An hour of nothingness and delusion

Today’s post is about all the juicy tidbits Ion Hazzikostas dropped for us in yesterday’s Q&A — some of them make me righteously indignant, I am excited about others, and still others have given us startling insight into not only 7.3 but also the direction the game is going for the next expansion.

HAHAHAHAHA! Just kidding. It was a real yawner, so much so it looked like even Josh Allen aka Lore got bored enough to semi-surreptitiously start checking out his phone texts about halfway through the session. A coincidence of irl scheduling allowed me to watch it live, and what a mistake that was — truly an hour of my life completely wasted. Unless you really have nothing else to do, do not waste your own time listening to it — if you are interested, read the MMO-C summary notes.

Nevertheless, herewith a couple of comments:

Who selects the “questions” for these things?

Okay, I get that not everyone has the same game interests I do, and that there will be subjects that cause me to roll my eyes but that are totally absorbing to someone else. Story lines would be an example — some people are real nerds (meant in the nicest possible way) about the game’s lore and can’t get enough of it, while I on the other hand…

Lore nerd: OMG!!! Did you hear that in the next expansion we might finally find out why G’Thun’De’Fxxxgrlk treacherously sold out the Squeakyoldfart Creators of Every Aspect of the Universe, causing the rise of the orcs and the demise of the Curlytoed Elves? And that he will finally be reunited with his centuries-long love Mp’K’Qrj’kunda? And that we will get to fight the Fel Caterpillar of Fuzzy Doom in the Temple of Gassygreenvapors? Sorry about the spoilers, but I’m so excited!!

Me: Zzzzzzz

But I digress. Luckily for me there were no story line comments yesterday (if there were, I blocked them out). There were, however, long minutes during which Hazzikostas droned on (and on and on and on) about a burning question of great interest to at least .001% of the player base — what is an acceptable amount of time for a world first guild to complete a new mythic raid tier?

Really? You have a total of one hour to address questions from actual players, about a ton of topics that truly impact their game experience, and this is what you choose to spend a huge chunk of time on? I really would like to know who chooses these “questions” and where they actually come from, because this sounded a lot like it might actually have been submitted by player “Rehctaw” in a special forum limited to  maybe the Game Director.

Patch 7.3 and artifacts, artifacts, artifacts

We learned it will take 3 weeks to unlock all parts of the patch, and that the whole point of unlocking it all is to be able to — hold onto your hats here — grind out more shit for your artifact weapon!

There were a lot — a lot — of questions related to artifact weapons, at least three asking about their appearance and transmog. (Again, what moron chooses these questions? I could see one question on this subject but three?) Of course, being a BM hunter, artifact appearances mean almost nothing , since Blizz has decided in their infinite wisdom that even though Hati is the main part of our artifact weapon, there will be no appearance changes. They gave us the Essence Swapper, we should just shut up and be grateful. This is in line with their refusal to allow hunters to use any cosmetic weapon enchants. It’s all, well, too hard, and what the hell it’s only hunters and why should we waste any dev resources on them? Not that I’m bitter or anything….

Sorry, I digress again.

I have said it before and I say it again: artifact weapons are the garrisons of Legion. They have shaped the expansion in a way that in my opinion completely distorts the entire game, and Blizz just keeps shoving them down our throats in new ways with every patch. The fact that something close to a third of the Q&A time was spent on discussing them demonstrates that in fact artifacts are Legion and Legion is artifacts, in the same way garrisons were WoD and WoD was garrisons.


One bit of bright news revealed about Patch 7.3 is that there will be some decent catch-up mechanisms for alts. I still think Legion is alt-hostile, but there will be at least a couple of concessions to help players. For example, the time necessary to grind out gear for your champions will be greatly reduced, quite a few of the Argus unlocks will be account wide, and there will be more shortcuts to milestones for your artifact weapon.


This was one of the weirdest excursions into the mind of Ion Hazzikostas I can remember. The question was basically, is there any chance we might see the return of reforging — possibly the best question in the whole Q&A, and it was also the most out-of touch answer I have ever heard from any Blizz dev. Here are the MMO-C notes  summarizing Ion’s response:

  • Reforging had lots of downsides, such as trying to perfectly get the hit or expertise cap and reforging all of your items every time you got a new item.
  • Every item that doesn’t have your best two stats you would reforge to have your best stat. This didn’t really make for interesting choices.
  • This also narrowed the distinction between items, making them feel more similar.
  • It also made it harder to evaluate upgrades, as you had to look at the item in its current state as well as how you could reforge it.
  • There were some good parts, such as giving players choices to make.

