hello! Blizz, how about some hunter recognition for a change?

What. The. Hell.

August 10 hotfixes to hunters:

  • Cobra Commander’s Sneaky Snakes (Artifact trait) damage increased by 25%.
  • Thunderslash (Artifact trait) damage reduced by 50%.
  • Thunderslash (Artifact trait) deals 30% less damage with the Dire Frenzy talent.

There are BM hunters who have built their entire play style and gear setup around Thunderslash and its interactions, have gone to some lengths to incorporate this into their BM hunter play since 7.2 went live, have concentrated AP in this and supporting traits. Now this.

No warning.

Not even the common courtesy of an explanation.

Not even any official recognition that this is a major change. It was announced with the same fanfare as a grammar correction in a tooltip.

Silly me, I thought these kinds of wild adjustments is why there is a PTR. Has Blizz now decided the PTR is only for stress testing and raids, and live is where you try to correct all the horrid imbalances of ill-advised class restructuring?

And not for nothin’, but what about the pre-legion pronouncement from Mr. Game Director Hazzikostas that “BM hunters are in a pretty good place now”?

What about his promise to not make huge changes to classes and specs in Legion because of the increased cost to players with artifact weapon investments?

His word is clearly worthless.

Why does Blizz bend over backwards to write pages of explanations to rogues and monks and warlocks about why certain changes were made and about their overall plan for the class, but they stubbornly ignore and insult hunters with these kinds of major changes AND NOT A SINGLE EXPLANATORY COMMENT?

And lest you think this is an interim step that will be remedied in 7.2.5 with the planned class changes then, think again. Hunters are not on the list as needing any special attention in that patch. Why should they? Blizz can always just screw with them at will, can intentionally destroy a spec mid-expansion like they did with SV in WoD, can make play-altering changes in a minor hotfix — all without the inconvenient necessity of showing a bit of respect by actually dialoging with hunters.

I had begun to think Blizz was turning around from the lies and dirty tricks of WoD, was just beginning to restore some of the lost trust, was finally realizing that dialog with their customers pays off. I see I was wrong.

Breaking news: Cobra Shot to wiggle more

It’s no secret that I am beyond disgusted with the way Blizz has treated hunters ever since they trashed and then abandoned SV hunters in WoD. After promising to make SV better in “the next expansion”, they proceeded to complete their destruction of it by making it a melee spec in Legion, and a pretty puny one at that. Then they moved on to MM, basically turning it into a turret style damage dealer, removing two of the signature features of hunters — mobility and pets — in one fell swoop. Last, after Ion Hazzikostas told us how BM hunters were “in a pretty good place” just prior to Legion, Blizz went on to ransack that spec, too, removing nearly all possibility of skill play in favor of a couple of cooldowns the player had almost zero control over except to mash the button as soon as they were up.

When the Legion Alpha test went live, skilled and well-respected hunters diligently measured, analyzed, and described to Blizz the many ways the hunter class came up short. Their focus was on play style, not on numbers, and they tried every way possible to make Blizz understand that the very soul of hunters had been ripped away.

Blizz ignored them.

Then when the beta test finally went live, a lot more hunters voiced their anguish to Blizz, again not so much about numbers, but about the fact that the class they had played and loved for years had been stripped of every trace of what made the class unique. Again, these players wrote thousands of pages of feedback in the approved forums, detailing all the factors that contributed to what they perceived was the death of the class.

Blizz ignored them.

By this point, sadly, the leading community hunters had pretty much given up, bruised and battered after months of talking to a brick wall. But then the PTR went live, and hunters who had not previously tried the Legion hunter class expressed their keen sense of loss and anger, again writing reams of comments about the mechanics that made them feel they were no longer true hunters.

Blizz ignored them.

And when I say “Blizz ignored them”, I mean not just that no changes were made or design explanations given, but that Blizz met the entire hunter outcry with a steadfast, impenetrable wall of silence. There were no blue posts that even deigned to acknowledge there might be some problems with the Legion hunter class implementation, no hunter class adjustments as builds were put out (even though there were tons for other classes), no dev mention of the problem, no recognition whatsoever of the near-universal condemnation of the changes they had made to the hunter class. Not even so such as a “F**k you, hunters, we like things the way they are.”

