Hell — I am not a fan

Spoiler alert. There are some very minor 7.3 spoilers in this post, don’t read any further if that bothers you.

I have not played a lot of WoW the past few days, but I did get a chance to dip my toe into the 7.3 PTR. As a disclaimer, it was just a taste, I did not even get out of the starting area — I completed a couple of quests and looked around a bit. So I really can’t comment on anything to do with content. What I can comment on is the environment: Argus appears to be yet another ugly, rocky, brimstone-spewing chunk of hell. In fact, to me it seemed remarkably similar to Broken Shore in its landscaping and artwork. It is not a genre I am fond of.

In general, I am impressed with Blizz’s zone designs and the incredibly painstaking detail they put into every aspect of a new zone — geologic formations, roads, vegetation, building structures, animals, even insects. As I have mentioned before, I was positively blown away by the majestic, sweeping vistas of Pandaria. I think that was the high water mark of zone design for Blizz.

I understand that it is a matter of personal taste, but I just do not like slogging through dark, dismal, or scorched-earth areas. To enjoy the experience, I much prefer jungles or woods or farmland or deserts or mountains or even urban areas. I still love Uldum, for example, with its oasis areas interspersed with vast desert landscapes. I love that you can see the blowing sand and even hear it. Similarly, I am drawn to Pandaria’s Kun-Lai Summit and to the beaches of Krasarang Wilds. These zones are balm to my brain, and I still visit them every couple of weeks just to experience the peacefulness they impart. I select my favorite flying mount, and I swoop and soar and just immerse myself in the beauty.

I guess what I am trying to say here is that the esthetic experience of the game is important to me. As it happens, I like the kinds of zones I just described, but I know not everyone is alike, so there are undoubtedly many players who prefer dank, depressing, dismal zones devoid of vegetation, where the only “wildlife” is a species of cockroach that crunches under your feet or creepy spiders and vicious hyena-like creatures. To each his or her own.

But personally I don’t like it, and to me nothing represents this barrenness more than Broken Shore. So I was disappointed to see that at least the starting area on Argus is just more of the same.

There is another aspect to this, and it is what I perceive to be a fascination with destruction on the part of the WoW developers. Time and again, we have seen beautiful zones made ugly with destruction in the game. Some of it certainly has to do with the story of how evil and nasty “they” (Deathwing, the Legion, etc.) are, of course. But Blizz seems to take special delight in destruction scenarios. I will never forgive them for what they did to the Vale of Eternal Blossoms, for example. They took what was a fantastic end of quest line — a triumphant and emotional homecoming to an ancestral land of surpassing beauty — and rather than allow this small victory to stand, they turned the homeland into an ugly, scarred area of desolation and hopelessness.

Expansions like Pandaria and Legion start out with beautiful imagery in their zones, but seem to disintegrate into ugliness, at least in part. Broken Shore is only a bare-knuckled place of struggle and death, not a place anyone would choose to spend time in voluntarily. And now, the very image of Argus — a huge fire-spewing planet on the verge of exploding, filling the Legion sky — is a constant reminder of even more destruction to come, destruction that will be carried out, apparently, in a grim landscape devoid of beauty or softness or the gentle warmth of sunshine. It will be just another chunk of hell.

I know Blizz is hardcore on the philosophy of being on a constant war footing in WoW. I get that it is conflict that is interesting, not peace and happiness. But honestly that is getting kind of old for me. I am weary of always operating out of beleaguered temporary camps or cities in hiding.  I need respite once in a while, a break to appreciate beauty and peace even in small corners of this virtual world. I don’t want every end game quest to occur on barren chunks of rock. I don’t want the places I find attractive to be destroyed — because it seems like our side in WoW will never win, and the destruction will linger forever. Blizz should at least give us some hope.

