Patch 7.2 is upon us

Well, the big news from yesterday’s Q&A is that Patch 7.2 will go live at the next reset. I suppose this is good news — the current content is getting a bit worn, although honestly I would be able to find too much to do in it for weeks or even months yet. Still, it is always fun to get new shinies.

No question in my mind, flying will be my main and most frenetic focus for the first couple of weeks until I get she achievement. I am heartily sick of bumbling around on the ground and being forced to take commercial air to get to far away places. Flight paths are still too roundabout for my tastes, and if I am going to take scenic tourist flights, then I want to be able to swoop down or stop at interesting points I see from the air.

Not going to lie, I am also waiting for flying to get some profession quest lines finished on alts. Some of them are too lightly geared to deal efficiently with mobs encountered getting to or getting out of quest areas. If the quest is to kill 12 bears, for example, I do not want to have also fight my through an area packed with spiders or rabid plant life, both entering and exiting the quest area. And I am also waiting on flying to level a couple of my more problematic alts (looking at you, Mage).

I have Pathfinder Part 1 finished, so it will just be a matter of grinding out the new rep and other requirements for Part 2. I am not really that happy with Blizz introducing an entire new faction for us to get rep with for this achievement, however. It just strikes me as Blizz once again — in what has become a depressing pattern — screwing with us, moving the goal posts just as we get close enough to think we are finished. To add insult to injury, no existing rep tokens count for the new rep.

Similarly, Patch 7.2 will permit (ok, “force”) us to increase the gear level of our class hall champions if we wish to use them for new missions. But all those gear upgrade tokens you have been collecting ever since your champions all reached level 850? Yup, you guessed it, worthless. There will be new ones we can grind for endlessly.

The other goal post that has been moved is of course the artifact trait one. I would not ever characterize myself as a completionist when it comes to achievements in this game, but there is just something mean about letting me get a whiff of success at maxing out my artifact traits — I am at 52 right now — then move that goal nearly out of range (there will be something like 50 more traits or trait levels in 7.2, and each will cost millions or even tens of millions of AP to get).

It just feels like Blizz ran out of good ideas and decided that redoing artifact traits, class hall quest lines, champion missions, faction rep, and class hall research was the way to go. Yeah, take what are arguably the most annoying parts of Legion and make everyone do a do-over on them and pass it off as new content….

I have not played the PTR lately, so I only have what I read to go by for some of the upcoming changes. In general, I kind of liked the world scenarios we got at the end of WoD as prep for Legion. They were fun to me because they really were completely optional. I am not so sure how much I will like them now that they will be a requirement for another achievement.

I don’t really understand the mechanics of establishing a new class hall base on a new island — this is beginning to smell like more garrisons to me. And I surely do not get the building mechanic. Apparently, each region and/or server group somehow “votes” for the kind of building (one of three possibles) they want. From what I can glean, you “vote” by collecting and giving up nethershards (something new to grind for, but remember Blizz hates collecting currency except when they don’t). At some point there are enough votes for the building to be constructed, it gives a local buff, lasts for 72 hours, gets destroyed by the Legion, then everyone gets to start all over again.

Forgive me if I am not jumping up and down in anticipation of what appears will be yet another depressing Sisyphean activity.

There will be some number of user interface upgrades in the new patch. Again, this is always nice, but the ones I saw were ones I have long ago fixed by using an addon. Blizz’s UI is generally poor, and they remain extremely lazy about fixing it because they know addons will fill in the holes until they get around to making a stab at it.Reading about the upcoming changes, it seems like my addons will still be leagues better than Blizz’s “fixes”.

I have not seen any updated official 7.2 patch notes yet, which makes me wonder if once again — like for 7.1.5 — they will only be published a few hours before the patch goes live, and even then they will be incomplete and straight out wrong in some instances. I would think if a new patch is deemed ready for prime time, that part of that includes having well-written and complete patch notes, but I guess this is not a priority for Blizz.

Still, for all my crabbiness about 7.2, I have to give Blizz credit for thus far sticking to their promise of continually pumping out new Legion content. I honestly did not think they would be able to do it, and I am happy to be proven wrong so far. In my opinion, “content” is at once the best and worst feature of Legion. The best because, well, there is undeniably a lot of it and it keeps changing and morphing at a pretty furious pace. The worst because too much of it is required rather than just optional — I say required because it is part and parcel of nearly every conceivable game goal for almost any player.