Not included in the summarized notes is this astonishing quote regarding the current state of gear in Legion without reforging:

“A new helm drops for you, just put it on.”

Yes, folks, he actually said that. Just like he actually said one of the evil things about reforging was that it “made it harder to evaluate upgrades.”

One wonders just exactly what game it is that Mr. Game Director Hazzikostas spends his time playing, because it most certainly is not World of Warcraft Legion. My mind is too boggled over this whole Twilight Zone answer to even rant about it, all I can do is shake my head in astonishment and disbelief.

And maybe drink a beer. It is, after all, the weekend. See you on the other side.

Hopes for tomorrow’s Q&A

Tomorrow (August 3rd) there will be another in what has become a rather sporadic series of “Q&A” sessions, in which the ever-cheerful Lore selects players’ mostly-softball questions to pose to a game developer — in this case it will be none other than the Game Director himself, Ion Hazzikostas.

There is always a forum prior to the Q&A where players can submit their questions. Submitters are cautioned to pose short questions only, usually limited to 40 words or so. In what to me is always a stunning display of — stupidity? arrogance? failure to read instructions? — invariably most of the posted questions are long treatises on everything the poster thinks is wrong with the game or their particular class or whatever. (One has to wonder if these are the same folks who refuse to listen to raid instructions because, y’know, THEY are special and allowed to stand in fire due to how awesome they are…) There are other venues to submit questions, too (Twitter, for sample) — although the full list remains a bit murky, possibly by design so as to allow some conveniently-leading topics.

At any rate, the Q&A questions are pre-selected, I suppose in order to allow Blizz to focus on whatever their intended message is for the session. Often these events occur just prior to release of major patches, and the “questions” take the form of, “I love the new [badass mount/questline/gear/etc]! Can you tell us what other awesomeness is in the new patch?” In answer, of course, Hazzikostas launches into a 20-minute advertisement for the patch.

Another category of “questions” are ones that really have no impact on how the game is played at all, which tend to be ridiculously boring to me but which I suppose are of some interest to a certain segment of the player base. For example, “Is there any chance we will see Bigevilorc finally get his comeuppance in the next raid tier?” This is usually my cue to go get a cup of coffee, because it is absolutely certain that Hazzikostas will kill at least 10 minutes of the hour-long session being coy about the answer, and Lore will interject his own hopes on this vital issue.

From time to time, however, Hazzikostas will choose to address concerns that have bubbled up in the community and he wants to prevent them becoming a huge thing. (Example: Flying in WoD.) Or he wants to introduce a new design philosophy, possibly feeling out the community for a future expansion mechanism or major game change. The mechanic is that Lore will read a short question on the subject, and Hazzikostas will launch into a very detailed answer, almost as if he had prepared to address it! To me, these are the most informative parts of any Q&A session, because they reveal insights into the bigger picture and often give us a glimpse of how the game might evolve in the foreseeable future.

These are some of the meatier topics I would love to see addressed tomorrow:

  • Gear — whether the current stat of complexity is by design (and thus we will continue to endure it in coming expansions) or is just an unintended consequence of the whole artifact/legendary/class balance intertwining. I would also love to hear him explain why, for example, old tier gear and even 860-level trinkets are still “required” for some specs. And are we stuck with the horrible Legion legendary design from now on, or will Blizz abandon it in the next expansion?
  • RNG — whether the intent is to increase its reach even more, or whether maybe it will be dialed back a bit in the next expansion. In particular, I would like to see him address the role of RNG in gear, and ideally would love to see him back off a bit from his absolutely asinine insistence that RNG for gear is fun™.  (Not hopeful here, but we are basically optimistic creatures…)
  • Plans for more catch-up mechanisms for alts. For example, making Blood of Sargeras BoA, compressing order hall quest lines even more, instituting profession catch-ups.
  • Hints about class design changes, both in 7.3.5 and in the next expansion.
  • While he is at it, hints about the timing for the next expansion — will we actually see Blizz adhering to their stated 2-year expansion goal and thus se th next one about this time next year?
  • Zone design — is the preferred design now small, closed areas rather than the exploration-friendly open spaces of the past?