As I said, I only dipped my toe into the PTR. Maybe there will be places of surpassing beauty on Argus. I want there to be signs that beings actually live there, raise their children and build their homes there, even if those beings are enemies sworn to destroy us. I would like to see some signs of life once in a while, not constant death and decay. Unfortunately, I am not optimistic. The next time we get anything close to that in a new zone is likely to be the start of a new expansion.

See you all Monday.

Crossing the line in Legion

Blizz’s announcement yesterday that they are effectively making full artifact trait progression not only pointless but impossible got me to thinking. In every expansion I reach a point where I put my main into a “maintenance” mode and move my game into end-of-expansion pursuits — going after achievements I want, playing around with my alts, finding isolated spots and just chilling, spending a lot of time gathering mats while listening to music. At such a point in an expansion, I still do some raiding and gear improvement on my main, but that no longer is the focus of my game.

Last night I realized I have hit that point in Legion. I reached Concordance on my main, and there is no cost benefit to further pursuit of artifact power. As I have no intention of playing any hunter spec except BM, I am not interested in developing any other hunter artifact weapons.

The only reason I have been doing world quests on my main for the last few weeks is for a chance at legendaries and for AP, but those rewards are no longer applicable. I have more legendaries than I can use, so the prospect of getting another no longer motivates me. Blizz’s coy little tricks with artifact traits have rendered AP valueless to me now. I am exalted with all factions, and the rewards for extended rep stink, so rep is not useful to me. I have about 200k order hall resources, over 300 Bloods of Sargeras, close to 3k leather, and way more gold than I can ever spend. Gear rewards from WQs have long since ceased to be of interest to me — I am relatively well geared at ilvl 908 (904 equipped, because of Blizz’s bizarre secondary stat mechanism that makes my 860 and 880 trinkets more useful than the 900+ ones I have). In short, I am done with world quests on my main, other than the odd one here or there. Even emissary quests hold no value for me now.

I will likely continue to pursue the hunter class mount, and I will raid with my team when the next raid tier comes along, likely getting some better gear in the process, but other than that, I am done with this expansion on my main. In a normal environment, I would try to max out my main’s professions, but Blizz has made that close to impossible with their dice-roll approach and their introduction of the tiered crafting system — the minimal additional benefit from level 3 recipes is not worth the time required to get lucky enough to get them. In any other expansion, this would be the point at which I start crafting high level items to sell on the auction house, but again Blizz has made that too painful to be a meaningful pursuit — the crafted legendaries, which are useless anyway except as stat sticks, require completion of an entire quest line, including certain mythic dungeons, for every legendary you wish to craft. Something in me rebels at that kind of blatant manipulation, and I just refuse to do it.

Even when we get 7.3, I do not anticipate significant changes in my feeling of being done with Legion. Yes, there will be some new quest lines and possibly some spacey stuff people will oooh and aah about, but I do not see the new planet zone in 7.3 as being significantly different from Broken Shore. In fact, my prediction is that it will be Broken Shore remastered — same daily grind, some temporary world bosses, some kind of new currency to grind for, some sort of random space ship bombardment, possibly a new dungeon and raid in the area, etc. I give Blizz credit that they do often come up with creative ideas, but unfortunately once they do, they drive them into the ground, using and reusing them for months or years regardless of how players receive them. Garrisons is a perfect example — players hated them, yet Blizz doubled down on them with patch after patch in WoD and even recycled them as class halls in Legion.

7.3 will be Broken Shore with a different artistic rendering. If I am wrong, I will happily eat my words. But I am not wrong.

The thought that strikes me about reaching my “the expansion is basically over” point is that we are still only 9 months into Legion, earlier by some months than I have reached that point in any other expansion. This seems ridiculous in an expansion widely touted as the “more content than you can handle” expansion, the one Blizz presented as “we heard you loud and clear in WoD and believe us we are not making that mistake again!”

But here’s the thing: I am done with Legion because there is no chance of achieving the normal game goals I set for my main each expansion. No, let me amend that statement: there is no point in pursuing my normal expansion goals any further because their completion relies on a lottery system, and in the case of my weapon, completion is simply not possible. There is almost nothing I can do to work towards those goals in a meaningful way.