(For example, running dungeons is required in order to complete zones, develop professions, do class hall quest lines, etc. There is no  path to accomplishing these activities without running dungeons. Just my opinion, I know, but to me this is cramming certain content down people’s throats, forcing certain very narrow play styles on every character.)

There is a ton of stuff in Patch 7.2, and I have not even touched the surface. It will be here in a few days, and at that time we will all be able to judge for ourselves what works and what doesn’t in it.

Apologies for the rather disorganized comments today, I am on the phone fighting with customer service over what should be a simple door opening mod to my new dryer, and I am at wit’s end over trying to explain the problem to what seems to be someone with the technical grasp of a carrot on the other end of the line. I thonk I see alcohol in my near future.

“We’re as mad as hell, and…” Oh forget it

There comes a time in every firebrand’s life when they just have to admit defeat. I think I have, at long last, reached that point with hunters in WoW. Oh, out of stubbornness and habit, I will likely continue to play one, but for me the joy of it has gone. Worse than that, I have finally lost all hope that Blizz will ever restore the fun of huntering. I think they are truly too clueless to know they have destroyed it, but it is also possible they know and simply do not give a damn. And there is zero evidence this attitude will change.

As often happens, the final straw for me was a tiny one, insignificant and irrelevant when taken alone, but it tips the final balance when added to the pile already accumulated. I am not going to rehash here the “accumulated pile” — suffice it to say Blizz has systematically dismantled the hunter class in the last two expansions, to the point where someone who huntered even as late as Mists likely would not recognize the class if they had quit the game then and recently returned.

The straw? It was a chain of thought that started when I read about the 7.2 “challenge” to unlock some new artifact appearance for each spec. I have nothing against Blizz implementing this, I am sure a lot of players will really enjoy it — both the challenge and the appearance reward. But when I read it, my thought was basically, “Not worth the effort.” Why?

One reason was what I alluded to above — it is no longer great fun for me to play a hunter. There was a time not too long ago when I loved the class so much that any challenge was something I wanted to do, simply because I enjoyed pushing my hunter play to its limits and maybe a bit beyond. But now? I no longer get a rush of joy from “good” hunter skills, mainly because most of the skills currently consist of having fast enough synapses to mash a button when a computer-controlled spell comes off cooldown. There really is almost no player strategy or finesse that enters in.

The second reason — and the actual straw realization — was that hunters pretty much lose out when it comes to weapon appearance in Legion. For example, no hunter ranged weapon can have an enchant effect. Blizz simply does not care enough about hunters to give us some cool enchant effects like they have for every other class weapon in the game. I don’t know why, it can’t be any harder to configure a visual for a bow or gun than it can be for swords and staves and so forth, but apparently Blizz as usual can’t be bothered with hunters.

In Legion, BM hunters in particular suffer even further from Blizz’s negligence regarding weapon visual effects. After going to some trouble to hype the importance of Hati as an integral part of the BM artefact weapon, Blizz pretty much proceeded to design a dull and uninspiring model for it. When hunters complained, they finally gave us a gizmo to make Hati look like any pet we have, and even eliminated the major bug in it (you couldn’t change Hati back to original appearance) after a few more weeks of further hunter complaining. But here’s the thing: none of the hunter weapon appearances have any effect whatsoever on Hati’s appearance. I see no reason, for example, that Blizz could not have allowed hunters to choose a red glowing Hati as part of the “red” gun appearance. No reason, that is, except no one at Blizz can be bothered. It’s only BM hunters, after all.

In fact, even the BM hunter “hidden appearance” is pretty crappy. In the first place, it’s not all that hidden — you basically go into the Engineering shop in Dal and plunk down 8ooo gold, and it’s all yours. And this magical hidden appearance? It turns your gun into a bow. I am not a big fan of hunter guns, especially for some races, so I transmog my BM weapon into a bow anyhow. But this hidden appearance bow is a real monstrosity, possibly the ugliest bow in the history of WoW. It looks like something your four-year-old would do with Legos, except a little less creative.

Anyway, to return to my point. When I saw that 7.2 would offer these really cool weapon appearances as rewards for what look to be considerable skill challenges, I wasn’t even the tiniest bit excited. Mash designated buttons in timely sequence for an appearance change in a weapon I never see anyway? And do quests just to get the currency needed to repeat the challenge if you fail? (This mechanic is nothing more than another way to force people to play content over and over again, since you have to pay with Nethershards from the Broken Shore scenarios in order to retry this challenge. Another way Blizz is trying to up its monthly hours played metric come quarterly report time.) No thank you.

