Woohoo and Holy Moly!

There is only one possible topic for today’s post, and I’m certain you all know what it is: The Blue post BM hunters have been waiting for ever since, well, the early days of Legion alpha testing:

Hi Beast Masters. We’ve been reading your feedback and trying different sets of changes for Beast Mastery Hunters internally and on PTR.

To start, we are reverting all 7.2.5 changes we’ve made so far to how Wild Call triggers. Instead, Dire Beast and Dire Frenzy will have 2 charges baseline. The Mantle of Command (legendary shoulders that currently add +1 charge to Dire Beast/Dire Frenzy) will be changed to instead further increase the proc chance of Wild Call.

Overall, this will result in more Focus for all Beast Mastery Hunters, resulting in a more active rotation. Additionally, this gives all Beast Mastery Hunters access to a Dire Beast/Dire Frenzy with 2 charges playstyle that is more engaging and fun, allowing you to make decisions on when to use the buttons, instead of feeling like you should most often simply push them on cooldown.

We’ve been trying other iterations of changes surrounding Dire Beast/Dire Frenzy and Wild Call, including increasing Dire Beast/Dire Frenzy Focus generation or versions that avoided changing the legendary shoulders drastically, but ultimately reached the conclusion that giving 2 charges to the abilities baseline, which many of you have asked for, was the best change for the spec at the current time. We appreciate your patience while we try different iterations on PTR.

We are also making a few other less major changes to the spec in the next PTR patch, including: 

  • Aspect of the Wild will reduce the global cooldowns of your damaging abilities by 0.2 seconds, allowing you to more reliably spend the Focus you’re generating while it’s active, especially with Dire Beast/Dire Frenzy going off.
  • Kill Command and Dire Frenzy will cause your pet/Hati to charge up to 40 yds (up from 25 yds) to the target, matching the max range of your ranged abilities.
  • When your pet casts Dash, Hati will also gain Dash for the same duration.

Halla

Freaking

Looyah

This was the best news Beast Mastery hunters have had in — literally — years. When it was first posted, I actually had to read it several times for it to sink in. The announcement came as a total surprise to me, and I suspect to most hunters, because the few mutterings we had had thus far from Blizz on any hunter changes in 7.2.5 were pretty underwhelming. I am not going to enumerate them, but basically they were depressing because they echoed the same pattern we have seen in BM hunter rotations since the beginning of Legion: next to zero player control, relegating the hunter to the role of dropping all the leashes at the start of a fight and periodically hollering “Sic ’em!” So, after a couple of desultory comments thus far about continuing this trend in 7.2.5, to suddenly get what amounts to the two most major changes we have been pleading for throughout Legion is just jaw-dropping.

For those of you who have not played BM hunters in Legion, it’s hard to convey the enormity of this announced change. It restores some real options and player control to the spec, and I think most of all it restores some excitement and fun to the rotation. The two most major complaints about BM in Legion have been the clunky, mash-the-buttons-on-cooldown nature of the rotation; and the frustration with having what is supposed to be an awesome all-powerful weapon wedded to the spirit beast Hati, only to have him take his own sweet time ambling about in a fight, much like That Guy in LFR. There have been hundreds of pages and thousands of comments on these two shortfalls, and frankly most BM hunters finally just gave up on ever seeing any significant improvement.

It was puzzling to many BM hunters that, when Blizz did finally seem to respond, it was to create the legendary shoulders, a move that only served to further frustrate those who were not lucky enough to have them drop. My feeling before I got them was that Blizz had taken the RNG concept far beyond the pale by making it the deciding factor as to a spec being playable and fun. When I finally did get the shoulders a couple of weeks ago and first tried them, it was a “Holy Moly!” moment. I actually laughed out loud with delight when I was trying them out in front of the target dummies. Two charges for Dire Beast/Dire Frenzy absolutely should be baseline, not dependent on good luck.