Legion, for all its touted “content” and innovation, has revealed its dark side — players may only aspire to the goals Blizz sets for them, and they must pursue those goals in a strictly prescribed manner. Any deviation will almost certainly delay, if not prevent, their attainment. Anyone who does not like this is free to set their goals lower or abandon them altogether. Blizz seems to think quantifiable content is all that is needed to make a game great, and they have sacrificed player options in favor of it. They have lost sight of the fun players have when they can set a goal, work towards it in the way they find challenging or exhilarating, and achieve it. Content is fine, but from my worm’s eye view, being able to chase a dream is better.

As demoralizing as this is, it does not mean I am about to abandon the game. (Yeah, I know, that is sad.) As I have said before, I am someone who actually likes the latter part of expansions, because it is then that I permit myself to just be free to do whatever the heck I want to do, with no thought that I am letting others down because of failure to gear up a main or something. Normally, of course, I go into this end stage of an expansion feeling good because I have met my goals for my main and can now move on. In Legion, the feeling is more acceptance that such achievement is not possible, but move on anyway. Still, the end result is pretty much the same.

Like all metaphorical lines in life, you are usually not aware of the exact moment you step over them. But sooner or later you know for sure that you have crossed them. I have crossed my Legion line.

Is quantity content?

Last night as we were cranking out our weekly H Nighthold farm run, there was a semi-lively discussion of Legion — mainly Patch 7.2 but also Legion in general. No great insights, but the comments did start a few chains of thought for me, focused on the whole idea of “content” that is Blizz’s main claim for Legion.

Patch 7.2 gave us a lot of new quests, no doubt about it, but beyond the one big “The Legion is coming, the Legion is coming!” story, there is not a lot to advance the expansion. The daily and weekly quests on Broken Shore are not much more than “Kill 20 demons/harpies/spiders or fill up this progress bar.” Ya, okay, there is a space ship, so that means we are dealing with interplanetary travel pretty soon — hardly a new revelation. And there is poor doubt-wracked Anduin, dithering and wringing his royal hands over whether or not he can step into his father’s boots. (I actually liked the Anduin quests, especially the last cutscene, but they were hardly significant in the Legion story. And for crying out loud, what rule dictates that every escorted NPC must walk as slow as my Great Aunt Dorothy?)

What I am getting at is that I see almost zero creative effort in the 7.2 quest lines. True, there are a lot of them — beyond the dailies and weeklies, every time you turn around you are getting yet another long ass quest line and achievement matrix for your order hall or your class mount or some artifact appearance or to advance your profession. Just my opinion, of course, but they seem to be longer and longer quest lines for less and less ultimate reward.

Even the time gates are uninspired, Blizz-controlled slow releases that do not begin to compare to the innovative player-influenced releases of Isle of Thunder in Mists, for example. Basically, we can do only what Blizz Central permits us to do, at the virtual pace of Anduin’s slow saunter. Oh, right, we do have the player-influenced BS buildings, but this is pretty much a sham, since their completion does not open up new content, only a couple of temporary buffs, and at least North America is now in the mode of a pretty steady and predictable rotation.

(One wonders what would happen if we all just stopped contributing to their construction — would we truly get no buildings, or would we get them anyway because who the hell knows if “player contributions” are just a cover story and the real “progress bars” are computer-generated automatic fills?)

When Blizz announced the Legion expansion, one aspect they stressed over nearly all others was that it would pretty much be a never-ending stream of “content”. This was, of course, a reaction to the perception that WoD had almost none of the “C” word. As I have noted before, content almost certainly means something different to every player. I think we are at the point where we can say that what it means to Blizz is “lots and lots of quests.”