Then, one week before Legion went live, a CM had the chutzpah to make a blue post asking for hunter input on Legion problems. As if the thousands upon thousands of previous posts did not even exist. As if, one week before launch, it would make a difference. He even called the thread “Let’s Talk”, implying that at long last, this late in the cycle, Blizz’s wall of silence would finally be broken. Like Charlie Brown rushing to kick that football he just knew Lucy would hold still for him this time, hunters once again posted thousands of thoughtful, detailed, specific comments about every aspect of the class they felt had been ripped from them.

Blizz ignored them.

In the first Q&A after Legion launch, a few warlock trolls and scumbags bullied their way into it, spamming the pre-event thread and using flame and shame tactics to downvote every question not submitted by a warlock, and then further spamming the live event feed with spittle-flecked tantrums. After very slightly scolding them for their tactics and telling them such actions would not be successful, Ion Hazzikostas proceeded to explain how Blizz was going to fix perceived warlock class problems. Long blue posts were written on the subject, and immediate changes were made in hotfixes, along with a detailed plan for long term fixes.

Meanwhile, hunters, who had played by Blizz’s rules for feedback, who had not thrown public tantrums, continued to be ignored. Then, finally, months after the “Let’s Talk” thread appeared, weeks after the warlock meltdown, there was one relatively short blue post in the hunter forum promising significant changes to the hunter class, but hunters had to be patient, wait for 7.1 and 7.2 because of course these things take time.

Hunters waited. In 7.1, a few paltry changes appeared, nothing of course for BM, but a nerf for MM (as if that were all that was wrong with MM mechanics!), and some stiff for SV presumably to try make it at least semi-viable as a spec.

Hunters continued to wait. In 7.1.5, all hunters had traps restored, and a very slight adjustment was made to correct the awful Aspect of the Cheetah, but it cost a talent to do so. There were multiple other changes, but of note every change to BM dealt with numbers designed to buff the spec’s damage. Nothing Blizz did even began to address the fundamental problems with the spec. Pet pathing — other than slightly speeding up Hati’s slow amble to a target — remained horrible. BM hunters still had no surge ability beyond the worthless Stampede talent. Pet control remained problematic, hit-and-miss in terms of setting your pet on passive for example and having confidence it would remain so. BM hunters themselves had almost zero damage ability without a pet, effectively making them a melee damage dealer who operated out of melee range. The play style — unless you had “the” appropriate legendaries and a 4-pic tier set — remained clunky and slow, with no player control over focus generation, no skill abilities beyond mashing a cooldown button or key as soon as it became available.

Similarly, most of MM changes were to adjust numbers, little was done to address the turret play style, and nothing was done to address the underlying fact that all MM damage was RNG-dependent at its origin.

In short, in spite of months of hunter comments that the class problems were about play style, not about numbers, most of Blizz’s fixes have been to tweak numbers.

Now we are into the 7.2 PTR, and there seems to be no plan to make any further changes to hunters. Except one — shown here.

Yes, at long last, hallelujah! Hunters are finally getting the spell animation changes NO ONE has asked for! And what changes they are! Brace yourself now — Arcane Shot  will soon cause much bigger weapon kick and be more purple! Barrage will have more muzzle flash! Bestial Wrath will cause that symbol to only appear over the hunter’s head, no longer the pet’s!! (Of course, there is no change to that pleasant “I am having a really hard poop” sound that accompanies it…)  A few other similarly HUGE and MOMENTOUS changes, such as Black Arrow will have a bigger bullet!!  (I guess it is a bullet, the demo showed a hunter with a gun…) But the big one, and the one I know all BM hunters have been waiting for: Cobra Shot will wiggle more!!! OMG, I have to sit down, this is too much.

Really, Blizz? Really? Everything that is wrong with hunters, and this is what you decide has priority?

Words fail me at this point.

Groveling for crumbs

I finally forced myself to watch last Friday’s “Q&A” session with Ion Hazzikostas. It was exactly what I expected, basically an infomercial for 7.1, with a few hugs thrown in for the classes Ion loves and a couple of nasty pinches for the class he hates — hunters.

