Patch 7.3 first week impressions

We have had close to a week to explore Patch 7.3, and I am still pretty neutral about it. On the one hand there are some interesting and fun things to experience, and on the other the never-ending grind on the same-old same-old is really wearing very thin. Let me get to some specifics.

Timed content release. In general, I am not a fan of this Blizz policy, because I think it is basically one of in loco parentis — they are saving us from ourselves because we are apparently too dim-witted to pace our game play. If they release an entire patch at once, so the Blizz reasoning goes, some of us might play it all through in the first week and then begin to whimper and whine about there being nothing to dooooooo! in the game. Can’t have that, so — like mom doling out Halloween candy a piece at a time — they feed us the patch content in small pieces.

That is my thought in the abstract. In the concrete reality, though, I find I do not mind it. I would probably play the same amount of time whether or not the entire patch was immediately available, but I find nothing in the stretched out release that hinders the way I play. In fact, it encourages me to get a couple of my alts into Argus this first week, since really all there is to do on my main is try and grab as much rep as possible with the new factions and gather some of the currency — all of which can be done just by cranking out the Argus dailies.

The quests. I have found them interesting so far, but I think that is just because they are not the exact same ones we have all been doing for almost a year now. And of course they occur in new territory, so some of the interest is in finding just how in hell to get to this or that world boss or quest area. That said, I haven’t yet found any really new or innovative quests, just the same old gather-20-of-this or kill-10-of-these patterns.

Some of them, in fact, are pretty blatantly just dressed-up versions of the same ones we have been doing in Broken Shore for months now. For example, you know the one in BS along the shore where you have to point your camera up to scan the skies for big menacing birds to shoot down using a special gizmo, all the while dodging mobs on the ground and picking up supply chests? Well, leave out the supply chests and substitute spacey looking fighter craft for the birds, a different icon for the shooting gizmo, and you got one of the world quests on Argus. Exactly. It’s not just the same idea, it actually seems like the same code with a few cosmetic changes.

Zone art. This, too, so far seems like a repurposing of the zone art used in Broken Shore. The two Argus areas we have access to thus far are, like BS, nothing but stretches of rock strata punctuated by green goopy fel rivers and pools, with a cave or cave-like building thrown in once in a while as a place to park an elite or a treasure chest.

Unlike BS, however, the venue of another planet allows Blizz to dispense with some of the more pleasing and/or “normal” geography we found in Azeroth — even on BS — like a few sparse bushes or blades of grass once in a while, or a shoreline with actual ocean and maybe a few islands. And this dispensation is made even more acute by the fact that we cannot even travel between zones ourselves, we can only transport to them, thus Blizz has eliminated the need for transition zones. Argus so far is just a collection of disconnected venues for killing stuff. Which brings me to my next point,

Flying. More specifically, NO flying. Blizz has told us Argus is essentially Timeless Isle, and there will be no flying on it ever. So those cool flying mounts you worked so hard to be able to use in Legion? Forget about them, they will be consigned to waddle about through rock canyons and abutments. Those nifty class mounts Blizz so generously allowed us to earn? Same thing, unless of course you are a druid, in which case you cannot even use your class mount on Argus, since Blizz has decided druids are too stupid to choose their travel form for themselves, and there will be no flying druid forms in no-fly zones.

In the past, Blizz has given us two condescending reasons for not allowing flying. One is that certain zones are too small for it. The other — and their preferred excuse — is that flying precludes “immersion” in the game. (The real reason, I am fairly certain, is that disallowing flying makes the zone design simpler/cheaper and also serves to stretch out a player’s time.)

See, the “immersion” excuse actually makes a little sense to me, especially in the beginning of a new patch when you want to get a sense of the detailed art in the game, or you just want to do some exploring to find hidden pathways or little gems of idyllic beauty off the beaten track. But Argus has no real beauty spots, and the art is the same version of designer hell we have seen for months in BS.

All “immersion” means in 7.3 is that you get to fight your way through mobs every time you travel, every step of the way to and from quests. And Blizz has saved even more on overhead by pretty much making roads the only way you can travel — the place is chock full of invisible walls everywhere you try to go. And while I am at it, whatever happened to the old “You are much less likely to meet monsters if you stick to roads”? The reason Blizz has roads now is to funnel everyone into mob after mob after mob. Not much fun, but it sure as hell racks up the Monthly Active User stats…

Class hall and champion missions. Blizz is still cramming these down our throats. Did you breathe a sigh of relief, feel a sense of accomplishment when you finally got all your champions to gear level 900? HAHAHAHA! Well guess what, now you get to grind them up to 950! For the classes lucky enough to be granted the class hall research permitting work orders for champion gear, this is annoying but doable. For the classes that have to rely on missions only to bring back RNG-determined gear, this new requirement is disheartening in the extreme.

Make no mistake about it, this is nothing more than a naked attempt to boost the use of the WoW mobile app.

Artifact Power and artifact relics. Sigh…. Prior to the release of 7.2, Ion Hazzikostas made a big fat deal out of lecturing us on the proper approach towards collecting AP: It was supposed to be just something that just gradually happened, not meant to be chased after, not meant to overly reward those who played many hours every day, and therefore Blizz was making the AP requirements for additional concordance levels go from ridiculous to impossible. Cool it, he said to us, just play the game and don’t worry about grinding AP. (“If you play it, it will come.”)