In at least one case this has worked in Legion, I think. I was not personally a fan of the Suramar quests that unfolded during the weeks preceding the release of Nighthold (I just have a general objection to the whole drug-addict story line), but they were certainly creative, they significantly advanced a side story in Legion, they were relevant to the opening of Nighthold, and they continued long enough after the raid release to award a pretty cool mount. And while you were doing them, you could see the advancement of the story line. So while they filled Blizz’s “lots and lots of quests” content philosophy, they also engaged players and made us feel like we were personally guiding the story to its next major chapter.

It may be my unfamiliarity with WoW lore, but I find no similar unifying thread in the 7.2 Broken Shore quests. They are just variations on the “kill a lot of boars” theme. They seem like time fillers, not story advancers.

In the bigger picture, when you think about it, Blizz’s pre-Legion promise of lots more content — which I admit they have made good on so far — has turned out to be nothing more than their normal expansion plan stretched out by adding many more quest requirements to every aspect of the game. Legion’s basic blueprint so far is almost identical to WoD’s, except it has been designed to ensure that players who expect to achieve their game goals in, say, 6 months, now cannot achieve them in anything close to that time frame, because every goal in Legion has far more requirements — usually in the form of long quest lines or endless currency accumulation — than in any other expansion.

Is this “content”? Well, it’s not to me, but then again I do not write the game. Blizz has gambled that by making everything take longer for players to accomplish, by piling requirement upon requirement even for simple game goals, players will actively commit to the expansion until they meet these goals. Basically, Blizz is betting that players only complain of being bored when they have met their game goals and see no new ones on the horizon. By vastly stretching out the time necessary to meet any goal (for example, think of the “maxing out my weapon” goal some players have), Blizz hopes they can show their corporate bosses that they have licked the “boredom” complaint.

The danger here is that they hit a tipping point where people just give up on their goals because they see no reasonable chance of achieving them — certainly not in the time they feel they can commit to the game. For these players, the only remaining attraction of the game then becomes the “in the moment” enjoyment they derive from it. This is where uncreative masses of quests to “kill 20 demons” become a liability, because honestly you can only do that so often before being bored out of your skull. Add to this feeling one of betrayal that suddenly you can no longer meet your game goals in the same general time frame you are used to, and many will just stop playing altogether, exactly the same outcome as we saw in WoD.

It turns out you can have a boring expansion by letting players achieve their goals too quickly, but you can also have one by fostering a player perception that there is no hope of achieving their usual game goals at all and combine it with uncreative activities. It’s a delicate line to walk, but I see little evidence Blizz even recognizes there is such a line.  Certainly 7.2 does not indicate they do.

What a difference

After a week of flying, I am astounded at what a difference it has made in my approach to Legion. It’s like it’s not even the same game I have been slogging through for the past 8 months. I am actually having fun again, for the first time since maybe the second month of the expansion. I am not sure why this one ability should make such a huge difference in my outlook, but I think I can identify a couple of factors.

Time. This is certainly the biggest factor. It now takes me what I consider to be a reasonable amount of time to crank out world quests and daily Broken Shore quests. Just as an example, prior to flying I was spending close to an hour just doing the usual 4-5 BS quests, and now I spend 30 minutes or less. I don’t see such a dramatic change in the time it takes for WQs — probably because I am not especially efficient at planning out my quest routes — but it is still significant.

I don’t do my own flying everywhere. If I am going a long distance I usually still use the flight points. It’s just easier, and it gives me a chance to stretch, take a bio break, get a drink, put in a load of laundry, whatever. (But it is awesome to have the choice!)

The other aspect of the time factor is finally I am freed from the need to fight or outrun every little nuisance mob along the road. This alone saves a huge amount of time. And while I am at it, as a side rant, when did Blizz decide that sticking to roads was no longer a safe option? Now not only do mobs encroach on the roads, but they even block them, so that you cannot avoid fighting them or at the very least running like hell to get past them. (Thank you, Stonehide Leather Barding, possibly the single greatest craftable item from leather workers.) For years, Blizz has promised us that if we stick to the roads we will almost always be safe from hostile mobs. Now that they are delaying flying longer and longer in new expansions and forcing us to be roadbound, suddenly that rule no longer applies?