Here are a few facts:

  • Since the earliest days of Alpha, there have been literally thousands of well thought out, serious forum posts detailing fundamental problems with Legion hunter mechanics, overall play style, and failure to adhere to even the class fantasies Blizz espouses.
  • Two months ago — a week before Legion went live — CM Ornyx started a “Let’s Talk” thread in the hunter forum, requesting hunters to tell him what their concerns for the class were. In spite of there being thousands of such posts in the Legion test forums. Hunters responded with detailed examples of poor mechanics and lost “class feel”. Thousands of them, nearly all of which were expressed thoughtfully and respectfully, and which echoed the same concerns that had been expressed throughout the Legion Alpha, Beta, and PTR.
  • Well respected hunters in the community have all written about these fundamental class problems in their blogs and other social media — again since the earliest days of Alpha — even though some have now given up and accepted that the class they loved no longer exists.
  • The overwhelming nature of the concerns is not about damage numbers, rather about the removal of iconic hunter abilities, some terrible mechanics, and the perception that the hunter class has been stripped of nearly everything that drew players to it in the first place.

Here has been Blizz’s response to this:

  • In the “Let’s Talk” thread, a grand total of 3 Blue posts, two of which were admin announcements of the thread initiation and extension, and one of which was a short, insulting comment whose basic message was “Thank you for your interest in class development.”
  • Re-institution of pets as an option for MM, although without any other talent balancing, so that the only real choice is Lone Wolf.
  • Nerfing BM in PvP, because apparently Blizz could not stand the fact that even one hunter spec was viable in PvP.
  • Several “fixes” to Barrage that have arguably made it even more uncontrollable than it was. Note that almost no hunters had ever complained about Barrage in Legion — it was a talent most had learned how to use in WoD, and it was what it was, dangerous if not used judiciously and with the correct positioning, and powerful when used appropriately. But Blizz designed many bosses and trash in Legion such that Barrage was a disaster if used, then had to do some emergency tweaks to it when other players, not hunters, complained about it.
  • In Friday’s Q&A, hunters were banned from the stream when they tried to insert hunter questions. This, despite the fact that in the previous Q&A a small group of asshat warlocks spammed the stream and had previously used bully tactics to take over the Q&A forum — Hazzikostas gently slapped their little hands for their tantrum and then Blizz went on to reward them for it with a ton of attention and a lot of warlock hotfixes as well as plans for substantive changes.
  • Also in Friday’s Q&A, Hazzikostas fell all over himself to apologize to Fury warriors for saddling them with a bad mechanic and for not listening to their Beta feedback. What. The. Hell. Hello? Hunters here. Alpha. Beta. PTR. Live forums. Blogs. Tweets. Lousy mechanics out the wazoo. Ring a bell? No, of course not.

I suppose I am being a tad hard on the new WoW Game Director, but it is difficult to believe your class is being taken seriously when he is conversant in nearly every Legion ability of every class and spec, but casually refers to “Deterrence” for hunters.

I remain totally baffled as to why Blizz is steadfastly ignoring the legitimate concerns of hunters in Legion. At this point I would be happy if they came out and said, “Hunters, stfu, we hate your class and intend to drive a stake through its heart,” or “Hunters, we have screwed up your class so bad that it is not salvageable in this expansion, oopsie, hehe,” or, “Yeah, no one here plays a hunter so we just have a committee throw together a few things for them,” or even, “Hunters, we don’t give a damn about you, you are the throwaway experiment class, live with it.”

Instead we get nothing. We have begged, pleaded, groveled. We have obeyed all of Blizz’s rules for providing feedback. We have seen other classes like warlocks throw a tantrum and get recognition and consideration for their complaints. We have seen Blizz bend over backwards to apologize to warriors for not listening to their Beta feedback. We have seen long Blue posts explaining the entire philosophy, background, and intent for the Brewmaster Monk major changes. We have seen dozens and dozens of hotfix and patch changes for DKs. We have seen great response to the rough time Shadow Priests have had over the past couple of years and a real effort to make them whole again.

But hunters — who have arguably gone through the most significant class changes in the game in Legion — hunters get zero, zip, nada, nothing but contempt and a few lazy, easy changes designed mainly to respond to other classes annoyed with hunter abilities. Not even the courtesy of recognition in the form of a “Fuck you”.

For crying out loud, Blizz, can you at least throw us a bone here? Tell us what is going on with hunters, have a rare moment of honesty and talk to us about our class and what the hell you think about the current state of this class as well as any plans you may have for the next few months for it. 

WHY DO YOU CONTINUE TO IGNORE US?