Well. What a difference one patch makes. Now, it turns out, in order to maximize your weapon relics, you have to achieve certain (quite high) concordance levels. And to encourage you to do this (in fact, just to make it possible for you to do this) we are going back to ever-increasing levels of weapon reasearch that permit ever-higher AP rewards! Grind your little asses off, maggots! Bwaaaahaha!

Bottom line. I am happy to get some new stuff to do with 7.3, and I kind of like the idea of taking the battle to another planet. And even if the new world quests are just reruns of the Broken Shore ones, at least they are a somewhat new variation. But I can’t escape the feeling that Blizz is funneling us down a narrower and narrower chute in terms of game play — no flying, no esthetic exploring, keep up your champion missions, grind your butt off for AP again. I feel like they are sacrificing their enormous capacity for creativity all in the name of cranking out “content” at a blistering pace. And that they have begun to view players as nothing more than Monthly Active User statistics to be manipulated for the bottom line, not as customers who play their game just because they take pure delight in it.

Personal note: Thanks to the well-wishers for my family in Houston last week. It was a week of little sleep for me, along with a lot of phone calls and micro-organizing, but it ultimately resulted in a satisfactory outcome. And not for nothin’, but I come from good stock — my 80-year old great-aunt and uncle weathered hardship that would defeat many, much younger, people. Uncle Bertie and Aunt Ellen — you guys rock!

Crossing the line in Legion

Blizz’s announcement yesterday that they are effectively making full artifact trait progression not only pointless but impossible got me to thinking. In every expansion I reach a point where I put my main into a “maintenance” mode and move my game into end-of-expansion pursuits — going after achievements I want, playing around with my alts, finding isolated spots and just chilling, spending a lot of time gathering mats while listening to music. At such a point in an expansion, I still do some raiding and gear improvement on my main, but that no longer is the focus of my game.

Last night I realized I have hit that point in Legion. I reached Concordance on my main, and there is no cost benefit to further pursuit of artifact power. As I have no intention of playing any hunter spec except BM, I am not interested in developing any other hunter artifact weapons.

The only reason I have been doing world quests on my main for the last few weeks is for a chance at legendaries and for AP, but those rewards are no longer applicable. I have more legendaries than I can use, so the prospect of getting another no longer motivates me. Blizz’s coy little tricks with artifact traits have rendered AP valueless to me now. I am exalted with all factions, and the rewards for extended rep stink, so rep is not useful to me. I have about 200k order hall resources, over 300 Bloods of Sargeras, close to 3k leather, and way more gold than I can ever spend. Gear rewards from WQs have long since ceased to be of interest to me — I am relatively well geared at ilvl 908 (904 equipped, because of Blizz’s bizarre secondary stat mechanism that makes my 860 and 880 trinkets more useful than the 900+ ones I have). In short, I am done with world quests on my main, other than the odd one here or there. Even emissary quests hold no value for me now.

I will likely continue to pursue the hunter class mount, and I will raid with my team when the next raid tier comes along, likely getting some better gear in the process, but other than that, I am done with this expansion on my main. In a normal environment, I would try to max out my main’s professions, but Blizz has made that close to impossible with their dice-roll approach and their introduction of the tiered crafting system — the minimal additional benefit from level 3 recipes is not worth the time required to get lucky enough to get them. In any other expansion, this would be the point at which I start crafting high level items to sell on the auction house, but again Blizz has made that too painful to be a meaningful pursuit — the crafted legendaries, which are useless anyway except as stat sticks, require completion of an entire quest line, including certain mythic dungeons, for every legendary you wish to craft. Something in me rebels at that kind of blatant manipulation, and I just refuse to do it.

Even when we get 7.3, I do not anticipate significant changes in my feeling of being done with Legion. Yes, there will be some new quest lines and possibly some spacey stuff people will oooh and aah about, but I do not see the new planet zone in 7.3 as being significantly different from Broken Shore. In fact, my prediction is that it will be Broken Shore remastered — same daily grind, some temporary world bosses, some kind of new currency to grind for, some sort of random space ship bombardment, possibly a new dungeon and raid in the area, etc. I give Blizz credit that they do often come up with creative ideas, but unfortunately once they do, they drive them into the ground, using and reusing them for months or years regardless of how players receive them. Garrisons is a perfect example — players hated them, yet Blizz doubled down on them with patch after patch in WoD and even recycled them as class halls in Legion.

7.3 will be Broken Shore with a different artistic rendering. If I am wrong, I will happily eat my words. But I am not wrong.

The thought that strikes me about reaching my “the expansion is basically over” point is that we are still only 9 months into Legion, earlier by some months than I have reached that point in any other expansion. This seems ridiculous in an expansion widely touted as the “more content than you can handle” expansion, the one Blizz presented as “we heard you loud and clear in WoD and believe us we are not making that mistake again!”

But here’s the thing: I am done with Legion because there is no chance of achieving the normal game goals I set for my main each expansion. No, let me amend that statement: there is no point in pursuing my normal expansion goals any further because their completion relies on a lottery system, and in the case of my weapon, completion is simply not possible. There is almost nothing I can do to work towards those goals in a meaningful way.