I spend almost no time now trying to figure out how to get past the many invisible walls Blizz has incorporated into the Legion terrain, especially in Stormheim, Suramar, Broken Shore, and Highmountain. I just fly over the area. It is glorious.

And Suramar City? It is absolutely great to be able to fly over those gangs of blue-circled thugs that account for so many deaths. Flying over them now, I often flip them the bird and cackle to myself. I no longer avoid WQs in Suramar City for that reason alone.

Alts. Mainly because of the time factor, I now feel I can spend some time several times a week on my alts, getting them to Broken Shore, doing world quests to gear up, and even venturing into LFR with them once in a while for the gear and the rotation practice. I still think Legion is the most alt-hostile expansion yet, but flying certainly helps a lot.

My alts tend to be a lot squishier than my main, of course — worse gear, plus I am not even close to proficient on them — so being able to avoid trash mobs helps me to focus on the quests more. Far from Blizz’s oft-expressed disdain for “avoiding” their annoying obstacles, flying actually encourages me to spend more time on my alts and thus playing the game.

Getting out of Dodge. I find many of the BS quests extremely unpleasant, not because of the quests themselves, but because of another ugly turn in game mechanics: Mobs that spawn as fast as, or even faster than, you can kill them, making it nearly impossible to leave the area even once you have finished the quest.

My main is a hunter, so there are very few things I cannot deal with solo, and these continually-spawning mobs are no exception. I can get to a safe spot then feign death, for example. Or I can just kill group after group after group after group until eventually there is a break long enough for me to escape. But it is annoying. Especially since Blizz still has not fixed the clunky problems with pet pathing and pet placement — these continuous mobs often mean I cannot loot at all since looting usually requires a kind of dance to get around my pet blocking the corpse, and spending the second or two doing this in these areas means another group has spawned and is attacking. And forget it if there are skins to be taken — not going to happen. No, it’s not a big deal, but it is terribly frustrating and annoying.

So having flying helps in escaping these areas, because if you can get the time to summon your flying mount (not always a given), at least you can be gone without having to run through dozens more of spawned mobs.

Gathering. On my gathering characters, I often fly from point to point, even great distances, just so that I can gather some mats along the way, even if it would be faster to use flight points for the actual trip. I don’t gather for sale, just to use the mats myself, but it still helps. (I think even flying does not help that much if you are a mat seller, unless you have level 3 gather for the mat it still takes a lot of time to get enough to sell in any decent quantity. This may account for why we have seen very little in the way of downward price movement for gathered items in our auction house.)

Fun. I sill get a real kick out of just hopping on a flying mount and swooping and soaring over an area. I love it when I see some little spot I have never before seen and can just set down and enjoy it. I like seeing the zones from a different perspective. I enjoy the art work far more, I think, when I can see it this way than when I am forced to slog along on the ground. I guess I just love being able to see the forests, and if I want to examine the individual trees I can do so on my own terms.

Freedom. This to me is second only to time as a factor in having flying. I feel like being able to fly restores some options to me as a player, some measure of play style freedom that Blizz has steadily eroded over the past couple of expansions. I have mentioned before that Legion more than any other expansion has put players into a virtual cattle chute for end game play, profession development, alt progression, and gear acquisition. There are just no options other than the Blizz-approved path to reach these goals. I have found this philosophy to be stifling.

Flying, by virtue of the fact that it gives us a third dimension for movement, seems to offer a metaphorical third dimension for some aspects of game play. It may be just an illusion that I feel freer to explore the game on more of my own terms, but if so it is a powerful illusion. I will take it.

And on that thought of freedom, it is time to begin the freedom that is the weekend.