The Blue post called the other 7.2.5 changes “less major”, but they are nonetheless huge in my opinion. For one thing, reducing the global cooldowns while Aspect of the Wild is active should lessen the chance of capping on focus, which in turn will increase damage. But of greater impact, I think, are the changes to pet behavior. Making Hati actually dash instead of ambling will certainly cut down on player frustration, but it should also make a noticeable change in damage numbers. And extending the range of pets to match that of other ranged abilities should, among other benefits, eliminate that maddening situation when you think you are starting a fight and both your pet and Hati just stand there looking cute but dumb. (I am intrigued by the possibilities of the range extension if the range is measured not from the hunter’s position but from the pet’s.)

I am sure there will be tweaks and adjustments to the 7.2.5 BM changes, because I think the net result as announced is likely to make the spec much more powerful than Blizz intends or is good for the game’s class structure. So we should all expect some “nerfs”. But to me, the huge significance of the changes lies not so much in the numbers but rather in what looks to be a philosophical change in the basic BM design — away from the idea that hunters are passive onlookers, and towards the idea that we are indeed masters of our beasts, that we actually control their behavior and that our decisions influence outcomes.

It took too long for Blizz to recognize the harm they did to BM hunters in Legion, but I am ecstatic that they did finally come around to understanding and — hopefully — fixing some of the baseline play style problems.

Finally, some good news for hunters.

Dire Beast non-solution

It is an absolutely crappy day in my corner of Virginia today. The weather has reached that perfect pinnacle of miserableness: about 37 degrees, cold driving rain, and constant breeze. In my soldier days it was the kind of weather I most hated. We had gear for snow and extreme cold, and we even had ways to lessen the effects of extreme heat, but no amount of rain gear could help for this kind of day. You were always wet, you were always cold, there was always mud everywhere, you were mentally exhausted from constantly forcing your brain to keep thinking about the mission and not wander off to thoughts of cozy fires and hot meals. Miserable.

Maybe having to do with the weather, maybe having to do with general mental laziness, I find myself unable to come up with a reasonable WoW topic today, so this will be a pretty short post. Mainly I am recommending to my hunter readers an excellent piece by Bendak on the beastmastery legendary Mantle of Command. He gives some excellent pointers on how to employ that legendary if you are lucky enough to have it, but more importantly he gives some history on the struggle to force Blizz to do something about the horrible clunky BM rotation.

I am frustrated by what I see as a pattern of Blizz implementing terrible design mechanics for hunters, then eventually “fixing” them via RNG-based loot drops. In WoD they did this with MM hunters, making the spec only truly playable as a hunter style by getting the 4-pc tier set. They are doing a similar thing in Legion with this legendary for BM. Skilled hunters for months pointed out to Blizz the need for an additional charge to Dire Beast. As Bendak describes:

Adding a second charge to Dire Beast was one of the most consistent pieces of feedback given to the devs during the Legion beta. Several Hunters, including myself were giving this feedback at least 6 months prior to Legion launch, maybe even sooner.

As usual, Blizz completely ignored this feedback. When it became clear there would be some class changes in 7.1.5, these same top level hunters pushed for a second Dire Beast charge to be made baseline for BM hunters, arguing that it was a terrible “solution” to put this near-critical ability in a random-drop legendary.

We see how much attention Blizz paid to that feedback as well.

It’s not that Blizz thought the idea was a bad one — they clearly recognize the need for a second DB charge. They were just to0 effing lazy to do anything but add a piece of gear to fix it. Oh, and of course they had to add in the Hazzikostas-licensed fun™ factor of making it a rare drop RNG legendary.

I don’t have the legendary shoulders, and honestly I do not expect to get them any time soon if at all in this expansion. It frustrates me no end to think that this one piece of random gear could make a significant difference in my entire play style, that it could actually make BM a reasonably fun spec to play at last. Blizz could have provided this kind of fix to all BM hunters , and they could have done it long before Legion went live. But they just did not — and do not — give a damn.

So Blizz, in keeping with the weather today, here is a big wet cold raspberry to you: *phbbbbttttttttttttt*

Meanwhile, I am going to have another cup of tea, put some beef stew to simmer in the slow cooker, and start my weekend.