Legion, for all its touted “content” and innovation, has revealed its dark side — players may only aspire to the goals Blizz sets for them, and they must pursue those goals in a strictly prescribed manner. Any deviation will almost certainly delay, if not prevent, their attainment. Anyone who does not like this is free to set their goals lower or abandon them altogether. Blizz seems to think quantifiable content is all that is needed to make a game great, and they have sacrificed player options in favor of it. They have lost sight of the fun players have when they can set a goal, work towards it in the way they find challenging or exhilarating, and achieve it. Content is fine, but from my worm’s eye view, being able to chase a dream is better.

As demoralizing as this is, it does not mean I am about to abandon the game. (Yeah, I know, that is sad.) As I have said before, I am someone who actually likes the latter part of expansions, because it is then that I permit myself to just be free to do whatever the heck I want to do, with no thought that I am letting others down because of failure to gear up a main or something. Normally, of course, I go into this end stage of an expansion feeling good because I have met my goals for my main and can now move on. In Legion, the feeling is more acceptance that such achievement is not possible, but move on anyway. Still, the end result is pretty much the same.

Like all metaphorical lines in life, you are usually not aware of the exact moment you step over them. But sooner or later you know for sure that you have crossed them. I have crossed my Legion line.

So many questions, so little time

Looking back over my education, I think the single most important skill I learned was to ask questions. The Jesuits who schooled me were big believers in the Socratic Method, so we were not only encouraged but required to ask questions as part of every learning process. Sure, fractions and Shakespeare and the date of the Magna Carta and the underpinnings of an agrarian economy are all good to know. But when it comes right down to it, asking the right questions at the right time of the right people has saved my bacon in life more times than I can count.

So today I have been thinking about Patch 8.x. Yes, I know we are not even a year into Legion, and the hints from Blizz are that we have a lot of time left to experience it (my bet at the start was that we are looking at Legion being with us for very close to 3 years). Still, I feel like speculating a bit, in the form of a series of questions.

Location.

  • Is the 7.3 excursion to Argus a prelude to the next expansion, or is it just that — a one-off adventure?
  • Will we ever see the other side of Azeroth? Is there an other side?
  • What if any lessons did Blizz learn about time-travel worlds like Draenor and underwater zones like Vashj’ir? This is less a question than it is a hope — I hope they learned both these ideas were big mistakes.
  • Will Blizz expand its recent trend of making classic parts of Azeroth relevant to current game play? 

Stats.

  • What will be the nature of the next stat squish? I think a dev mentioned that much of the code has been rewritten to accommodate very large numbers now, it still is cumbersome for humans to speak of character health in the millions and boss health in the billions, for example. What about ilevel? Very soon even in Legion we will break break into 4-digit ilevels. Will secondary stats and damage/healing numbers be squished in 8.x?
  • Will stats be simplified in the next expansion? What is the official Blizz view of the complexity of stats in Legion? Do they understand the frustration of players when a higher level piece of gear is not an upgrade? Are they happy with the proliferation of web sites and apps designed to do the intricate math necessary to determine a piece of gear’s worth to a player? 

Quest hubs and population centers.

  • Will we see new faction capitals? Blizz seems — both in WoD and Legion — to have concluded that faction capital cities are too resource-intensive to justify them. If Sanctuary Cities are the norm for the foreseeable future, will we see more of them in Horde areas, with Horde racial architecture?
  • What has Blizz learned about the garrison concept? It was innovative but not well liked in WoD, and it was extended — as Class Halls — in Legion. Is this idea now a core game mechanic going forward? Will we see the concept applied as guild halls in 8.x?  More wishful thinking on that last one, I am afraid.
  • Why is Blizz so dead set against player housing? This is really more of a pet peeve question and not so much of an insightful one about the next expansion. Certainly the technology is there — that was proven with garrisons, and with Sunsong Ranch before that. And there is player demand for it, though I am not sure how much. Yet Blizz steadfastly refuses to do it, citing from time to time the “war footing” nature of the game as being antithetical to cozy homesteading. My own opinion, completely biased, is that there is a culture at Blizz that insists WoW is a “hardcore” game, and to give players housing is just too girly and frilly for them to contemplate. They put it in the same category as playing house or cutting out paper dolls, and that would destroy the manly studly war aspect of the game. (Yeah, yeah, let the hate mail begin. But deep down you know I am right.)

Class development.

  • Will there be another major rewrite of classes in 8.x?
  • What is Blizz’s long range vision of class roles and balance? Are they on a path to achieve this, or do they have none and merely make change for change’s sake each expansion?
  • And the big question: Can Blizz stop screwing with hunters for at least one expansion? (Sarcasm flag.)
  • Will we see the pendulum swing once again towards class-provide raid buffs?

Gear.

  • Is the concept of artifact gear a one-and-out for Legion, as Blizz has claimed? 
  • Are there any big contemplated gear changes in 8.x, for example cutting the number of gear slots, maybe by eliminating necks and rings?
  • Will we see some sort of non-RNG mechanism for getting gear in 8.x?
  • After the debacle of legendaries in Legion, what is the future of legendaries going forward? Will we return to a single long-questline legendary, or have we crossed a line and henceforward they will fall like candy?

Miscellaneous.