Not impressed with 7.2

We have had a little over a week with 7.2 and I am extremely underwhelmed with it. If pushed to come up with one reason, I guess it would have to be that it is just more of the same bleak Legion never-ending grind. Some random thoughts and observations:

New artifact trait system. This just depresses me. For BM hunters the new traits are decidedly uninspired, and I think Blizz as usual took the lazy path by adding one more tick to the old 3-tick traits. Nothing about this system makes me excited to progress in it. There is no “WOOHOO” moment anywhere in the path — nearly everything is a dull unimaginative tiny increase to some boring passive trait. I do not deny some of them are useful, but the whole idea is just freaking boring. The snakes? Yeah, they are about as powerful as the old snake trap, which is to say useless.

Gazillions of AP. Yeah, see above. I get that we are now earning AP at a much greater rate, but there is something demoralizing when you get half a million and it barely nudges the little AP bar. And I just feel hopeless and beat down when I need tens of millions of AP in order to get that next boring uninspired .5% increase in some passive trait. I am starting to get quite sullen over the “bonus” AP events and mechanics, too, because I feel manipulated — like everything in the game is pushing me towards amassing AP.

What we have is an endless chase after in-game currency to buy tiny incremental power increases for a central piece of gear. There is no end to it, no achievement, no sense of accomplishment, no cool fun result. Even if someone could reach the final trait — and there will be people who do this — it is hopeless because Blizz will then add on more grinding just like they did after that 54th trait.

I am absolutely dumbfounded that Ion Hazzikostas and other devs can lecture us — with a straight face, mind you — about the evils of “grinding” for gear, and then hand us this, the greatest and most obnoxious gear grind the game has ever seen. In this, their hypocrisy knows no bounds.

Broken Shore. Ugh. First, there is nothing aesthetically inviting about it, it is desolate and ugly. At least Timeless Isle and Tanaan Jungle had some decent artwork attached to them, some nice eye candy to reward you for all the time you spent there.

Second, it is chock full of invisible walls, dead ends, and obstacles to ground travel, making getting anywhere an exercise in annoyance. Add to that the fact there are only 3 flight points, and that there are armies of imps and other mobs that dog your every step no matter where you set foot, and you have a recipe for extreme frustration. And don’t forget, Blizz has kindly made these mobs scale to your gear level, so none of them are truly trivial.  I do not know if we will be able to fly in this zone if and when we ever are allowed to fly again, but I can tell you if I cannot fly there I will probably spend very little time there. It is just not fun.

Third, the daily quests. That is exactly the problem — they really are dailies, not world quests. Which means if you miss a day, you miss a lot of rep. There is no emissary, no skipping a day or two and catching up. This is exactly the situation Blizz said they did not want to repeat after the rep grinds of Mists — they did not want people to feel they had to log on and do the dailies every day or risk falling behind.

WTF, Blizz?

Fourth, those buildings. Their mediocre perks aside, this whole mechanic is going to get mighty old mighty fast for me. I am pretty sure that after we have had one of each type, I will deliberately withhold my war supplies and refuse to contribute them to a building I know will be destroyed in a couple of days. Just for spite, because it is a stupid mechanic.

Mage Tower challenge. Nope, just nope. For one thing, the unlocked BM artifact appearance is butt ugly. For another, as usual, there is no appearance change for Hati. Last but certainly not least, the challenge is stupid hard, designed for 1% or less of the elite, and at least thus far dependent on having equipped a couple of very specific legendaries. Oh, and it costs you currency to try it more than once, and it is designed to take many, many attempts to successfully complete. Oh, and just out of spite apparently, Blizz seems to have removed the Ignore Quest option, thus guaranteeing that big ass yellow quest marker will be there every time the Mage Tower is up.

So let’s see — spend currency to enter, spend hundreds or more likely thousands of gold in repairs, suffer huge and continuous frustration because Blizz wants 99% of players to fail, add additional difficulty because I am not one of the lucky few with the “right” legendaries, all for an ugly appearance for a weapon I always transmog anyway?

Not only no, but hell no.