I realized that Blizz was not going to do anything whatsoever to make this challenge worthwhile to me as a BM hunter. We have not seen the new visual for BM hunters yet, but it seems extraordinarily unlikely, given previous history, that they are going to give me a cool Hati makeover. Similarly, it seems improbable that the gun appearance will be anything other than an over-the-top behemoth of a cannon that I would not be caught dead with. In the last two expansions, Blizz has proven they are not the least bit interested in applying their normal excellent creativity in any way to hunters.

And with this realization for some reason it came crashing down on me that Blizz will not restore any of the baseline fun to hunters, not in Legion and possibly not ever. They will throw us a few bones in the form of easy band-aid fixes, they will nominally include us in new stuff like this appearance thing, but it is crystal clear that they do not want to expend anything more than minimum resources on this class. For months now, I have harbored the illusion — okay, probably more accurately a delusion — that there was still time in Legion for Blizz to come to its senses about hunters and make some substantive and positive changes. But when I began to examine this whole weapon appearance thing it started a chain of thought that forced me to realize no such hunter changes will be forthcoming.

For Blizz, hunters are that cousin you really dislike and try to avoid as much as possible, but to keep peace in the family you have to invite him to Thanksgiving dinner every year. Still, there is no way are you going to let him have the drumstick.

Congratulations, Blizz, you have worn me down. I no longer kid myself that the hunter experience will improve in Legion, and I am losing hope that it ever will. I am no longer mad as hell. I am just tired.

Breaking news: Cobra Shot to wiggle more

It’s no secret that I am beyond disgusted with the way Blizz has treated hunters ever since they trashed and then abandoned SV hunters in WoD. After promising to make SV better in “the next expansion”, they proceeded to complete their destruction of it by making it a melee spec in Legion, and a pretty puny one at that. Then they moved on to MM, basically turning it into a turret style damage dealer, removing two of the signature features of hunters — mobility and pets — in one fell swoop. Last, after Ion Hazzikostas told us how BM hunters were “in a pretty good place” just prior to Legion, Blizz went on to ransack that spec, too, removing nearly all possibility of skill play in favor of a couple of cooldowns the player had almost zero control over except to mash the button as soon as they were up.

When the Legion Alpha test went live, skilled and well-respected hunters diligently measured, analyzed, and described to Blizz the many ways the hunter class came up short. Their focus was on play style, not on numbers, and they tried every way possible to make Blizz understand that the very soul of hunters had been ripped away.

Blizz ignored them.

Then when the beta test finally went live, a lot more hunters voiced their anguish to Blizz, again not so much about numbers, but about the fact that the class they had played and loved for years had been stripped of every trace of what made the class unique. Again, these players wrote thousands of pages of feedback in the approved forums, detailing all the factors that contributed to what they perceived was the death of the class.

Blizz ignored them.

By this point, sadly, the leading community hunters had pretty much given up, bruised and battered after months of talking to a brick wall. But then the PTR went live, and hunters who had not previously tried the Legion hunter class expressed their keen sense of loss and anger, again writing reams of comments about the mechanics that made them feel they were no longer true hunters.

Blizz ignored them.

And when I say “Blizz ignored them”, I mean not just that no changes were made or design explanations given, but that Blizz met the entire hunter outcry with a steadfast, impenetrable wall of silence. There were no blue posts that even deigned to acknowledge there might be some problems with the Legion hunter class implementation, no hunter class adjustments as builds were put out (even though there were tons for other classes), no dev mention of the problem, no recognition whatsoever of the near-universal condemnation of the changes they had made to the hunter class. Not even so such as a “F**k you, hunters, we like things the way they are.”

Then, one week before Legion went live, a CM had the chutzpah to make a blue post asking for hunter input on Legion problems. As if the thousands upon thousands of previous posts did not even exist. As if, one week before launch, it would make a difference. He even called the thread “Let’s Talk”, implying that at long last, this late in the cycle, Blizz’s wall of silence would finally be broken. Like Charlie Brown rushing to kick that football he just knew Lucy would hold still for him this time, hunters once again posted thousands of thoughtful, detailed, specific comments about every aspect of the class they felt had been ripped from them.

Blizz ignored them.