  • Is Blizz happy with the complexity level of the game now? If not, in which direction do they think it should go?
  • Are there in-game advertisements in the works? Tie-ins with other Activision franchises, such as the King line of games?
  • What is the future for professions? Will we see them get less relevant and more complex, or will we see some semblance of a return to their classic role? Will Blizz move towards a Final Fantasy approach? Are they indeed an integral part of the game’s economy, or would it be possible to eliminate them altogether?
  • Will alt play remain viable in 8.x? It is narrowly so in Legion, but Blizz’s clear preference is for players to have very limited number of alts.
  • Are there significant quality of life improvements in store for 8.x? Off hand, I can think of a few: account-wide banking, better group finder interface, unlimited quest log, *coughplayerhousingcough*, removal of that ridiculous talent-changing tome requirement, improving exit process from caves once a quest is completed, increasing the number of stable slots for hunter pets, adding mythic dungeons to the auto-group finder, probably lots more.
  • Will Blizz help to make the role of guilds more robust? Like alt play, the trend since mid-Mists has been to make guilds less and less relevant, with the removal of most guild perks and advantages to guild membership.
  • With the apparent advent of interplanetary travel, will we eventually see honest-to-goodness actual working space ship “mounts”? Will space actually be a working environment — like an underwater area only without water — or just more of an abstract concept?
  • What will be the eternal-grind mechanism of 8.x? Because we know there will be one, just a matter of how Blizz repackages AP (like they repackaged garrisons into class halls).

And last but certainly not least:

Will we get a concept of the next expansion at Blizzcon this year?

What questions do you have?

Miscellaneous stuff

No big topic today, just a few incomplete thoughts about the game that have been rattling around in my head.

Flying. At last, over the weekend, I completed Legion Pathfinder Part 2. The long pole in the tent for me was getting revered with Legionfall Armies. I had lost a couple days questing the previous weekend (in-laws from hell), so I had been scrambling all week. I finished all available Broken Shore quests Saturday and was still about 50 rep points short, feeling a bit frustrated to be so close yet so far. Then I completed my class hall missions, and lo and behold my Valarjar rep mission got a bonus token, and it turned out to be for Legionfall Armies! Ta-da!

I was honestly expecting some final admin quests, like visit a trainer or watch a cutscene or something, to actually start flying, but no, as soon as I got the achievement my flying mounts magically began flying again. Nice. Also my alts had no problems, all of them were able to fly immediately, no bugs in the implementation that I could see.

And how glorious it is! I was surprised at how far it goes to lessen the perception of eternal grinding in the game. It really speeds up the world quest times, and it is luxurious to avoid all those “en route” mobs that dog you at every step, especially in Broken Shore. It is terrific to not have to wait for a whistle cooldown before you can leave a completed quest area (although I love the taxi whistle). It is great to be able to swoop down on the way to another quest and gather a mining node or herb you happen to see. And it is just fun to see the zones from another perspective, to get an idea of their size and layout from the air rather than the worm’s eye view on the ground.

I am not especially opposed to Blizz’s new pattern of waiting until a patch to get flying in a new expansion, and I don’t mind completing some achievements for it. But I do think flying should come in the first major patch, not wait until what is effectively the third one (7.1, 7.1.5, 7.2). Seven months of slogging along on the ground seems a bit much to me. Most of us don’t need that much “immersion”, thank you very much, to get the artistic flavor of an expansion.

Flying will also help a lot with leveling and gearing up alts. I was able to take one alt through the Broken Shore intro stuff and get some of the class hall upgrades yesterday in about 3 hours. And I took a couple others through 3 emissary quests each in very short order, including being able to pick up enough ore on one to get the two turn-in quests for level 2 mining. Flying alone will not fix the horrible paths to professions and alt gearing that Blizz has set up in Legion, but it definitely will speed some of the process.

Plus, it is great fun — an element that has been missing in the game for me lately.

Class Hall efficiencies. In addition to flying, some 7.2 changes in class hall mechanics help with alt development. I don’t spend a lot of time any of in my class halls, basically only go there for required progression. For example, I do as few champion missions as possible. But Blizz’s streamlining of things like order hall resources needed for research and time required for completion of various steps do help. Also, the speeded up paths for gathering massive quantities of AP are a welcome addition. In the last week, I have lept ahead quite a bit in my order hall chores on a couple of alts.

Honestly, part of my angst with the whole class hall thing is that I find it “nitpickily” complex. I have yet to get a sense for everything that must be done to get up to speed in a character’s class hall, and I have now six characters at level 110. But I still feel lost when it comes to know what next steps I need in order to get to an end game state in their class halls. Artifact research, order hall research, class questlines, class hall questlines to get the third relic slot open, figuring out the ways to get assistants for my champions, figuring out how to gear my champions (not all class halls offer the same options), figuring out what the “extra” perk is for each class and then remembering to use it regularly, etc. etc. Not to mention the confusing physical layout of some class halls — I still wander aimlessly in the warlock one every time I have to go there.

It’s just too messy and confusing. Please, Blizz, if you are not going to give us a guild hall or player housing in the next expansion, give up on the whole garrison mechanic. You tried. It didn’t work. Move on.

World quests. I still like these. I like that they give decent gear if you are just starting out. I like that most of them are relatively quick to do. I like that there is some variety in the game activities (PvP, professions, pet battles, raids and instances, standard PvE) you can engage in to complete some of them. I especially like that the emissary quests persist for three days, allowing those of us dealing with real life to take a play break once in a while and not miss any of them.