As far as I know, there have been no announcements of the focus of tomorrow’s Q&A. That makes me think it will be either an advertisement for 7.3 or an explanation of some issues Hazzikostas deems important. It would be fun if it were a vehicle for dropping some bombshell about the next expansion, but I think that is highly unlikely. I will be happy if we get a few words on even a couple of the subjects I listed above.

PS. Any guesses as to how many times uber-polite Lore will apologize for mangling someone’s name? I am betting on 6.

Message on classes?


Yesterday, as I am sure you all know, there was another Blizz Q&A, this time with Game Director Ion Hazzikostas. I watched it live, then parts of it again this morning as I was munching my corn flakes. There were really no great revelations, and of course everyone will have their own take on it. If you want to check it out for yourselves, Wowhead has video of the entire interview and a nice text summary on this page.

In spite of the fact that we were told the Q&A is not the venue for discussing class balance issues, the one thing that struck me was a pretty defined thread of Legion class development weaving through many of the answers given to questions on varied topics. I think we are in the middle of a pretty significant swing on the entire philosophy of classes in WoW. That is not really news, I guess, but I do think we are finally seeing the emergence of a more or less clearly articulated set of class policies, which is something we have not had for some time now in the game.

The way I would express this policy is:

External game mechanisms are more important for determining class strengths than are individual player abilities, and those mechanisms should influence group compositions. 

Yeah, I know, but hear me out.

Gear. Gear level is the default measuring stick for all content in the game. Hazzikostas was pretty blunt about this when asked about the difficulty of the class artifact challenges in 7.2. He went to some pains to point out that the challenges were actually designed to get easier with better gear, and that player abilities could only go so far to beat the challenges absent good gear, and in some cases very specific gear.

However, in an apparent nod to player abilities (along with an obedient bow to the elitist mentality), he did add he is “confident that there will be a large number of people who just aren’t able to do [the artifact challenges]”. Yes, he used the word “confident”, which implies approval of the development. We don’t know whether he has this confidence because he also has confidence in the inept play of many players or because he has confidence in the fact that RNG makes getting decent gear unlikely for many players.

Nevertheless, the message was pretty clear: gear should matter more than almost any other factor.

External buffs discussion. This was eye-opening to me. The question being answered had to do with the wisdom of continuing to have external group buffs — of which there are currently very few. But Hazzikostas’s answer was quite far-reaching, I thought. It went far beyond the actual question, almost as if the question had been chosen to allow a public policy statement.

He first explained he thinks there should be more group-contributing type abilities, “not just numbers-driven ones”. I found this to be pretty amazing, considering Legion had gone to some pains to strip away almost all raid buffs.

He also expressed what I presume is the official Blizz stance on class value — that the game had veered too far in the direction of “bring the player not the class”, and that there is in his opinion significant value in bringing certain classes because of their unique group contributions. In fairness, he did point out that you can go too far in this direction, giving Sunwell Plateau as an example. But the message was clear: class should matter in group selection. He even went so far as to give the example of selecting a less-skilled warlock over, say “a third hunter”.

I admit I was annoyed that the only mention he made of hunters in the entire Q&A was to intimate there are too many of them, and that they are just generic damage dealers, but that is petty of me. And maybe I am reading too much into this, but it seems like he has completely forgotten that hunters used to be the premier utility class until under his watch nearly all utility functions were stripped from them. And now he has the nerve to imply hunters have no special utility and therefore should be replaced by a class that does have some??? OK, mini-rant over.

Anyway, I think this pronouncement is the formalization of the sea change in Blizz’s class development philosophy that we have observed evolving in Legion. I do not think it is overstating it to say that Blizz is moving back towards the idea of optimal class mixes for raids. In fact, he made this plain when he said (direct quote), “A well rounded group should always be the best one”.

Whether this will have any appreciable effect on non-elite raid teams remains to be seen. It seems unlikely, especially for flexible-sized difficulty levels. I suspect most semi-casual raid teams seldom run at the full 30 capacity, so if they have a few extra hunters (big fat raspberry to you, Mr. Ion “I Hate Hunters” Hazzikostas) it does not mean they can’t still add that oh-so-useful Warlock…

It will have an effect, I suppose, on Mythic raid teams, but many of those already configure their rosters based on class/spec contributions for specific fights. It could have an effect also on those non-Mythic teams who occasionally dip a toe into Mythic raids. I am thinking of my own guild, where just because of membership we frequently run with 4 or more hunters — if “proper” class mix becomes a thing, some of those hunters, regardless of their play abilities, could be asked to sit out if they are preventing a “useful” class from coming along. I think guild philosophy would supersede benching a regular raider solely because of their class, but if having a certain class mix is a clearly superior strategy, it could happen.