In the first Q&A after Legion launch, a few warlock trolls and scumbags bullied their way into it, spamming the pre-event thread and using flame and shame tactics to downvote every question not submitted by a warlock, and then further spamming the live event feed with spittle-flecked tantrums. After very slightly scolding them for their tactics and telling them such actions would not be successful, Ion Hazzikostas proceeded to explain how Blizz was going to fix perceived warlock class problems. Long blue posts were written on the subject, and immediate changes were made in hotfixes, along with a detailed plan for long term fixes.

Meanwhile, hunters, who had played by Blizz’s rules for feedback, who had not thrown public tantrums, continued to be ignored. Then, finally, months after the “Let’s Talk” thread appeared, weeks after the warlock meltdown, there was one relatively short blue post in the hunter forum promising significant changes to the hunter class, but hunters had to be patient, wait for 7.1 and 7.2 because of course these things take time.

Hunters waited. In 7.1, a few paltry changes appeared, nothing of course for BM, but a nerf for MM (as if that were all that was wrong with MM mechanics!), and some stiff for SV presumably to try make it at least semi-viable as a spec.

Hunters continued to wait. In 7.1.5, all hunters had traps restored, and a very slight adjustment was made to correct the awful Aspect of the Cheetah, but it cost a talent to do so. There were multiple other changes, but of note every change to BM dealt with numbers designed to buff the spec’s damage. Nothing Blizz did even began to address the fundamental problems with the spec. Pet pathing — other than slightly speeding up Hati’s slow amble to a target — remained horrible. BM hunters still had no surge ability beyond the worthless Stampede talent. Pet control remained problematic, hit-and-miss in terms of setting your pet on passive for example and having confidence it would remain so. BM hunters themselves had almost zero damage ability without a pet, effectively making them a melee damage dealer who operated out of melee range. The play style — unless you had “the” appropriate legendaries and a 4-pic tier set — remained clunky and slow, with no player control over focus generation, no skill abilities beyond mashing a cooldown button or key as soon as it became available.

Similarly, most of MM changes were to adjust numbers, little was done to address the turret play style, and nothing was done to address the underlying fact that all MM damage was RNG-dependent at its origin.

In short, in spite of months of hunter comments that the class problems were about play style, not about numbers, most of Blizz’s fixes have been to tweak numbers.

Now we are into the 7.2 PTR, and there seems to be no plan to make any further changes to hunters. Except one — shown here.

Yes, at long last, hallelujah! Hunters are finally getting the spell animation changes NO ONE has asked for! And what changes they are! Brace yourself now — Arcane Shot  will soon cause much bigger weapon kick and be more purple! Barrage will have more muzzle flash! Bestial Wrath will cause that symbol to only appear over the hunter’s head, no longer the pet’s!! (Of course, there is no change to that pleasant “I am having a really hard poop” sound that accompanies it…)  A few other similarly HUGE and MOMENTOUS changes, such as Black Arrow will have a bigger bullet!!  (I guess it is a bullet, the demo showed a hunter with a gun…) But the big one, and the one I know all BM hunters have been waiting for: Cobra Shot will wiggle more!!! OMG, I have to sit down, this is too much.

Really, Blizz? Really? Everything that is wrong with hunters, and this is what you decide has priority?

Words fail me at this point.

Doubling down on bad ideas

Patch 7.2 will give us crafted legendaries. You can read the details of what we know about them thus far in this summary from MMO-C. Now, of course, Patch 7.2 is still undergoing a lot of changes, and the initial info on these legendaries could change a lot between now and live, but let me just say for the record:

What the hell, Blizz? Has the cheese finally slipped off your cracker?

Legendary implementation thus far in Legion has been a huge mistake, Blizz themselves have as much as admitted it. Yet they keep trying to make chicken salad out of chicken shit, and no one is clamoring for the sandwiches, so part of their solution is to add a line of artisan breads.

There are so many things wrong with the proposed implementation of this, I hardly know where to start. The basic plan is that players will be able to do a whole new series of profession quests that will allow them to collect rare materials that will allow them to craft leather/mail/cloth/plate legendary gear for specific classes.

First, the — admittedly still vague — quest lines for each profession involve defeating various raid bosses. This of course is Blizz doubling down on the main complaint about professions in Legion — they require raid level gear not to mention In some cases regular running of raids so as to be lucky enough to get the RNG recipe drops.

Second, crafting the legendary items requires what appears to be a host of very expensive and/or rare mats — 65 Blood of Sargeras, profession mats, something referred to only as “legendary mats” from quests, and a new mat called Felessence Legion-Flask. The latter is one of those horrible crafted (we don’t know by whom — all crafters or just alchemists) abominations that requires making a gray item, then upgrading it until it reaches “legendary” status. This is Blizz doubling down on the whole idea of ensuring that no one plays an alt for pure pleasure or to help out a main. If you have not had enough time to get your profession alts to level 800, you will not have enough time to have them craft a legendary, I guarantee.