The only puzzling thing to me is why Blizz decided to abandon the WQ model for Broken Shore dailies. Now that I have flying, I am not so annoyed by this decision, but I still don’t understand the reasoning. I think WQs in general have been well received by most players, so I am not sure why Blizz would essentially regress for Broken Shore.

And while I am at it, after a couple weeks of demonic invasions in Legion, I am not feeling any more receptive to the timing mechanics of them. I have one more to do to complete all four for the achievement, and when that is done, I will be done with them too. I find them tedious and long. I think I would have liked them better if they had just been scenarios like we had in Mists, or if they popped up frequently like they did in pre-Legion and were essentially always available and quick to complete,  or if they were just specialized world quests (without the final couple of required quests and the scenario) that slightly advanced the story line. Honestly, I am not sure what one thing I don’t like about them, but I am decidedly not a fan and will not be doing them as soon as I complete the achievement.

Obliterum forge. For me, the best thing about 7.2’s change to the obliterum forge is not the fact that you no longer have to do that ridiculous and expensive quest line in order to unlock it, but that finally that stupid burning cart is gone from from the commerce exchange area. Hallelujah!

Blizz and hunters. MMO-C had an interesting blue post summary a couple of days ago. It was a thoughtful blue response to some Brewmaster Monk concerns from PTR players. It struck me because this is exactly the kind of responsive dialog hunters have been begging Blizz for ever since the early days of Legion’s closed beta.

Dozens and dozens of hunters have given Blizz exactly the same sort of thoughtful, observant comments we see from the monk poster in the cited blue post, and Blizz has steadfastly ignored every single one of them, has never once deigned to even recognize there are fundamental problems with hunter class mechanics. Yet we see this very respectful and in-depth response to Brewmasters. And it is by no means the first such — months ago there was a series of blue posts that painstakingly explained Blizz’s philosophy on the Brewmaster spec and outlined where they saw the spec going in the future, how they envisioned it should be played, et cetera and ad nauseaum. All because a few Brewmasters had expressed worries over their testing on the beta.

I was particularly touched by Blizz’s deep concern over the perceived Brewmaster angst with a clunky, hesitating play style. Here are a few astonishing excerpts (emphasis mine):

As you can imagine, the numbers for Blackout Strike’s cooldown and the CDR from Tiger Palm are very important to get right on this; we’ll tweak them and try a few things. We started out with the 4-beat cycle for PTR; we may also try the 3-beat cycle soon and see how that feels.

The common Blackout Combo-driven rotation right now is, in a way, not GCD locked, because it spends a significant amount of its time off GCD, but in practice it feels more like GCD locked, because that time is in between every few GCDs with little empty half-GCDs, adding a stutter to your rotation that we’re trying to clean up.


Brewmaster is not a particularly popular spec, and the awkwardness of their offensive abilities is one of the prime reasons why. That sort of thing is shrugged off by some people, really bugs some other people, and contributes to a general discomfort with a spec to most (and is usually hard for them to describe exactly why, falling back to works like ‘doesn’t flow’ or ‘clunky’).

Now, I am not trying to dump on Brewmasters who have done such a good job giving feedback to the devs, and I am sure they are correct in their assessment of the spec. Good on ’em. But,

What.

The.

Fuck.

Blizz is suddenly concerned about a slow, clumsy, stuttering play style??? They feel your pain, Brewmasters, over how the spec “feels”????

This is just unbelievable. Beastmaster Hunters have made similar comments for months, actually for over a year, and Blizz has not even tried to respond, has not in fact even admitted the play style stinks, has completely ignored every hunter comment to that effect. They dash off some quick easy tweaks, like give us back a couple of traps, or rework some Cobra Shot graphics, and call it good enough. But Brewmasters mention a little clunkiness and the devs fall all over themselves to try and fix it, expressing how concerned they are and how yes they completely understand, and oh no this is awful we simply must do something???

If we needed any further proof that Blizz considers hunters the throway class, one they simply cannot be bothered with, here it is.

Hello! Blizz, how about some hunter recognition for a change?

Legion’s way or the highway

Usually over the weekend I play quite a lot of WoW, and in Legion it has become the most fun time I have in the game, since I feel like I can actually putz around and do what I want — play a couple alts, gather some mats, pick up an achievement or two, run some old instances for that recipe or mount I covet, explore some areas I might have neglected when they were current, etc. However, this past weekend I was unable to play very much because of some family commitments (not the good kind, the entertaining-your-idiot-in-laws kind), and when I was a finally able to log on Sunday evening, of course I had a full array of emissaries to catch up on, and I actually saw someone flying around and realized that omg I had missed out on almost 3 days of Armies of the Legionfall rep and it would still be weeks before I could fly at this rate, not to mention I still had 4 more timewalking dungeons to do if I wanted a shot at the reward. It was not fun “catching up”.

And it dawned on me: Legion is WoW’s most restrictive, grindy, bossy expansion yet. Even WoD was preferable, I am starting to believe.

See, to my way of thinking, when I play this game a couple hours every night, I should not have to wait until a weekend to have actual fun doing it. Sure, I know I could technically drop out, ignoring raids and instances and gear and AP and flying achieves and professions and class halls and champion missions and emissaries and…

Oh wait, that’s pretty much this entire expansion.