Another area that might be affected is pugs. Hazzikostas seemed to think increasing class relevance would be beneficial to pugs, because group leaders would not just be looking to grab the player with the highest ilevel. True, but it could also serve to really harm a class perceived to have no “special” contributions. Even if Blizz is forward-thinking enough to give every spec an identifiable beneficial utility, it could still backfire if that spec’s utility was not useful in certain fights — you might be able to get all the first wing Nighthold you could handle, for example, but no group would even think of picking you up for the second wing.

I often criticize Blizz for not communicating policy changes, so it is only fair that I hand them a kudo this time. Though it was subtle, I do think Ion Hazzikostas in the Q&A delivered a policy pronouncement on the role of classes in Legion and going forward: Gear and group utility (as handed out by Blizz in the form of unique class abilities) are significant pieces of class power, slightly outweighing player proficiency except in the most extreme cases, and it is desirable that these class attributes play a role in determining group composition strategies.

I may not agree with it, but I can’t argue that I have not been told about it.

Oh, and Blizz, please for the love of anything you may hold dear —


And have a good weekend.


Q&A — meh

Short post today, lots going on IRL. I did take the time to listen to the Q&A yesterday, and I am sorry I wasted an hour. I suppose there were a couple of interesting revelations about legendaries, but all in all it was pretty bland. Hazzikostas spent about 90% of the time talking about, yes you guessed it, gear — artifact appearances, artifact power, artifact relics, tier gear, trinkets, and legendaries legendaries legendaries. I hoped a question about secondary stats might lead to one on class balance, but no, secondary stats were discussed only insofar as they affect gear not as they affect class play styles.

As I said in my last post, Legion — and dev focus — has morphed into something  that certainly seems more gear-centric than I can remember in the game. I would really have liked to hear some discussion on class balance, maybe even one tiny mention of the long-promised help for the hunter play style, but no, just mainly gear gear gear.

Side note: Sorry, but the “fixes” Blizz has made thus far to hunters have done absolutely nothing to improve a clumsy and awkward rotation, have given BM players zero burst capability, have not significantly improved the deplorable pet pathing or Hati problem, have done precious little to restore the mobility Legion removed. We finally got some traps back, which was nice, but other than that all we have gotten are some shut-them-up number tweaks. It has never been about the numbers. I would have thought Hazzikostas might have at least mentioned the going forward plan for some of the worst classes, but nope, not a peep, as if that is now no longer a problem or at least not one they want to talk about any more.

Maybe the whole question of fixing classes is in the “too hard” category, and it is easier to focus on gear… I do find it amusing to watch Blizz scramble to apply bandaid after bandaid to the whole legendary process — there was even an expanded explanatory blue post later yesterday (collected here by MMO-C) — in an attempt to “fix” something that was poorly conceived and implemented, and which has had cascading major effects on nearly all class play. I am willing to bet more than one dev heartily wishes these legendaries would just disappear from the game.

I am betting one of the non-gear subjects discussed — the demise of some world competitive mythic guilds — will get a lot of attention in the blogosphere in the next couple of days. Towards the end, Hazzikostas very delicately took some of those guilds to task for promoting polices almost guaranteed to quickly burn people out. I thought he had some excellent points, but more than anything I was heartened to hear him say Blizz recognizes that many players perceive Legion to be overly — and endlessly — grindy. He said 7.2 will alleviate much of that feeling. I hope it does, although I think the solutions he has offered so far will fall short. Still, it is hopeful that they at least recognize the problem.

The only other item of mild interest was the short discussion of group buffing abilities. Apparently these are just an experiment (?), which is why only a few classes have them. I thought it was pretty naive of him to go on and say he does not expect that raid teams will stack them or select certain class/specs purely to take advantage of them. Really? What planet has he actually been living on for the last couple of years? He scolded some of the top guilds for going overboard on competing for world first, and he doesn’t think they will stack raid buffs?

So, as Q&A sessions go, the one yesterday was not awful, but it was also relatively uninformative. Just my two cents. Gotta get to my chores for the day, everyone have a nice weekend.