Third, the crafted legendaries are BoP. Yup, you read that right. BoP. Thus, any character can only make this gear for itself. Your leatherworker better wear leather or mail, because she damn sure will not be able to make a piece of legendary gear for any other alt. There may be more of these crafted legendaries not yet announced, but so far characters that do not have a “classic” armor crafting profession — for example engineers or alchemists or inscriptionists — are S.O.L. And remember, early on in Legion, Blizz pretty much pushed many characters into having only one crafting profession because gathering professions are much more lucrative for garnering Blood of Sargeras (also BoP). So chances are a lot of players no longer have dual-crafting professions. Oh, and of course, making these crafted legendaries BoP also means they cannot be sold, just another little gotcha from Blizz.

Fourth, the current tooltip for these legendaries indicates they count as a normal legendary for equipping — thus they will be the one or the one of two you are allowed to equip. However, none of these legendaries appear to have any special abilities. Yup, they are stat sticks. So they might up your gear level a bit, but if you have any of the actual ability-boosting legendaries equipped, crafted will likely be last choice as a legendary. (Unless, of course, Blizz goes ahead and negates all current legendary damage, defensive, and healing bonuses — do not count that out as a possibility.)

Fifth — and this is the kicker — it looks like they will be level 910. Yes, again, you read that right — after going through all I described above, you will be left with a level 910 legendary. Trust me, any character able to do all the steps necessary to craft one of these will not need level 910 gear. I presume you will be able to upgrade them as we now upgrade the “old” legendaries, but guess what? That means you get to add another couple of weeks to the gear just to get it to a level that benefits you. (Oh, and it also is a way for Blizz to keep that ridiculous legendary upgrade quest line going.)

I honestly wonder what is in the water or air at Blizz HQ. Think about it, what are the parts of Legion people seem to complain about the most? It is as if Blizz has a working list of these complaints and used it to design these crafted legendaries. They have doubled down on many of the major perceived problems with this expansion. It reminds me of their reaction in WoD to the massive complaints about garrisons: they doubled down on them by requiring even more garrison work just to be able to see the new Tanaan content. “You don’t LIKE this? BWAAAAAHAAAAAA, well then you will HATE this!!!! That will teach you to complain!”

So, if you hate Legion professions, if you think legendaries are a failure, if you have given up on alts because Blizz does not approve of the way you play them — stay tuned. Blizz appears to be sensitive to player dissatisfaction, and the louder the complaints, the more they are going to shove it down our throats.

Now THAT’S communication. I get the message.

Of patches and promises

Lots going on today — short post.

Today Blizz announced the opening of the Patch 7.2 PTR. I am often very hard on this company, but I am giving them a lot of credit for hewing to their promise of chained patches and new content. I am someone who sets great store by keeping one’s word, and the quickest way to incur my wrath is to cavalierly make promises you have no intention of keeping. Even if I do not agree with the nature of the promises, keeping them is a virtue in my opinion.

So Blizz promised us a veritable freight train of continuous content in Legion, and thus far they are making good on that. For me, this is starting to restore some of the trust shattered in WoD. I am still a little leery, for trust once destroyed is difficult to repair, but so far anyway — at least on the “content” promise — things are looking up. (I will reserve judgement on promises to make hunters whole again…)

For a good summary of the little bit we know of 7.2 thus far, check out MMO-C. As to be expected, there is not a lot there yet, but a couple of things caught my attention.

  • Hunters, Death Knights, and Balance Druids have new spell animations. This is probably good, but fairly minor. I know hunter animations — especially when compared to, for example, the gorgeous Fire Mage animations — are clunky, clumsy and downright cringeworthy. And I do think we may be getting to the point (again) where visual clutter around the boss is becoming an issue. I don’t play a melee class so I can’t speak from experience, but I have heard a couple of our melee players mention it from time to time lately. Also, apparently there will be some changes to combat sounds, so maybe there is hope that my hunter will not make that noise that seems to indicate “I am having a very hard poop” every time I cast Bestial Wrath.
  • Reputation earned beyond Exalted will now contribute towards earning additional rewards from Broken Isles faction emissaries. This, of course, is an attempt to keep World Quests relevant, even when the rewards have pretty much become useless. It is a good idea in my opinion — I am getting to the point where I grind my teeth and mutter every time I complete a Kirin Tor emissary quest and basically throw away the rep token, since I cannot use it on my main and it is soulbound. I wonder if it would be smart now to just start keeping these in the bank, if we will be able to stockpile and use them later in 7.2.
  • (PvP) players who have received multiple pieces of unwanted gear (will be able to use the Obliterum forge) to exchange them for a piece of their choosing. OK, I am getting a little annoyed at this. First, PvP players whined and pouted because *GASP* they were going to have to suffer the indignity of RNG-determined gear! How terrible, how awful, how unfair!