There really is no “dropping out” if you want to play the current zones, you MUST grind endlessly. I am not at the point where I want to quit the game, but there is no denying it has become more of an irritation than a source of joy and whimsy. I am at a strange point where I enjoy the game in the abstract, but the daily activities are constant annoyances. In fact, Legion has taken pretty much every bad part of recent expansions and doubled down on them, all while Blizz explains to us how new and innovative it is, how they really learned lessons from player reactions to past expansions.

I am sick of being told when to log on. I am sick of feeling like I will miss the puny few hundred rep needed for flying if I fail to log on and do the BS dailies. I am already sick of trying to track random but extensive invasions, most of which occur in the middle of the freaking night or when normal people are at work or school, all because Blizz could not be troubled to configure them to servers, took the lazy way out technically just so they could brag about adding “content”. Hell, if they were going to be lazy about it, why not just resurrect the invasions from the pre-expansion? Those were fun, quick, and rewarding, and if you missed a couple it was no big deal because there were always some popping up. I guess players liked them too much, can’t have that.

I am sick of the ever-dangled carrot of flying. I am sick of the “just one more thing” never ending string of requirements. I am sick of the stupid little games Blizz plays to make sure you know they strongly disapprove of flying — which they themselves introduced years ago — but if you must have it, then you will sure as hell have to suffer to get it. I am sick of the rep game they are playing with Armies of the Legionfall — awarding minuscule amounts for daily quests; no emissaries to give additional bonus rep; daily quests do not hold over so if you miss a day you are out of lucK. And strangely, there have been no Kirin Tor emissaries — which apparently would award a 750 rep token — since 7.2 went live even though they seemed to have been every other day before 7.2. I am unamused by “secret” achievement and quest requirements that will award more rep (like the running of the maze without being detected).

I am sick of class halls, which are nothing more than garrisons with all the perks removed. I am especially sick of the hunter class hall, to which almost no creative effort was devoted in its development. It is bereft of any imagination. There is still no place to sit in the entire hall, the bartender sells only mana drinks, there is no mailbox, not even any real connection to classic hunter lore. It was clearly designed by someone coming up on a deadline, who did not give a bucket of warm spit about any result save meeting that deadline.

I am sick of being required to run dungeons and raids — including mythics — in order to pursue almost any other game path, for example professions.

I am sick of being told that currency for gear is a bad thing, then being forced to deal with currency for everything else — order hall resources, Legionfall war supplies, Timewarped badges, artifact power, nethershards, seals of Broken Fate…

I am sick of being told how I must play my alts, sick of that depressing sinking feeling of eternal grind I get when I consider leveling up one of them only to realize how complex and dragged out it will be: artifact quest, order hall campaign, all the grinds of the various gated class hall actions, profession requirements of quest lines and rep and dungeons and raids and lucky drops, the eternal disappointment of legendary drops, and of course the addition of one more endless AP grind for the new alt.

I am sick of my spec options being severely limited, sick of Blizz bragging about how they have removed all obstacles from being able to switch to any spec in your class, then placing huge boulders in your path like “good legendaries”, artifacts, AP, different crucial secondary stats and therefore different gear, etc. I am especially sick of Blizz imposing hybrid problems on pure dps classes, but refusing to give them any commensurate perks such as role options.

I am sick of getting higher level gear that is actually a step down for your power, sick of having to run simulations or consult a web site just to figure out if a piece of gear is an upgrade. This is especially galling when we recall Blizz’s lecture to us on the evils of having to do “math” for reforging.

I am sick of empty promises to fix the near-total destruction of hunters as a class in Legion, sick of half-assed tweaks that do nothing to repair the fundamental problems Blizz engineered for the class. And I am sick of class overhauls every expansion, from a team that clearly is incapable of balancing their changes until the end of an expansion, at which time they stupidly decide it is time to repeat the process.

I am heartily, absolutely, positively, without a question, sick of RNG being applied to every aspect of the game. And I am enraged every time Ion Hazzikostas lectures us about how “fun” it is.

Look, here’s my point (at last): Everyone sets their own goals in this game, and pursuit of them is supposed to be fun and ultimately rewarding. Until Legion, players have been largely free to find their own path to those goals. But Legion effectively removed all side roads in favor of one super highway. And if you find an obstacle along that highway, too freaking bad for you, there are no detours. Your only choice is to remove it in the approved manner or stop all forward progress. Blizz has argued that Legion gives players a wide range of options, but that is not true — what it gives players is a wide range of requirements, all of which must be participated in to achieve virtually any game goal. Players are left with the “options” of sticking to the approved path or adjusting their goals downward. 

This is not player choice, this is nanny state game play.

Patch 7.2 is upon us

Well, the big news from yesterday’s Q&A is that Patch 7.2 will go live at the next reset. I suppose this is good news — the current content is getting a bit worn, although honestly I would be able to find too much to do in it for weeks or even months yet. Still, it is always fun to get new shinies.

No question in my mind, flying will be my main and most frenetic focus for the first couple of weeks until I get she achievement. I am heartily sick of bumbling around on the ground and being forced to take commercial air to get to far away places. Flight paths are still too roundabout for my tastes, and if I am going to take scenic tourist flights, then I want to be able to swoop down or stop at interesting points I see from the air.