Demonic invasions. I really thought these would be like the pre-Legion scenarios, which I found fun, quick, and even rewarding. Nope, definitely wrong on that one. They are nothing more than world quests in a certain zone, followed by a 3-person scenario. Oh, and of course you cannot get the scenario until you have knocked off most of the invasion quests for the zone. Got to keep those monthly hours up for Ion’s bonuses after all.

I did the first set of these — Aszuna — last night. Well, I say I did them but the truth is I did not compete the actual scenario because after 15 minutes of running back and forth between two sets of mobs and killing them over and over again, we finally got to Stage 2 of the scenario (no idea how many stages there are), but by that point it was time for our guild raid so I had to drop group. It’s certainly possible that in time we will learn the layout of these scenarios better, but my limited experience last night is that they are unimaginative, boring game play extenders.

By the time we got done with our raid, the invasion had disappeared. And of course since I did not complete the scenario, I assume I get no credit for completing one invasion. Thus, the next time the Aszuna one comes around I get to start all over again with the world quests.

The invasions spawn randomly in a zone for six hours, so even though this is a rather large window, it still means it will be possible for some players to have the bad luck to not be able to play while the invasions are active. I have no idea how often “randomly” is, but this seems designed once again to force players to keep checking the game and rearrange their schedules to log in when any needed invasions are active. I will do each of them once then pretty much ignore them, I think.

More hate for hunters. A couple of 7.2 developments are/were decidedly anti-hunter, and show once again that Blizz has no understanding of the downstream effects of their Brilliant Ideas, no one among the devs who has a clue how to play a hunter.

I am a BM hunter, not MM, but Blizz really screwed MM hunters at the start of 7.2. They initially set up the Unerring Arrow trait bonus as 10% per point, for a total of a 40% bonus for filling in all 4 points. This of course was very attractive to MM hunters, and many if not most of them immediately filled out this trait with their traded AP when 7.2 went live. Within 24 hours, however, Blizz nerfed the bonus from 10% down to 4%, more than halving it.

It is possible that 10% was too high, but why in the world would they wait until AFTER MM hunters had taken these points to nerf it so drastically? This is not something Blizz might have noticed and fixed on the PTR? Here are the optics for this: Blizz cares so little for hunters that they have no qualms about making them spend precious AP on a trait only to nerf it into oblivion once the AP is spent. No attempt to put themselves in the place of players agonizing over trait decisions, no notion of refunding the AP fully in light of the sudden reversal of value for the trait. And of course no official comment on it because, hey, who gives a damn about hunters, the throwaway class?

Blizz recently “improved” certain visual effects for some specs. Among these changes was one to Multishot for hunters. I have no idea what they thought they were doing, but the effect has been to render the shot far less useful than it was before the change. Specifically, in the old version the number of arrow or bullet representations were roughly equal to the number of targets you were hitting. In particular, it was very easy to see if you were targeting only two mobs or a single mob, in which case Multishot was probably not what you wanted to be using. But with the change, you no longer can tell if you have killed most of a pack and are down to one or two targets, since the representation now shows multiple tracers even with just one target. This can cause a net damage loss if applied over time, as Multishot is wasted on just a single target.

No idea if this was done on purpose, or if as usual Blizz failed to anticipate this complication. Did none of the dev hunters try the new graphic and see this? (Never mind, we know the answer.)

Are there some good things about 7.2? Of course there are — if nothing else, we are getting a bunch of new world quests and a story line extension. But for me, the never ending grind Blizz continues to foist on us — for profession recipes, AP, class hall quests, class hall research, champion gearing up, the eternal carrot of flying, etc. — outweighs most of the positive points. I am sick of garrisons class halls, sick of artifact weapons, sick of Legion’s insane “legendary” acquisition mechanics, sick of eternal grinding for

every.

single.

game.

activity.

Because, as we all know and have been told over and over again by the esteemed Game Director, grinding is a bad thing. Unless it serves Blizz’s bottom line and not players.