So now Blizz is giving them a way to actually get the gear they want without having to repeat content hundreds of times in order to win the lottery.  Come on, Blizz, remember? RNG is fun™, waaaaaay better than that icky old method of just picking out a piece of gear! Right? You have lectured us on that many, many times, so it must be true. So why exactly should PvE players have all the fun™, why shouldn’t PvP players share in it?

  • Pet spells can now be dragged onto the player action bar. Hallelujah! ‘Nuff said.
  • Class mounts. Yes! I am not usually very keen on collecting mounts, but I am excited about the hunter mount. Also, of course, about the implied flying ability (no mention of this so far in the patch notes, however.)

There were other, more major, announcements, but honestly it is too early to delve into them. There will be a lot of changes, adjustments, additions, deletions between now and the live patch. I encourage you all to dip a toe into the PTR if you have some time, and provide feedback in the PTR forums. It might be frustrating, but it can’t hurt to make the devs aware of your impressions, comments, and experiences.

Promise made, promise kept — that is encouraging, Blizz. Keep it up.

And now, time for a weekend.

Patches 7.1.5 and 7.2

Today’s post may be a bit disjointed, I am still juggling repairs for our flooded basement and hot water heater replacement, but I wanted to jot down a few thoughts about some of the recent changes in the game.

Patch 7.1.5 rolled out Tuesday, and from my point of view it was pretty smooth, with the exception of the patch notes goat rope. The class changes took a little getting used to for some specs, and our Tuesday night raid was kind of off as a result, but there are some nice features in the patch.

I am fine with the BM hunter changes, and the MM hunters in our guild — one of whom admits he is a real dps whore — are good with their changes, also. MM lost a little AoE capability but it seems not too significant. BM got some very decent buffs, making the spec pretty crazy with massive AoE. And traps are back, which is awesome.

I think Blizz made incremental progress in giving a few more actual choices in talent tiers, but there are still too many where there is one clear required talent and/or one clearly useless talent. Barrage, in spite of getting a buff for BM, is still the worst choice by far in that tier, but on the other hand Volley now has some utility in certain situations.

The one change I did notice that makes a noticeable difference, though, is the nerf to the BM legendary belt, Roar of the Seven Lions. In my opinion, the previous stats on it were the one thing that seemed to correct the abysmally slow BM rotation, the saving change that brought back some fun to the spec. Now that the belt’s focus cost reduction has been nerfed by 25%, we are back to a very clunky rotation.

And the BM changes have still done nothing to give the spec any semblance of burst capability, no cooldowns unless you count Stampede which few hunters do since it stinks so bad as a talent. It is frustrating to be at a crucial point in downing a boss, and when the RL says to give it everything you’ve got, all you can do is maybe punch your keyboard harder (at the same slow pace) and set your mouth in a determined manner.

Also, I  can’t really tell any difference in Hati’s relative speed (or lack thereof) in ambling towards a target.

I am not a fan of Brawler’s Guild, but the people in my guild that enjoy it seemed pleased with its return and the new bosses. Me, I had some fun with the new books you can buy and send to your alts that bump up your artifact knowledge to level 20 (if you have completed level 25 on the character you buy it on). It was kind of a kick to use the book, then do a couple of World Quests and advance your artifact traits by 10 or more all at once.

Other than these things, I have not had a lot of time to explore the 7.1.5 changes (spent a lot of time the past couple of days with plumbers and contractors), but it seems to be a decent patch for a “minor” patch. Hopefully maybe next week we can get a look at the Mists timewalking dungeons, and I will have some time to check out a few more of the quality of life improvements in the group finder, and explore the new world quests. I don’t have a leveled engineer or enchanter, so those changes aren’t of much interest to me, and my JC is still stuck in the ridiculous dungeon requirements so probably not too interested in the JC changes.