Not going to lie, I am also waiting for flying to get some profession quest lines finished on alts. Some of them are too lightly geared to deal efficiently with mobs encountered getting to or getting out of quest areas. If the quest is to kill 12 bears, for example, I do not want to have also fight my through an area packed with spiders or rabid plant life, both entering and exiting the quest area. And I am also waiting on flying to level a couple of my more problematic alts (looking at you, Mage).

I have Pathfinder Part 1 finished, so it will just be a matter of grinding out the new rep and other requirements for Part 2. I am not really that happy with Blizz introducing an entire new faction for us to get rep with for this achievement, however. It just strikes me as Blizz once again — in what has become a depressing pattern — screwing with us, moving the goal posts just as we get close enough to think we are finished. To add insult to injury, no existing rep tokens count for the new rep.

Similarly, Patch 7.2 will permit (ok, “force”) us to increase the gear level of our class hall champions if we wish to use them for new missions. But all those gear upgrade tokens you have been collecting ever since your champions all reached level 850? Yup, you guessed it, worthless. There will be new ones we can grind for endlessly.

The other goal post that has been moved is of course the artifact trait one. I would not ever characterize myself as a completionist when it comes to achievements in this game, but there is just something mean about letting me get a whiff of success at maxing out my artifact traits — I am at 52 right now — then move that goal nearly out of range (there will be something like 50 more traits or trait levels in 7.2, and each will cost millions or even tens of millions of AP to get).

It just feels like Blizz ran out of good ideas and decided that redoing artifact traits, class hall quest lines, champion missions, faction rep, and class hall research was the way to go. Yeah, take what are arguably the most annoying parts of Legion and make everyone do a do-over on them and pass it off as new content….

I have not played the PTR lately, so I only have what I read to go by for some of the upcoming changes. In general, I kind of liked the world scenarios we got at the end of WoD as prep for Legion. They were fun to me because they really were completely optional. I am not so sure how much I will like them now that they will be a requirement for another achievement.

I don’t really understand the mechanics of establishing a new class hall base on a new island — this is beginning to smell like more garrisons to me. And I surely do not get the building mechanic. Apparently, each region and/or server group somehow “votes” for the kind of building (one of three possibles) they want. From what I can glean, you “vote” by collecting and giving up nethershards (something new to grind for, but remember Blizz hates collecting currency except when they don’t). At some point there are enough votes for the building to be constructed, it gives a local buff, lasts for 72 hours, gets destroyed by the Legion, then everyone gets to start all over again.

Forgive me if I am not jumping up and down in anticipation of what appears will be yet another depressing Sisyphean activity.

There will be some number of user interface upgrades in the new patch. Again, this is always nice, but the ones I saw were ones I have long ago fixed by using an addon. Blizz’s UI is generally poor, and they remain extremely lazy about fixing it because they know addons will fill in the holes until they get around to making a stab at it.Reading about the upcoming changes, it seems like my addons will still be leagues better than Blizz’s “fixes”.

I have not seen any updated official 7.2 patch notes yet, which makes me wonder if once again — like for 7.1.5 — they will only be published a few hours before the patch goes live, and even then they will be incomplete and straight out wrong in some instances. I would think if a new patch is deemed ready for prime time, that part of that includes having well-written and complete patch notes, but I guess this is not a priority for Blizz.

Still, for all my crabbiness about 7.2, I have to give Blizz credit for thus far sticking to their promise of continually pumping out new Legion content. I honestly did not think they would be able to do it, and I am happy to be proven wrong so far. In my opinion, “content” is at once the best and worst feature of Legion. The best because, well, there is undeniably a lot of it and it keeps changing and morphing at a pretty furious pace. The worst because too much of it is required rather than just optional — I say required because it is part and parcel of nearly every conceivable game goal for almost any player.

(For example, running dungeons is required in order to complete zones, develop professions, do class hall quest lines, etc. There is no  path to accomplishing these activities without running dungeons. Just my opinion, I know, but to me this is cramming certain content down people’s throats, forcing certain very narrow play styles on every character.)

There is a ton of stuff in Patch 7.2, and I have not even touched the surface. It will be here in a few days, and at that time we will all be able to judge for ourselves what works and what doesn’t in it.

Apologies for the rather disorganized comments today, I am on the phone fighting with customer service over what should be a simple door opening mod to my new dryer, and I am at wit’s end over trying to explain the problem to what seems to be someone with the technical grasp of a carrot on the other end of the line. I thonk I see alcohol in my near future.

Simple things

I spent my game play time over the weekend leveling my rogue. He is a notable alt for me because first of all he is a he, and second of all he is a melee damage dealer. I like him, he is kind of a happy-go-lucky type who doesn’t really stress about anything. In WoD, he was a combat rogue, and I opted to go with that spec’s morph — outlaw — in Legion. I have zero idea whether or not outlaw is one of the “respected” specs, honestly don’t care. Also, I am not especially skilled at dealing with the Roll the Bones mechanic, but I copied a weak aura from one of my in game friends, and that more or less provides me with light-up idiot buttons telling me whether to roll again or not. Basically, though, I just faceroll keys, and it seems to work out. I think I only died twice during the 100-110 leveling process.

I know all you really good rogues out there are now shaking your heads over my description of my rogue play. Sorry, I really do understand there is a lot more to playing a rogue than I just described, it’s just that this is my fun alt. I play him when I need that unexpected-day-off-from-work feeling. You know the one — that sheer delight when you find out you have an entirely free day to spend as you please, you are permitted to forget all your normal grown-up chores. I think lots of players have such an alt. In fact often it is a hunter, because they certainly are fun to play, even now, for things like leveling or world quests.

Anyway, leveling my rogue the last couple of days clarified a couple of thoughts about Legion. In no particular order:

  • Especially in the leveling process, Legion is a fun expansion. Zone scaling is one of the best design innovations the game has ever had. It allows you to customize your leveling experience and eliminates much of the boredom from leveling your third or fourth or fifth alt.
    • My only gripe — and this is all because of me being lazy — is that I can level from 100 to 110 in about 3.5 zone completions. I always tell myself I will go back and finish off that last partial zone and do the full one I missed, but so far I have not done so, except of course on my main. This tends to limit my world quest options for the alt, at least until I pick up some of the many flight paths I need.
    • I still don’t like the Suramar experience much, and it annoys me that, even though I get the whistle automatically at 110, I still have to go through that whole tedious Suramar intro set of quests, at least up through getting the mask disguise.
  • The profession slog is terrible, and each time I level an alt I resent it more and more. I don’t dislike the idea of having a profession quest line, but I do hate being pushed into specific end game content, such as dungeons, that I have no intent on pursuing with an alt. The “levels within levels” design stinks, too, and it makes me feel manipulated — “Spend more hours playing this game or you will never finish leveling your profession, BWAAAAHAHA!” And I really detest the whole RNG mechanism for advancing your profession. You should not have to be a raider or a mythic instance runner to have a well-developed profession. Blizz broke professions in Legion.
  • No matter how Ion Hazzikostas tries to spin the whole AP mess, it amounts to one gigantic expansion-long grind. And no matter how much he lectures us on how we shouldn’t bother our silly little heads with chasing after it, it remains a psychological dead weight, a virtual treadmill ever present in the game, taunting you no matter how many clothes you hang on it to try to ignore it.
    • I realized this when I figured out one of the reasons I was having such a good time leveling my rogue was that I didn’t care how much — if any — AP I was collecting for a weapon I would never be raiding with.
    • The AP catch-up mechanism for alts is decent, and I am glad Blizz implemented it. But it is also pernicious, in that it subtly sucks you into joining the AP grind for your alts.
    • It is tempting to say I should just not care about how much AP I gather for advancing my main’s weapon, too, but the fact remains that if you wish to raid with a regular team in Legion, you have to care about it. Even in guilds that do not push for certain gear levels or certain minimum damage numbers, the average of the team will inevitably increase as the expansion goes on, and if you write off AP grinding you will sooner or later begin to hold the team back. If you wish to raid in Legion, you must grind AP ceaselessly. 

Side note: I am having a hard time understanding the whole Watchersplaining about plans for AP in 7.2. I believe it goes something like this: “We know AP has become a grind for some players, so in 7.2 we are going to fix that by vastly increasing the amount needed for each additional trait beyond 34, as well as by making the weapon power increases less important. Also, we are going to cut the amount of AP earned for the quick group instances, but increase it for the long ones.”

I am at a loss as to how that does anything positive, I would think if anything it makes it more of a grind with less of a chance for ever getting anything useful out of it. I guarantee that the people who feel the need to grind AP now will not feel less of a need when it takes tens millions or even billions for each trait increase. Similarly, the people who are not currently driven to chase AP will feel even less of a need to do so in 7.2.

This may be a theoretical “improvement” because it lessens some gap between the people who have a lot of time to play and those who don’t, but it in no way gets at the base problem with AP, which is that it is a never-ending grind that weighs down the game. This is true, no matter how often or how emphatically Ion Hazzikostas tells us it is not so. We have come face-to-face with a Blizz “alternative fact”.

  • Class hall quest lines are tedious, over-long, and yield very little of value for an alt. If it is convenient to do parts of it for my rogue, I am doing it, but I am not going out of my way to finish it. I really do not care if I ever get that third relic slot.
  • Highmountain is my favorite zone. Stormheim is second. I definitely prefer more “natural” looking zones, not big on pink trees and green goopy rivers and hostile plant life and such.
  • The legendary mess is still a mess. I have almost zero hope of ever getting even one on an alt, mainly due to the exorbitant amount of time needed on each before the mythical “bad luck insurance” kicks in. But honestly, I find I do not care.

All in all, I think the reason I had so much fun leveling my rogue this weekend is that it was simple, and I tried to make sure it stayed that way. There was no pressure to do anything but gather quests, do them, and turn them in. And if I found I did not enjoy the quest, I abandoned it without a second thought. I refused to permit myself to feel pressure to develop a garrison class hall, or large amounts of AP for a weapon, or to gear up beyond what I could get as quest loot, or to quest in certain zones because they would pay off the most for professions, or to run instances as soon as I could. I just bopped around, doing what looked interesting to me and enjoying the best parts of Legion.

It was exhilarating. It was eye-opening. I learned some things about myself, about the value of not pursuing goals if they seem to be a burden. And I am going to try and apply some of this approach to my main, in an attempt to get back to the sheer fun and genius of this game.