Our guild has both EN and ToV heroic on farm,  and we have even downed a couple of EN mythic bosses, so the release of Nighthold next week will be fun. When it was first announced, I thought it might be a little soon, but honestly we are pretty bored with the current tier. And it will be nice to complain about not getting tier gear instead of complaining about not getting regular gear 😉

Now people’s attention will turn to Patch 7.2, which we are told will soon be up on the PTR. Of course the main thing I am looking forward to is flying — we will see how many more requirements Blizz piles on before they let us have it.

The other two things we have been promised in 7.2 — from Thursday’s dev Q&A — are more class changes, specifically more hunter changes (unspecified), and some more profession changes. Not to get too deeply into the whole professions thing, but it seems like Blizz kind of knows they screwed them up in Legion, even though in the Q&A Kubit explained to us how much of a success things like obliterum, and quickly obsolete crafted gear, and expensive mats are.

I was kind of amazed that Kubit seemed to think the whole reason mats are more expensive in Legion is because they cannot be farmed in a garrison like they were in WoD. No mention of the great gold giveaway that led to pretty significant inflation for all items.

I was also amused that both he and Lore are under the impression that time required to craft an item (as well as to gather mats) translates to a higher price. My experience has been that long crafting times (such as the ones we had in WoD due to cooldowns) or scattered nodes mean absolutely nothing for prices after about the first month. There are always people willing to sell them for a few gold over mat cost, with no regard for the amount of time invested in crafting the item or gathering the mats. Most people place no value on their time in a computer game, maybe since their purpose usually is to waste time anyway.

7.1.5 seems a relative success, but 7.2 really is the patch I hold out the most hope for.

Sorry for the scattershot approach in this post. Hopefully by Monday I will have my thoughts better organized. Everyone have a great weekend.

Maybe Legion really is the expansion we hoped it would be

Blizzcon 2016 is now in the archives, and I am cautiously hopeful that Legion may indeed fulfill its promise as the anti-Draenor. I did not watch any of the panels live, but I did watch them in the videos afterwards, and I was struck by the amount of information we got from Ion Hazzikostas and the devs — concrete plans for Legion as it moves forward as well as Blizzard’s philosophical approaches to this game and its design. There was a lot to digest, but let me address what I thought were a few of the highlights from what I considered to be the major presentation.

But first, a little groveling on my part. I am often very hard on Ion Hazzikostas, but I thought he hit it out of the park with his presentation on “Legion – What’s Next?” I got a sense that he is finally coming into his own, possibly as a result of being promoted to Game Director, that he is at last comfortable with the game’s direction as well as with communicating that direction to the player base. His presentation was smooth, informed, relaxed, and lively. He seemed to finally shed the tendency to lapse into lawyer-speak, and there was absolutely none of the patronizing comments or snarkiness he has been prone to in the past. I would go so far as to say his presentation was the best we have heard from Blizz in many years. He will never, I think, be very good with interactive player communication — he does not strike me as being an extemporaneous type of guy — but if he continues to give us the quality of information we saw over the weekend, that does not matter. He is in a management position where he can “have people for that”.

I am beginning to believe that Blizz is ever so slowly working itself out of the trust deficit they dug for themselves in WoD. Of course, we still must see if they come through on the promise of Legion, but at least so far they have done what they said they are going to do.

So here are a few items I was most interested in from the “What’s Next” panel. (You can watch one of the many videos of it or check out one of the summaries like Wowhead’s.)

  • Major and minor patches. We know these happen, but it was enlightening to have them defined for us. And it was very pleasant to hear that they are being more or less pipelined in the PTR — once one goes live, the next one is queued up and ready to go for testing. Additionally, it was interesting to hear that content patches are not necessarily tied to raid tiers.
  • Micro holidays coming in Patch 7.1.5. While I am not a big fan of the current world holidays, I do think the Azeroth-based micro holidays have the potential to be a lot of fun. (I am imagining things like Leeeroy Jenkins Day, although it was not mentioned as one of the examples.) The fact that there will be no achievements, mounts, etc. for these events is good, I think, because it reinforces the idea that they are just for a bit of fun. I like the idea because it seems like Blizz is returning to one of their strengths — creative whimsy.
  • Class changes. This was probably the most exciting announcement in my opinion. It seems there will be a ton of substantive class changes coming in 7.1.5, but more than the actual changes, it was the way Hazzikostas described them that caught my attention, particularly as they relate to hunters.
    • He addressed the problem of class play style and feel, and he admitted that they had gone a bit too far in creating spec identity, sometimes at the expense of overall class identity. This has been the main concern of nearly every hunter comment since Alpha, and it gives me hope for qualitative improvement to the brain-dead BM rotation.
    • Traps! Yes, he actually said it, all hunters will get traps back in some form. This was part of a broader discussion of utility, and it seems that Blizz will be adding back some of the utility they had cut from certain classes. This is good news for many, but I think it is especially good for hunters, the class that has historically been “the” utility class in the game. I have heard some argue that utility was in fact the major defining feature of hunters, and that the Legion removal of nearly all utility abilities from hunters effectively destroyed the nature of the class. I am not sure I would go that far, but there is a certain amount of merit to the argument. I hope traps are not the only utility being restored to hunters.
  • Class order hall renewed emphasis in 7.2. Basically, there will be an extension to the order hall campaigns, and a renewed commitment to the idea of classes banding together to save Azeroth. I have not been a fan of this whole concept since it was first announced, and honestly I feel like it is an artificial convenience — to cover Blizz’s decision to continue garrisons in Legion — rather than a smoothly-fitting part of the story. Still, if it is a vehicle for providing continuing content, it is hard to argue with it.
  • Flying. Contrary to my predictions (eating a small portion of crow here), it will arrive in Patch 7.2. However, since I had not considered the possibility of a semi-major 7.1.5 patch, I think my initial prediction of 7.3 (third major patch) was not far off. But I am still not convinced that most people will be able to have flying before well into 2017, given both patch scheduling and the rather significant achievement additions to Pathfinder that will be required. Still, I think it is likely to be closer to early summer than my initial prediction of the end of the year. Which brings up ….
  • Class mounts. I am not much of a mount person, tend to look at them as basic transportation, but I have to admit I was pretty excited about the announcement of class mounts as the reward for completing requirements for flying. I am not exactly sure what that half-wolf, half-eagle thing is that hunters will get, but I want it!
  • Artifact weapons. I am already pretty sick of this mechanism and the way it influences nearly every aspect of the game for me, so the announcement that there will be extensions to them in 7.2 in the form of additional traits and a level 4 for existing 3-level traits was not welcome news to me. The only saving grace, in my opinion, was the comment that they would definitely not/not be continued in the next expansion. Thank goodness. Let’s just hope there will not be artifact bloomers or something ….
  • World invasions. These daily events, similar to the ones we had in the pre-patch events in WoD, will be returning in 7.2. I think this is a good move as a way to add content. The invasion scenarios were fast, fun, and they gave decent rewards. Also, I think they were very well received by most players. Good move on Blizz’s part.
  • No mention of Patch 7.3, and maybe extra-planetary travel?? Hazzikostas did not venture much beyond plans for Patch 7.2 — he did not specifically mention patch 7.3. The timeline, though, argues for such a patch.
    • Assuming 7.2 goes live sometime around March or April of 2017 (wild ass guess on my part), that would mean Legion is less than a year old by the time 7.2 goes live.
    • If Blizz’s previous declaration that they were going back to 18-month or 2-year expansions holds, that leaves a lot of time for more major Legion patches. And it seems unlikely, given the bad recent experiences with patches lasting for a year, that we will not have one or more after 7.2. Even if there is a Patch 7.2.5, there will still be a lot of time left in Legion, certainly enough for a Patch 7.3 and 7.3.5 before the next pre-expansion patch.
    • The hint Hazzikostas tantalizingly dropped was that the battle will be taken directly to The Legion’s home planet of Argus. This does not necessarily mean space travel with star ships and all — magic portals seem more likely — but still…. Remember the world invasions we got before Legion as part of the pre-expansion events? Those big things in the sky where there was a swirly spiral certainly looked like they might be space ships, didn’t they?
    • If in fact Argus is the new zone we get in Patch 7.3, it opens up an entirely new planet for future expansions. No more trying to cram new zones into what is becoming a rather crowded Azeroth map. Honestly, it is quite exciting, and it goes a long ways towards laying to rest the perpetual WoW-is-dead theories.

Many people — me included — expected Blizzcon 2016 to be a real yawner, but surprisingly I found it to be one of the more optimistic and exciting ones in recent history. It seems like Blizz has finally turned the corner from the long, dark days of WoD, and I am excited by the notion that Legion may actually be the expansion we all hoped it would be. For the first time in many, many months, I am enthusiastic about the future of the game.